Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

X-Bones
Sat Jan 31, 2004 10:33 pm
#196

Oh one more note and do with what you will.. If you think that Bounty Hunter's should be more powerful than any other character in the game other than jedi.. Then why did they pick a bounty hunter named Jango Fett to clone to create a powerful highly combat skilled ARMY!!! They wanted the best, they got the best!! A BOUNTY HUNTER!! 'NUFF SAID!



-=-=-=-=-=( It's Good to Be Loved, BUT it's Better to Love Being Good )=-=-=-=-=-
WolfwoodCross
Sun Feb 01, 2004 12:55 am
#197

/climbs into flame suit



Bounty Hunting should not be a Profession, but handled as an aspect of PVP gameplay.


As players participate in the GCW, and earn more hate from their opposing side, the game can automatically place a Bounty on their heads. Any player can then go to a Bounty Hunter mission terminal to accept the mission. If they find the player and kill him, they will earn the reward for the Bounty. But when they kill an opposing faction member, they will lose faction, leading to bounties being placed on their own heads.


But first, a Bounty Hunter must FIND their bounty head. Enter the Smuggler skill tree "Underworld Connections," which in this example will allow them to talk to the "unsavory" characters in Cantinas to get information about their Bounties whereabouts. Novice Smuggler will allow a Player to find a Bounty by Planet only. UC1 will allow players to find bounties by general area on a planet (north, south, central, etc.). UC3 will allow players to get a static Waypoint to a boutnies current position (though the bounty may not be there when you get there). Master Smuggler (or perhaps UC4) will grant players the ability to use Seeker Droids (made by DE) to track down bounty heads, using them like blood hounds.


A bounty head can ONLY be killed by a player who has accepted the Bounty Mission. So as not to grief the bounty head, once a Bountyhead is killed, the bounty disperses, and they will have to lose the required amount of faction for a bounty to placed on them again. Also, they can only be incapped, not DB'd. DBing them would just be obnoxious.

Triko_Dral
Sun Feb 01, 2004 9:19 am
#198



DEFINATELY if players could put bounties on other players heads it'd give the BH sumthing to b feared of lol


Because at the moment the profession of bounty hunter is kinda useless, most professions help or interact with the community in one way or another but BH is all about bounty hunter missions, if a noob got killed by a really powerful guy who thought that he could kill any noobs he wanted a kind bounty hunter would be able to help out that noob.

And itd definitely help the pay BH is a hard profession to master but its kind not worth doing atm:S

HutchtheGhost
Sun Feb 01, 2004 10:22 am
#199

This has probably been said a thousand times, but bounty hunters should have the ability to use the /areatrack or have the ability to put someone's name into our bots manually to hunt someone down. For the amount of point it takes to become a master BH you would also think we would have alot more special abilities. All that really stands out is our ability to use the Scatter Pistol (I have a krayt/sliced/upgraded) and its still junk.. and my LLC which is pretty awesome. Oh and it would be cool if there would be a chance of turning the mark to dust when using the LLC or something.






Hutchiron

Keeping the Free of Scum.
ClollinLightningsun
Sun Feb 01, 2004 12:56 pm
#200

the bounty hunter should participate in big battles less and hunt more bounties. Perhaps he could be something of a sniper. hiding in shadows, jumping out and killing. Also, perhaps he should get money for killing each player he kills in PvP.



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
ClollinLightningsun
Sun Feb 01, 2004 12:57 pm
#201

also i DEFINETLY AGREE with the people who say players should be able to place bounties. It may be a bit chaotic but it would DEFINETLY be fun. u could make it so only 1 bounty can be placed per month by each player or something like that and also make it worth a huge amount of money. and maybe require smuggler negotiation skills.



-Clollin Lightningsun, Social Events Manager, New Dawn Corporation, Bloodfin
KashmarZukiss
Sun Feb 01, 2004 4:10 pm
#202

Dude, nice general idea.


I agree, that some of it would work. Another profession, post MBH, or making MBH cost ALL skill points, but removing them from normal PvP situations (which is what I have been saying for a while).


Using all the skill points, but making them uber to compensate really works, dabblers would be discouraged, they might become uber, but they cannot abuse that power, factionally (unless the devs bring out faction bh terminals (pleeeeeeeeeease)).


I think that they should still obviously be able to group, join PA's, etc., but removing them from the GCW except for missions is the way to go.


Dukhat
Sun Feb 01, 2004 8:16 pm
#203

It seems that 99% of all Bounty hunters agree.....we are solo hunters.


take us out of the GCW. make use a lone deadly figure.


Give Us player bounty system,make players bounties expensive so we dont just run through town wasting people.


when a master bounty hunter walks into a room. people should respect thecomittment we have made by chosing this game style.


and give us our armor!




Entil'Zha Du'khat


~ Master Bounty Hunter ~
~ We live for the one we die for the one ~



" Swift Silent Deadly."

The-Proctologist
Mon Feb 02, 2004 1:33 am
#204

this is part of an idea i started over on the bounty hunter forum entitled "An Idea about BH's from a jedi"


theres been some great additions including a "tree" written up along with some very positive debate and brainstorming


as a jedi i would love it if th or another dev snuck a peek at this thread and kinda said ,wow, great idea, or it would never work because......


i realize that bh's are angry and are acting out a bit, but maybe if they got something to look forward to, or even if they were told this idea was being considered it would go a long way to promoting helpful discussion


one misconception about this post is that you open a "slot" what i meant is you have anoppurtunity to pursue a "solitary hunter" tree above master bounty hunter


if you like this concept please come to the bounty hunter forum and check out what we have going. i feel this is a very good idea and properly implemented i feel it could make many many people very happy including jedi who would have a worthy adversary


so what if,......


you guys got some defence at least equal to using 217 skill points in all combat ( equal to a decent "template" say) some ranged, some melee, and some states, not huge and stackable but spread out and adequate


and, let's see if i could explain this, you know how jedi open up their "force sensitive" slot? well how about at master you guys open up your "open a can of whoopass" slot (there is a post here nearby maybe someone can post a link adding to wepps original idea with "asassins" and mbh "guild" where you guys get poisons, med use etc. etc. at master....it's well thought out but it makes bh a lil overpowered


so when you hit mbh it takes all 250 skill points but you get mandelorian armor, that novice medic, all those cool gadgets, that tangle deal, that flash thing,the poison thing etc.....i mean let MBH's be a little over the top...BUT....at MBH you can no longer group or be faction affiliated, this way it lets dabblers do their thing but at master you are the bomb but are only able to hunt soloalso for content you get player bounty's on rebels and imps at looey rank and up as well as jedi, so you are really quite powerful but the only way you can pvp is by taking missions and when you get to your target he might have some friends so you may want to wait for another time.


that would fit the image of bounty hunters as really being being solitary killers for hire and i bet EVERYONE would be ok with that.....you don't want non consensual pvp, don't rise above sargeant, i think if you rise in ranks you would and should become a "target of oppurtunity" (i have a rebel colonel and a jedi btw) and the reb or the imp shouldn't be punished for dying btw, don't strip his rank don't spit on his corpse no item decay etc..


i might of left some things out but as far as just an idea what do you guys think?


oh of course jedi would need a tiny bit of love too but imo bounty hunters and jedi knights have a symbiotic relationship to each other as hunter and prey so should be balanced to each other, if a bounty hunter gets a first strike on a knight from a .....like he surprises a knight it should be on.....


anyway just an idea i had last night ......what do you guys think?


and if there are holes in my logic rather then going you IDIIOOOOOTTTT!!! think about some way to fix those holes and implement this, i think this idea could go a long way to getting bh and mbh back on track and i would get behind this idea with everyone i know and tell them to do the same to help the bounty hunters get the love and attention they deseve in this game


good luck regardless......you killers for hire




Freebeer Proctologize
Neighborhood bully
~ Jedi ~
"Charlie Don't Surf!!!"


http://www.imagedump.com/index.cgi?pick=get&tp=56214&poll_id=0&warned=y
Glaiven
Mon Feb 02, 2004 9:37 am
#205


Great Ideas everyone. Now let us hope our words will be heard and considered.



--------------------------------------------------------------------------------------
Jedi don't need to hide on remote planets. 'I seee you have constructeddd a new balconyyyy....indeed you ARE powerful...' -Wepps

Glaiven Shadow-walker - Master Bounty Hunter
BadKarma777
Mon Feb 02, 2004 11:53 am
#206






Thunderheart wrote:


What defensive abilities?






Exactly - WHAT defensive abilities? I've been asking myself that question for quite some time now.




**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

adev
Mon Feb 02, 2004 3:10 pm
#207



What defines theBounty Hunterrole in combat?


BH is a combatant who mainly works by themselves. They are able to move in undetected and attack with great force in a chance to disable, disarm, capture, or kill a mark. The drive for combat comes from greed of money. BH missions are the lifeforce for BHs. They need content. Fun missions. PC Bounties! If we wanted to hunt NPCs we'd play another game.


People should be careful with their medium-high level missions. If they fail there's a chance for a bounty to be on them, and this is given to them AS A WARNING IN THE MISSION BREIFING (constent to PvP). This should happen with all major themepark and Faction missions.


Being frieghtned that something is going to happen to you makes games FUN. Why elsedid Doom become so popular? If people don't want to get attacked by other players, they can be artisans or entertainers. People choose combat professions because they want to combat with others. (unless of course they're hologrinding) If you follow the timeline, Jedis are being hunted to extinction at this time. Please let us try to do this.


What offensive abilities?


Power & Accuracy. Not one-shot-one-kill, as this IS a game and still needs to be fun for both sides, but if we lack defenses oureffectiveness with a weapon needs to increase. (yes I know this is being addressed with the combat patch)


The ability to "trap" a target some how. Slow them down, gain some advantage. With the ability to make a mark walk slowly, allowing us to get out of melee range, we could go without large defenses. These don't need to hit every time either, maybe 50-70% of the time. It would be something fun and unique for BHs. How many times do you fight a TKA and fear Knock down. People should fear being tripped up by a bounty hunter.


What defensive abilities?


Minimal defense, enough that the BH can run away if need be, but not so much they can stand there like a TKM and not get hit. And more than they have right now.


What unique abilities?


Stealth, similar to the way Mask Scent works, except hides from the Radar of PCs. It will allow BHs to sneak up on their marks undetected and attack with surprise. It would allow us to follow people, to learn what they do and plan appropriate attacks.


Tracking. PC, NPC&Jedi. With droids (we're not rangers so we shouldn't be able to use that.) Our job is to track people and get to them quickly.


Capture. Similar to when you can DB someone. Except it gives the mark a chance to offer a money to spare their lives. Of course if a BH used this too much, THEY would get a bounty on THEM.


Should add what advantage or asset in group combat?


BH should be allowed to group for combat as it will allows us to have fun with friends, but I feel if we are solo, we should be able to do more damage. As the idea that the BH is a solo hunter foremost.


How could/should they interact with other professions?


This is the key to MMORPG's in my opinion. Every profession should require the use of another profession some how. This makes the economy work. BHs need droid makers, Armorsmiths, weaponsmiths, chefs, etc.


Perhaps master level (and this should happen with all Master level combat professions?) get special armor and different weapons (a unique Carbine cert!)


What should be their unique role in the Galactic Civil War?


BHs should NOT be allowed to join a faction. They can take missions from a faction, but in the end they are neutral. This would prevent faction PvP BH dabblers. When grouped with faction friends, BHs should still not be able to attack based on the group TEF. (However you run into the problem of alienating your friends, perhaps if the BH is attacked first, then they can participate) This would force BHs into the roll of taking on Bounties for PvPing. Again, missions would warn of the chance of a bounty on their head if they fail a mission. Thus consenting to PvP actions.


Since Master level Jedi should be tough for a MBH, perhaps MBH should be rasiedin the ability to overpower other combat professions because we have to fight high level jedis. However, since we could not be factioned, we would not participate in the PvP Raids and people wouldn't dabble. Or if that would cause too much of an influx of BHers. Maybe our abilities are increased ONLY when we are in combat with Jedi.



Another note. I don't know if this happens or not, but PC bounties should expire. Say in 24-48 hours. That way the BH won't become a PvPer ONLY profession. We want it to hunt bounties so we make money. Plus if we dont get the mission in 24 hours, that mark's life is sparred. Also the mark should not know if they have a mark on them or not, and if it expires or not.




Andsero <KEG>
{Blue Fishy Master Bounty Hunter}

NasherUK
Mon Feb 02, 2004 3:47 pm
#208

BH should get a big boost for combat, especially the LLC because they get totaly outgunned by commandos at the moment. Also the more powerful BH are made, the harder it should be to reach master to balance it out. I think its way to easy currently, there are a lot of MBHaround.
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