Development Cycle Archive
Thread: In Concept 1-1: Combat Roles; Bounty Hunter
What defines theBounty Hunterrole in combat?
Ranged jack-of-all-trades, somewhat they are now. Most importantly, they should be a stalker towards bounties.
What basic combat elements should they possess?
Well, after having master marksman and scout, they pretty much have that. I see no problems in this, they have the basic skills needed to survive at novice bounty hunter. When you learn other abilities, you'll use them aside from the basic ones.
What offensive abilities?
I wouldn't say better, I would say more "thought out" specials. Adding delay, kd and what all would be a nice flavor to the class. I would like to use more than just one special over and over, so don't make some 1 shot marvel. If that was done, the other skills would NEVER be used.
What defensive abilities?
None really needed,armor should cover that. The point is to have that "most toys wins" mentality. If I want the best protection, I better find the best armorsmith I can.
What unique abilities?
NPC/PC Traps that allow the stun/dizzy/delay. I think traps like this would work better, rather than an actual skill. You should make them pretty difficult to make, also, like requiring various artisan/weapon/armorsmith parts.
Should add what advantage or asset in group combat?
I don't see them doing anything in group combat other than being another gun. Their strength is not in numbers, its in solo.Anyone else is a liability.
How could/should they interact with other professions?
Weaponsmith = Weapons, Armorsmith = Armor, Artisan = components/vehicle, Medics = hired medical assistance/buffs/wound healing,Entertainers = something to look at, brag with/mind heals, Droid Engineers = Droids, other than that, there really is no need. I don't want people to really know who I am, until its too late.
What interaction / dependencies should exist with other combatants?
If someone saw <Master Bounty Hunter> they should keep an eye on them.
What should be their unique role in the Galactic Civil War?
Assassinations, hired help for key missions, subterfuge...etc.
I dont know if this was mentioned. I did not read all the replies. But the way player bounties should work.
How do you get player bounties. Here is how it should work. If a player is hunting a certian faction. Lets use Jawa as an example. This player is running across Tatooine killing every Jawa he sees. The Jawa then should put a bounty on the head of said player.
This way you are punishing players for thier actions. This would make playing a bit more interesting for everyone.
-Phinneus
wow...well im going to keep mine as short ass possible for the workers of swg ![]()
All that is really important is a new carbine for bounty carbine, and duel pistols for bounty pistol,I think both can be worked out as to not be so cheap or bad for the player.
i hate carbines so much i got half way through bh carbine 1 and had to take a 1 day vacation to endor...... so i strongly fell for a new carbine.
thank you for taking the time to read this.. i hope it wasnt to long
Having just finished a 2 hour long raid on our city by rebels (not that faction matters in this case) During the whole battle i landed probably less than 20 shots, and fired much much more. I am currently 2444 BH. And uh lemme tell you, i barely hit stuff, and their hits landed almost every time, my KDs resisted, theirs stuck. I mean **edit**??!!
What i really think we need, if we get a combination of different prof abilities ie pistols carbines etc... shouldnt we also get some of the resists? Like in investigation get majority of our resists there, and the biggest boost in MBH box. Because right now this is a joke, when they do implement the death mark system honestly what are we going to kill? NOTHING because we cant hit jack **edit** with everyone having these amazing defenses, but they sure as hell can hit us.
S.Protector...
I was only using them because their quick identifiable Bounty Hunters to the general populous who *might* not be so in-tuned with a Star Wars fan base. *gasp* there's a lot of them playing this game or we wouldn't have ump-teen *death...plague... insert unoriginal name here... or completely unstar warsy name here* running around the servers.
Yes, Gallandro, while maybe not seen as a straight up Bounty Hunter is another good example of ballancing then if I've got to pull another name. This guy was considered the best of the best during Han Solo's youth... and in the end... got killed in a duel if I remember correctly. Even the best get's bested sooner or later being my point.
Sincerely,
The Lunatic Fringer
more relevant information:
gallandro is interesting to mention because he was a famous (and very feared) pistoleer who was also a type of bh for hire, and he was also faster than han solo. he actually died not during a duel, but just before it started when he was killed by an automated security system inside a bank vault. it took a non-combat character to trick him into beleiving that the security system was disabled in that particular room, otherwise he would have easily killed han with his skills.
this point is good to note when considering making bh a non-combat class that is dependent on mastered combat skills , or at least a class that can gain the advantage over ANY enemy by using their smarts, equipment, and skills.
BH= not the outright toughest, but the best prepared and most versatile.
mandragore,
master bh,kauri
- When not grouped, will not be stopped by Empire for contraband weapons/armor
- Most likely able to out-solo duel ANYother profession, only certain match is a Padawan or higher?
- Armor types, weapon types, and gadgets that are unusable by any other class
Disadvantages:
- Once you become a novice BH you cannot function as a voting citizen in any player city (a nomadic, isolated life)
- Each box in the BH tree increases some trait that measures a grouping penalty. When a BH groups with others, the rest of the group (NOT the BH) incurs penalties to their attack speed and accuracy. (They are always looking over their shoulder at that shadowy figure in the group.)
- Any BH with an equal or lower "penalty rating" can attack you as if you have a permanent TEF. (It might be exploited to race to master BH, but could BH on BH kills provide a small amount of BH xp? Some motive to hunt out the competition.)
- When you engage a BH player target (please put in player generated Bounties!), you get a universal TEF. Anyone of any faction can attack you.
In general, since the BH prof is an all or nothing deal, and considering how sinister they are supposed to be in the SW universe, I'd love to see them as the one isolated arena for constant PvP and cut-throat play. I want to see a place for grudges other than the GCW.I'm envisioning asort of "if-you-can't-take-the-heat-stay-out-of-the-kitchen" profession.
And no, I don't play a BH, but I have fought alongside them. And I've always found it strange to find a BH acting heroic or noble, almost as strange to watch TKS mop up the floor with them. As a non-BH I want to fear you guys. As a non-BH, I want a reason other than hardcore RPing to say to my group "Let's not work with that guy, he gives me the creeps."
So to you BH's posting here: What do you think about such grouping penalties, as opposed to advantages? Granted, the penalties should be balanced out with beefing up the overall solopower you guys have. (I'm imagining the BH grouping penalty would affect other BH's if you grouped with them...and they would stack...so in this vision, hunting Krayts is now out for you lads!)
For the sake of this post I am responding in the context of a MBH, or at least someone that has completed Investigation4. No disrespect to non-MBH's/non-Stalkers out there, but IMHO Investigation validates a player as a BH, those that only have the weapon lines in BH are variations of a pistoleer/carbineer.
What defines theBounty Hunterrole in combat?
A BH should be a solo'ist and be geared towards that. They should not fare well in large PvP engagements as they are out of their element. Their allies are stealth, surprise, and shock. They should have the innate skills to win a 1v1 attack against any player. They should be able to fare exceptionally well against 2v1 and 3v1. Anything more than those odds and the BH should not do well, as they are out of their element. Larger than a group of 4v1 anda true BH would assess the odds for/against him and simply try to take down their target another time. We should not excel any better than other prof's in large PvP engagements. Our role is that of the assassin, not the soldier.
What basic combat elements should they possess?
Our combat elements are close to where they need to be. On the surface we have a nice array of attacks at our disposal. However, the results from these attacks leave something to be desired. On average my damage from Torso in PvP is about 75 per round, and from Bleeding it's about 50 per round. Also I land KFD/Dizzy only about 50% of the time against normal opponents. Against templates I land it about 5% of the time. As a MBH with some very nice weapons this is pretty pathetic. MBH's/Stalkers need bonuses to landing posture changes and the damage from our DOT effects.
What offensive abilities?
We need to be able to attack w/ incredible offensive strength and be able to overwhelm an opponent. We should excel in small group actions, but not in large engagements. Our state skills and DOT skills need revamping though. As does FastBlast, it's pretty pathetic that I have to spend 217 sp to get a special that is 1/2 of what stopping shot is in PvP.
What defensive abilities?
I am torn on this. We should have a lower skill point requirement for MBH to allow us to gain defensive mods from other professions. A MBH should be an offensive machine, our defensive skills (or lack thereof) could force us to stay consistent w/ the intent of our profession... being a soloist. 1v1 or 2v1 we should gain defensive skills, anything more than that we should not have innate defensive skills.
We should have innate medical skills though. We are a soloist and should be self sufficient. That means we should be able to heal ourselves (either through stims or MBH crafted food).
What unique abilities?
Player Traps/Restraint Equipment-We should be able to restrain an attacker or a small number of people within a small radius of that player. We should not be able to us this tool often though.... call it 1 time every 45-60 seconds.
Player tracking-A MBH should be able to have Player Track skill similar to Ranger or be able to craft a piece of tracking equipment.
Unique BH Weapons-Ditch the LLC and give us a BH specific rifle. The LLC is virtually worthless in PvP due to the high elect resists of comp armor. LLC's are amazing in PvE though. They are second to only the FT in damange, however our profession should be focused on PvP not PvE. LLC's should be available to the masses. The BH rifle should shoot either a stun/delay based attack or some type of restraint type attack.
Should add what advantage or asset in group combat?
They should be a tremendous asset in small group engagements (5 or less) and only if they are the GL, anything larger than that and they are out of their element.
How could/should they interact with other professions?
They should interact well with any other profession, especially support classes. However they should gain a type of bonus in combat from small groups and lose bonuses in large groups. We are not soldiers we are assassins.
What interaction / dependencies should exist with other combatants?
None, we should be completely and totally self sufficient. We need medical skills to use only on ourselves.
What should be their unique role in the Galactic Civil War?
We should be an assassin and should have a BH only faction. Members of that faction will gain bonuses unavailable to Imperial or Rebel BH's. We should be able to be hired by either faction for assassination or restraint missions.