Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
What defines theBounty Hunterrole in combat?
He is the dirty cold killer who doesnt care how he kills his target as long as the job gets done. He's not suited for largescale warfare, as that is more of the commando's function, but he is very suited for "special op" missions or take out a specific target where his assasin-nature comes into play.
What basic combat elements should they possess?
Abilities to disable an opponent in the quickest, most efficient way possible. Currently, this would include having a KD/Dizzy attack in pistol and LLC, not just carbine. A BH is very device oriented, using good equipment, and traps to take out a target, and as such should have combat abilities that use these devices.
What offensive abilities?
See above.
What defensive abilities?
BHs currently have nary a defense mod, where as every other combat profession has tons. BHs should recieve good dodge bonuses.
What unique abilities?
A "focus" attack that allows the BH to shine. Basically, the BH focuses on a target (NPC, critter, or PC). The ability lasts for about 5 minutes, and allows the BH to use a variety of special attacks to take down their "mark"...such as a missile launch from a missile pad (if the BH has one), increased offensive and defensive mods vs that target, the ability to use an "all out attack" command where a BH unleashes all of their special weapons on a target (ie their weapon and any weapon attachments to their armor). BHs should also be able to add weapon attachments to their armor, ie wrist missile, maybe some sort of guns or projectiles shooting from a belt, and even a net attack that slows and/or immobilizes a target. Again, these come in the form of armor attachments, sticking with the theme that BHS use any and all means, ie gadgets, to get the job done.
Should add what advantage or asset in group combat?
Focus ability allows the BH to unleash a huge barrage of offensive power vs a single target.
How could/should they interact with other professions?
See above.
What interaction / dependencies should exist with other combatants?
See above.
What should be their unique role in the Galactic Civil War?
The assassin, the special op guy, who can take out single NPC/PC targets efficiently.
Then people will understand that Bounty Hunter is an 'Investigator' who chose to do anything for money.
Each faction needs Investigator to capture/kill some opposite officers/scientist/collaborators. So the 'Investigator' class is needed by rebels and imperials.
A third faction could be created for Investigators who want to run for a Bounty Hunter JOB.
So from now, stop mixing the BH class (hmm the Investigator class i meant
just-wondering wrote:
BH is not a combat class. They are smart, resourceful, and fight dirty to win.
If a BH wants to be good at combat then he could take up another profession to enhance this.
To be fair to the real combat class's
You are quite incorrect, BH is above all a combat class. I mean honestly there is a difference between an investigator, and a bounty hunter. You are talkin about a PI, a private investigator, he just goes around searching for stuff, a bounty hunter is just that, a hunter. That brings his targets in dead or alive... whats he gonna do? Throw some soap on them?
GIVE US DEFENSES **edit** YOU!
Well i made a post and no one seems to reply i made a post about my post and again no one seems to reply?
http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=142636
Heres half on whats on the link but i think its quite workable?
Well seems like no one added to this post but would like to continue on some of the stuff i see being posted and reflect on certain things.
Heres some of the stuff i though about? say we have a mission terminals as a primary source of work, we have more than one catagory to work from we should have 3 in total hunt, recon and pvp bounties, we should be able to recieve other missions though from outside this source through NPC's as i will explain.
I mentioned before abot P v P setups etc. well with fraction standing i would like to see bounty hunters be able to pick up high level jobs from NPC's as well as terminals, say you have a high rebel standing you can go see a NPC by where the rebel terminals are and he will offer you a job, he will ask you to take down a high level Imperial and place a TEF on him the same way you are ment to get on a Jedi. This should be a bountyhunters primary source of fraction points as we are an "elite" profession so why should we be gettng the same work? this option could be made only avalible to us on a coversation menu, i dont know why something like this could not be done with comandos as well?
Also what about taking out NPC's to retrive a "data disk" or something along those lines and return it to the person who gave you the job to complete the task?
I would like to see mainly master based missions and high level NPC or player based to break up the "more of the same" from the previous 2 levels, what about we actually start with a tip of way point to speak to a NPC then get a lead from there as to who to speak to next etc, and use "investigation skills" like having to speak to people in the local bar or the bar tender to get our next lead before we even get a bo signature? It would be far more fun! With bigger pay outs this would work as the time to complete the mission would be worth every penny as youmaye have to bribe informers as well.
I would like to see "recon" style missions added to gain investiagon xp on a smaller pay out basis in order to follow a target through a town/city you will have a skill like masked scent (stealth) to allow you to get close enough to do your job and f the skill fails you well you have a automatic TEF and would be attacked, that would still make it more fun than the explorer missions go to point a then point b then get paid, what about you have to get a snapshot (option made availble on the radial menu after mission is issued) and then up load it using a Arakyd droid to the person issuing the mission? they then cold offer you another mission based on that info say caputure or seek and destroy?
This kind of interacton i would consider far more fun and seem less time wasting.
The bounty hunters have made such a noise i believe we will see a revamp of the profession, but its in what time frame? We are ment to be people lurking in shadows and watching what happens and asking questions that make the most hardened of criminals get a bit nervous, we should be living the experience through nteraction with the NPC's as well as PvP, all you look around almost half the Spynet NPC's are on corellia and usless once past lvl1 for god sake please at least give us some small mercy by just changing one of the Spys at coronet to help with advanced missions.
Heres how would like to see the skill tree structured,
Level 1 investigation - We would recieve our first basic skill "bribe" we would get a tip from spynet sometimes pin pointing the locaton of the target (missions belove lvl 5 say) others would give you a "source" like a data disk or a informer (slicer, criminal, noble, bartender get the idea?) who you would have to bribe for the information sometimes money sometime's an item they may want you collect before they give up their secret. I mentioned in my previous post about capturing targets as well, so i would like to see a trap schematic added for a falshbang type trap simlar to a rangers.
Level 1 carbines - We recieve our usual modifiers but you get the "bleedshot" skill not leg shot leave that with the carbineers, you will understand why wheni explan pistols as personally i think underhand is a waste.
Level 1 pistols - This is where i would again like to see the modifiers kept but with the exception that we get melee defense bonus with a disarming shot/attack type skill for close range to help our defense's.
Level 1 LLC - Well i would do away with the single shot and give and auto incomapcitate shot that would KO its target for 10 seconds. This move could be used in conjuction to capturing a target it wold not leave the target wth any efects once they have revived but that burst if successful would leave them out cold on the ground, it would be enough tme to capture them and would not be the easiest move to pull off say 1 in 3 chance? but none the less would also act as a great defensive mesure f caght n a tight place as it would be long enough one you have knocked them down to run away in safety to prepare for a ranged attack after. This i feel in the most under developed skll of all in the bountyhunter skill tree.
Level 2 investigation - Now i would like to see this left alone its fine as it is, we learn about droids but also get the "stealth" feature to use on the recon style missions would recieve as well now.
Level 2 carbines - again something i would like to see left alone with the exception of dodge being included/improved upon.
Level2 pistols - Again happy to leave as is eyeshot is great until they screw it up in a few patches time, again slight modifier on melee defense given.
Level 2 LLC - Hmm this is a tough one as cone is crap as well, how successful have you been at hitting multiple targets with it?lets have "lighningstrike" instead where we get off basicly 3 shots like autoshot on carbines with a decent HAM cost, i would be wlling to use this with a heavy ham cost knowing i could do almost 9k of damage to an unarmoured target in just over a second and to make it fair a slight delay before the blast like overshot to allow for the build up? i would also say it was fair that i could only use it in a 20m range, this may help us out with large MOB characters/ creatures where comandos seem to be far better skilled at dealing with, it would level the playing field quite a bit in my opinion as yo cant se t too many tme with such a large penalty on yor HAM you risk being incompasitated yourself so you would use it wisely.
Level 3 Investigation - Now we get the droid modfiers as normal, we get a new trap schematic allowing us to literly fix a target to a spot preventing him from running but not stopping him attacking another option to aid us with melee defense, wedo notget the option for NPC Jedi's but instead are given a higher class of MOB, we get better tracking abilities added so basicly we get an improvement on the "stealth" skill.
Level 3 carbines - We get the same modifers now we get "slowshot" which would have a stunnng effect so to speak making targets move at half the speed so they would become slow and clumsy again aiding in allowing us to capture them or leaving them vunerable for a vicous attack as their defenses would basicly be halved, this could also aid us in escaping.
Level 3 pistols - Fine leave it as t is slight increase on counter attacking at closerange/melee defense added.
Level3 LLC - Again leave it as it is otherwise this will become to powerful.
Level 4 investigation - This is where we basicly open the doors to all mission types, we get the improvement of trackin abilites with droids, NPCJedi's are on the radar as well. By time we reach here, we should be able to track on recon missions, capture targets alive at large, kill selected targets andretrieve data and items for who ever gave us the task. In doing so we have learnt to bribe, use droids make ourselves stealth only to be at risk if it fails have a TEF placed on us to infiltrate enemy positions and evade capture. Now we look more like a bountyhunter.
Level 4 carbines - I would do away with the confusion shot, i would include a modifier for pointblank and now give the bountyhunters "Sprayshot" which would work on the basis it would fire a burst of 3 shots they would hit a targets HAM pools randomly but in effect could remove a large portion of one bar if they were to all hit the same bar, chance's of that wold be slim but it could be a great last chance move when your in a tight corner or a great way to soften up a target as those few lucky shots could be enough to finish him off or put him on a bad foot from go.
Level 4 pistols - now this seems to be all wrong, body shot? what for? would like to have given one of the pistol skills to the carbine skill tree and this is why, personally think "fire knockdown" should be a pistol shot used in conjucton to a pistol with stun effects (you should only recieve the certifacte for this when you have acquiredbh pistols 3) this would make more sense as when you use the attack it stuns them they get up and fall down again and again. The attack itself should cause littleor no harm to ther HAM but leaving them like this makes them very easy to attack after whle thay suffer the effects. This skill should be a weapon specific attack and could not be performed with out that exact damage type pistol make far more sense to me to at least use the weapons for what they are designed for? other wise whats the pont in having a pistol that can stun when all its doing is taking points from the strength pool lke the rest if you realy wanted to include damage then let it take points from the mind or action pool instead of the strength pool.
Level 4 LLC - i would have little to no improvement here with the excepton that we could not call the attack lightning single 2 as its not any more, so what about "heartstopper"? and it has the same damage type as lightning single 2?
Master bounty hunter - now you have everything the last thing that only tru masters should be allowed access to is PvP missions, be they looking for Jedi,dealing with players that have crossed the lineor killing Imps for the rebels this is where you get to start making your true presence and abilities felt amoungst your peirs and prey. Only and it is only at this level can you attack another player for oney and lke mentioned wth armoursmiths who seem to get extra schematics why can we get a NPC like that who will give us an extra skill shot?
I do think that with re-working of these skills we would see a far more balanced character, it would not make us any more dangerous as such seeming half the stuff i want to implement includes capturing live targets. I do think though that it would allow bountyhunters stand a far better chance in close quarter situations whch s where we would be ending up trying to capture a live target.
I have not suggested anything that would make us become omnipotent to other classes but would make the bountyhunter cast have a lot more depth to our workings, it would allow us to ecome more content and accepting with spending 45mins - 2 hours looking for a target if it didnt just involve slinging another droid out to look for so and so, imagne how much fun it would be to be told "well i know mr x is meeting your target in naboo starport" so you then follow the lead you was given to mr X, tail him to the starport and then skillfully persue him until you find your mark. What happens if you lose mr X? well better hope someone else can provide another source if not we actually fail a mission and lose standing points!
BH is a combat class....if they werent then why the hell would they be going after jedi?
Join another class to be a combatant??? We shouldnt have to because we spent 227 or so SP to get where we are...how can you say we need to join another combat class when we should be a killing machine with those many skil points in a profession. its insane...i cant do everythin i wanna do because i am a master BH....im not complaining...im just telling you that why should we join carbineer or something that only takes ummm...let me do math....106 or so....and look...you have 142 sp left over to dabble in TK or medic or Smuggler or whatever you want...heh....bh....what can we do? pick up medic so we can use Stim B's? Yeah that might sound good....but nope THAT ALL we would be able to dabble in...so...BH should be able to kill a master carbineer or a master pistoleer or a master rifleman or a TKM...the only problem with bh right now is that SCOUT IS A WASTE!!! nice idea...im fine with mastering scout to become a bh....but BH needs something else to make up for all those lost skills that we could have had that made us a much better fighter. People underestimate/overestimate the BH...BH should be a grade-A combat class able to take just about any opponent out if you put it one on one. MBH vs MRifleMan= BH VICTORIOUS!!!
I agree with the fact that BH's should be specialized, they should be the most unique (after all there was only ONE Boba fett) They should be feared in the galaxie. I think that maybe in an upcoming patch you give us something like actual jetpacks, a master BH should be able to use a jetpac to hunt his bounties. maybe even incorporating the jet pack into battle, giving us a special move like after burn to burn enemies in PvP or PvE, something like that, maybe even a rocket launcher, make the profession fun, I mean we have to go through the investigation tree which takes forever throw us a bone!
If-wo Ogaseb
Ex-Master....
Master CH
TKM
Commando
Currently Matser....
Scout
Marksman
Novice BH
Bounty Hunters are unique combatants always classified as deadly, stealthful, unconventional and feared.
While some Bounty Hunters rely on firepower, others rely on the element of surprise. One key tactic used by most is the ability to trap thier target. Tracking, trapping and concealment are the essential basics for a hunter. After the tracking is over, it seems every bounty hunter has their own prefrence of how to deal with an uncooperative target.
With the current setup, it feels to me like the bounty hunter profession is very structured, when the only thing bounty hunters have in common is thier unconventional methods and means. Bounty Hunters have been known to modify thier weapons and gear to adapt to the needs of thier goals. They use unconventional weapons that would normally be considered overkill or excessive. They are feared combatants for the fact that they practice and specialize in hunting and killing the galaxies most wretched scum and villany. Thier role in combat is to hunt down, capture or eliminate the toughest most elusive wanted criminals.
What basic combat elements should they possess?
Besides building and improving on what is already there. Defenses against imcoming attacks. Disarming and nuetralizing attacks. Fast, Accurate, Powerful Attacks.
What defensive abilities?
What unique abilities?
White = Current Yellow = Added
Master:
Skill Mod: Bounty Mission Difficulty 1
Skill Mod: Tracking Droids 4
Skill Mod: Tracking Droids Effectiveness 10
Skill Mod: Droid Precision 10
Skill Mod: Droid Speed 10
Skill Mod: Droid Tracking Speed 30
Skill Mod: Ranged Defenses 7
Skill Mod: Pistol Accuracy 10
Skill Mod: Carbine Accuracy 10
Skill Mod: Rifle Accuracy 10
Skill Mod: Pistol Accuracy While Moving: 10
Ability: Ranged Damage Mitigation 3
Ability: Fast Blast (Rapid Fire) (Multiple Shots instead of Single Shot)
Ability: Disintegration Shot (For Carbine use, High Damage, Bleeding and Fire)
Ability: Heart Shot (For Rifle use, High Damage, Knockdown and Bleeding)
Ability: Lightining Cone (Combined LLCCone 1 and 2to create just oneArea Attack)
Ability: Ambush 2 (Works with any BH specific weapon, stun, dizzy, KD & Lowers Ranged Defenses)
Skill Mod:
Skill Mod:
Skill Mod:
Certification: Twin Blasters
Invest 4:
Skill Mod: Tracking Droids 4
Skill Mod: Tracking Droids Effectiveness 40
Skill Mod: Droid Tracking Speed 30
Ability: Track
Ability:
Ability: Ambush (Works with any BH specific weapon, stun, dizzy, KD & Lowers Ranged Defenses)
Skill Mod:
Invest 3:
Skill Mod: Tracking Droids 4
Skill Mod: Tracking Droids Effectiveness 40
Skill Mod: Droid Tracking Speed 30
Skill Mod: Bounty Mission Difficulty 1
Skill Mod: Droid Speed 30
Skill Mod: Trapping 10
Ability: Droid Track
Schematic: Modified Wire Trap
Skill Mod:
Invest 2:
Skill Mod: Droid Precision 50
Skill Mod: Droid Speed 40
Ability: Track
Ability:
Ability: Intimidate (Works with any BH specific weapon)
Skill Mod:
Invest 1:
Skill Mod: Droid Precision 70
Skill Mod: Droid Speed 10
Skill Mod: Trapping 10
Ability: Droid Find
Ability: Trap
Schematic: Modified Lecepanine Dart
Schematic: Modified Wire Mesh
Skill Mod:
Bounty Carbine Specialization 4: Sawed-off EE-3 Rifle (Carbine), Blaster Carbine
Skill Mod: Carbine Accuracy 20
Skill Mod: Carbine Speed 20
Ability: Spray Shot
Bounty Carbine Specialization 3: Sawed-off EE-3 Rifle (Carbine), Blaster Carbine
Skill Mod: Carbine Accuracy 10
Skill Mod: Carbine Speed 10
Ability: Confusion
Bounty Carbine Specialization 2: Sawed-off EE-3 Rifle (Carbine), Blaster Carbine
Skill Mod: Carbine Accuracy 10
Skill Mod: Carbine Speed 10
Ability: Fire Knockdown
Skill Mod: Carbine Accuracy 10
Skill Mod: Carbine Speed 10
Ability: Underhand Shot
Bounty Pistol Specialization 4: Scatter Pistol, Twin Blasters
Skill Mod: Pistol Accuracy 10
Skill Mod: Pistol Speed 10
Skill Mod: Pistol Accuracy While Moving 5
Ability: Torso Shot
Bounty Pistol Specialization 3: Scatter Pistol, Twin Blasters
Skill Mod: Pistol Accuracy 20
Skill Mod: Pistol Speed 20
Skill Mod: Pistol Accuracy While Moving 5
Ability: Stunning Blast (Disarming)
Bounty Pistol Specialization 2: Scatter Pistol, Twin Blasters
Skill Mod: Pistol Accuracy 10
Skill Mod: Pistol Speed 10
Skill Mod: Pistol Accuracy While Moving 5
Ability: Eye Shot
Bounty Pistol Specialization 1: Scatter Pistol, Twin Blasters
Skill Mod: Pistol Accuracy 10
Skill Mod: Pistol Speed 10
Skill Mod: Pistol Accuracy While Moving 5
Ability: Bleeding Shot
LLC Specialization 2(4): LLC
Skill Mod: LLC Speed 30
Skill Mod: LLC Accuracy 30
Ability: Lightining Single 2
LLC Specialization 1(3): LLC
Skill Mod: LLC Speed 20
Skill Mod: LLC Accuracy 20
Ability: Lightining Single 1
Bounty Rifle Specialization 2: Projectile Rifle
Skill Mod: Rifle Speed 20
Skill Mod: Rifle Accuracy 20
Ability Surprise Shot
Bounty Rifle Specialization 1: Projectile Rifle
Skill Mod: Rifle Speed 20
Skill Mod: Rifle Accuracy 20
Ability: Startle Shot
Novice:
Skill Mod: Bounty Mission Difficulty 1
Skill Mod: LLC Speed 10
Skill Mod: LLC Accuracy 20
Certification: Scatter Pistol
Certification: Projectile Rifle (Added more BH Specific Weapons, is more powerful than tusken rifle)
Certification: Blaster Carbine
Certification: Sawed-off EE-3 Rifle (Carbine) (Powerful like a rifle but modified for Carbine range)
What defines theBounty Hunterrole in combat?
Main Entry: bounty hunter
Function: noun
1 : one that tracks down and captures outlaws for whom a reward is offered
2 : one that hunts predatory animals for the reward offered
The only purpose of a bounty hunter is to hunt and kill. They really have no purpose in the GCW other than if they are hired to take out key players in the field (politcal or social figures). Other than that they should be able to be apart of some other faction (Hutt perhaps?)
What basic combat elements should they possess?
BH should have special weapons. Now, im not talking about LLC or guns I am talking more along the lines of "gadgets" like Jango and Boba have. Maybe utilize the traps for players? Maybe some "slow" traps or "blinding" traps. Maybe a special wrist gun with interchangable flame thrower or spring devices. Anything, as long as it is BH specific. It sets us apart from the rest. Also how about a JET PACK? That would be a nice option, heck even the bounty hunter backpack LOOKS like it could turn into a jet pack.
What offensive abilities?
We should be all about quick, precise, deadly offense. Nothing more.
What defensive abilities?
BH should be more offense than defense. But some BH specific armor is in need here. Otherwise we look just like every other person in that stupid composite armor. Heck, even the jedi are wearing composite. It just looks stupid with everyone wearing composite. Just stupid.
What unique abilities?
We need more unique abilities. Period. Nothing really sets us apart from the rest except those stupid static BH missions in the terminals. They are just redundant. Spice it up somehow.
Should add what advantage or asset in group combat?
BH are soloists. This should not even be a question. If you chose BH to be an asset to a group you should have your head CHECKED. Be a commando, squad leader, etc ,etc. NOT a BH. Bounty Hunters only person is to kill people and make money. Not form fun hunting groups and have special group features.
How could/should they interact with other professions?
We interact enough. We buy droids, weapons and armor so what more do we need to do for interaction?
What interaction / dependencies should exist with other combatants?
This is a pointless question.
What should be their unique role in the Galactic Civil War?
Their unique role shoud be NOTHING. They have nothing to with it. Again like I said, give us the ability to accept bounties from players to kill other players. Set up some rules for it so people cant exploit it (you know what i mean) and this is a great way to do more bounties than trying to look for jedi.
This is what I feel Bounty Hunters need in a nutshell:
1.) More specialized weapons.
2.) Ability to take player bounties.
3.) More droids and droids that can hunt players.
4.) We need space ships. Going from shuttle to shuttle does not make me feel like a BH. Just imagine if Boba had to wait for a shuttle to get to Cloud City to grab Solo? It is just embarrassing.
5.) Mission payouts are a joke. BH's are supposed to rich but that wont happen since we have to pay to ride shuttles to find a bounty, What a joke.
6.) Make missions more exciting? Utilize the NPCs for giving out info instead of a simple little bot? Make the payouts bigger but make it actually a HUNT! Not just a droid chance to another planet while spending tons of money on shuttle fees.
7.) Bounty Hunting using shuttles/starports is just embarrassing. But I think I already said that.
ClollinLightningsun wrote:
PLAYER BOUNTIES
That's what we need! Everyone says that! Will the devs PLEASE listen?
And just how do you imagine killing player bounties at the moment? Currently 9/10 combat templates will whipe the floor with us.
- Fix our specials so they work as per the descriptions (pre nerf)
- Let us have combat defenses (Dodge or Couterattack) --- we ARE a combat class
- Stop the dabblers --- anyone taking Novice BH should not be allowed to take any other non-bh skills.
- Allow us tu use our remaining skill points to devote to Specialise in the weapon of our choice, LLC, Carbine, Pistol or Rifle...Specialisation should give extra speed & accuracy to the given weapon only.
- Some kind of player tracking ability or fix our droids so they can find players.