Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

TheQuestion
Thu Jan 29, 2004 2:31 pm
#183


Ok I agree with alot of everyone's comment but please remember that thier are other races in this game that cant wear things like armor mainly a wookie.... I love being bh but thier is no way that anything that would hep armor encumbrence help us at all....


What defensive abilities?


Higher



Kav
Thu Jan 29, 2004 3:37 pm
#184

My comments with BH:



  • I feel no tie in with the scout tree i had to master, I cannot use the traps on my marks, or skin them.

  • I don't feel BH missions need to all be Assasination, I am a Bounty Hunter not an Assasin.


    • why not a capture?

    • beat into talking? (fight to a point and mark surrenders, then talks, you have to report it back to the guild)

    • rightous revenge of the opressed? (magnificent 7 style, save some folks from tuskens or what have ya)

    • BH Missions need to be Fun. BH missionsare the core difference between BH's and the rest of the combat classes, make it more robust.

  • Investigation Tree.


    • Gives us access to missions, and the need for consumable droids. Most folks spend skill points to gain skills or abilities, we spent them just to get missions. Higher paying missions yes, but also increased cost due to droids= no net gain for skill points spent.

    • So with the impending Droid Invasion changes, let us have some adv. droid handling ablility. We have spent the points, give us a return.

    • and/or build on the scout tree and give us some huminoid traps and such.

  • LLC


    • Why give us a ranged heavy weapon with melee range specials?

I have fun as a BH, I am strong in combat and self sufficent to a point. But the flare is missing, I am just another combat class when i play with others. The act of BH missions may be solo, but i need something to bring to the team that is my own when grouped.






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Obsidian-VorteX
Thu Jan 29, 2004 7:02 pm
#185

I forgot about Wookies. Hmmm....that is more of a race specific thing, I think the only solution for that is perhaps a Bounty Hunter only armor that can be worn by ANYONE who is a Master Bounty HUnter, including Wookies.



_____________________
Obsidian VorteX
Master Bounty Hunter
Master Pistoleer
"I Endanger Species"

capnron228
Thu Jan 29, 2004 10:41 pm
#186

Yes i feel that the game would be 500 times better if BH could in fact accept contracts to hunt other players. I think most everything mentioned above pretty much sums up what needs to be changed and/or added.
Obsidian-VorteX
Fri Jan 30, 2004 1:58 am
#187


What defines theBounty Hunterrole in combat?


Bounty Hunters are made for one thing. To capture or Terminate their mark. Riflemen and Fencers and such classes as that take up skills as a balance sort of between defensive and Offensive abilities. Bounty Hunters are purely Offensive and their Offensive capabilities should reflect that. Pistoleers and Riflemen, and all those type of proffessions simply should NOT be able to out damage a Bounty Hunter, and have better defenses on top of that.


What basic combat elements should they possess?


Right now the attacks are pretty good. Fixing Fire KD so it hit as often as Chargeshot would be a nice start. Don't make Fire KD Spammable, but just make it hit more often. Also reduced carbine costs, Fix Pistol Specials such as Bleed Shot, Eye Shot, and Fastblast so that it is once again a viable option for a weapon. LLC needs slightly increased accuracy, because as of the moment it's lack of accuracy makes it useless in PvP.


What offensive abilities?


Simply put, we should have enough offense to overpower most classes with the exception of a high end Jedi. 217 Skill points and there is nothing definatively better about our offensive ablities then that of a Pistoleer, TKM, Rilfemen, Fencer, etc. We have lno defenses, our offensive abilities either are nerfed or miss too much. To make up for not having defenses and to justify spending all our points in a single profession, you need to make Bounty Hunters what they were meant to be. Teras Kasi's and Fencers were NOT the supreme characters in the Star Wars universe, it was Bounty Hunters and Jedi, yet everywhere you look people have gone to these Melee classes because thats were the offensive power is. This shouldn't be. Bounty Hunters should be FEARED. Not War Cry 2'ed and pummeled hopelessly due to vast Melee overpowerance. When a Bounty Hunter was after you, people didn't stop and fight them because they knew they could beat them, they ran because they knew more likely then not provoking a Bounty Hunter ended in their demise.


What defensive abilities?


Bounty Hunters defense is fine where it is at. a Slight Melee Bonus maybe useful. Or perhaps at Master Bounty Hunter a Armor Encumberance reduction modifier. Bounty Hunters should be more proffecient with armor then other classes, and it would be a great incentive to Master Bounty Hunter, and make sense in regards to what a Bounty Hunter does to have reduced Encumberance for wearing armor at a Master Bounty Hunter Level.



What unique abilities?


Player traps, Class specific weapons, Droids that work, all the usual suspects here.



Should add what advantage or asset in group combat?


Bounty Hunters should be soloist.


How could/should they interact with other professions?


Armorsmiths, Droid Engineers, Weaponsmiths, Smugglers all get good business out of Bounty Hunters. That should be the extent of interaction unless they are hunting one of the other proffessions down.


What interaction / dependencies should exist with other combatants?


Same as above.


What should be their unique role in the Galactic Civil War?


Bounty Hunters should be excluded from joining Imperial or Rebel factions. They would just be Imperial or Rebel Hitmen in that case. This also prevents a flood of people into the Bounty Hunter Proffesion, since even though it is (or atleastSHOULD be)superior offensively, people who take up a proffession just to be Uber would be taken backby an inability to join the GCW. Which makes Bounty Hunters exactly what they should be. Bounty Hunters, not an Uber PvP dueling class, and not Factional Hitmen.




_____________________
Obsidian VorteX
Master Bounty Hunter
Master Pistoleer
"I Endanger Species"

WarFerret
Fri Jan 30, 2004 3:27 am
#188

Right, don't hate me for this but I have to say I don't feel that bounty hunters should be masters of combat, since almost half of their skill points are spent in being able to track marks, not fight them, now, having said that, I do feel that bounty hunters have to use up a hell of a lot of skillpoints to get to their chosen mastery, however, again the problem here is, if you got rid of the master scout prerequisite and reduced it to say the exploration and hunting trees only, everyone and their mother would immediately switch to master bounty hunter, with the flamethrower line from commando and probably half of teras kasi.

Someone earlier said the bounty hunter should be the OSOK class, which I'm taking to mean the one-shot one-kill class, surely this is the rifleman profession ? They are the snipers after all.

Bounty hunters should have more options for tracking (yes, the droids should work, but they shouldn't work TOO well - I saw a BH in another thread wanting a constantly updating and moving waypoint to where their mark was, just how easy tdo you want your job ? how about just a /kill command at MBH that instantly kills your mark without you having to do any of that tedious tracking ?) and maybe get some beefed up combat skills, since they do have to spend such an awfully large amount of points on getting master, but they should NOT be out and out the best combat class, the skillset doesn't justify it.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Infestus
Fri Jan 30, 2004 12:09 pm
#189

What defines theBounty Hunterrole in combat?


-Lonewolf, master of weapons and armour capable of handling combat without assistance.



What basic combat elements should they possess?


-Mastership of a variety of weapons (unique and generic)



What offensive abilities?


-High damage, quick kill attacks



What defensive abilities?


-Ranged damage mitigation, avoiding/dodging. Since a BH is a master of weaponry it makes sense theywould befamiliar with their opponents weapons and have knoledge how to mitigate their opponents efforts to kill them.



What unique abilities?


-NPC/Player Track, A BH is a master of finding humanoid targets, its their life. Some ability should be created so they can track their targets without Ranger skills. Droids are usefull for determining an approximate location but when in relative close proximity a track skill should be made available.



Should add what advantage or asset in group combat?


-Damage mitigation, A BH is a feared combatant. Anyone opposing a BH would show concern for their lives which could be reflected as a damage or accuracy bonus/penalty for either the group attacking the BH's group or the BH's group itself.



How could/should they interact with other professions?


-The common BH has need of the skills of other professions, primarily weapons/armour crafters. A professional relationship is key to their survival.



What interaction / dependencies should exist with other combatants?


-Dependencies should be few, a good BH is self-sustaining.



What should be their unique role in the Galactic Civil War?


-Hunting down Rebel or Imperial Officers/Organizers as well as Hutt related debtors and what not. (dependant on who the highest bidder is )





Master Smuggler Alliance Pilot
Master Musician (Ret), Master Creature Handler (Ret), Master Bounty Hunter (Ret)
Star Ships by IMI - Infestus Military Industries: "Look to the Sky with IMI"
jol69
Fri Jan 30, 2004 1:44 pm
#190

/prays that this does not become a Wookie Armor Thread



~ Eseex Aptopack: Master Image Designer, Aspiring Carbineer~
admiraljz
Fri Jan 30, 2004 3:55 pm
#191

The only way to make BHs the ultimate killing machine a lot want to be would be to remove them from the GCW by forcing them to join a third faction and increasing the difficulty of the marks. This would make the BHs feel as deadly and feared as Boba Fett (everyone in the cantina would know you could mop the place up with them if you had a contract to do so), and liven up the BH missions with a mark that could really drag you around for a while in combat. If the BH was so superior in combat to every other player it would also give others pause before doing something that might put a mark on their head.


On the other hand, all that offensive firepower might also lead to excessive PvE farming. It's a tricky subject. I think most players in the game SHOULD feel at least a bit of uncertainty when standing next to a Bounty Hunter, but then again working around the farming/griefing that could ensue with making us too powerful may prove too difficult to work around.






Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

KashmarZukiss
Fri Jan 30, 2004 4:11 pm
#192

Obsidian Vortex, I love you.


Seriously, you summed up in one eloquent post everything I have been saying about BH since launch (yes launch).


The GCW is not, with veyr few and tenuous exceptions, a place for a BH. If you want to be an Uber assassin, and play at being Luke's poopa scoopa then go be a TKA/Rifleman, or some other ridiculous combination.

But don't keep nerfing BH on the basis of people whining about getting their asses handed to them (which they no longer are), because the situation shouldn't arise in the first place.


I agree that putting BH's onto the third faction WHICH NEEDS TO BE INTRODUCED, but shouldn't be so specific as the Jabba faction (I'd prefer mercenary, or criminal or somesuch), is in the best interests of all, as it then shifts the balance, as long as they implement the correct mechanics to go with it.


Come on, people, let's reclaim our profession (says the guy who got BH last week after taking it slow since launch, is not faction aligned, and has done a total of 2 BH missions)
Skinktor
Sat Jan 31, 2004 12:29 pm
#193


Given the basic considerations listed above, please answer the following questions:


What defines theBounty Hunterrole in combat?


-Fast efficient and deadly to the point that mastering it is worth all your skillpoints


What basic combat elements should they possess?


-I feel they should be overall solid combatants in your "run of the mill" pvp battle. However I think they should have a scaled bonus via the investigation branch vs marks for bh missions. For example, a bonus to all offensive and defensive mods vs thier marks. This would allow them to be the feared and deadly hunters they are supposed to be while actually hunting people, without unbalancing thier effectiveness on a global scale.


What offensive abilities?


-Thier offensive powers are ok as is, I think if you liked the above idea, that they would need a boosted effectiveness against marks.


What defensive abilities?


-They need some defense mods. As it is a BH has about the same defensive mods as a dancer.


What unique abilities?


-A special that automatically targets the victims lowest ham bar at master bh which can be done with any weapon.


Should add what advantage or asset in group combat?


-They should not do much more in group combat than they do now, they should be made to excel on BH missions, not in overall pvp


How could/should they interact with other professions?


-They should have trackingsimilar torangers via the investigation tree, to hunt down pc's


What interaction / dependencies should exist with other combatants?


-Very few,BH should almost be a stand alone class Like your EQ beastlord, a class who can solo all they want. I would not give the BH any healing skills tho.
-If scout is going to remain a pre-req it needs to have some use to a bh, ie traps work on players, hunting shows players stats, tracking vs pc's, a bh special camp etc


What should be their unique role in the Galactic Civil War?


-factional bounties 15k faction = bounty issued by the opposing faction

X-Bones
Sat Jan 31, 2004 10:28 pm
#194


What defines theBounty Hunterrole in combat?


It appears that BH's main roll in this game will be to hunt and track down Jedi Knights. I think that since they will be the only non force, lightsaber weilding combatant, they should be the equivalent of a Jedi that uses a blaster instead of a lightsaber. He is the solo man who is able to hold his own against a small group and a feared opponent amongst large group battles.


While jedi can use the force powers and lightsabers, Bounty Hunters should be able to use all the unique and cool gadgets and gizmos of the star wars universe as they did in the movies to have a fair fight against the all powerful Jedi. After all.. they WERE able to wipe out the jedi in the past and now in the present they should have the change to do it again.


What basic combat elements should they possess?


They should possess strong offensive skills and strong defensive skills.. BH's should be top of the line since they use all their skill points and waste a whole tree on the usless scout profession. They should be strong on evading or camoflaug (perhaps a stealth invisible ability). They should have weapons just as powerful as commandos and be able to use them faster. They should be smart, quick and clever when it comes to combat situations and thier mind and agaility should shine over ANY other profession since they have to sacrafice the most to become one.


What offensive abilities?


Faster Rate of Fires, Less Ham usage, More damage per hit, Higher hit accuracy. Should have the 30 second delay removed from knock down shots and have the ability for MELEE COMBAT!! Obi wan and Jango Fett were Melee and Jango kicked Obi wan's BUTT!!!!! I never saw Jango or Boba use any Scouting type experience ever. They used robots to track their targets and that doesn't have anything to do with nature.. Yet again this is a technological skill.


What defensive abilities?


They should be able to dodge like crazy, they should be able to obtain stealth or invisibility. Unique armor would be good only crafted for BH's with the skill to use the technological enhancements that power the armor.


What unique abilities?


How about the ability to CAPTURE players. To restrain them and force them to follow them in the event that a bounty is placed on them and the warrant is to be brough back alive rather than dead. Jet packs? Keeping oppenents from being able to attack you for a certain amount of time or knocking the weapons outta their hands (again jango did this to obi wan). Ability to talk to informants and if a Jedi had just crossed their path, we should know about it. Having a datapad that tracks jedi's exclusively based on the spy op information. Jedi mind tricks and some force powers will not work on them (since they are strong minded).


Should add what advantage or asset in group combat?


They should be the most feared player in any group.. Even make commando's sweat and Kaz's keep their distance. They should be able to share any scouting knowledge they have and be able to use traps that effect whole groups rather than individual players or npcs.


How could/should they interact with other professions?


They should be able to receieve bounty's on other players from other players. They should be able to have crafters build them exclusive and specific items geared only for bounty hunters.


What interaction / dependencies should exist with other combatants?


Of course rely on medics and any other professions that we had to sacrafice to waste our skill points on scoutting.


What should be their unique role in the Galactic Civil War?


Take down the Jedi!!! Also be able to help players who might have been frauded or betrayed by people and want to put a bounty out upon their death or capture.










-=-=-=-=-=( It's Good to Be Loved, BUT it's Better to Love Being Good )=-=-=-=-=-
Rebbouse
Sat Jan 31, 2004 10:32 pm
#195

A bounty hunter should be very respected. Make the profession a little harder to reach but a lot harder and a LOT more dangerous. Also make their missions pay a lot more. Most bounty hunters in Star Wars are rich. Not the case in Star Wars Galaxies. They should also be hunted by the Empire since the Empire hates Bounty Hunters. They should get a TEF like Jedi around Imperials if they use certain abilities or pull out a Bounty Hunter weapon.



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