Development Cycle Archive
Thread: In Development: Loot Pass #1
YamadaMan wrote:
what about smuggler ?
Smugglers will be pleased to see the introduction of a special single-use slicing tool that allows them a to choose what type of slice they would like for a weapon (speed/damage) or armor (enc/eff).
Oh wait. I'm dreaming. Smugglers will be glad to know that locked containers (the white droppable ones) will be dropped more often now. Sheesh.
Message Edited by Cafa on 11-22-2004 03:22 PM
Warryyr wrote:I question the use of a looted item in a stim, to allow Mind wound healing.That's stealing Entertainers' livelihood, TH.You go to great lengths in that document and tread so delicately over concerns for the crafter's game, yet seem to have no qualms about handing our skills out to any random looter with a weapon.What gives?Can you clarify why you feel justified in giving Entertainers' skills away to the looter and the Doctor who uses the stim?Thank you. I find this very upsetting and disturbing, and since it's still In Concept I very much hope you scrap this idea unless you show how this will benefit Entertainers, and NOT those who didn't invest their skill points in entertaining.
Do you think they should remove the TK meditate ability, cause at Master you can heal all wounds - mind included without having to do anything other than take a few minutes of meditation. That hasn't hurt the entertainer profession... Don't be so quick to judge things that are good, because on the surface they seem bad.
IMHO, Even if it did do mind wounds - and based on what I saw its still very high level discussion, you have to think realistically. They wouldn't make it such that it would replace the need for an entertainer. But it could be something that could be used in an emergency (ie, battle, etc) as a stop gap. Imagine this scenario - someones in battle gets mind poison from an enemy Combat Medic. Its battle its not like you are going to have an entertainer at that moment, but a stim you have will heal half of your mind wounds. Its better than nothing, but won't replace the entertainer at all. You also forget that mind wounds aside you also have Battle fatigue, etc that is just as important to take care of. You won't have a situation where someone is running around with crates of these things - its easy to limit with serial numbers, like they do with "Heavy Duty leathers", "Crystalline Cloth treatments", etc. At most a doc could create 6 of them (never seen anything loot in groups more than 7). It would be one thing if it was a new schematic that could be used, but it would just be an enhancement over the existing stuff.
Keep the good stuff coming guys...
Message Edited by Emavi on 11-23-2004 01:41 PM
- Crafting Assist Items
- Short Term Benefit Items
- Reverse Engineering Items
- Fictional Flavor
Does this mean that this is all that NPCs will now drop, or are these just the categories that the new NPC loot will fall into in addition to the current loot? In other words is this new loot system replacing the current system or simply an addition/improvement to it, and will we still continue to loot things like SEAs and the occasional good weapon drop from NPCs. I feel that while exceptional or very good crafting assist items may be just as good, I and most combatants would still like to see the occasional exceptional weapon, that everyone talks about. Even if it's not mine the idea that such things are out there is always exciting.
Secondly if the new loot system is an addition/improvement to the current system that will get rid of junk loot and replace it with this new stuff, then the new stuff must be worth while and not simply new junk. For example: The new stat buffs, skill buffs, and weapon mods that were mentioned all said they were temporary which indeed they should be, however the odds of looting something that will be a long enough duration, and a good enough mod have to be good depending on the NPC/creature that I'm hunting.
If I'm consistanly looting stat buffs for 1-5% for 5-10minutes, or skill buffs for that are +1-5 for 5-10 minutes I'll most likely be deleting them as often as I'm deleting the junk loot I get now, like the HD Leather, Clasps,or useless clothingI always get from Nightsisters. In order for me to keep one of these new items or a components they would need to be worthwhile to either myself or someone I know, or be good enough to sell for a decent price to someone else. For buffs I'd say 30min would be a high end buff, and actually beworth selling or using. Basicly I'm not going to waste my inventory space or time finding a buyer for an item that is only a small boost for a couple minutes and not worth much, when I can just as easily get a few crystals and sell those for a hefty profit.