Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Jaggid
Fri Jul 16, 2004 10:40 am
#183

Add in small PVP arenas, creatable by politicians for cities to hold private pvp free-for-alls and training sessions, this would add a great aspect to the game and give us something to do while we wait for gcw, NO Penalties for Dieing in one of these arenas so same factions could FFA, or hold opposite faction duels.
ElitrosFF
Fri Jul 16, 2004 10:41 am
#184

People please the armor is not an isssue here.. We all are putting on the same stuff its a constant to have 70% base which is fine.. The greater issue is the bloomin CM's..


Example..


Avs B


A) 80/80/70 vs.B) 80/80/90sliced ok if they are the same profession B) should win. Why because they had money to throw together an uber sliced suit.


now..


This is what you want..


70/70/40 vs 70/70/52sliced Guess what same thing happens as above..





_.-=-._.-=[ELiTROS & BRASiDAS]=-._.-=-._


"Now you see that evil will always triumph because good is dumb"



Sl1cerOne
Fri Jul 16, 2004 10:41 am
#185

Increase effectiveness of Bounty Hunter weapons skills (i.e. increase hits for LLC).



Yaztro Jettsin
Master Explorer/Bounty Hunter
Aries1
Fri Jul 16, 2004 10:41 am
#186

reduce armor protection, 75% pvp reduction for poison and disease, reduce buffs.
NinjaPizzaBoy
Fri Jul 16, 2004 10:41 am
#187

To fix combat, I suggest you do this -


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=37212#M37212


It's the link to yesterday's heroic news of the combat balance happening in 2005!
Colehuevuehajin
Fri Jul 16, 2004 10:42 am
#188






ElitrosFF wrote:

TH 75% Reduction on Disease and Poison.. Trust me man PVP wont be at all bad with it..






i agree elitros, 75% reduction of ALL disease and Poison. they are the reason i hate pvp, because if you have a full group, and theres a small force of 5 overts, and they have 2 cm's chucking havla bombs, you will all die in a matter of seconds.



75% reduction of all diseases and poison bombs....it would save PVP





Trunten / Davck
Dark / Azergarde
Warlock
Im back kinda
Dragon942
Fri Jul 16, 2004 10:42 am
#189

DO NOT make the mind healable by stims, this only fixes the problem for doctors, rebalance the three HAM bars properly instead.



(well maybe make mind healable in addition to fixing the overall problem)



Starscreamer Sapphire
Starsider
WarAndPeace
Fri Jul 16, 2004 10:42 am
#190

Make special attacks 2 & 3 do more damage per second than special attack 1...Health Shot1 is better than Health Shot 2.
Tauro
Fri Jul 16, 2004 10:42 am
#191

Hi,


1) With only 1 choice. I have to say apply a 75% PVP reduction to Combat Medic, anything that will stop them killing entire groups ofpeople. Rebels and Imperials alike.


Tauro.


ps. forced into making that one my (1) does not allow me to say Rifleman is almost as badly inbalanced, but due to RMbeing able to only target 1 persons mind at a time, has madeRM lower priority. I stick with my CM choice.





Tauro Aldoban

- Fight for Wookies Rights! -
- Shave Them All! -
Court-Jester
Fri Jul 16, 2004 10:43 am
#192






Thunderheart wrote:

Please stay on topic folks.






Change the name of this thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever to How we're going to disappoint anyone who picks up a weapon.


Thats what I was going to say...


Instead...


Jedi robes with resists...



_______________________________________
G h e i s t v C o u r t - J e s t e r v L i l i t h
Death Before Dishonor - Master of 32 professions
Future Jedi Correspondent and Defender of the Jedi Profession

[ ] Has beaten SWG on Ultra Bring the PainMode (Perma Death)
[x] Has beaten SWG on Super Difficult Mode (Saber-tef / Skill Loss)
[x] Has beaten SWG on Chap my Hide Mode (Post-9)
[x] Has beaten SWG on Bring out the Gimp Mode (Post-Curb)
[x]Refuses to play SWG on Carebear Mode (Post-NGE)
Ardent_Psyclone
Fri Jul 16, 2004 10:43 am
#193

Rework HAM. Mind should be healable by stims, etc. and there should be more specials that require health to be used.
nolan007
Fri Jul 16, 2004 10:44 am
#194









Thunderheart,


I suggest the following be considered as a temporary solution.



Poisons and diseases should play a smaller, secondaryrole in all of Star Wars PvP.



The looted weapons and schematics should stop having godly poisons or godly diseases.



Once again, poisons and diseases should play a smaller, secondaryrole in all of Star Wars PvP.



  • 75% PvP reduction on CM poisons/diseases in PvP.


  • Hard cap on looted strength and potency of poisons and diseases for looted weapons.


    • Strength? Probably never greater than 150.

    • Potency? Probably never greater than 100.


  • Master Fencer to have a total of +20 Defense vs. KD and +20 Defense vs. Posture Change. This wouldhelp mitigate defense stacker problems (bring them in-line with the rest of the melee professions)while not hurting thenon-defense stackingfencers.



This might be atemporary solution until the combat revamp happens.


However, no matter what, I suspect 50% of the players won't be with thecombat balance.



Message Edited by nolan007 on 07-19-2004 10:27 AM



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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Saratoga
Fri Jul 16, 2004 10:44 am
#195

Increase damage, speed, and AP for carbines and decrease HAM cost. I hated giving up carbine


I have to sneaktwoin...


increase state defenses for all professions. the game shouldnt be a Dizzy/KD contest.

make mind damage healable by stims.



Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
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