Development Cycle Archive
Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III
Borwin wrote:
- Increase the duration of most of the buffs in this tree or better yet make the duration of the buffs based upon a skill mod that you gain at each box in this tree. i.e. A master force enhancer would get longer lasting force buffs than one who is not a master.
- Give a -negative force enhance cost mod per skill level.
- Institute stat buffs in this tree so a Jedi wont have to goto a doctor for buffs.
- Allow meditation to heal wounds / battlefatigue and allow it to regenerate more force as you level up in the skill tree.
- Force Feedback / Absorb / Force Run etc.. should last 5 mins for a master and the force defense vs. states / poison / disease should last 30 mins for a master.
Force Powers
- Tweak the Damage output vs force cost to make this skill comparable to lightsaber damage.
- Institute force damage mods and efficiency mods throughout the skill tree.
- Turn weaken / choke to percentage based skills.
Force Healing
- Allow a force healer to heal flame damage.
- Get rid of the after heal delay for force healers but instead substitute it for the same delay that doctors have where they cant perform another heal until its over.
- Sprinkle Heal Wounds / Speed bonus's through the whole skill tree much like doctors also sprinkle force heal efficiency mods through there also. i.e. A master force healer will pay less force than a novice per heal.
- Here is a nice Idea, institute a heal over time skill for the Master Healer that will heal 200 or so damage per tick for 30 seconds. This could also incorporate a timed cure all states also per tick.
Here is what I feel should be done to each tree to make them more of an appealing choice. Let me know what you think.
Barek_Nandoo wrote:
That is quite possibly the most laughable rant about complete nonsense I have ever seen. Stop whining and crying like the changes they make to a video game are going to ruin your life (or lack there of). Blah blah blah ruin the player economy ...blah blah blah the SWG credit will be worth much less than Yen and Pesos ...blah blah blah ...crafters will stop crafting, dogs and cats will be living together...blah blah blah /sniff /sniff /sniff
Are you sure you're not a 10 year old dope? Get a LIFE....
I agree!
Now we just need them to change the main character policy for those of us that have been grinding in the system to unlock 2nd character slot forJedi which is basedon the published path to get to Jedi since release.
SOE has made a major blunder and it will be the downfall of this game.
Because you have made Jedi a BRAG type prof. Or what’s also known as a “Ima super l33t [H]ard c0r3 “ player showoff prof. Everyone is scrambling to become Jedi.
Holo grinding has made the game dull and boring because 75% of the players are not playing the game. They are just going through and grinding profs. as fast as they can to become Jedi. MMOGG or Massive Multiplayer Online GRINDING Game because there is no roll playing going on here.
Now you add Jedi TRIALS??? OMG how many Jedi do you want in the game??? In the “REAL” Star Wars what % of the people were Jedi? Well if you say 90% like its going to be in this game then you are dead wrong!!!
DEVs you have 2 choices:
1: Make Jedi a STANDARD prof. that uses all your SP and is a little stronger the BH or Commando.
2: Get rid of ALL player Jedi because “REAL” Jedi would be too powerful and would cause a total game imbalance.
THIS GAME HASE GONE OUT OF THE DEVS CONTROLL AND WILL BE HEADED FOR CERTAIN DOOM.
Wait till 90% of the players are master Jedi… Oh that will be a lot fun!
Can you say EQ2??????