Development Cycle Archive

Thread: Publish 9.25 Feedback Thread...

MakkTenn
Fri Jul 30, 2004 6:45 am
#183







Tested this last night. TEF does not clear upon death. Not Corpse camping, not Clone camping.




Makk' Tenn
tnnnxxnWXgggggggggggggggggggggg)
"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." Sun Tzu
JerikArca
Fri Jul 30, 2004 6:46 am
#184






JustG wrote:


Folks,


Thanks so much for the feedback, please keep it coming.


Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.


The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.


This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.


No other loot drop rates have been touched outside of the Loot Kits.


We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.


Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.


Thanks for the feedback and your patience,


- g

Message Edited by JustG on 07-29-2004 06:26 PM



How about beefing up faction pets/ not making them die in one hit, and giving them vitality. Is there enough time to look into weapon balancing? How about fixing the GCW bases and /GCW command? Just a few issues that I think need addressed.




"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
Healthmaster
Fri Jul 30, 2004 6:52 am
#185


very funny ns elder give me a mind bleed and i am a master doctor i must /firstaid myself 10 timed to heal the bleed. Really fun
Healthmaster
Fri Jul 30, 2004 6:53 am
#186

800-1000 mind lose per tick.
darmokVtS
Fri Jul 30, 2004 7:06 am
#187

Great changes so far, I really enjoyed hunting Nightsisters.

Most of them are still soloable (up to protectors) given the right approach (single pull them), I didn't try an elder so no idea if those still can be done (I doubt that tbh )




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Nerj
Fri Jul 30, 2004 7:06 am
#188






LordArgus wrote:

I think about 50% of players enjoy going solo. So, making it to where I cannot kill many NPC's without being in a group, just kills the game for me. Even as a solo, nightsisters were hard. I could hold my own most of the time. I passed a nightsister protector yesterday, and she hit my swoop and nearly took it out. I didn't even know what hit me at first. I saw the NS and jumped off the bike, next thing I know, I'm incapacitated. I didn't even get a chance to hit her. After I cloned, I realized my swoop was disabled. I'm Master Swords/Master Rifle. Yet this NS killed in in 5 seconds. That right there is enough to make me want to find another game. I don't like hunting in groups, I'm a true solo player. I worked hard for the 30k it took to buy that swoop, and poof it's gone in 5 seconds.

Also, I agree, with earlier posts. The NS are using specials for weapons they don't have. You messed up on this one I think.





Then don't solo Night Sisters anymore. If you want to go solo go to the easier planets and hunt there. Now, i you want the uber loot yoou will have to group to do that now.


BTW, agree that the NPCs use what they have.





Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Astrolite
Fri Jul 30, 2004 7:11 am
#189



JustG wrote:
Folks,
Thanks so much for the feedback, please keep it coming.
No other loot drop rates have been touched outside of the Loot Kits.




Why not? The major loot oriented MOBs were beefed up (HAM), our bleeds were nerfed, and now they use specials again. There must not be risk without reward.



astro'lite
FD_Pilot
Fri Jul 30, 2004 7:18 am
#190


I killed 10+ protectors last night.


Actually only got to loot about 5 of them.


PLEASE FIX MOB WARPING.


PLEASE FIX MOBS DISAPPEARING DURING COMBAT.


Whatevever was in this patch made it worse.



And I got 2 damage crystals and 6 loot kit components during 1 full buff session doing nightsisters last night.

Message Edited by FD_Pilot on 07-30-2004 10:19 AM

Neige
Fri Jul 30, 2004 7:31 am
#191

A simple fix forNS using jedi techniques : change "Saber Throw" to "Weapon Throw" and voila, bug fixed.



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
AmonTdow
Fri Jul 30, 2004 7:33 am
#192

Awesome publish definantly moving in the right direction guys.
StoneRook1
Fri Jul 30, 2004 7:53 am
#193






Redfenril wrote:





Flynn_Nomad wrote:





KyleKnox wrote:

NS elders are now 10x or so harder to kill and do uber damage. As usual, there is no balance in this game, you've gone too far the other way.





As usual there is no balance in this game.


I've been saying it for a year now.


I have been playing since launch and participated in the GCW once, it sucked, never again, PVP is unbalanced and for a year I never participated...so basically, I'm not getting my money's worth.


NOW...PVE is unbalanced, lol! Great, fine, good...


I have 2 accounts, I will be cancelling one.


I will be keeping the crafter that supplies thepoor folks who waste their time in combat.


Then I will play JTLS, if it even REMOTELY sucks, bye.









Nightsisters are suppose to be tough to kill. That's why they drop the uber loot.




See - thats the problem.


they don't always.



I took on an elder with four other masters. After about a 20min fight - "You find nothing on the corpse".



This is the complaint. I love them being tough again.


But I hate losing 10-20k of foods/buffs/armour for nothing to show for it.


You don't even get a running tally of what creatures you kill to brag about.



BTW - I had my 80% kinetic chest piece punched through by the elder. expensive piece of fluff now.





"A great game cannot be destroyed from the outside, it can only be destroyed from the inside..."


Tauro
Fri Jul 30, 2004 7:57 am
#194

Hi,


From whatI have experienced, the changes to the npc's have made PVE combat fun again, and more challenging. Also some Mobs have returned to uber difficulty, which is also brilliant.

A great addition to the game.


I have noticed a lot more of the loot kit parts spawning, also great


Squill cave reduced spawn time has lessened the xp harvesting somewhat, and the amount of jedi farming down there, has also dropped greatly.


Jedi teff, have nothad a chance to test


Mark of Courage have not had a chance to test


Thank you


Tauro.





Tauro Aldoban

- Fight for Wookies Rights! -
- Shave Them All! -
Akel
Fri Jul 30, 2004 7:59 am
#195

A bounty hunter came after me last night on Bria...


I killed him and the TEF cleared appropriately...



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