Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 2-16-04)

Gambledang
Wed Feb 11, 2004 7:46 am
#183


Hi all.


Have not read all postings so this maybe have been mentioned before.


1. Fix so when it displays "all servers are up" all servers should be up. Very frustrating.


2.Change the AFK feature. What i mean with this is a player should only be able to gain skills when he or she is playing. So if a player gets AFK, the player stops doing what hes doing, like dance or harvest or whatever.


3. Just discovered a place were "valuables" spawned randomly. I found a thingy that i was offered one million for. Whats the point? There were a lot of AKFs there looting like mad. I think this is as bad as the Holo-buisness thats been going on. A person could - with some luck - get "tons of million credits" by doing ...nothing. The joy of playing is to hunt and do missions and at last get those 60k needed. Random "treasusres"could befun, but not at the same place every 20 min.


4.Some of the thing found there gave - as i understand it - skills, strange that you can loot a skill.


5. Travels. You should be able to buy all tickets needed at the same time.


6. Travels. All starports should have differentgates, depending on were you are going. Then you can easily see whos going were and join them for a group hunt or so. "Shuttle to Naboo, gate 4, in 2 minutes".


7. Treat Speederbikes like houses : What i mean by this is you should be able to give others permission to use your bike, like "management" in the houses. For friends or Guildmembers, or you can start a buisness renting speederbikes to newer players if there is a timelimit to it.


8. Be able to put a backpack im my house and give permissions to that one to a player without have to give that player "manager rights" on the house.


9. 2-seeted landspeeder mentioned above is a good idea. The one not driving should be able to shoot.


Hope you understand what i mean, im not good in explaining in english.


And - yes, i sold my loot, couldnt resist.........


/Gambledang




Aiya1
Wed Feb 11, 2004 7:57 am
#184

Something small but those of us that played EQ miss the toggle-reply feature EQ has vs the generic /r here. SWG reply system allows for too many mistells and when dealing with multiple tells/customers it gets very confusing. Give us an option to /r but it pulls up the name and then we can hit another key and toggle through all the people that had sent us tells.


Aiya
Wierd
Wed Feb 11, 2004 8:17 am
#185


Entertainers role in the game =))



here are some ideas that I just like to get said =)



the Music and Dance prof needs improvment as well.. here are some ideas that probebly not will hapen but at least I have said them =))



Music/Dance



Make them like crafting systems with a tweak of ID.. meaning ..



make a compose window where u can use the already predefind flourishes to creat your own new melodys and dances and just as in ID u get more choices then the normal ones the better u become.. "not that it's like u can chose a song or dance when u creat your character" =)..


so in this compose windows u can chose and pick whatever flourishes u like and then make an entire new song.. u could also add some extra flourishes thats not withing the xisting songs.. and the higher lvl u get the more flourishes u can use in your composing.. then u could also decide what sound the different instrument would use in that particular song.. even here u could add some new sounds to some of the instruments. the compose window would probebly be a drag and drop window where the flourishes are like some sort of blueprint.. so u have 2 columes one where u decide what instrument to include in the song and one where u put rows of flourishes. on the instrument column u can decide what tune they use and in the flourish column u place the different flo to that specific instrument. This will probebly result in loads of crap music but also lots of good ones by the ppl who really enjoys this proffesion. what do I mean with the tune off an instrument.. well in different songs same instrument has different sounds .. and its those sounds that u should be able to set your self.. and even here u could add bonus material.


u could also make it so that the composing window could experiment with how much action each flourish should cost to make and instead of a crafting station entertainers could have studios that needs to be placed in a room or something... and the player cantinas should be able to have 2 posters on the outside and a few on the inside so u can make comercial about your giggs.. of course u could put fees on having a poster in those slots... the posters could also be a skill for a master Entertainer or music/dance.. that also needs a studio to be done =)))))


in the flourish window u must also have a tempo function.. where u set the tempo so all the flourishes u chose keeps the same tempo .. in that way they will all work to gether a bit better no matter wich ones u chose =)).. it would sound terrible if u had loads off different tempos =D


this will work without worrys for real life royalties and stuff caus u are just playing around with predefined flourishes madwe by u swg and I think this would really make a huge different about the entertainer proffession.


Here u also have the possibilitys to make it so that if u listen to an own composed song.. another player that is they had to pay a fee in order to take part of that service in the same way the access fee works on houses on houses.. same goes for dances... u cuold also make a royalty system so if ppl wanna play a song u have learned them and ppl pays that player to listen u get like 5% off its fees.. this is a try and an idea of how to make some more economics flowing for the entertainers.


Another thing that in my opinion is important is that u should add a silent flourish.. so u can pause your instrument in the song without having to stop and start the music.. that would increase the jam feeling abnormusly. Then u can also make a fill in skill.. just add it to the existing skill trees.. and when u start play u can chose if u either wanna playnormal or fill in music.... fill in music are mostly quiet and u throw in some touches and solos to the music.


and the own made songs/dances could contain 10 flourishes at master title.. and u get more flourishes then u alerady have with the songs today in all the songs that is ..


in other words u can make the beats and song tunes and dance moves to your own composed song/dance.


and a buff from a own created song/dance could go faster and last a bit longer and even be a bit better =)



skip the mission terminals completely for entertainers =D


and make agencys offices in theaters and hotels.. let us belong to different stables where the entertainers for the same agency can effect the worth of their "missions".. in other words lets say we have an agency where 5 entertainer has signed up.. depending on how many and how well they preform their missions the better that agency become to work for and the higher the pay offs per gigg will be. So these entertainers has to come up with showcases to sell thrue the agency and to take their job seriusly..


depending on how well the entertainer also affects the status off the agency.. now here is lots off things to do with it but agencys would be more apropriat then blody machines and I belive that there is lots off potential in it as well for other ideas to take growth from this.. u could probebly have differences on the agencys regarding what faction u have and also an agency could give some bonuses to the entertainer in stats or anything.. and depending on what kind of agency u chose u get different bonuses.. u could have scum agencys that probebly treats u bad and pay off bad but gives u bonuses in enhancement.. these are just brief ideas but worth building on..



with the Agencys u also have the possibility to give meaning to upkeep the master title in any of the proffs and to give it content.. in the begining the noermal entertainers could get focked and mostly fail these .. so they need to use the cantinas where they should be.. but then u slowely work your self up and finaly get inte to an agency.. the agencys compete with other agencys and the better u get till u reach master the more u need to do to remain in one.. and the longer u remain the more benefits u get from them... and when u reach master title in either music or dance u can actually start benefitting from them for real.. and get acces to good things that u dont have till that.. here there is plenty of things to fill with content for the ones that already are master title in either music or dance and if this is combine with my other idea with the composing and also the other entertainer profs this gives splended of content or at least great possibilitys to make that..


eventually u could perhaps start an own agency when u reached enough goals as master entertainer in your own player city.. but just the fact that u should focus on letting entertainer be entertainer and use their world to play in caus face facts.. u didnt make chefs creating killer tomatos and evil flying meatballs only they can have as pets when fighting... guess why... cheffs dont do that.. cheffs makes food.. architect makes furniture and nott killer chairs.. uhm well maybe electrical ones though.. my point is.. we have an "in my opinion" extream great base as entertainer here.. u made it to be just that.. entertainers.. now continue with the same concept and start giving us the rest of our world..


I like the ideas of the buffs and its great that they have been made better .. thats good .. and I love the streat performing theam ideas.. look at the music and dance bussiness of today and see whats there bring your ideas from there rather then eq and daoc witch havnt even comed close to having a musician as actually a musician or dancer as dancer.. let these profs be what they aer but now when u have all the things in place go deeper in it.. enlarge it for us.. we dont belong on the batlefield more then cheffs do but we have a great and rough world that is missing here.



ok on the Music.. there is the omnni box and the bandfill.. please make different beats on them.. there is lots off rythmic instrument u can diff them with just not exactly the same.. please..


and on the dance.. merge exotic 1 and 2 and exotic 3 and 4.. so there is 8 different flourish instead of just 4 in those dances..




ok here comes another thing on the Entertainers..


add juggling and fire breathing/eating acts.. the juggling has 1000 off paterns to put in a few acts.. and u can juggle with knifes balls and u can do it in large groups as well.. it can become really nice when a group off ppl are juggling accross to eachothers..


I heard that u been talking about it before and its been thought of.. thats good.. there is no problems in making juggling work caus its more pure math today then it has ever been .. today they even have computer programs to invent new patterns off juggling.. if u wanna make it an entire new prof well maybe then u could add the fire acts as well into that prof..


then the 4 branches could look like this Clubs, Balls, Passing, Fire


*in the Clubs branch u learn diff patterns and also the knifes and the tourches


*in the Balls branch u can learn to use more balls and patterns and then contact juggling.. contact juggling is when u have one ball that u role on your body all the time.. in your hands, on your arms, on your head etc withuot having it leaving your body. looks blody nice anyway.


*in the Passing branch u will learn to juggle with more and more ppl in the same time and u can also advance in what u can pass with as in balls, clubs, tourch, knife.. passing is when u juggle betwen people and not only by your self


*in the fire branch u can learn the fire eating and spitting and do diff patterns.. u could also learn the fire swinging with the chainballs. u can have aggrassive and sexy acts to use here.



The fire acts there is loads off moves that can be put together as acts and it also looks really nice when ppl do in groups.. these would deffinetly higher the ent proffs no matter if u chose to put these acts in the Entertainer tree or one act each in music and dance tree.. u can make it only as 2 or 3 acts of each it would be great u could put them on all the master titles for example so each gets it owns special act..


Then u could also make a journalist profession..


that could make newsholos and take ingame photos and publish them in the news holo.. and there merchant could buy adds and u could get inside info from your faction and stuff.. well it has loads off potential .. that Im to tired to bring up now..


this is a combined repost of several ideas that I have worked out over time.. loads of it has been said by other probebly before but I think its worth bringing up again.



Last but not the least


Where the hell is my banana skirt and why cant I dance the hunolulu dance =D



well enough with my wishfull thinking =))))))


but these profs needs improvment as well.. please dont forget them.


I thank the ppl that read this idea and Im aware abut that most probebly nothing of this will be done..


thanks again all =)))
Overdwarf
Wed Feb 11, 2004 8:33 am
#186

Some things that the Player Cities, Architekts and Mayors need.

1. Give the Architekts the Ability to produce city walls and streets and the Mayor of a town the ability to place them.
the Streets would make the movement easier in player cities and the walls should make it impossible for critters to enter a Player City.
2. Give the mayor of a Player City the ability to rearange the buildings of the city without disbanding them.
They should be able to build the cities they are mayor of the way they and the most of the members like it.
Kade_Deveron
Wed Feb 11, 2004 8:52 am
#187

Here are my thoughts on enhancing player cities:

I know I'm just dreaming but I would love to see publish 8 include a faction crackdown on player cities. This faction crackdown would allow:

1. Formal declaration of player cities to one faction or another.
2. Reduced footprints for turrets/covert detectors in declared cities. Right now both have such huge footprints they are useless in city settings.
3. Placement of NPC patrols within the city. This is a must. Cities would be taxed for adding NPC guards, but this could add a real factional feel to them with guards stationed at key points in the city or patrolling about.
4. Placement of faction banners in cities and other factional objects such as propaganda posters, barracks, etc... A matter of art creation, no new mechanics.
5. Removal of faction missions from cities (giving faction HQs a role once again in the game). An easy fix, and it needs to happen. Allowing mission terms in cities creates a non-destroyable faction asset and severely minimizes the desirability of faction HQs.
6. Visual indicators of what faction a city belongs to on the planetary map. This is already very necessary, esp for those cities who have bases camped about their shuttle services.
7. An autobanning feature for enemy faction members (ie if you have a imp city, rebels are autobanned from all civic services). Should be an optional feature of faction cities, but fairly necessary in my mind.

I would further love to see the following city enhancements:
1. Different pavement types
2. City walls

On the topic of walls, these would be placeable by the city mayor by designating the start and end point of each wall segment. Defensive turrets and covert detectors could placed in the walls as attachments (destroyable of course). Walls would not be allowed to be completely closed off and would always require at least one opening.

With the exception of walls, I think most of these ideas are fairly straightforward and "easy" to implement. They would do a LOT to enhance player cities and the GCW and for the most part, from my non-developers mind, look pretty easy to drop in.



-----------------------------
Khade Deveron

AudibleAura
Wed Feb 11, 2004 8:53 am
#188

Hello,


I would like to see a better trade forums... i cant find anything i want in there unless i scan the whole thing... something more like ebay would be killer... or even better you could allow us to sell stuff on ebay. w00t!!


Grig



______________________________________________________
Master Sergeant
Grig Spat of the Imperial Army
Memeber of Federation X (FEDX) Player Association

Got Imp?
Wire3k
Wed Feb 11, 2004 9:08 am
#189

I've been updating www.swgcraft.com resource database for Radiant the past few weeks. This is an AWESOME resource tool if it's kept current for all crafters and resource gatherers, but that said - I really would prefer to see anything this incredibly useful as an ingame resource. Note: This would NOT invalidate sites of this nature, if anything - it would simply make them easier to update - but pull a lot of the functionality into the game and provide an ingame function and means of recognition. Player sites of this nature will still be extremely valuable because of other tools that are able to function with them.


What I would like to see for resources is a listing board - much like on www.swgcraft.com for resources. This board would be visible to all players - and could easily tie into either a quest system - or a recognition system.


This board could list all current resources either by planet - or on all planets. When a shift occurs - the board changes. Now, the player tie-in would be when a resource shifts - the stats of the resource are not initially posted. Players would have to gather the resource and drop it on the NPC or terminal presenting the information - at that time the stats would be listed for all to see.


A system of this nature should also cut down on a lot of 'notation' entries on the bazaar - those one unit resources listed as 3k simply so they are present to see stats. Many players do this as a means to do exactly what a resource board would do.


I can also imagine a system whereby 'waypoints' of resources could be bought and sold. A system would have to be put into place so one waypoint couldn't be endlessly generated - or more than one within X area - you also would have to make it so the coordinates did not show on viewing. Survery specialists really should have a way to sell their product - which besides running harvesters and actually being resources - is information. Perhaps the system might be able to sense how many harvesters could fit in a given area (deducting any already present) and only allow saleable waypoints based on that number.


Crafting is at the heart of a playerrun economy - and resource gathering is at the core root of crafting. Granted - there is probably some credit sink if players have harvesters scattered across the galaxy with travel to check on them - but they will do that anyway, and excessive punative travel just isn't fun. I've never gotten an email from my harvester to tell me - hey - this resource shifted - I'm not working anymore.


Been thinking about this type of system for awhile - just thought I'd run the idea up the flagpole.





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FalgornLightfoot
Wed Feb 11, 2004 9:17 am
#190



Hey All,


In the game about 2 months now and love it. Few things thatI have thought of thatI think would be cool.


After a certain number of Ranks an Imperial officer is forced to become Overt. And only imperials of this "overt" rank can pass scans without bother. Its only fair. Most Imperials should i think be overt.


I also think that there should only be one Status for Rebels. covert with the abilty to jump out and attack imperials at will, but when they do that they become flagged to all imperials in the area overt or not. I think that this is a more realistic portrayal of the Star Wars Universe as Imperials were always a visible threat whilst Rebels were always sculking in the shadows as rebel's generally tend to do!


As an extra boon smuggler should be able to de-flag a rebel that has a TEF, but has a limit per hour they can do this. ie hit and run tactics, and adds to the value of having a smuggler in a group if he fails to get someone past a scan.


Also I think Bounty Hunters should have a /harvest resource/harvest venom or poison option. allowing them to take venom from venemous creatures to use as a first strike attack. Also after the Death Mark system a Bounty Hunter should have a passive Intimidate skill based on the number of player kills (factional or mission [NOT DUEL])they have. The higher this is the more likely to intimidate an opponent they are. when a Bh dies in pvp they should loose points. This means that they will be less likely to wander around overt in more similar BH fassion.


Dont want to get into a ramble here, as an imperial Bounty Hunter, these areinclusions i personally would love to see.





Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
Seventhfret
Wed Feb 11, 2004 9:28 am
#191

How about fixing the economy? Through my hologrinding I noticed that BE's can't sell anything but level 10 pets unless they are master andCh's dont get the transfer command until hi level. Noone would buy a pet from me even though I was only 3 blocks from master BE. My guildmate non master CH wouldn't even take one for free because he could get better pets from a master. What I suggest is maybe taking some of the lower level shematics from crafting proffessions as they attain higher levels. That would leave the high level items for the masters and let the lower level crafters into the economy.


Don't get me wrong, I'm not calling for a nerf, but face it guys the economy is screwed.





"I fell in love with the girl wearing nothing but a smile and a towel in the picture on the billboard in the field near the big ol' highway"
banjoboy
Wed Feb 11, 2004 9:45 am
#192

I have never written to the Devs until now. A month or so agoI got a holocron and it told me to become a Smuggler. Cool!


You've probably heard this before but now your implemeting the Imperial Crackdown and smugglers can't smuggle.


Underworld needs content!


Slicer needs to be fixed, you get no skill mods per each level..only new abilities.


Can we get a specialized weapon and skills to go with it?


I think if Smuggler gets done right it could be one of the best professions. Please give us an update.


Thanks,

Mayday Malone

Gorath
Eldrikk
Wed Feb 11, 2004 1:32 pm
#193

Allow for more end-game content besides Jedi. Several people have tossed around ideas that are great such as other classes or giving armorsmiths the ability to craft composite type armor using whatever armor skin that they would like, allowing Bh's to quest for Mandalorian armor or allowing certain classes to dual wield. How bout making elite elite professions that would be slightly less of a pain to attain than the force sensitive slot but once attained they would grant these special perks. Such as the elite bounty hunter profession would allow bounty hunters to use 2 pistols at once, have decent defense skills and gain the ability to create nodrop mandalorian armor for himself or at least quest for it.


Make these professions alot like thier non-elite counterparts but they take alot more xp to level and have a few perks to balance out the long xp grind.


Also allow Jedi's to craft thier own crystals and please address saber decay and lack of defenses.



BH Loot drops vendor located at -729 1508 Dantooine.
Cootie
Wed Feb 11, 2004 2:02 pm
#194

How about making the weapons of Star Wars Galaxies a bit more starwarsy?
Currently the dumb stuff looks like taken out of some '70s cyberpunk fantasy...


Where are the light and heavy repeater blasters!!?


Why aren't npc stormtroopers wielding stormtrooper issue weapons and grenades?


Why is the dl44 the suckiest pistol in the game, while every resource book states Han Solo wielded

a state of the art heavy pistol (sliced for 35% dmg, of course)?!


Jada jada jada...


Kuti d'Loongze.




This is not the signature you are looking for...
Voren
Wed Feb 11, 2004 2:29 pm
#195

I have one thing, and it's pretty friggin ridiculous it isnt in yet: The ability to ride banthas. I mean c'mon you see banthas before you see dewbacks in the original star wars (not the special edition cause you see a st riding a dewback at the crashed-pod scene). So, Banthas needed to be added to the mount list (so do fambaas with giant sield generators, and a few other animals, but banthas and fambaas definately need to be added, and soon.)

Also, having the ability to wield two weapons at once needs to be put it, like two blasters or something like that.



There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the force.
-jedi code.
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