Development Cycle Archive

Thread: In Concept 1-1: Combat Roles; Bounty Hunter

Tweak25
Tue Jan 27, 2004 2:34 pm
#170

Unique Abilities: I think that bounty hunters shoule be able to do player bountys. I also think that bounty hunters should be able to use craftable jetpacks to some sence.
Deathwisp
Tue Jan 27, 2004 4:00 pm
#171

I'm kinda new to the threads, and find it quite refreshing to see these questions posted. After having been a 0/4/4/4 BH and giving it up due to the difficulties of Investigation (before they made it a little easier), I thought I'd add a few comments.



What defines theBounty Hunterrole in combat?


Ranged jack-of-all-trades, somewhat they are now. Most importantly, they should be a stalker towards bounties.


What basic combat elements should they possess?


Well, after having master marksman and scout, they pretty much have that. I see no problems in this, they have the basic skills needed to survive at novice bounty hunter. When you learn other abilities, you'll use them aside from the basic ones.


What offensive abilities?


I wouldn't say better, I would say more "thought out" specials. Adding delay, kd and what all would be a nice flavor to the class. I would like to use more than just one special over and over, so don't make some 1 shot marvel. If that was done, the other skills would NEVER be used.


What defensive abilities?


None really needed,armor should cover that. The point is to have that "most toys wins" mentality. If I want the best protection, I better find the best armorsmith I can.


What unique abilities?


NPC/PC Traps that allow the stun/dizzy/delay. I think traps like this would work better, rather than an actual skill. You should make them pretty difficult to make, also, like requiring various artisan/weapon/armorsmith parts.


Should add what advantage or asset in group combat?


I don't see them doing anything in group combat other than being another gun. Their strength is not in numbers, its in solo.Anyone else is a liability.


How could/should they interact with other professions?


Weaponsmith = Weapons, Armorsmith = Armor, Artisan = components/vehicle, Medics = hired medical assistance/buffs/wound healing,Entertainers = something to look at, brag with/mind heals, Droid Engineers = Droids, other than that, there really is no need. I don't want people to really know who I am, until its too late.


What interaction / dependencies should exist with other combatants?


If someone saw <Master Bounty Hunter> they should keep an eye on them.


What should be their unique role in the Galactic Civil War?


Assassinations, hired help for key missions, subterfuge...etc.




Your a slave to your emotions...
Phinneus
Tue Jan 27, 2004 4:59 pm
#172


I dont know if this was mentioned. I did not read all the replies. But the way player bounties should work.


How do you get player bounties. Here is how it should work. If a player is hunting a certian faction. Lets use Jawa as an example. This player is running across Tatooine killing every Jawa he sees. The Jawa then should put a bounty on the head of said player.


This way you are punishing players for thier actions. This would make playing a bit more interesting for everyone.


-Phinneus

Leoj
Tue Jan 27, 2004 5:17 pm
#173

light lightning single 2 isnt that powerful as in pvp most people have comp armor that has like 70%+ resist to electricity. a bh named rizen said that if someone wore 90% elec res comp and buffs(i think)u would have to hit them 10 times for 10k dmg on the same pool with ur LLC ata range of 16m and not taking into account regn rates or any other last min boosters they can use ie spices/food.



Ade-Leo Jeda
Bloodfin Server
Master Bounty Hunter
Vyn
Tue Jan 27, 2004 6:02 pm
#174


wow...well im going to keep mine as short ass possible for the workers of swg


All that is really important is a new carbine for bounty carbine, and duel pistols for bounty pistol,I think both can be worked out as to not be so cheap or bad for the player.


i hate carbines so much i got half way through bh carbine 1 and had to take a 1 day vacation to endor...... so i strongly fell for a new carbine.


thank you for taking the time to read this.. i hope it wasnt to long





:vader:

"Free your mind." -Morhpeus
Brokenlightsaber
Tue Jan 27, 2004 9:51 pm
#175

Having just finished a 2 hour long raid on our city by rebels (not that faction matters in this case) During the whole battle i landed probably less than 20 shots, and fired much much more. I am currently 2444 BH. And uh lemme tell you, i barely hit stuff, and their hits landed almost every time, my KDs resisted, theirs stuck. I mean **edit**??!!



What i really think we need, if we get a combination of different prof abilities ie pistols carbines etc... shouldnt we also get some of the resists? Like in investigation get majority of our resists there, and the biggest boost in MBH box. Because right now this is a joke, when they do implement the death mark system honestly what are we going to kill? NOTHING because we cant hit jack **edit** with everyone having these amazing defenses, but they sure as hell can hit us.





BH : 3-4-4-4
Novice Medic
Pistoleer: 0040
Verasette
Wed Jan 28, 2004 1:48 am
#176

As a former Master Bounty Hunter the biggest issue i see them having is lack of defenses. The MBH lacks the skill points to dabble into any proffesion to actually make it worthwhile. Simply unbalanced.


They need ranged defenses compareable to other ranged proffesions with there very own defensive mod or a combination of other ranged defensive mod to make up for this huge imbalance. They should be hard to hit with a ranged weapon but weak versus Melee. If an enemy gets in close they should have a rough time defending the attack but shouldnt be useless as they are now.


Offensively i dont believe BH needs any major revamp just some fixes to current abilitys. Spray Shot is currently the only worth while skill at Master Bh. The ability to add blind, dizzy and stun to a target is very usefull in PvP and PvE and a great compliment to the Master Bh box.


Lightning Cone 2 doesnt affect other targets if the first target is killed meaning if you kill the Plains Hunter (baby) the other 6 Plains Hunters are gonna eat you for breakfast even though you are using an area attack. Thats just wrong.


Fast blast is useless. Has a chance to damage all pools but the damage is so insubstantial that even Body Shot 2 is a better offensive move. TKA has a move similar to this that affects all health pools but it does considerable damage. Begging the question .... why bring a gun to a fist fight. Thats just wrong.


Now for the whole Investigation thing. Since Jedi will no longer have permadeath it would be wise to take the oppurtunity to FIX the droid speed problems which make it slower as you progrees in Bh instead of faster *shrug* and FIX the Jedi Bounty system. Soon the Jedi (due to no permadeath and no fear of anything) will be coming out of the wood work and unless the devs want this to turn into KOTOR ONLINE they need to make some major changes.


As it stands Jedi outnumber Pikeman on the Live servers LMFAO. How sad is that? With no way to keep them in check its gonna get ugly and i hope that Lucas Arts steps in and grabs the DEVS by the balls.



Either way even the Bhs need fixes. Good luck guys and get one for me, i miss the hunt. but not the lack of defenses



Umm im still Veret
Someone alt-ctrl-deleted pikeman..... /forcecastrate
Inot Starriderr, Naritus Server.
Visit =(Inot's)= Architecture & Loot, right outside Mos Eisley at 4118 -3767
First Rule of Muslim Warfare; "We can always beat the French." This rule is identical to the First Rules of the Italians, Russians, Germans, English, Dutch, Spanish, Vietnamese and Esquimaux.
LunaticFringer
Wed Jan 28, 2004 1:55 am
#177

S.Protector...


I was only using them because their quick identifiable Bounty Hunters to the general populous who *might* not be so in-tuned with a Star Wars fan base. *gasp* there's a lot of them playing this game or we wouldn't have ump-teen *death...plague... insert unoriginal name here... or completely unstar warsy name here* running around the servers.


Yes, Gallandro, while maybe not seen as a straight up Bounty Hunter is another good example of ballancing then if I've got to pull another name. This guy was considered the best of the best during Han Solo's youth... and in the end... got killed in a duel if I remember correctly. Even the best get's bested sooner or later being my point.


Sincerely,


The Lunatic Fringer





May The Goddess Smile Upon You!
OthrSixtoes
Wed Jan 28, 2004 3:44 am
#178

To make sure the bounty hunter is not overpowered in regular PvP they should receive bonuses for fighting their marks -ONLY-. That would solve a lot of problems...



Ceetro Ok'fhe
Master Thug
PC missions: 103

Space griefer and nebulae hugger
Deleyan
Wed Jan 28, 2004 4:17 am
#179

i pretty much agree that bounty hunters are strong enough nowadays anyway.


And I Very Much like the idea to make BH a non combat profession.


As pointed out earlier, Bounty Hunters should rely on their other combat abilities, e.g. pistoleer, rifleman, etc to build up their combat skills and than get additional skills to make then a bounty hunter.

This would be pretty close to the concept of the ranger, who, in itself, is weak as he has hardly any combat skills/bonus.


A bounty hunter should require mastering an elite combat profession (pistoleer, carabiner, rifleman, commando, even meele if you like) and then add another profession BH which as bounty hunter skills like investigation, tracking, use of gadgets, e.g. traps, drugs and maybe even dirty tricks like knowdown or dizzy which could be used with any weapon.


This would make Bounty Hunters more unique in the way that every player can find his way of killing his pray.


I don't know who came up with this idea, but I think its just great.

eyeprod
Thu Jan 29, 2004 1:55 am
#180

more relevant information:


gallandro is interesting to mention because he was a famous (and very feared) pistoleer who was also a type of bh for hire, and he was also faster than han solo. he actually died not during a duel, but just before it started when he was killed by an automated security system inside a bank vault. it took a non-combat character to trick him into beleiving that the security system was disabled in that particular room, otherwise he would have easily killed han with his skills.


this point is good to note when considering making bh a non-combat class that is dependent on mastered combat skills , or at least a class that can gain the advantage over ANY enemy by using their smarts, equipment, and skills.


BH= not the outright toughest, but the best prepared and most versatile.



mandragore,


master bh,kauri





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[[[[|]]]] MANDRAGORE.kauri---------------------------------[[[[|]]]] KEENWA.starsider-------------------------


Lefty73
Thu Jan 29, 2004 9:30 am
#181

Considering the mythology (movies, books, other game titles), BH's should be pretty tough and versatile. About 75% of the posts seem to assert that a BH is a solo prof. What if BH's got beefed up in the following way with the following penalties:


Advantages:


  • When not grouped, will not be stopped by Empire for contraband weapons/armor

  • Most likely able to out-solo duel ANYother profession, only certain match is a Padawan or higher?

  • Armor types, weapon types, and gadgets that are unusable by any other class

Disadvantages:



  • Once you become a novice BH you cannot function as a voting citizen in any player city (a nomadic, isolated life)

  • Each box in the BH tree increases some trait that measures a grouping penalty. When a BH groups with others, the rest of the group (NOT the BH) incurs penalties to their attack speed and accuracy. (They are always looking over their shoulder at that shadowy figure in the group.)

  • Any BH with an equal or lower "penalty rating" can attack you as if you have a permanent TEF. (It might be exploited to race to master BH, but could BH on BH kills provide a small amount of BH xp? Some motive to hunt out the competition.)

  • When you engage a BH player target (please put in player generated Bounties!), you get a universal TEF. Anyone of any faction can attack you.

In general, since the BH prof is an all or nothing deal, and considering how sinister they are supposed to be in the SW universe, I'd love to see them as the one isolated arena for constant PvP and cut-throat play. I want to see a place for grudges other than the GCW.I'm envisioning asort of "if-you-can't-take-the-heat-stay-out-of-the-kitchen" profession.


And no, I don't play a BH, but I have fought alongside them. And I've always found it strange to find a BH acting heroic or noble, almost as strange to watch TKS mop up the floor with them. As a non-BH I want to fear you guys. As a non-BH, I want a reason other than hardcore RPing to say to my group "Let's not work with that guy, he gives me the creeps."


So to you BH's posting here: What do you think about such grouping penalties, as opposed to advantages? Granted, the penalties should be balanced out with beefing up the overall solopower you guys have. (I'm imagining the BH grouping penalty would affect other BH's if you grouped with them...and they would stack...so in this vision, hunting Krayts is now out for you lads!)



MemAhrex
Thu Jan 29, 2004 10:56 am
#182




For the sake of this post I am responding in the context of a MBH, or at least someone that has completed Investigation4. No disrespect to non-MBH's/non-Stalkers out there, but IMHO Investigation validates a player as a BH, those that only have the weapon lines in BH are variations of a pistoleer/carbineer.


What defines theBounty Hunterrole in combat?


A BH should be a solo'ist and be geared towards that. They should not fare well in large PvP engagements as they are out of their element. Their allies are stealth, surprise, and shock. They should have the innate skills to win a 1v1 attack against any player. They should be able to fare exceptionally well against 2v1 and 3v1. Anything more than those odds and the BH should not do well, as they are out of their element. Larger than a group of 4v1 anda true BH would assess the odds for/against him and simply try to take down their target another time. We should not excel any better than other prof's in large PvP engagements. Our role is that of the assassin, not the soldier.


What basic combat elements should they possess?


Our combat elements are close to where they need to be. On the surface we have a nice array of attacks at our disposal. However, the results from these attacks leave something to be desired. On average my damage from Torso in PvP is about 75 per round, and from Bleeding it's about 50 per round. Also I land KFD/Dizzy only about 50% of the time against normal opponents. Against templates I land it about 5% of the time. As a MBH with some very nice weapons this is pretty pathetic. MBH's/Stalkers need bonuses to landing posture changes and the damage from our DOT effects.


What offensive abilities?


We need to be able to attack w/ incredible offensive strength and be able to overwhelm an opponent. We should excel in small group actions, but not in large engagements. Our state skills and DOT skills need revamping though. As does FastBlast, it's pretty pathetic that I have to spend 217 sp to get a special that is 1/2 of what stopping shot is in PvP.


What defensive abilities?


I am torn on this. We should have a lower skill point requirement for MBH to allow us to gain defensive mods from other professions. A MBH should be an offensive machine, our defensive skills (or lack thereof) could force us to stay consistent w/ the intent of our profession... being a soloist. 1v1 or 2v1 we should gain defensive skills, anything more than that we should not have innate defensive skills.


We should have innate medical skills though. We are a soloist and should be self sufficient. That means we should be able to heal ourselves (either through stims or MBH crafted food).


What unique abilities?


Player Traps/Restraint Equipment-We should be able to restrain an attacker or a small number of people within a small radius of that player. We should not be able to us this tool often though.... call it 1 time every 45-60 seconds.


Player tracking-A MBH should be able to have Player Track skill similar to Ranger or be able to craft a piece of tracking equipment.


Unique BH Weapons-Ditch the LLC and give us a BH specific rifle. The LLC is virtually worthless in PvP due to the high elect resists of comp armor. LLC's are amazing in PvE though. They are second to only the FT in damange, however our profession should be focused on PvP not PvE. LLC's should be available to the masses. The BH rifle should shoot either a stun/delay based attack or some type of restraint type attack.


Should add what advantage or asset in group combat?


They should be a tremendous asset in small group engagements (5 or less) and only if they are the GL, anything larger than that and they are out of their element.


How could/should they interact with other professions?


They should interact well with any other profession, especially support classes. However they should gain a type of bonus in combat from small groups and lose bonuses in large groups. We are not soldiers we are assassins.


What interaction / dependencies should exist with other combatants?


None, we should be completely and totally self sufficient. We need medical skills to use only on ourselves.


What should be their unique role in the Galactic Civil War?


We should be an assassin and should have a BH only faction. Members of that faction will gain bonuses unavailable to Imperial or Rebel BH's. We should be able to be hired by either faction for assassination or restraint missions.




Mem Ahrex
Cassie's Favorite Stalker
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