Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
I have an additional comment about the Publish 8 notes:
obviously you guys probablyd otn have all of that planne dotu and complete details etc......but i just wanted to make a quick observation:
The Merchant Barker modules for droids. A potential NASTY problem if implemented incorrectly. Hear about advertising spam and afk advertising spam in startports? With a player, its not too bad ebcause you can put the playe ron yoru ignor elist if it is really bad.
But how do you put a droid on ignore?
if droids are allowed to spam advertisements and whatnot like players do.....and theres no way for you to tuen them out......then theres going to be a lot of chat boxes filled up with nothing but crap.
Maybe droids should change to a red dot if they spam messages faster than every 30 seconds...just a thought.
Devs,
I know you guys aren't gonna change the 10 minute wait for shuttles... so I wont ask.
But it would be nice if the shuttle stuck around just a little bit longer before taking off again.
Why? because there's no way to buy all the tickets I need for a multi-hop trip.
So, at each stop,we have run to the ticket counter and back to the ship hopefully before it takes off.
But lag and whatnotcan sometimes make thattake too long, and there's nothing worse than showing up just as the stupid shuttle is leaving you.
I know you wont change the 10 minute wait... but can you have the shuttle stick around a bit longer?
-OR-
you could make it possible for us to buy ALL our tickets at one time... that would be even better.
thanks.
I have a great idea for craft professions and hope that it will be added some time in the future.
My idea for the crafting professions would be to add a "garage" or a type of "workshop" just like the entertainer thrives in the Cantina and likewise the hospital for the Medic/Doctors.
First, before I discuss the workshop, I would like to suggest a change in some of the crafting functions.
- number 1, a droid engineer, for example, would build the droid chassis which would then go into his or her inventory. Afterwards the droid engineer would build seperate parts which he/she would be able to experiment and create which also would go into his/her inventory.
-after crafting something such as the chassis, it would be required to pull out along with the other parts. After which the droid engineer would then put together the pieces.
this would make if feel more like the crafter is "crafting" the object rather than creating a deed. The workshop would also give certain boosts to experimentation etc.
The Workshop--
The workshop would be parallel to a hospital in the importance to the craftsperson as like the doctor. It is my suggestion that most creations require to be /pulled/ out of the inventory and place outside of character inventory to piece together the final pieces and the place of which this can be done should only be the workshop.
In these workshops there should be a repair crafting station which the craftsperson would take out its object in need of repair and it would be repaired with better craftsmanship.
I DO NOT suggest ANY restrictions to the crafting professions outside of this workshop, only boosts and a much more sensible reality to crafting. Crafters should be able to build anywhere, but I think the experimentation should be enhanced and the final pieces should be put together here.
**This last suggestion for the workshop is just one up for more discussion as I know a lot of craftspersons would not be to happy about it.
--piecing together last pieces to a droid NOT weapons or armor, should take time. And this time would be about half an hour to 1 hour depending on the droid.
What would put together the final pieces to these droids can either be the craftsperson or certain droids such as R5 to R2 droids and LE repair droids. They would make the droid even when the crafter is AFK or logged out.
NOTE: **The reason I do not suggest armor or weapons to be created in this fashion is that Droids, in reality, would be much much more harder to create, and take more time. If armorsmiths and weaponsmiths think its better to create armor and weapons in this fashion too, its your call lol.**
I believe that making things in this way would add much more desire for droids as they are currently not used to their full extent. I am also glad to see the droids functionality to be more explored in the upcoming droid invasion.
This is my idea for the craftsperson and how they should be improved. I think that if this is more thought over it could be more beneficial to the crafting community. Thank you for reading, if you have any suggestions or comments please remember my name as I will be retyping this on a website for easier access, an e-mail will be placed there.
Armor Needs a BIG Change
I for one am very tired of seeing everyone run around in the same armor all the time. It seems like the only armor people wear is Composite Armor, and those that don't can't because they haven't saved enough credits. Given the set stats on such armor it's no wonder everyone wants it, and because of the lack of diversity among the armor smith skill tree the galaxy of Star Wars is flooded with an army of people that look like robots.
I read what a bunch of people have said about jedi wearing full composite all the time, and they're very right when they say that jedi shouldn't run around looking like T-101 cyborgs. This massive craze to be the best and be as close to invincible as one can is killing any aspect of true Role-Play. It's because of this and one good idea I have come up with that I beg you to start thinking of an armor smith revamp, and I am not an armor smith whining for a change either... I'm not even an armor smith. Just hear me out, or read for that matter.
I'm not sure how simple or tough it will be to do this, but if your overhauling all the weapons in the game then this can surely be done. Here it is plan and simple. Make it so an armor smith can decide what he wants the stats to be on each suit of armor. Instead of having each suit progressively gain in protection as an armor smith gains in skill make it so he can craft high resists in any armor style he has the ability to craft.
An example of something we see now is... A master armor smith has a customer that wants to look more like one of Jabba's thugs then he does a professional commando. The only problem is that he wants to have the best resists he can get out of that armor smith. The armor smith tells him well if you want to look like a true thug then I suggest the Malabri (spelling) or Bone armor suits, but if you want high resists you'll have to take (the boring choice) Composite Armor. The customer shrugs and decides to fall into the mass of robots out there and picks Composite because it will keep him alive longer.
Now for a change
An example of what a master armor smith would tell that very same customer if you actually used my idea... The customer wants the same as above, to have the appearance of a thug but still have great resists. The armor smith simply throws out a price and says, "Well if you want to look like a thug you can choose Malabri or Bone, they seem to look more roguish to me. Now... what kind of resist do you want me to place in your suit?"
If resists were based on the choice of the armor smith rather then the type of armor we would see people running around IN WHAT THEY FEEL THEY LOOK GOOD IN rather then what they feel would keep them alive longest. It would add much more diversity to the game and thoroughly cut down on the amount of robots we see. Also as a plus a jedi could choose something that looked more jedi-like rather then having to choose the robot suit.
Also I have been reading through some of my SW books and got the idea for "shock cloaks". This is not a suit of armor but rather a coat, or trench coat people where to protect them against getting mauled by melee type fighters. It would cause a degree of shock damage to anyone trying to fight the wearer in melee combat. It would be nice to have against those TKM (another mundane profession that’s used cause it's the best) so they stop trying to pick fights with everyone and anyone that has their guard down.
I have a slew of other great ideas and I'll toss them in somewhere down the line.
Bosbikara
Add storage modules to some furnature; chests ect
Enable guilds to have multiple PA halls with guild functions.
Here is one thing I would LOVE to see added to the game...forgive me if an idea similar to this has already been posted somewhere, but I am not going to scan page after page of suggestions in order to check..
One thing that I keep seeing posted is in regards to Faction Armor...give the Imps a reason to wear Stormtrooper armor (grant schematics and give to Armorsmith) as well as giving a newly designed armor for the Rebels to wear. We want to wear "Star Warsy" armor of great quality, not just generic Composite and Ubese stuff.
How about this?
IMHO, I believe the Clone Trooper armor to be the coolest outfit created thus far in the Star Wars movies. Consider me a Clone Trooper fan. Now, I understand perfectly the timetable of the game taking place between Star Wars and Empire Strikes Back. This makes my idea even more credible. Why couldn't a reward for a dungeon (possibly in the future as they say they will come out with a new one every month) we receive a schematic for the Clone Trooper uni. I mean it is not out of the realm of thinking to assume that some Clone had his helmet stashed away in some closet, only to be forgotten when the newly designed Stormtrooper helmet came into production. I would think it a GREAT reward to be able to discover some of these "old relics" of the Clone Wars.
Even if you didn't want people to run around in Clone Trooper armor, why not make it a "decoration" like the AT-AT helmet that is hanging on peoples walls in their homes.
At the very least, why not have scatter some "artifacts" from the Clone Wars throughout the landscape in some of these loot boxes. Lets not saturate SWG with Clone War items, but lets not pretend the past didn't exist either. There has to be a way to honor Episodes 1-3 in this game somehow. It would be awesome to discover a neat Clone Wars relic in a cave container, compared to killing dozens and dozens of deadly beasts only to find a locked Magseal container containing a dagger in it.
I agree with this, but want to develop this idea of searchable mission terminals even further.
1) The skill evaluation for picking mission difficulties is way off for many professions. For example, someone who is TKA novice might be able to solo a savage quenker or piket mission, which is fine because those are the missions he can pull on Dantooine. However, a master TKA can solo Voritor Hunters, Mokks etc., but can still only pull the low missions. In order to pull those higher missions, he has to join a very large group to pull missions, then go off by himself. And TKA is not the only profession with this problem, it goes for many, if not most, of the advanced classes.
2) Even when you can pull those high missions, you spend 10 minutes clicking through the list looking for them. Make the missions searchable by type of creature, or by difficulty level, or by credits. That way, you can choose what you want.
---> My suggestion is this: for anyone advanced to Novice or higher in an elite combat class (TKA, Pikeman, Commando, CH, Carbineer, Rifleman, Ranger, etc), the mission terminals should list ALL MISSION TYPES. Make a search filter that you can set to search for specifics or pull random missions just as it is now-- something you can turn on and off.
That way, you get past the counter-argument that noobs will do something stupid and get themselves killed if the missions are too hard-- because by the time you get to an elite combat class, you have the mission terminals figured out by then usually, even for the thickest noobs...
Hello everyone I have some ideas that i think would make the gaming experince even better then what it is.
First Idea is a new profession class like an artest class (painter,actor,playright.singer etc.)
Second Idea is more clothing such as hats capes eyewear and cloaks with hoods along with more colors
Third Idea is that all races should be able to get tattoos to an extent
and my final idea is more hair styles and colors for all races (EX: Humans can have blue and pink hair)
Thoses are my ideas and there really good ideas. I hope someone Thinks these are good ideas too.