Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

Xite
Tue Aug 10, 2004 7:45 pm
#183

Ummm, ya, i saw a few replies about the TURRET upgrades.... Not 1 of our 10 large turrets reflect the new upgrades?... Is there anything in the works to fix that? I mean c'mon, when they nerfed AT-ST's, they ALL got nerfed, even the pre-patch ones? but to increase the HP's of the TURRETS and have none of the existing ones reflect the new change?????


Can somebody please enlighten me as to what is going on here?


Sincerely,

Confused...



Xite Sora
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Tauro
Tue Aug 10, 2004 7:51 pm
#184

Hi,


The 5minute wait, is fantastic, such a seemingly small change. Improves the game no end!!

/salute.


The rest of the publish is all good. Bang on the money this time round!!!!


/cheer


Tauro



Tauro Aldoban

- Fight for Wookies Rights! -
- Shave Them All! -
atat9619
Tue Aug 10, 2004 7:57 pm
#185

Real good update but now theres no need for shuttleports other than reaching player citys.I think starports should only be able to travel to planet to planet and shuttleports stay the same.



^4Battlefield SF>SWG
pboy43
Tue Aug 10, 2004 8:18 pm
#186

the 5 minute starport wait is great, makes things much quicker paced, BUT the wook armor encumberance increase is insane. i bought a new set today and even with 2 of the 4 pieces sliced for encumberance i still cant put it on w/o buffs. as a rifleman, my mind stats are very important, but even after taking 2 brandys the encumb of the new armor makes it so that i cant get off more than oh... 7-10 shots w/o 0ing my mind and having to wait 3-4 mins for my mind to regen. the armor cost me 290k and its already been the sole reason for my death once...now its gonna be for display...BAD IDEA DEVS!



Norlar
tuls
Tue Aug 10, 2004 8:21 pm
#187



...

Message Edited by tuls on 08-10-2004 08:22 PM



I'm reporting any names that breaks the Naming Policy, Roleplay seriousity and copyright laws, you can too...
X-KiLLER
Tue Aug 10, 2004 8:35 pm
#188

Yay, 5 minute interplanetery shuttles have finally arrived. One question tho......


WHAT THE HELL TOOK YOU GUYS SO LONG!!!??



Desaan Blackdeath (SWG) European Chimaera Server
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Sinbador
Tue Aug 10, 2004 8:50 pm
#189


Hmmm, All these are accepted and long waited imo. But wasnt there a chance for a poison or a diesase NOT to affect the target? [acuan belts so on so forth]. Now with this buff for resistance its clearly luck up to neither the CM nor the target [poor guy ] affect / be affected by the poison/disease since its 5% yes and 5% no? Because if it is so well where does the potency matter?

Because in this way i'm a 12 point cm i craft a 130 meters and hight duration poison/ diesease [take this as an example] and i have caped range so that means that i can spam till i hit and then i get closer to 60m? I say this cause i'm not thinking about pve but for pvp too.


And lets clear something out. This is a question. Not a statement. [for further notices]


Thx in advance



Sinbador Sailor 12pt P/D Crafter + Applyer (Supreem Looter)
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Goclya
Tue Aug 10, 2004 9:44 pm
#190

KEREN RACE TRACK

I noticed that times for each section and overall time are rounded to the nearest 4 seconds. I did the track several times trying to beat the best time of 112 seconds. i had times of 120, 124, 128, 132, somewhat borked imo, at least the other two tracks round to the nearest 2 seconds.



Veesea Power

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Caedet
Tue Aug 10, 2004 10:52 pm
#191

TH... all I can say is "I LOVE YOU MAN!" Thanks for the decreased starport times and well helping with the CM's!



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Getoc
Tue Aug 10, 2004 11:34 pm
#192

1. new starport times are great


2. resistance buffs ........ its hard to find out where we stand because u used rare ressources in the schematics and for example we on farstar got the last spawn of regvis gems and dylinium ore beginning of the year . not to mention the quality .

actual poison enhancement C came out around 190 effect for 32 minutes or 115 effect with 60 minutes . that might change with better ressources . (dylinium in that had oq 312 btw)


3. test resistance buffs vs combat medics poison:

pre patch single poison with potency 112 vs poison enhancement c 190effect . 2 : 10

post patch counter nerf poison 210 potency vs poison enhancement c 190 effect´.3 : 2


3 out of 5 high potency poisons worked against the new enhancement . btw these new poisons are single and enhancedgot really low duration around and 230 effectivness only´.... but at least they work .


4. area cures seems to heal friend and foes btw but i havent tested that exactly




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

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Tymora
Tue Aug 10, 2004 11:45 pm
#193


HAMs on unsliced Hunting armor chest pieceswent from 280's H, 110's A, 70's M to 360's H, 190's A, 400's M.I do agree there needed to be some increase in at least the mind encumberance on the chest piece, but i also think they should have increase the condition.


Just for a bit of clarification.


Full suit of hunting armor takes 270 units hide and 180 units wool for the padding, 275 units dath leather and 176 dant avian bone for the segments. 270 units lok leather, 220 units tattooine wool, and 40 units dantooine animal bone for the armor. Thats over 1400 units of creature resources.


Full suit of composite armor takes around 210 units of any wool.



The decrease starport times is a much welcome surprise..


I find it a bit ironic that the area cures for doctors require a combat medic component. All of the new doc packs require some oddball resources. some of which i've never seen in my year of playin (not that i was really looking for them)





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Tymora, Goddess of Luck, Arkon's Havoc Squadron Ace Pilot

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PwyllTwiceborn
Wed Aug 11, 2004 12:01 am
#194

Turrets have gad their HPs increased only if they are not attached to a base. If you put one out in the open all by itself, it's 3x now.


I think there are no more armor holes, and to top it off, you can skip wearing your leg armor because most of the action hits happen to the boots. I have not worn leg armor in 6-7 months now. If I get hit in the legs by mobs, it's gotta be 1 in 20, I hardly ever notice any large action hits.



=====================================================================
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Smuggler_Caylin
Wed Aug 11, 2004 12:01 am
#195






JustG wrote:




Travel: Decreased starport wait times to 5 minutes!!





I personally disagree with this, but not for immersion.


It is my belief that the GCW, Profession skills and more could have been a more viable option. Rather than just adjust it for everyone. I consider this a loss of a great opportunity to add something to the game.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

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