Development Cycle Archive

Thread: Publish 6 Feedback: Imperial Crackdown

Hlicalanthe
Fri Feb 13, 2004 6:50 am
#196



VelRahn wrote:


TheBlip wrote:
This is probably a dumb question that has been answered many times (but I didn't see any during my search). If sliced weapons are illegal now, how can you tell if you have one?
Thanks.



Ask a smuggler to slice it for you If he can't then it has already been sliced.






A backwards workaround required by the Devs not fully considering and accounting for the impact of making sliced items contraband.

I understand they're working on adding the "feature" of being able to tell whether an item's sliced via the examine window with (I believe) the next publish, but this should have been implemented at the same time as the crackdown.

It makes no sense to have the certification to use a weapon, but not be able to tell whether it's been jury-rigged; and it makes no sense to hurt the newer players that don't know any better (what experienced player is going to buy a sliced CDEF weapon from the bazaar, or doesn't realize that his Scout Blaster is sliced--when chances are he's the one that asked a smuggler to do the slice?!).



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Felsspat
Fri Feb 13, 2004 8:31 am
#197

Only thing from the crackdown I noticed was a single stormtrooper turning a rebel overt in the bestine cantina. I'm not impressed. Oh and I saw a few dead stormtroopers in the coronet cantina.
Kai_Skywalker
Fri Feb 13, 2004 10:17 am
#198

Mukkie, good points regarding the additional complexity/troubles of avoiding these scans.

Hilcalanthe, I apologise I had no itention nor a desire to start a rant or a flame. I am trying to understand the other camp's interpretation as it were and searching through these forums is an exercise in futility in itself. I understand if it is too much to ask for some quotes or links to other threads so I will end it on your note "it's simply a matter of two camps with different interpretations"



---------------
You are wise beyond your years, a sage for the ages, the master's master. That's why your Star Wars type is Yoda. Which character are you?

Read this and remember it is just a game...

CORVETTEPRINCE
Fri Feb 13, 2004 10:18 am
#199

I love it love it!


Now it should be in every Imp city!





When you have control of 10,000 pounds of thrust you have to be confident!
Kai_Skywalker
Fri Feb 13, 2004 10:22 am
#200

Quote self: I understand if it is too much to ask for some quotes or links to other threads

Bah that sounds like an incite/flame it's not meant to be

Off topic: Where's all the advanced features like quotes, bold, italics and the EDIT button?



---------------
You are wise beyond your years, a sage for the ages, the master's master. That's why your Star Wars type is Yoda. Which character are you?

Read this and remember it is just a game...

Kai_Skywalker
Fri Feb 13, 2004 10:30 am
#201

At least they are listening:
Patch notes for 13th February 2004
Spawning: Fix for multiple NPC spawns in crackdown cities
Jedi: Sometimes NPC Imperials would mark a Jedi Overt during crackdown events. Jedi are now only given a TEF.

Nice job devs

OT: Look who's learnt how to bold an item



---------------
You are wise beyond your years, a sage for the ages, the master's master. That's why your Star Wars type is Yoda. Which character are you?

Read this and remember it is just a game...

Cafa
Fri Feb 13, 2004 10:41 am
#202


I am livid about the stealth nerf of Droid Compartments to 50/50 OQ/COND vice OQ.


This stealth change in droid compartments has nothing to do with DE's, per se. Name one single item that DE's make where experimentation on this single component has either A) any effect, or B) any effect nearly are dramatic as that of stations.


This is, yet again, a stealth nerf that has literally wiped out just short of 5 RL months of planning on my part since the only spawn of highOQ metal on Tempest was early September 4 days before I started playing the game. Literally 36 million game credits have been put aside by me to build stations as soon as a single high OQ metal spawn occurs on Tempest. FIVE MONTHS OF PLANNING GONE DOWN THE DRAIN INSTANTLY BY A STEALTH NERF.


Hey, Thunderheart, since you've touted that you're playing an architect lately tell me about fairness in this gem. With an otherwise good publish that comes out without the previous earth-shattering problems you have to grieve architects that have spent FIVE MONTHS OF OUR LIVES in anticipation of overcoming a nigh difficult formula to achieve in the first place with this STEALTH NERF.


I think I'm gonna post this in a few places. I was just stunned lastnight.


Does the nerfing never stop? Seriously does anyone there give a damn about the dedication of customers to this game?


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Hlicalanthe
Fri Feb 13, 2004 11:26 am
#203


Kai_Skywalker wrote:
Hilcalanthe, I apologise I had no itention nor a desire to start a rant or a flame. I am trying to understand the other camp's interpretation as it were and searching through these forums is an exercise in futility in itself. I understand if it is too much to ask for some quotes or links to other threads so I will end it on your note "it's simply a matter of two camps with different interpretations"




Np. It's just that you can only hear and respond to the "if you don't want to pvp, either drop the contraband or quit the rebellion" argument so many times before you begin to get frustrated with arguing the same point over and over again.

If you do indeed want to read a few threads other than this one, here're two others I'm following:

Weekly Roundtable Discussion (Week Ending 2-16-04)

Imperial Crackdown - It is FORCING us to do PvP? I thought SOE would NEVER force PvP!



---

LTC Rycor Sarde (Rebel Alliance)
Master Combat Medic / Eclipse
Avienthas
Fri Feb 13, 2004 12:10 pm
#204

Well, I didn´t notice much imperial presence. There are star destroyers over some planets, that looks nice, and outside kaadara I saw some 8 or 9 STs fooling around. I rode a couple of times through them, but they didn´t seem much interested (I´m covert reb and I DO carry contraband).


In Kor Vella, people are literally farming STs that don´t even shoot back..totally bugged. Someone spoke of 500k Rifle xp without even getting shot once.


I´m covert, I don´t wanna pvp, I carry contraband, but still the "crackdown" hasn´t affected my gameplay at all. A pity.


More massive and less random imperial presence would be better, I think.

And tell the boys to shoot back, it´s no fun like this, it feels like mowing the loan. Ah yes, the AT-STs..I saw one in action after a scan. .The guy scanned didn´t last 2 seconds, and it does scare the hell out of newbies and people who like trying out more than 2 or 3 professions. But they sure aren´t the threat they used to be once upon a time....


So, to put it plainly, BRING IT ON PALPATINE, IS THIS ALL YOU GOT ??
Rolancor
Fri Feb 13, 2004 12:31 pm
#205

The Star Destroyers over some of the planets are a really nice touch, and they got me thinking.


There's a war going on, and thus far all it amounts to is a few Imperials and Rebels scattered over the planet. Shouldn't there be space battles going on over the planets sometimes?


Not all the time and every planet... but it would be nice to see fleets manuevering in the sky, and when Reb/Imp happen upon each other at the same planet, a fight erupts in the sky. X-wings, Y-wings, B-wings, Tie-fighters, little blaster flashes from up in space, but have them swoop down and fight over the planet on occasion. This would add a whole lot to the "feel" of Stars Wars and would only amount to a semi-intelligent screensaver in the sky, with the ocassional fighters swooping down to the planet to make it feel more real. Crash landings of Imperial and Rebel fighters and capitol ships... missions to investigate the wreckage, kinda like mini-dungeons that randomly spawn after a battle.


Also... this leads into the space expansion... the battles over the planets could sway the spawns of who owns what cities.

Players could fly up in their X-wings or Tie-fighters and help sway the battles one way or another when they see a battle break out =D Very cool.

electricnomad
Fri Feb 13, 2004 1:53 pm
#206

On Day Two of the Crackdown, spawn rates are noticeably higher:


http://www.imagedump.com/index.cgi?pick=setandget&tp=39651&poll_id=0&category_id=20&warned=y


This makes the prospect of fighting in a city as a Rebel a lot more challenging, especially if Imperial playersarrive to mop up weakened Rebels. The spawns reappear VERY quickly, which puts pressure on people to get out of town or go into hiding, otherwise face death. It's a big improvement over Day One in terms of fun and danger.


Anyway, at least in Mos Espa on Starsider, the spawn rate has been fixed and you DEFINITELY get a sense that the Empire is patrolling.


Concerns:


  • Stormtroopers need to be able to call for backup on their own, alerting all Stormies within, say, 60 meters from where they are when they get attacked to come to their defense. It's too easy to isolate one and kill them without drawing any other aggros.

  • The cantina harassment will be old after maybe 3 or 4 views. Either vary the dialogue ormake it interactive somehow. There's no reason for me to not just ignore the Imperials if they come in and harass us. As far as I know, there is zero consequence to just sitting there and ignoring them. Why would anyone in a cantina need to group with a Smuggler again?

  • The "town crier" Stormiesthat announce that you're a suspected sympathizer should broadcast that message about Neutrals, too. There needs to be less certainty and mathematical precision to identifying a Covert Rebel. This is suspicion, after all, not certainty. Make it randomly choose Neutrals to say that they're sympathizers, too. Smugglers should have a chance of not being called out like this.

  • Don't put tons of ATSTs in town if you want to beef up the Imperial presence. Strengthen Stormie resists and/or HAMor add more of them altogether, but don't cop out and just add the one-shot killers.

  • There may be too many Rebel Commandos spawning. At any rate, they should probably run in from out of town or pile out of a house rather than just warp in to the middle fo the city.

  • Civilian Patrolmen are a joke. They may as well be replaced with regular Stormtroopers (though the spawn rate will have to scale down), because they can't survive a single shot.

Anyway, those are observations on Day Two.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

TheBlip
Fri Feb 13, 2004 1:58 pm
#207

This is probably a dumb question that has been answered many times (but I didn't see any during my search). If sliced weapons are illegal now, how can you tell if you have one?

Thanks.
Paxlar
Fri Feb 13, 2004 2:07 pm
#208


I would like a never ending spawn of rebel NPCS to pop up right around the Theed star port so we can have easy faction farming too.


Crack down cities should have been - Theed, Coronet, Bestine. If just 3 cities had to be picked should have been the 3 most popular. Kor Vella...who the hell goes there? About 20 people a day? Well now they are there faction farming strom troopers right as they spawn.


Strom troopers spawning need to be boosted up in power, change the cities, MORE storm troopers and/or ATSTs needed. Well wait ...don't add ATSTs, that would be an even bigger faction farm. lol.


I was expecting far more from this. All and all nothing seems to have changed on my sever. *sigh*





Vendor taken down because you have to invest skill points to run a business. Which I am out of. Sorry folks. I will still slice for you! Just let me know I'll help you out.
SWG thinking: "If a game fix changes my profession its a nerf, if it changes yours it's balance."
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