Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
I don't think I could have put this any better than as above. None of us asked for these delays, almost none of us want them Don't mess around finding ways to keep them in game. Make your customers happy, take them out as soon as you can and add resistances toJedi robesso that Jedi won't have any desire to wear armour.
Daker-Naritus wrote:
Ok....question.....
Why are you asking for this to be inserted into the combat queue, when MOST (not just many) of us hate this change and want it immediately removed?
Doesn't having the developers spend valuable time programming this into the combat queue just make it less likely that the change will ever be reversed?
Doesn't that just just put another nail in the coffin that we are trying to fight our way out of?
I think that considering player desires on this issue, asking for this to be placed in the combat queue is the LAST thing we should ever be asking for. If you are really and truely going to represent our interests, I encourage you to fight this as well as the delay itself.
(NOTE: "Cue" is a prompt to do something...."Queue" is a waiting line.)
12) Jedi Robes not providing enough protection
Lingering Jedi Issue – we are discussing the possibilities.
That is correct. This issue is HUGE because this is the ONLY reason the armor delay nerf was implemented in the first place.
Jedi robes erroneously provide no protection to the wearer, giving Jedi players an incentive to wear conventional armor and macro-switch.
You REALLY need to do the right thing here: Recommend that (1) Jedi Robes be upgraded to have armor resistances that are balanced with the developer views of how powerful Jedi should be; (2) prohibit jedi padawans and above from wearing conventional armor; and (3) Get rid of the armor delay for the 33 classes that have no unbalancing effect from instantaneous armor equipping.
The jedi forums are FILLED with Jedi saying "my robes are so worthless that I never wear them." If you add armor resistances liek the jedi are asking for, the jedi will have no incentive to wear conventional armor, and the developers will have no reason to nerf armor with a equip delay.
Message Edited by Renairdor on 07-07-2004 01:36 PM
TH you urself were the one who told us PSG's would have this resistance! They do have this resistance I have tested it. Granted it shifts out when u log or cross server lines But i assume that is due to the old stat shifting bug that most have just been quick fixed and not actually fixed
8) Personal Shield Generators: There are reports on the forums about being resistant to lightsabers.This is incorrect.If you find information to the contrary, please post it.
Message Edited by kronus909 on 07-07-2004 11:31 AM
lucifermnm wrote:
6) 0/0 Items: For the most part, this is not an issue. If an item is appearing as 0/0, its condition is correct, except in the case of Ubese shirts. If you have any specific examples, please post them in this thread. There was some discussion of brand new items being 0/0, but we have no in house examples and could not reproduce it in QA. If you have any information, please post it.
Issue:
Each time I log in and check my inventory or bank different items show as red. This includes numerous brand new Nightsister and Rancor enhanced composite armor pieces in my bank. Sometimes some 0/0 clothing is shown as red (correctly) while at the same time ubese bandolier and random brand new armor also shows as red. The only things that seem to remain showing as red are my mineral and chemical survey tools and ubese bandolier.
Server: Bloodfin
Planet:Tatooine
Location (x,y): 5982 3660
Your profession:Master Armorsmith, Master Artisan, novice tailor, novice merchant
Instructions on how to recreate the bug: Login and check inventory and bank inventory.
I have the same bank problem. I have Items that are showing red and they are not 0/0. I had three Items showing red and I picked up one into my inventory and it was ok, It didn't show red in my inventory. I'll put it back in and see if it still stays red.
There are Items that do not have any type of condition numbers on them. Example is crafting tools and I think suryvey tools.
It would be real nice to have some numbers so I know ahead of time that they are going to be useless.
Thanks,
Alen Vondor
Radiant
ThorsAnvil wrote:
gaundi wrote:
1. Make it so jedi cannot wear armor..They have robes now that are supposed to do the same thing.
Not a flame, but something you need to consider.
When is a jedi not a jedi?
in patch 10, anyone unlocking will start off with there mains and mini jedi, and as you climb the branches you remove your old prof skills and work up jedi.
So if you want to go hunting with your guild in TKA mode, should you be allowed to wear armor? and what about those force sensitive attributes.
All I am saying is being a jedi is not a switch you can turn on or off. its an evolution of ones toon.
Message Edited by Daker-Naritus on 07-07-2004 02:00 PM
I think it illustrates extremely well the fatal flaw in balance in SWG.
According to your analysis the progression of power in PvP is
Ranged < Jedi < Melee < CM/DOC + Melee
Jedi is close in power to a pure melee template unless they are fencer and ranged is very much below jedi.
The real flaw I see from this post and my experience in game is that there is no rock paper scissors in SWG, there are only grades of uberness. The only way for someone to deal with an uber template is to copy that template. This is, from a game perspective, fundamentally broken and results in very little diversity.
This is where the developers have screwed up completely in SWG. A properly balanced game would have classes that are strong against some opponents and weak against others.
To see how flawed the combat model in SWG is you only need to contrast the SWG combat model with Planetside, an SOE title which is an 100% PvP MMOG yet plays more fairly than SWG ever has.
In Planetside I have on one of my characters the "uber" infantry template. Rexo armor, Heavy Assault, Personal Shield. I can mow through 3 or 4 medium assault and agile armored opponents without too much trouble inside at close range. However if instead I am outside running to get into a base and get caught by a tank or an aircraft am I pretty much dead before I even know what hit me. That same aircraft or tank that is so devastating against an HA infantry person is itself vulnerable if it comes up against 2 or 3 infantry with AV weapons.
In Planetside no matter how skilled a player is if they have the wrong loadout for the situation they are at a huge disadvantage. This results in an inherent fairness, that no one player can have all of the skills/equipment at once that makes them invicible on the battle field.
SWG on the other hand allows one player who chooses the correct template to have nearly all of the advantages with very few weaknesses. This is evidenced by your analysis.
I think your post is a pretty fair treatment of how the SWG developers have failed the players in providing a workable balanced system despite having 4 years of development 1 year of release.
jalia wrote:
3 Words:
QUICKSAND MAINTAINANCE BUG
How DARE you let this remain in the game?
How DARE you play ignorant of the occurance of this issue?
How DARE you DELETE 37 PAGES OF ISSUES YOUR SUBSCRIBERS POSTED IN EARNEST?
(Part I illustrates the issues with support and developer response, maybe thats why)
Regarding the maintenece-eating bug....
From what I understand this is an OLD AND UN-DEALT-WITH ISSUE. (I see posts mentioning this as more than 6 months old, if not a beta issue)
It HIT ME YESTERDAY for the first time so I will stay quiet no longer on the topic.
2 Factories with WEEKS of maint went into disrepair within 72 hours of placing them at their new locations on corellia (used to be on talus)
I have not lost anything. OTHER PEOPLE HAVE LOST THEIR IN-GAME LIVELIHOODS.
see this post as a good example:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=59956&highlight=fivo#M59956
DEVS : You owe the community as many sleepless nights as it takes you to fix this.
AS IN : START TONIGHT AND DONT STOP TILL YOU FIGURE IT OUT.
-JALIA (VERY reluctant to keep putting up with all this....)
LOL! Are you serious? Sleepless nights my backside! The only time that the developers will be working extra hours is when they are struggling to meet a deadline. They owe the players nothing. They may owe it to themselves or to the cutter of their paychecks to be sure that what they start is finished to completion, but they owe the players nothing. Anyone who has lost their "livelihood" because of a coding malfunction in a computer game needs to hit the power button and seriously re-think their life.
*shakes head*
17) Jedi TEF’s: We are reassessing this change now.
No!!
The FRS system is for PVP.
You people promised "PVE-only" (except for BH missions) as well as our choice of faction, instead of sticking us Imperials with Rebel Jedi !!! Hordes of Imperial NPCs should descend upon Rebels and Neutralsusing Force in City zones. If you force us Imperials into the Rebel faction again, just because you can't come up with any other creative way to control Rebel and Neutral Padawans from displaying their powers... we're NOT going to be happy.
I'm sorry that some players are annoying others with their "Jedi-ishness" in Cities, but that's life in an online game. People areat their worst becauseof the anonymity of the Internet,and there's little anyone can do about it.
As far as all the "complaints" go, I can guarantee thatif I were tostand outside of Theed Starport all day, in my Padawan robe, doing nothing andsaying nothing, and someone would get upset by my presence and "report" me or post a complaint. That's just ridiculous.
Seriously, the line has to be drawn somewhere on whining and game achievement jealousy. If all this is going to turn into, is a game where the players of the community are set against each other, OOCly, by the Development and Designteam, then let us know now so I can feed another company my money.