Development Cycle Archive

Thread: Patch Notes for Publish 8

TEKTrader
Tue Apr 13, 2004 6:55 am
#196






RocketM wrote:

The people that need to travel the most are the miners anyway and the new remote survey module will save them a lot of that travel time sincethey wont have to actually travel to a planet to see iftheir current crop has shifted yet or not.






And Bounty Hunters...



~AndreLinoge~ The good (in people) is, by and large, just an illusion. Little fables folks tell themselves, so they can get through their days without screaming too much.


Saratoga
Tue Apr 13, 2004 7:00 am
#197

Great job on the droid modules. Should make things more interesting for DEs.


Need more craftables for tailors and architects.


Can you elaborate on your reasoning behind making shuttle waits 5 minutes and keeping interplanetary travel 10 minutes? I hardly ever use a shuttle. It is quicker to take my swoop in most cases. The waits at the starport are just a waste of time. I understand it gives a sense of immersion, but it kills game play.


Have you changed the travel lanes? I like many others do not want to go to Corellia everytime I want to go on a hunt. My opinion is that we should be able to travel to any planet from the primary planets (Corellia, Tatooine, and Naboo). Even making premium tickets would be acceptable. It would be a great money sink for you.


Can you put travel terminals in the loading area so that we dont have to run inside to get a ticket. I can't count the number of times i have missed a follow on shuttle because i had to run inside the startport to buy a ticket.





Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
Shorym
Tue Apr 13, 2004 7:01 am
#198


REDUCE STARPORT WAIT TIMES TO 5 MINUTES!!!!!


If you want immersion, go dunk yourself in a tub of water. 10 minute waits are ridiculous and pointless.


And to the one star nazi on all the starport posts... grow up.


Dev's, please reconsider this. Hardly anyone uses shuttleports to begin with. Changing only them to 5 minutes really will not improve their value. The only time I ever use a shuttle port is if I have half the planet to travel and the shuttle says it will be there in less than 2 minutes. Even then, I sometimes consider not waiting and will travel by Swoop. Making us wait at STARports is not only stupid, but what is the point of it? Can you actually DO anything inside the starport? Nope, there is nothing but bare walls all the way around. So what is the point? So we can't play as much? Are you wanting to force us to communicate with the spammers who are already AFK? There is no point other than wasting our time. This is *not* immersion. I don't care how you look at it. WAITING to travel in a GAME is NOT immersion. Did anyone else realize this is a GAME and not the "real" world?


REDUCE STARPORT WAIT TIMES TO 5 MINUTES!!!!!



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atimes
Tue Apr 13, 2004 7:01 am
#199






TEKTrader wrote:





RocketM wrote:

The people that need to travel the most are the miners anyway and the new remote survey module will save them a lot of that travel time sincethey wont have to actually travel to a planet to see iftheir current crop has shifted yet or not.






And Bounty Hunters...







We don't count remember? We are "overpowered" remember? You are just "whining" remember?


Still the DE changes are nice.

StolenDiagram
Tue Apr 13, 2004 7:07 am
#200

STOP SCREWING BOUNTY HUNTERS!!!!!!


I'm pretty sure our LOYAL correspondant Tanks has been throwing ideas your way. Here's food for thought:


ACT ON THEM!!!!!!!!!!


And as for those shuttleport changes, its up there with the Junk dealer revamp. Hardly anyone uses them! I get sick and tired of waiting 10 minutes for a ride to coronet and a further 10 minute wait for travel to the planet my mark is on, only to find he's either stuck in a wall, being killed by another player, turned invisible or basicallyun-attackable. If you can't fix these simple problems, then invent more ways for to get the xp (and I don't mean throw in a few more static bases to slice into)


And to close my rant, I hear London Zoo are looking for a couple of missing chimps from their enclosure. Eye witness reports say a group of men and women, possibly of American origin wearing black t-shirts with golden men and a big purple 'L' shape on themwere seen fleeing the crime scene with large bags and cages
Leonae
Tue Apr 13, 2004 7:13 am
#201

If I have to use a starport and there is a long wait I set an alarm with the ingame function, and then go hang out in the cantina nearby, or run a quick mission, or check out the bazaar. Easy enough.
Megatroid
Tue Apr 13, 2004 7:15 am
#202

What, no change on starport wait times or routes!? That was everything. Bejeezus, nobody really cares enough to takeonplanet shuttles unless the wait is like 2.5 minutes. You might as well have changed nothing.



*---------------------------------------------------------------------*
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Saratoga
Tue Apr 13, 2004 7:20 am
#203

If you are going to remove the autoheal for speeders while using a startport then you must reduce the ridiculous cost of maintenance on speeders or make it an experimented line. It costs more to own a horse (food, stable, vet bills, etc.) than a car (gas, oil, brakes, etc) in the 21st century. There is no cost toown a mount in SWG.Dont add one as the CHs are already screwed, but reduce the cost for owning a speeder. I get enough destroyed from combat to keep artisans employed.





Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
AgreaAtodlie
Tue Apr 13, 2004 7:20 am
#204

The vast majority of the playerbase doesn't give a rip about PvP.




Umm...actually combat changes that have been requested also directly affect the PVE side of the game...and between the two, is the "vast majority of the gaming community"...get it through your head...use harsh words get harsh words...but don't get mad or vent on the people requesting small changes to the combat system...especially after the fact...the fact being they did phase 1 of the combat revamp then delayed the rest effectively breaking different aspects of the gaming community.


Tho I do understand your frustration with the posts that concern cm and rifleman, and the combat system...you really should work on your information a little better...the vast majority of people playing this game pve and pvp, more pve obviously...


add to that, the changes that were discussed last week for image designers, in their forum...are not in the patch notes, effectively alienating one of the last professions to believe the devs will do what they say...which leads to more frustration in the gaming community and as such will be used by some, myself included (tho not as significantly as some), to show the growing trend of the devs to either ignore the gaming community, or to give no information as to why they went with the system or change they did (or in this case leave it out)...I do remember reading somewhere that they may make the id changes a mini-publish after publish 8...but the last word was it would be IN publish 8.


You vent, we vent..we all vent, and still nothing will change...you will see no decrease in the posts you showed obvious frustration about...its called free speech...we all get it, as do you...and we exercise it, as do you...don't tell us what we can and can't post unless you can back it up with moderator powers of closing/locking/deleting a post.
Garabaldi
Tue Apr 13, 2004 7:25 am
#205

Combat Balance: A major Combat Balance pass will be happening in Publish 8. The goal of the combat balance is to make combat challenging and equitable across the combat professions. The Combat Balance consists of several aspects.

The first aspect is the Weapon Balance. The Weapon Balance pass is intended to bring relative power of weapons between professions more in line with each other. This is not to say that they will all be the same. Different weapon types will still have various strengths and weakness providing different abilities in which they are ideally suited. Certain weapons classes will stay more or less powerful than the average but this is to reflect a balance paradigm of the profession that uses those weapons. Additionally weapon certifications will be rearranged to provide a better power progression and to better match up with when Weaponsmiths are granted the schematics to craft them. A major goal of the weapon balance pass is to provide players with a consistent and balanced power progression as they advance up their profession as well as providing interesting and varied weapon choices at all skill levels.

The second aspect of the Combat balance will be the HAM redesign. A very critical part of the overall combat rebalance is the change to the functionality of the HAM system. This change will allow a greater ease in balancing overall HAM costs for weapons and special moves. It will also allow Mind to be removed as a special damage type and place equal emphasis on Health, Action and Mind pools for both abilities and damage.

The third aspect is the Profession Balance. Once the underlying core systems for combat (weapons, damage & HAM) are balanced it will be possible to look at all combat professions and balance them in a way that emphasizes each of the professions roles in combat and to give purpose to each individual player as well as reasons for choosing various profession combinations in groups. This includes a skill mod balance, skill tree progression tweaks, combination stacking, special abilities (existing and some new) and overall difficulty.




So ummmm........what happened to this then? Yes they said the main balance will happen over a few months, but I think we were all expecting at least a few combat fixes....very, very dissapointing
TEKTrader
Tue Apr 13, 2004 7:25 am
#206






overbyte wrote:
why are ppl whining about the barker droid module?

The way i read it is that they will have a continuous bubble above their heads with the advert - i see no reason that they would need to fill up the spatial window too.

Maybe it's worth waiting for the facts...






Waiting for the facts??? Why do we have to wait? Why weren't they given right then?!?


I started this gameroughly 3 months ago (coming from Asheron's Call 2). AC2 had a lot of bugs (and still does), but the one thing Turbine and Microsoft had/has going for them was COMMUNICATION (SOE, ever heard of that??? Try www.m-w.com!!). I've NEVER read ANY detailed information concerning ANYTHING in this game. I'm dumbfounded by that. I mean, it's not like they don't have access to the information to share... THEY MADE THE GAME!!


For instance, and this is a rather simple one... who here can show me in the manual where it says that weapon damage is multiplied by 1.5 for the standard attack? How the hell was I supposed to know that? And believe me, if anyone wants more examples of horse-sh1t, half-a$$ed information... I can EASILY fill a 4 page Word doc with examples... without even trying!!


I've never played EQ, but I've had friends tell me that SOE is like that with that game as well. So... what gives SOE? Why are you like this? What is the point? I can send along some links to very well put-together Documentation For Dummies 101 classes...




~AndreLinoge~ The good (in people) is, by and large, just an illusion. Little fables folks tell themselves, so they can get through their days without screaming too much.


mkummer
Tue Apr 13, 2004 7:28 am
#207






Atteke wrote:


Gameplay
* Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).





I do the quest for the corvette now, and as far as it looks (have not got the right codes yet) I have to travell:


naboo-tatooine-naboo-corellia-talus-corellia-naboo-corellia-dantooine-corellia-naboo


before I can go up to the corvette. And that are only the starports and no shuttleports or travell on planets. I realy start to hate this time wasting shuttle waits, for me its one of the great demotivating things in the game.





Sybee
nefarious
Tue Apr 13, 2004 7:30 am
#208

Anyone try the survey droid yet? that is going to be a time saver if it gives you the wps, if not most of us have no need for it as we use a certain website for our resources.



Kadissa Wavingfly
Freelance Pilot - Elder Creature Handler
HOBO

There are no great men, only great challenges that ordinary men are forced by circumstances to meet.
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