Development Cycle Archive

Thread: In Development: Loot Pass #1

VoweDarkwave
Mon Nov 15, 2004 2:20 pm
#196






Rigphoria1 wrote:
can we get more bug fixes and less flashy new stuff that attempts to keep our attention away from said bugs? thanks.






Fully and 100% AGREE.


FIX THE STUPID BUGS. THEN GIVE US STUFF WE CAN ENJOY, WITHOUT BUGS.


And some priceless advice for the Devs - this is golden folks, pay attention now and drop the doughnut hanging from your mouth:


READ THE BUG THREADS FROM THOSE TESTING FOR YOU.


You don't even pay us to test. The very least you can do is read the crap we test for you. I've seen countless bugs, COUNTLESS, show up in the game after having it reported the first week of testing.


That's pure stupidity on your part, SOE. Pure stupidity. Leverage the knowledge and testing GIVEN to you by people PAYING you to test for you, and actually do something worthwhile for the game.


Stop devising cool neat little crap that will waste more storage.


Start fixing the bug where the neat little crap I drop in my house disappears for a day, or two, or ten, or just never comes back.




Warryyr - Starsider - Elder Musician Jedi
Warryyr - Gorath - Master Entertainer
Vowe Darkwave - Starsider - Elder Jedi

Flucka
Tue Nov 16, 2004 3:49 am
#197

If the percentage chance for loot to be dropped is going to double will we also get some extra storage space?



-Sigs are dumb!
Manteena
Tue Nov 16, 2004 7:25 am
#198

PLEASE implement some sort of automatic loot sharing for groups!



-------------------------------------------------------------------------------------------------

Jalden Darkfly - contract miner on Eclipse

Vendor "-PRO MINERALS by Jalden" at 3876 -2156 Corellia, close to shuttle "ECHO Base".

Unrealities of Mine - Roleplaying, larp and boardgames
Dorelli
Tue Nov 16, 2004 1:23 pm
#199

Yes - what if ... all the database bugs were not SOE's fault but Microsoft (assuming they use SQLSVR) or Oracle's or whoever makes their database? What if ? Game gets cancelled because of people griping and griping and devs getting unhappier and unhappier and leaving for greener pastures (think of Earth and Beyond - it CAN happen).


Bug fixing takes time. Content development takes time. If you had an UNLIMITED number of developers and QA people you would STILL have bugs because if you add new content - bugs will come. They creep in. Some are not testable until large numbers of people are hitting the code/database so you need a huge number of testers as well - like 1000's who care. But ... having said that, finding and fixing and making new things takes TIME as well as resources and I don't see how you can give people more time and then get upset because there is no new content because they are fixing bugs.


To fix a bug, you have to reproduce it. If you can reproduce it in a controlled way, then you can start looking at what causes it. If you can find the line of code that causes it, you can change it and see if it fixed the bug. NOW, you have changed the code. So .. the question is...in fixing THAT bug, did you break something else. Go back and test THE ENTIRE GAME. Repeat for every bug that you fix.


The only way to fix ALL the bugs is to never develop any new content. And freeze the database. So nobody can play the game.


I am impressed with SWG's code and turnaround response. I think the game is well thought out and perhaps, just perhaps, it is the PEOPLE that play the game that make it what it is. Maybe if you are unhappy, it is because of the way OTHER people play it. Now, I don't really see how anyone can fix that. We should be able to progress without grinding. But we cannot really because people don't want to buy our goods, we aren't happy with the critters we can kill at that level, etc. That isn't the games fault. It is OUR fault and the other people in the games fault.


Just my opinion.

-- Dorelli



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

spincrus
Wed Nov 17, 2004 2:56 am
#200

Actually this is not an original idea, someone on the JTL forums vaguely suggested it, but I kind of like it and want to expand on the idea:


Since Chassis Dealers now buy loot, so should Junk Dealers for ground loot that will be introduced with the new system, instead of just buying Loot Kit items (who would sell them to the JDs anyway?).Jawas should buy it too (at their own fortress, not the MOBs) for a certain higher price, or should discriminate in loot they'd buy (droid parts and stuff).


This way, Junk Dealers and the Jawa in their pretty pointless POI will have much much much more importance in the game.



aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Hemmelig_ninja
Wed Nov 17, 2004 3:52 am
#201

I support the idea postet before in this thread, becuase i think it is the single most important chance thats gonna make sologroup disappear, and make players able to hunt in groups, where one player havnt met any of the others in the group before:
LOOT PASSED OUT RANDOM TO THE GROUP OF PLAYERS KILLING THE CREATURE!
The fact that loot is given to the player that loots the creature (lets say its a ns elder), makes players that dont know each other "ninja-loot", and takes away the fun of being in a group of diverse skill, as ea. the rifleman will NEVER get any of the loot...that just plain SUCKS!

Wouldnt it be cool if a rifleman and a tka actually could work together, course tka tanks very well, and rifleman hand out alot of damage. This is the way the game was intended as i see it...why not give it a shot, making it work?

With loot being given out random to the players in the group, participating in the kill, players could group with other players without having to trust em with a ns elder crystals, worth millions at the sales forums.
This would take away the need to hunting solo (course you dont trust anyone), but still keep the group as small as possible to have the best chance of getting loot for yourself.
Please consider this as a possibility.

Im not counting on any dev seeing this, but one can always hope

Oh, and i really would like to thank the devs and everyone working on this game for making a great universe. I know you are doing your best, just hope you dont loose focus, as there are many upcomming revamps pending.
Keep it up

Message Edited by Hemmelig_ninja on 11-17-2004 03:00 AM



....................
"Got Moun?"
Master Rifleman, Teras Kasi Master, 0/0/4/3 Pistoleer, 2/0/0/0 Medic

Valle - Farstar.
....................


GundarEars
Wed Nov 17, 2004 9:06 am
#202

I'll be the first to admit I'm not very happy with a lot of the design decisions that have been made to this game, but THIS is more like it. A well-thought out concept that actually appeals to what players want out of your game. Seems like a pretty straightforward feature to nail in execution. Here's hoping!


P.S. Any chance we'll start to get real content added back into publishes (like the Warren, Corvette, and Bio Lab)? Dynamic generic missions do not a MMORPG make. Thanks.





Kris Sunrunner
Human Marksman/Artisan/Scout
Aspiring Smuggler, Aspiring ship-owner, and full-time down-on-his-luck spacer
NilsMakaby
Wed Nov 17, 2004 3:13 pm
#203

nice stuff, but if i might make a point about critter loot. it seems to me to make a certain amount of sense that carnivorous critters might have creds, weapons, etc in their bellies: they snacked upon an unfortunate npc adventurer in the past.

and perhaps to go along with this, if you get killed by a carnivorous beast (maybe npcs, too), it eats (takes) some random item from your inventory which is then later lootable by whoever kills it. so if a really nasty critter killed a group of 5, when it was eventually looted those 5 random items are looted, with a lower condition from being in a stomach. this would be a good incentive to go back and finish it off and get your item back. just a thought, /booshieldup.

and of course, one of the most important ideas already brought up... some fair way to distribute loot to members of a group within a certain distance of the corpse (64m probably makes the most sense). this is an mmo, and 99% of the players know fewer than 10% of the rest of their server's population. i'd happily group with people i don't know well if i could be sure that i would not be left out of loot because they were faster with a loot macro than i was at double clicking. likewise, if i got the loot and it was really good, i'd feel bad because the others involved got nothing for their efforts. this is a big issue that if solved would make group cooperation much more likely. something that presumably is desired by the devs, with the upcoming change to combat...

nils
master pikeman/master carbineer
kauri/corellia/tyrena
MasterDroider
Thu Nov 18, 2004 3:14 am
#204

I would like if every one in group wil have a chance of looting so not the one whih best loot macro will get the loot.



000000000000000000000000
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0Cabea- Elder Jedi
000000000000000000000000Kalus - NGE: Trader o Domestics.
000000000000000000000000
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SFR - Sunnfall Rebels
000000000000000000000000 Long live the Rebellion
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Nymphotweety
Thu Nov 18, 2004 10:41 am
#205


NilsMakaby wrote:
nice stuff, but if i might make a point about critter loot. it seems to me to make a certain amount of sense that carnivorous critters might have creds, weapons, etc in their bellies: they snacked upon an unfortunate npc adventurer in the past.

and perhaps to go along with this, if you get killed by a carnivorous beast (maybe npcs, too), it eats (takes) some random item from your inventory which is then later lootable by whoever kills it. so if a really nasty critter killed a group of 5, when it was eventually looted those 5 random items are looted, with a lower condition from being in a stomach. this would be a good incentive to go back and finish it off and get your item back. just a thought, /booshieldup.

and of course, one of the most important ideas already brought up... some fair way to distribute loot to members of a group within a certain distance of the corpse (64m probably makes the most sense). this is an mmo, and 99% of the players know fewer than 10% of the rest of their server's population. i'd happily group with people i don't know well if i could be sure that i would not be left out of loot because they were faster with a loot macro than i was at double clicking. likewise, if i got the loot and it was really good, i'd feel bad because the others involved got nothing for their efforts. this is a big issue that if solved would make group cooperation much more likely. something that presumably is desired by the devs, with the upcoming change to combat...

nils
master pikeman/master carbineer
kauri/corellia/tyrena


How sick would you feel when after being slain by a NS Elder you see a message *Evoli Huraduron (A Nightsister Elder) loots a LVA (Exceptional) from you*

That'll be a kick in the teeth if ever there was one.

Also any Dev want to let us know if the Heavy Weapon skilltapes are going to start working once the skill buffs become active?? Preety Please let us know

Message Edited by Nymphotweety on 11-18-2004 05:43 PM



RIP Veeboo - Now playing Kesaah at a server near you
KaptainKrude
Thu Nov 18, 2004 5:27 pm
#206






Manteena wrote:
PLEASE implement some sort of automatic loot sharing for groups!






I agree with this completely!


Loot in general is a whole lot less fun when you've either got to do it solo, or are forced to be the "Fastest Looter in the Galaxy" in groups.



Encourage group play by creating a fair system for splitting group loot.





NTyekanik CorrinoN
New Dawn City
Naboo

Ke_la
Thu Nov 18, 2004 6:20 pm
#207

Hemmelig_ninja Wrote:


LOOT PASSED OUT RANDOM TO THE GROUP OF PLAYERS KILLING THE CREATURE!






How about instead of Random as it could consevably hit the same person More then 2 or more times in a row. When you group up and everytime the group changes numbers(1-20for a max group)are randomly assigned to the group members and loot is given out in the order of those numbers. That way you won't see the same person getting loot twice in a row and you have the added benifit of not having to add another randmizer to the Loot Code. You instead put one in the Group code, that and a loot counter.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

MrTrag
Fri Nov 19, 2004 5:23 pm
#208






Thunderheart wrote:

Currently, there is an In-Concept document that discusses the concepts of how we plan to make the "loot game" more fun for all SWG players. Here, we will discuss the first phase of development and the initial changes to the loot system.


These items are what players can expect in the first pass of loot game changes.







I have to say that this looks like a very exciting enhancement to the game and am looking forward to it very much. I agree also with others, that something should be done to help distribute loot more evenly in groups. Why not make it work like harvesting in that everyone in the group can do it to each corpse? The 'roll' on what is looted is made upon the execution of the loot command and not on the death of the corpse. This way everyone has an equal chance. Maybe reduce the roll chance slightly depending on the number of ppl in the group. This can be a source of griefing when certain loot greedy ppl are in your group.


Finally, as a Master Droid Engineer, I have to say please don't forget the droids and their makers. I didn't see any mention of DE's in the crating sections of the article. If we are to wait until pass 2 that is fine, just please don't leave us out. Someone already posted a couple of good ideas and I'm sure there are many more out there.


Trag

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