Development Cycle Archive
Thread: In Development: Loot Pass #1
Rigphoria1 wrote:
can we get more bug fixes and less flashy new stuff that attempts to keep our attention away from said bugs? thanks.
Fully and 100% AGREE.
FIX THE STUPID BUGS. THEN GIVE US STUFF WE CAN ENJOY, WITHOUT BUGS.
And some priceless advice for the Devs - this is golden folks, pay attention now and drop the doughnut hanging from your mouth:
READ THE BUG THREADS FROM THOSE TESTING FOR YOU.
You don't even pay us to test. The very least you can do is read the crap we test for you. I've seen countless bugs, COUNTLESS, show up in the game after having it reported the first week of testing.
That's pure stupidity on your part, SOE. Pure stupidity. Leverage the knowledge and testing GIVEN to you by people PAYING you to test for you, and actually do something worthwhile for the game.
Stop devising cool neat little crap that will waste more storage.
Start fixing the bug where the neat little crap I drop in my house disappears for a day, or two, or ten, or just never comes back.
LOOT PASSED OUT RANDOM TO THE GROUP OF PLAYERS KILLING THE CREATURE!
The fact that loot is given to the player that loots the creature (lets say its a ns elder), makes players that dont know each other "ninja-loot", and takes away the fun of being in a group of diverse skill, as ea. the rifleman will NEVER get any of the loot...that just plain SUCKS!
Wouldnt it be cool if a rifleman and a tka actually could work together, course tka tanks very well, and rifleman hand out alot of damage. This is the way the game was intended as i see it...why not give it a shot, making it work?
With loot being given out random to the players in the group, participating in the kill, players could group with other players without having to trust em with a ns elder crystals, worth millions at the sales forums.
This would take away the need to hunting solo (course you dont trust anyone), but still keep the group as small as possible to have the best chance of getting loot for yourself.
Please consider this as a possibility.
Im not counting on any dev seeing this, but one can always hope
Oh, and i really would like to thank the devs and everyone working on this game for making a great universe. I know you are doing your best, just hope you dont loose focus, as there are many upcomming revamps pending.
Keep it up
Message Edited by Hemmelig_ninja on 11-17-2004 03:00 AM
and perhaps to go along with this, if you get killed by a carnivorous beast (maybe npcs, too), it eats (takes) some random item from your inventory which is then later lootable by whoever kills it. so if a really nasty critter killed a group of 5, when it was eventually looted those 5 random items are looted, with a lower condition from being in a stomach. this would be a good incentive to go back and finish it off and get your item back. just a thought, /booshieldup.
and of course, one of the most important ideas already brought up... some fair way to distribute loot to members of a group within a certain distance of the corpse (64m probably makes the most sense). this is an mmo, and 99% of the players know fewer than 10% of the rest of their server's population. i'd happily group with people i don't know well if i could be sure that i would not be left out of loot because they were faster with a loot macro than i was at double clicking. likewise, if i got the loot and it was really good, i'd feel bad because the others involved got nothing for their efforts. this is a big issue that if solved would make group cooperation much more likely. something that presumably is desired by the devs, with the upcoming change to combat...
nils
master pikeman/master carbineer
kauri/corellia/tyrena
NilsMakaby wrote:
nice stuff, but if i might make a point about critter loot. it seems to me to make a certain amount of sense that carnivorous critters might have creds, weapons, etc in their bellies: they snacked upon an unfortunate npc adventurer in the past.
and perhaps to go along with this, if you get killed by a carnivorous beast (maybe npcs, too), it eats (takes) some random item from your inventory which is then later lootable by whoever kills it. so if a really nasty critter killed a group of 5, when it was eventually looted those 5 random items are looted, with a lower condition from being in a stomach. this would be a good incentive to go back and finish it off and get your item back. just a thought, /booshieldup.
and of course, one of the most important ideas already brought up... some fair way to distribute loot to members of a group within a certain distance of the corpse (64m probably makes the most sense). this is an mmo, and 99% of the players know fewer than 10% of the rest of their server's population. i'd happily group with people i don't know well if i could be sure that i would not be left out of loot because they were faster with a loot macro than i was at double clicking. likewise, if i got the loot and it was really good, i'd feel bad because the others involved got nothing for their efforts. this is a big issue that if solved would make group cooperation much more likely. something that presumably is desired by the devs, with the upcoming change to combat...
nils
master pikeman/master carbineer
kauri/corellia/tyrena
How sick would you feel when after being slain by a NS Elder you see a message *Evoli Huraduron (A Nightsister Elder) loots a LVA (Exceptional) from you*
That'll be a kick in the teeth if ever there was one.
Also any Dev want to let us know if the Heavy Weapon skilltapes are going to start working once the skill buffs become active?? Preety Please let us know
Message Edited by Nymphotweety on 11-18-2004 05:43 PM
Manteena wrote:
PLEASE implement some sort of automatic loot sharing for groups!
I agree with this completely!
Loot in general is a whole lot less fun when you've either got to do it solo, or are forced to be the "Fastest Looter in the Galaxy" in groups.
Encourage group play by creating a fair system for splitting group loot.
Thunderheart wrote:
Currently, there is an In-Concept document that discusses the concepts of how we plan to make the "loot game" more fun for all SWG players. Here, we will discuss the first phase of development and the initial changes to the loot system.
These items are what players can expect in the first pass of loot game changes.
I have to say that this looks like a very exciting enhancement to the game and am looking forward to it very much. I agree also with others, that something should be done to help distribute loot more evenly in groups. Why not make it work like harvesting in that everyone in the group can do it to each corpse? The 'roll' on what is looted is made upon the execution of the loot command and not on the death of the corpse. This way everyone has an equal chance. Maybe reduce the roll chance slightly depending on the number of ppl in the group. This can be a source of griefing when certain loot greedy ppl are in your group.
Finally, as a Master Droid Engineer, I have to say please don't forget the droids and their makers. I didn't see any mention of DE's in the crating sections of the article. If we are to wait until pass 2 that is fine, just please don't leave us out. Someone already posted a couple of good ideas and I'm sure there are many more out there.
Trag