Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-15-04)
I noticed one thing when starting a new character and finding myself hard up for cash.
The casino machines in hotels are terrible.
I could easily see myself sitting in there for hours dropping creds in,
but the max betting limits and max pots aren't worth the time.
Can we get these changed to much hire maximum's? Or user definable maximum's
with payout ratio's that scale appropriately?
got tired of the look and decided to repaint it.
That whole repaint your entire suit once a week thing would drive
people mad.
First off hello to everyone out their, Im new to the star wars mmorg and so far I think its a great game that me and my little brother cant stop playing. However after playing for about 2 weeks their are a few things I do not like that I believe should be addressed.
1. Imperial/Rebel Factions almost never wear their armor and this serriously takes away from the star wars feel. Why do they not wear their rebel marine armor and overt imperials wear their storm trooper armor? Simple, That armor is only average at best and it is far to easy to get your hands on composite armor with much better stats then the faction armor you can get. End result is EVERYONE on both sides are wearing composite armor with just difference's in color. That in my opinion serriously takes away from the star wars feel of the game, and can you blame the players? Players will ALWAYS migrate towards whats best and many times put RPG as a secondary note.
Possible Solution:
Imperial/Rebel Armor Smiths can craft light/medium/heavy armor that looks exactly like the Marine Armor or Storm Trooper Armor. This means that for example a Imperial Overt Player may choose light armor that has the same stats as Mabari armor with little Stat costs, Medium storm trooper armor with mild stat loss or of course the ever popular composite armor but a Storm Trooper variation. Of course only overt players can use these armors. This might put the star wars feel back into the game and put players back into their respective armors as was possibly intended bye the original dev team. I would love to see the Imperial Overt Players all running around in Storm Trooper armor fighting the Rebels in their Marine Armor. As it is now its a bland bland bland world were all the major combat players are ALL in compsite...zzzz. P.S. You might want to add a carrot and stick and make these Faction Armors 10% less stat cost then your average run of the mill composite, after all Joining a Faction should have its perks.
2. The second thing I didnt like is that Armor, Pets, Weapons, Swoops ect require very little upkeep. Yes I know that some of these things need to be repaired once and a blue moon but various Items that are used in combat should sometimes get damaged!! If a player is down to say for example 10% health some of their equipment may (As in somewhat rare like a critical hit) get damaged. After Combat is over a Weapon may cause 10% less damage unless a certain part repair part is added. If your Swoop is down to 5% of its Health it may get damaged and run at a slower speed untill a certain part is used to fix it. Armor should sometimes get banged up and offer less protection unless a Armor Patch is used, concider these equipment wounds. I know that all the Artisans would love it because sure anyone can buy a nice composite suit or a uber super gun, but you also have to upkeep your equipment and higher grade equipment require's higher grade repair parts. (Money sink)
Also just a few pet pieves, I saw a Rancor a RANCOR in the bastone (spelling sorry) cantena!! HOLY COW!! Certain pets should not be allowed in ANY city. Come on lets use our common sense here. Giant vicious beast walking down the city as pets? Probots just sitting their with their master in the town square? yah right!!
I also didnt like how I walked into a med center all banged up, I figured I would find a medic and not a doc to let him heal me cause I figured he needs the exp prob pretty bad. As I walked in it was like a free for all as I they all healed my wounds, now dont get me wrong I like getting my wounds healed but I should have a choice on if they are allowed to do this or not. Maybe they have to stand at a Med Station in the Med Center or you give a yes or no consent in the med center.
Thank you for you time.
Biognome wrote:
Ysalamiri. Wow.
These beautiful creatures can shut a Jedi off from the Force. Think of the implications during a PvP match or a Jedi specific dungeon.
Again: Wow.
Rilko Kang
This is great idea!
Let's get some variety going and make the cities look bustling with activity.
What you drive is an extension of yourself. The color kits were a good start
but color changes should be permanent until you get tired and change it again.
The color kits also don't have enough variety. You can change the body and the
trim but there's still parts of the vehicle that don't change color.
Introduce the Lars family speeder and the single person speeder Darth Maul had
in episode I. Then follow that up in the following publish with some speeders
from the expanded universe or original Lucasfilm concept art (or SOE originals
for that matter).
CHANGES TO ARMOR
Make all armor essentially a blank slate.
Primary protections are chosen via layers and base effectiveness through experimentation.
If someone wants Ubese that has awesome heat protection instead of kinetic they should be
able to have it.
This gives players the ability to look the way they want and not at the expense of
the protection they actually wanted.
Those are my two ideas - hope they get heard and/or commented on.
Cheers,
-Boushh
For collected Jedi bounties, how about a trophy?
You could loot an unuseable lightsaber with the Jedi's name on it.