Development Cycle Archive
Thread: Vehicle Issues...
veete wrote:
Well there are so many little bugs w/ vehicles i really dont feel like discussing them all. There is one that really pisses me off, and is costing me credits. Its the cursed garage, well the idea of them i dont have a problem w/ its the idea that they never work for me. I go to the garage and repair a vehicle, i leave go hunt some creatures, store the vehicle, and wam bam thank you mam the damage is back when i pull the vehicle. I estimate its cost me close to 100k so far, ouch. Due to the fact that the only way to continue traveling on a vehicle is to buy another cause the garage doesnt work. Sent a bug report and didnt seem to blink an eye at it. thx anyway. Im out.
Don't Leave yet
-Indene-
Heya -
I am not sure if my issues / ideas have been addressed or not. I didn't have time to read through ALL of the responses, though I did checka ways back. =)
1. I was on my speederbike near the Lesser Misty Falls on Dathomir, stopped and marveling at its majestic beauty (translation - surveying the area trying to figure out where the POI point was) when an NPC suddenly spawned next to me. Apparently she was some sort of park ranger or tour guide and I had violated a major park restriction, because she laidthe smackdown onme. After Isped off (3/4 dead and flames pouring from my thrusters), I checked the combat spam to find the following:
Xofe (a Singing Mountainclan dragoon) uses the Forceto invade Speederbike's mind and wreak mental havoc for 713 points of damage!
Thought this might not be intentional. If it was, and my speederbike IS sentient, I want to teach it Trick 1 so I can do wheelies = looking cool AND healing it at the same time. =)
2. As a ranger, I take it personally when you suggest not having to have a camp in order to call your vehicles (and / or creatures - but that's another post),but I know my friends who are NOT scouts or rangers find it annoying. Therefore I would propose the following compromise - Don't make it necessary to have a camp to call a vehicle, but DO put a Vehicle Garage in the Field Base and High Tech Field Base. =)
~Wen, AKA Kyndel Stokes (Master Ranger, 4434 CH on Intrepid)
i have repaired my speederbike 4 times now and the damage keeps coming back when i store and the pull my bike out again.
what are the devs gonna do about all this money we're losing because of this?
i'm also getting tired of getting off my bike, going inside a vendor, coming back out and the bike is gone. you have to run to a secluded area, waste a camp to pull out your bike again.
let's get these major vehicle probs fixed a.s.a.p. plz.
The biggest thing that is ticking me off with Vehicles is appearing 50-200m away after you get off it, i have died more then once from appearing in the middle of a Rebel base i needed to destroy for my mission, my brother is having the same exact problem too on another computer with his character. Also your vehicle should be easier to spot in dark enviroment. Perhaps something like a Vehicle personal light(that only you can see ofcourse)that you can leave on when you are off the vehicle would fix that.
ElenRipley wrote:
My vehicle needs repair. When i repair it (near Coronet starport, the only place i have tried) it repairs. Later, when I reload or the vehicle auto-stores, it regenerates with all of it's damage back (exact same repair charge). My credit total stays debited so I am paying over and over for repairs that do not "hold". I have tried /sit logout after repairing, and other ploys but no joy.
Try storing it right after repairing it. (This will only work if you *can* store it
-Indene-
Big Issue with Vehicles I've been having:
I take out my vehicle, drive to the vehicle repair shop (on any planet). Repair my vehicle. When I go to store it after repair, it won't store. So I go to another place on the planet via shuttle or to another different planet. When I go to my datapad, I get the Generate Vehicle option with the vehicle. Take it out. Bam. All the damage I just repaired at the previous city/planet is back. There goes 2,000-5,000 credits down the tubes.
BUT - there is a common way around this.
Repair your vehicle fully. Leave it out at the place you repaired it. Don't store it. Travel wherever you want to travel (be it another city on the same planet or another planet). Go to your datapad, you will first get the Store option on the vehicle. Click store. Wait a few seconds. Click Generate Vehicle. Bam. The vehicle that was just repaired is fully repaired.
Question is - why do I have to leave my vehicle out when I go to another planet to keep it repaired when I repair it?
Serious issues there.
heres what i would want changed.
either make vehicles use less resources to make, or give them more steps but less res cost. OR make them stop wearing out so bloody quickly.
Make the X34 multiperson. there is room in the graphic, and think how useful it would be.
Reactivate the speederbike laser, or allow the EQUIP of a weapon to it.
Make the Swoop bike sound better, i get horrible crackling sounds from it.
Also make some creatures / encounters that can actually catch effect people on vehicles.
All you need do is stop at a distance. run up a little shoot, jump on your bike runaway stop shoot etc etc