Development Cycle Archive
Thread: Jedi Punchlist Feedback
b - 4 3 4 4 Initiate 62
c - 4 4 4 4 Initiate 65
My only problem with the conversion process is that since its not Bubble for bubble, I am worried about waisted skill points.
Using the numbers above (based on current conversions)
The conversion process is Very messed up, 2 possible solutions come to mind, bubble for bubble coversion, or some kind of EXP refund for people are have left over credits when they exit the conversion process.
No matter what the skill formula is going to be some peeps are getting the short end of the stick. I am not one of them, subject to the conversion changing again, but I am also affraid of buying anything to make sure i dont get hosed.
FlagJin wrote:
The one that I finhd quite hilarious is about moving healbattlefatigue to the novice tree being overpowering. A newly unlocked jedi initiate gets this....so how is it overpowering? Because of this I am forced to go into cantinas and watch entertainers to heal my mind wounds. Something that as soon as I unlocked I have not had to do. Simply amazing how logic is getting a working over these days.
Thrasia wrote:
Thunderheart wrote:
Here are the questions and the answers:
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1. XP loss will greatly affect the ability for a Jedi Knight to change their template. There should be a way to retrain skills at the Knight level so that:
A. You don't have to do the trials again just to change a skill
B. The immense amount of negative XP that will happen in PVP will not gate you from retraining.
TH: Experience loss has been changed back and forth a bit. There has to be some death penalty associated with PvP deaths because of the inherent power level of Jedi and also to prevent Jedi from selling their deaths to Bounty Hunters. Without a penalty, it leaves the possibility of a "Death-credit" loop.
However, we are going to remove XP loss for Force Ranked Jedi when they fight each other because it is required to gain rank.
^ This is awful. There should be risk vs. reward for being a FRS jedi. That is why the forced PvP deaths will mean so much more. These FRS will already be uber "cutting swathes through people." Now you want to remove any potential risk to this profession as well. And dont say perma-overt status is a risk. We all know that wont be a problem for any uber-jedi.
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11. XP loss should have a decay timer. Negative XP should decay some amount every week to help people get back on their feet.
TH: The changes made to mitigate Force Ranked Jedi from losing XP for fighting each other will solve most of that problem. The rest of the problem should be solved by not throwing yourself into the meat-grinder
^ What happened to at least putting on the pretense that being a jedi will be "perilous and difficult". I remember reading the FAQ many times pre-launch and thought to myself about how the Dev team really had a good grasp of Jedi. Man was I seriously mistaken.
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13. Robes of all levels should have *some* sort of armor resists. Padawan who are just starting out in the world could use a Robe with some resists. Higher level Jedi Robes should have +resists to certain things like poison/fire/etc.
TH: The Jedi Development team is against balancing these combat features with the robes. We will work to balance resists to poisons/fire/etc. in a different manner and report back to you.
^ Sure, why not? I recall watching Episode 2 and specifically seeing Mace Windu's "jedi robes" catch on fire quite easily. Unless you tell me that these swg player jedi are more powerful than Mace Windu, I cant comprehend why jedi robes should have these resists. Please enlighten me.
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14. Master Healing should be able to cure a firedot.
TH: Done.
^ Again, why is no one who makes a Star Wars game watching, uh, Star Wars?? Mace Windu was clearly afraid of Jango's flamethrower. He /forceran/jumped the heck out of there, clothes on fire and all. Why should jedi be impervious to every single thing in the game?
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21. Jedi cannot block melee attacks....at all. This is unacceptable.
TH: Jedi are not being designed to be the perfect solo character that can defend against all other classes. Jedi are not "scrappers" and by definition, Teras Kasi was developed specifically to fight Jedi at close range. This will be especially true when Jedi are given the ability to block ranged attacks back at their opponents. Melee attacks are something the Jedi should be wary of.
^ I still dont understand why BH's are given jedi missions then. We wont be able to do anything to jedi except provide amusement.
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22. Polearm saber is superior to the other 2 sabers in everyway given the +100 speed rating at master. This means that every Jedi will be using one for the most part. Please bring the other 2 sabers up to par.
TH: We have been testing this internally. All three sabers will have similar appeal and functionality and we will see even more balance to this issue in the Combat balance. Once the speed formula is altered in the Combat Balance, a Jedi will have the choice of a slower, heavier hitting saber or a quicker lower damage lightsaber. Another factor is special choice, while different Jedi may prefer a body hit while others may prefer the mind hits.
^ I recall you saying, while describing the combat rebalance, that targeted HAM attacks will no longer be such a big deal....specifically targeting the mind. Are we to take from this that Jedi will be exempt from the new combat resitrictions in the upcoming nerf?
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26. Hooded Cloaks. Yes its not going to kill anyone if we can't have a hooded cloak, but they are intrinsic to the look and feel of Jedi, and we've been teased with pictures of Jedi in them since pre-release. Can you just give tailors the ability to craft these darn things? 1 per species model if needed... There's no reason only a Jedi should be able to wear a simple cloak with a hood, and more people running around in them will help us hide ourselves.
The desire for hooded cloaks will never go away.
TH: Hooded cloaks (as with all wearables in the game) are far more work intensive and very time consuming to produce than they appear to be. Huge actually. It’s not 1 cloak or 2 cloaks, but somewhere around 120 cloaks would have to be produced internally for all Jedi robes to have hoods in the game. Here’s how it breaks down: There are currently 31 unique Jedi Robe Models. For each of those to be hooded, there needs to be a special version for Wookiees, Twilek and Mon Cal’s because of their heads and a version for the rest of the species, except for Trandos which get a special version because of their feet. The time and manpower to create 120 cloaks isn't available at this time. We want and will do this in the future, but it is just not possible right now.
^ Yes, lets dedicate even more Dev time to the Jedi system for cloaks. A project that will be "far more work intensive and very time consuming to produce." I know hooded cloaks are VERY important to a majority of the player base..HUGE actually.../end sarcasm.
Thrasia
Right on Thrasia.
-a
Jedi are not being designed to be the perfect solo character that can defend against all other classes. Jedi are not "scrappers" and by definition, Teras Kasi was developed specifically to fight Jedi at close range. This will be especially true when Jedi are given the ability to block ranged attacks back at their opponents. Melee attacks are something the Jedi should be wary of.
LOL.....I must have been watching the wrong movies
I mean, come on... I DON'T expect to be uber powerful ever...
What I do expect, and I think what the devs should consider, is that Jedi should at least be respected for their abilities. Perhaps they shouldn't be able to defeat anyone and everyone, but they should at least be powerful enough to give others pause before attacking.
Oh wait! I remember now... The Emporer always had a TKM/Fencer fight all the Jedi in Episodes 1,2 and Luke in 3,4,5. One was named Darth Maul, and Doku, and I think the other TKM/Fencer was Darth Vader...
Seriously.. show some respect for the license already and quit thinking up cleverly marketed ways of doing nothing more than making Jedi less desireable because you allowed the population to get out of control.
Jeee....and who ever said the devs dont cater to jedi...I remember docs waiting 5 MONTHS for Class 4 liq petro and dolovite iron....THERE WERE POSTS IN EXESS OF 1000 RESPONSES BEGGING FOR THIS....DEVS SAID NOTHING....NO A GODDAM THING!!!!!!!!!!
ere are a couple of points to consider.There are community resources to help find and identify these resources and also to purchase them on the open market.The other concern to consider is that Culsion is only required in 3rd and 4th generation.As far as the challenge of crafting the saber goes, this is the nature of the crafting system. More advanced components require the rare specific resources. We can see that all servers have had a spawn of this material within a reasonable time frame.
DeadlyBlue wrote:Im not flaming anyone just scolding us Jedi. After reading that Jedi Punchlist for the first time, I would say selfish little **edit**s!Man you shouldn't ask the Devs to make us Demi-Gods.
EXCUSE ME
Jedis should be god's due to their training just like Navy seals are the elite soilders IT DUE TO THEIR THEIR KNOWLEDGE AND THEIR SKILLS it should not come down to 1 class to being able to kill them it should take 20-30 people and a combition of profession the reason we are even at this point in the game is cause all the whinners. Its not fair only Powergammers can have jedi so what
Jedis are meant to be unbalancing and the only thing that should be able to solo is a dark jedi not some Bruce lee wanna be or even a boba fett i worked my Ass off to be one and i want the glory of being one. You should think twice about fighting one
waaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhh
then become a power gammer Jedi should be only for the people who are dedicated to the game and want to play everyday jedi is not something that you should be able to just put on the back burrner when you are bored.
FlagJin wrote:
The one that I finhd quite hilarious is about moving healbattlefatigue to the novice tree being overpowering. A newly unlocked jedi initiate gets this....so how is it overpowering? Because of this I am forced to go into cantinas and watch entertainers to heal my mind wounds. Something that as soon as I unlocked I have not had to do. Simply amazing how logic is getting a working over these days.
Every other profession has been tweaked with hot fixes and patches. .Jedi is the only one yet to undergo major facelifts and changes... As it stands now, the profession trees were created ages ago.. It is a powerful skill as any knowledgeable person will agree.. you should have to spend some skil points to obtain this skill..
Just because it was granted at novice initiate 9 months ago, doesnt mean it sitll should.. things change ..
The animations and extra graphics for this are done, but the design and programming is going to push this feature out. We are looking into the balance implications of allowing the ability to actually reflect ranged weapon damage back on your opponents. This is something we are seriously considering, but it will not happen for this publish.
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mind actually giving carbineers a counterattack that the jedi speak of? as of right now we only counterattack on rare occasions, and there is definetly no "counter" in counterattack, it just acts as another weaker dodge. maybe you could look into this when working on jedi counteratack?