Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
PrideofPalpatine
Tue Jun 29, 2004 2:10 pm
#196
Jedi robes for female Jedi that don't make them look butch!
Remove the 3 second delay for weapns for Bounty Hunters
Both with a please 
HimFan
Tue Jun 29, 2004 2:21 pm
#197
Squill Lair for the hermit quest isnt spawning on the Gorath server.
Vlherg
Tue Jun 29, 2004 2:26 pm
#198
Issue: Dreadful delay on switching weapons, ruinous to any player who uses different weapon types to apply specific states to targets, take advantage of range bonuses or damage types.(doesn't seem to be applied to NPCs though, they still go from ranged to melee in a heartbeat)
Please take this out now, and if you have to keep in a delay for equipping armour, at least make it only apply during combat. It's annoying as hell to have to stand around waiting for all the pieces to slowly equip.
And don't anyone go on about realism in changing weapons. OK,you wantrealism? Make every humanoidNPC in the game killable with one shot, increase the range on rifles to 1000 metres, and melee fighters die every time they fight someone who has a gun.
If I can walk around carrying a dozen different guns, a backpackstuffed full of food, drugs, buildings, tons of metals and chemicals and canconjure any one of 3 different vehicles out of thin air then realism is already out of the equation. I play games for escapism,When I want realism I stick to real life.
OHMSS225
Tue Jun 29, 2004 2:27 pm
#199
Putting a vehicle in a toolbar button does not allow you to call it. It only brings up the examine window on the vehicle.
Edit: To be clear, I was using an av-21 and have not tried it with my swoop. I'll give it a shot later.
Message Edited by OHMSS225 on 06-29-2004 07:26 PM
powerchord
Tue Jun 29, 2004 2:28 pm
#200
WHY!WHY!WHY!
You nerfed Smuggler! can't slice from a crate! WHY! is this an exploit you gotta be kidding me! I;m not a smuggler and I have an issue with that. Do you guys have a quota of things to nerf or something. And after you push back thier revamp and no one gave you a hard time you do this?
FormlessOne
Tue Jun 29, 2004 2:35 pm
#201
My two credits:
- I love the weapon/armor delay. It's about time. Yep, Bounty Hunters use it to quickly serve a variety of specials, all at once. That's the point - you shouldn't be able to do that. Neither should Pikemen be able to play "Gatling Nightsister Lance", in which they keep several lances, each with different DoTs, and macro-attack you with them. Hell, by the time you realize you're UNDER attack, you've been set on fire andpoisoned on all your primaries. Neither should TKMs be able to take their 90% composite armor off to keep their HAM costs low, then KD/dizzy you, then hit you with Warcry, then pound you for 10 seconds, then put their armor back on. (You'll notice from my sig that I'm a TKM, and I don't like that sort of thing.)
- I'm glad Jedi can now pull their lightsabers without having every friggin' person on the planet, including their alleged allies, pound on them. This game isn't just for "uber leet" PvPers, but also for PvE folks who'd like to run a single mission without having to see if someone's going to drive by and kill them in passing.
- The bazaar/vendor changes are terrible. I have three accounts - all three of them make a living by selling items to buyers, including resources and crated items. I'd really like to continue selling things to other folks, and this isn't helping.
- Crafters got screwed yet again, Merchants in particular. What's it going to take before the designers realize that Merchants sell stuff from other people, to other people? We need things like vendors with "admin/user lists", the ability to sell on commission, that sort of thing. Hell, I'd just like it if they added an option to automatically place an item in the storeroom that was previously on a vendor back with one click, instead of spending 2 days having to look up the price for the 400 or so items that just came down after 30 days (and, no, just having the price in the /examine window doesn't help.)
I've been playing for over a year now, and I mean, damn, I'm patient, but it's reaching its limits.
Deady
Tue Jun 29, 2004 2:45 pm
#202
Proper bug relating to a feature added in this publish:
The tooltip for "ignore AFK chat" is worded wrong. It says select the option to filter out chat, when infact you have to "deselect" it to filter out the chat 
SarakKye
Tue Jun 29, 2004 2:46 pm
#203
Issue: Force Regen
Server: Eclipse
Planet: Any
Location (x,y): NA
Your profession:Jedi
Instructionson how to recreate the bug: Force regeneration is incredibly slow. I have 2665 and used the entire amount on one Kemuth Snapper lair. One hand flurry with a 24 FC 3rd gen saber. Took over 15min to regenerate. It was much faster on TC2
No painting either
Message Edited by SarakKye on 06-29-2004 04:48 PM
Wean
Tue Jun 29, 2004 2:47 pm
#204
Issue: ARMOR AND WEAPON DELAY
I believe this is my first post ever since I started playing the game a year ago…that’s how bad the delay ruins gameplay.
Might there be a better way to fix exploits that I never personally used and never even witnessed being used?
POSSIBLE SOLUTIONS:
1) WEAPON DELAY---Allow at least one weapon change with no delay and wait 10-15 seconds for next weapon change?
I am almost a Master Rifeman after playing for a year (not much for the grind). The wide range and subsequent penalties for rifles makes it necessary to switch weapons depending on the situation and enemy. When in combat I may use a rifle with a powerup for creatures and then another rifle w/out powerup for the lair. Delay makes it extremely tedious to change weapons at all. It even seems that it may be bugged as well since I could not change weapons at all while finishing off a lair---until the specials cache ran out…then still had to wait 5 seconds.
As far as immersion, I can’t imagine any character in the Star Wars movies needing 5 whole seconds to switch weapons while in combat!!!
If it’s DoT that is the problem, then limit (or don’t allow DoT stacking), instead of requiring a mandatory delay on all equip/unequips
2) ARMOR DELAY---Allow one macro armor equip but you then must wait 15 seconds to remove again?
Understandable to make a delay for those who abuse and switch in/out in the blink of an eye just to do special attacks but also penalizes sensible gameplay. As rifleman I can’t drain a lair with armor on and use specials to do it---too much mind drain with encumbrance. So now when shooting a lair and I want to put on the armor for the emerging creatures it is impossible….something may be bugged during combat? I have to hit “peace” to equip now and then get chewed on for 20-30 seconds while all the armor SLOWLY gets put on (as far as immersion who would really sit there putting on armor anyway while a creature is biting your neck?)
The delay is a heavy-handed, across the board slap to everyone just to fix a small exploit that affected very few!
PLEASE COME UP WITH A BETTER WAY TO FIX THE EXPLOITERS!
I believe this is my first post ever since I started playing the game a year ago…that’s how bad the delay ruins gameplay.
Might there be a better way to fix exploits that I never personally used and never even witnessed being used?
POSSIBLE SOLUTIONS:
1) WEAPON DELAY---Allow at least one weapon change with no delay and wait 10-15 seconds for next weapon change?
I am almost a Master Rifeman after playing for a year (not much for the grind). The wide range and subsequent penalties for rifles makes it necessary to switch weapons depending on the situation and enemy. When in combat I may use a rifle with a powerup for creatures and then another rifle w/out powerup for the lair. Delay makes it extremely tedious to change weapons at all. It even seems that it may be bugged as well since I could not change weapons at all while finishing off a lair---until the specials cache ran out…then still had to wait 5 seconds.
As far as immersion, I can’t imagine any character in the Star Wars movies needing 5 whole seconds to switch weapons while in combat!!!
If it’s DoT that is the problem, then limit (or don’t allow DoT stacking), instead of requiring a mandatory delay on all equip/unequips
2) ARMOR DELAY---Allow one macro armor equip but you then must wait 15 seconds to remove again?
Understandable to make a delay for those who abuse and switch in/out in the blink of an eye just to do special attacks but also penalizes sensible gameplay. As rifleman I can’t drain a lair with armor on and use specials to do it---too much mind drain with encumbrance. So now when shooting a lair and I want to put on the armor for the emerging creatures it is impossible….something may be bugged during combat? I have to hit “peace” to equip now and then get chewed on for 20-30 seconds while all the armor SLOWLY gets put on (as far as immersion who would really sit there putting on armor anyway while a creature is biting your neck?)
The delay is a heavy-handed, across the board slap to everyone just to fix a small exploit that affected very few!
PLEASE COME UP WITH A BETTER WAY TO FIX THE EXPLOITERS!
1-ZeD-1
Tue Jun 29, 2004 2:55 pm
#205
my issue:
-If you don't choose 0004 TKA and 4000 Fencer as your "other" skills in the initial jedi conversion, you're freaking worthless.
-I took 0440 Doc and 4000 TKA, that was a BIG mistake. Now i have to grind TKM and fencer just so i don't die. Explain that?
-I was extremely quickly incapacitated by 3 gurk whelps. (with 3400 health/action and 2500 mind)
-*note* i have lightsaber 0344 in the jedi tree. ( i was 4/4/4/4 initiate before publish and could easily kill groups of Nightsisters)
Force Regeneration takes FOREVER considering the large increase in force power max. Shouldn't the bar fill back up at faster rate depending on your max? It took almost 10 minutes to fill the bar back up from about 80 force.
Indene
Tue Jun 29, 2004 2:55 pm
#206
Rogue1970 wrote:Using the Bazaar or Vendors now to purchase Resources SUCKS!Why would you change this? Do you sit around all day and try to think of things to make mundane tasks more difficult and time consuming.....Hmmm, how can we make the game less fun today? Nerfs are getting old - lets make shopping more annoying?Every think of running this by TC first? I HIGHLY doubt any of them would have approved of this change. Who would?CHANGE IT BACK PLEASE!
As it happened this was run thru TC (at least TC-2) and we ALL complained about it in the testing forums and thru /bug.
-Indene-
Deadfoe
Tue Jun 29, 2004 2:58 pm
#207
Issue: I did not receive a ROBE or a CRYSTAL with my conversion
Server: Tarquinas
Planet: Naboo
Location (x,y): N/A
Your profession: Jedi
Instructionson how to recreate the bug: N/A
Saratoga
Tue Jun 29, 2004 3:00 pm
#208
I have to jump on the Jedi bashing band wagon. My day was ruined by seeing Jedi every where wearing their tags. Wearing tags should equal automatic TEF for everyone to hit them. They are in all the dungeons stealing kills and camping the best loot. They easily out damage all players. The only thing this means is that once publish 10 comes out everyone will be a jedi.
What is their weakness? Everyone needs a weakness Bounty Hunters cannot do anything to them. You need to add a tree above master Bounty Hunter for Jedi Hunter. give them force resists and other benefits to combat Jedi. I should not see 6 jedi flaunting their titles and lightsabers in one afternoon. Before today I would see only 1 a week maybe.
We are now paying $15 per month for Jedi academy Online. This needs to be fixed and soon.