Development Cycle Archive
Thread: Publish 8.2 Feedback: Death Watch Bunker
MaddogKilla
Tue May 25, 2004 11:18 pm
#196
Is this suppose to be FUN? Seriously is having 10 master combat professions shooting a super battle driod for 10 minutes while getting healed by a combat medic suppose to be fun...Then having to click as fast as you can too loot the thing? Maybe this would be fun to a drooling retard. "oh oh look at me, i'm shooting this battledriod..bang bang bang hahahaha die driod..you a funny droid you won't die hahahahahahahahah funny droid bang bang take that you driod.." Omg suddenly it is all crystal clear.. All you devs are drooling retards and think that this would be fun....That makes sense judging by your proformance. Seriously you all should thank the lord everyday that you even have a job that doesn't envolve bagging someones groceries and pushing shopping carts. LOL you devs are such idiotic morons it would be funny except for the fact that I along with other gamers are paying for your paychecks...but the only reason I stay is for the friends i've made and because its star wars. If this game wasn't star wars and had all these bugs/problems it would of been in the crapper by now...
Like I said before I have a enormously greaterchance of getting Britney Spears to marry me....cook for me....and do my dishes within the next few months...than the devs do of actually getting the combat revamp and gcw revamp done right...
OnlyMaestro
Tue May 25, 2004 11:36 pm
#197
The difficulty level is wrong because the Combat Revamp is looming.
If there is truth behind armor, buff, weapon and skill balances, will these dungeons be toned down also? Will SBDs capable of single handedly wiping out Krayt Dragons and Gorax's be reduced to sensible logical combat stances?
From what I know, Test Center groups were reminding everyone that increased difficulty, does not equal increased fun.
There is an important equation: Challenge < Effort < Fun.
The fun factor has to be greater than the effort which is greater than the challenge. Not Effort > Challenge > Fun. Is the DW Bunker great? Yeah, it's a wonderful concept. But throwing 20 SBDs in a hallway and saying, "This is hard, beat this," isn't a concept worthy of Star Wars.
It feels...more like something to simply keep us occupied here.
How will this work when every PC aspect is "balanced," because currently even the Flavor of the Month Lemmings are having issues with the DW Bunker. If these "combat templates" can't work in it...
...how are crafters?
ArkonPhoenix
Tue May 25, 2004 11:45 pm
#198
I havent decieded if this new content sucks yet. The loot/reward seems cool, but the player imersian seems weak. Whats with the new dungoens requiring big powerful groups? I would rather there be strategy and thought go into completing a dungeon, not just muscle. Every part of the game should be completable by any one Elite Master Profession. To get to just that level of play alone is an accomplishment and players should be rewarded more, not punished with ultra hard dungeons, horid lag and nerf's galore.
This is a multi-person type game, but I still think nothing beats the adventure of one or a close nit small group.
DEVs - For all the rest of the problems with your game, just read any post in any forum.
NaKitNa
Tue May 25, 2004 11:49 pm
#199
smallkaok wrote:
I'm dreaming but I think they should run dungeons like this instanced and allow it to be able to run MULTIPLE instances with no timer. Well, if it is timed, maybe say let it be 3 hours or atleast enough for a buff set.
/agree
Ocaigann
Tue May 25, 2004 11:51 pm
#200
I have made it to the bunker.
It was not at all a fun experience, sad to say. There was just too many people in there, fighting over the keys to go deeper into the dungeon. I have to same, however, I am pleased that there is content that is not for soloists yet again (Hey, people can solo krayt ancients, one of the "end game" mobs without much effort). Only problem I forsee is the ocming of the combat balance. I hate to picture how hard it will be with weaker armor when it gives trouble already.
My opinion, is that there's a lot of work needed for this place. Things I want is:
More key dropping creatures. Having to go through so many things before getting ONE chance at a thing that drops a key, and against countless other players, is very bothersome.
Fix the terminals that call the SBDs. People have a VERY bad habit them repeatedly, which in turn calls countless SBDs, which leads to countless amounts of death.
chaosx81
Wed May 26, 2004 1:04 am
#201
REDUCE THE DAMN 250K HAM HEAVY ARMOR AND 80%+ RESIST.
Sorry for caps THbut im kinda disapointed in this unbalanced dungeon, you should force the DEVs in playing this dungeon without jedis for a bit 
Matsubaa
Wed May 26, 2004 1:05 am
#202
I visited the bunker pretty much first thing I got online today. I found, thankfully, that my Endor Camo kits worked on the droids there. Not well, just enough that I could sneak a peek inside. Then I found the locked door and had to fly to Tat.
Talked to Boba Fett. He didn't give me a waypoint or anything to indicate where I was supposed to go. He didn't say anything about giving me a security code so I wasn't sure whether it was going to be worth the trip back to Endor but I went anyway.
I arrived back at the bunker after my 15 minute shuttle hopping and long boring bike ride out to the waypoint I had made for myself much earlier with information from a third-party website since Boba Fett had been no help whatsoever in finding the place.
On my second trip out, I found that some 3-4 groups were standing right at the entrance, all templateers (Flavor Of The Month, whatever you see fit to call them) and pulling every conceivable mob right to the entrance. No problem, or so I thought, I camo'd and stepped inside the door. Immediately my camo broke and I was suddenly in combat with a mob I couldn't see through the walls. I ran outside, made the obligatory 500m run while hammering the "Peace" button. Nothing chased me, it was just a mysterious agro from nowhere.
I ran back to the entrance, uber-group was now practically rioting over some damn thing I didn't care about, looting rights or some crap. I snuck into the door, encountered 2 regular battle droids that didn't agro or pay me any mind. I figured this was good, but apparently it was a trap. While they were chasing someone out of the bunker, they'd made note to turn around and waste me at some random point during the fight.
Thus ended my adventure in the bunker. I'm probably not going back. As a Master Ranger you'd think I'd be tempted by the Mandalorian Armor but I'm a wookiee so my PvP armor is on the back burner and will maybe be in the game inside of a month and a half but probably not.
I concluded that it was too hard, the reward wasn't worth the risk and effort of getting together a massive group of people that you may or may not trust to ninja loot that crucial piece out from under you, nor is there any real appeal to extended combat. I can hunt krayts with a smaller group, less competition and even if it doesn't drop any decent loot at least I get a buttload of harvested organics. My group of friends have killed super battle droids on the Corvette and concluded that it just took too long. Being able to do it was nice, but having done it once I'm not going to seek out the experience again unless I'm guaranteed to get *something* more than damage to my equipment.
wolfgang74
Wed May 26, 2004 1:06 am
#203
SWG is starting to make me feel like I'm playing EQ again. All the good loot I can never have.
neinnunb
Wed May 26, 2004 1:12 am
#204
Even though the overwhelming majority of people here are saying what I will say, I feel I need to stick my finger into this issue.
I think you devs need to realize that you need to deliver more to your core audience, which is what you have always said you wanted to do: cater this game to the casual player. I know its hard but there needs to be at least a mix of difficulties into these dungeons. You say we are getting that social quests soon but the problem is that is the complete opposite side of the spectrum... that is NOT the answer to balancing out the godly levels that these dungeons are at now. I am all for group activities and I prefer group efforts, but this game is going to extremes in that respect.
The whole DWB issue aside...(because of the mandalorian armor) I want to ask: So WHAT if most everyone gets the loot from these dungeons? So WHAT if most people own the new vehicle from the Corvette mission? so WHAT if every rifleman gets to have a DXR6-Rifle?
Almost every post in this thread has multiple 5 stars each time someone says the DWB is too difficult. That means that there are many many more silent players who are agreeing with what is being said over this. Please pay attention to us and try to find a MIDDLE ground next time you make one of these dungeons. Make it hard but not so ridiculously insane that it makes people run out instead of IN towards the fun stuff like it should.
I also want to know this: will these dungeons be rebalanced AFTER the combat balance? Because if we are having problems completing these now, it will be impossible after the CB when armor and buffs will be nurfed.
SideWind3r
Wed May 26, 2004 1:16 am
#205
Ok me and 10 others went in and we got pretty far (into a very large room full of SBDs (at least 4 spawns)). We didn't find it very hard, it was just time consuming! Which made it boring IMO. We did lose a couple of people due to lag, which was a real problem. It took 4-5 seconds for my message to appear on the screen and im 512k.. never happened before. I think you should just decrease the HAM of the SBD to about 150k and then put in some more death watch.. those things are fun to kill =) and even the "casual gamer" can kill them without getting their damage reduced to 10 per hit...
izzysplace
Wed May 26, 2004 1:21 am
#206
What a total waste of developer time and SOE/ourmoney this one turned out to be.
aibo220
Wed May 26, 2004 1:24 am
#207
I'm disappointed.
The great lengths that are required to get the armor isn't worth it. And it's not that it is challengining, just that it is absurd, stupid and just a hassle.
I have absolutely no desire to go there. The 10-20 minutes it'll take for flying alone is the reason why I won't even drive pass it to get a look. Not worth the wait.
wyx1
Wed May 26, 2004 1:25 am
#208
I kinda had fun in there, in a laughable way, it was complete chaos
Remove or Nerf the Droids and it will be enjoyable (same for corvette, which i havent even tried due to the feedback ive had!!!).
I think what we need is more Instanced BUT scalable dungeons that fluctuate in difficulty depending on the group,just like mission Terminals; surely this is possible!
Remove or Nerf the Droids and it will be enjoyable (same for corvette, which i havent even tried due to the feedback ive had!!!).
I think what we need is more Instanced BUT scalable dungeons that fluctuate in difficulty depending on the group,just like mission Terminals; surely this is possible!