Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

Erakus
Tue Aug 10, 2004 4:14 pm
#170

they shoulda did one or the other...innoculations OR doc area heals..not both....Not all pvps are "bought poison fotms" some actually spend more time making that poison that kills you than throwing it.. and they're the most grieved pvp profession out there.. there a COMBAT medic, not only did they take yet another nerf smack they got two wacks this patch.. Ive never been a combat medic..ive been a stacker, and the only thing that could kill me was CM's .. Wich was in a weird way more balancing than it is now. I still fail to see how hard it is to balance professions, And when are we gonna see the "good" things they talked about at the panels at fanfest?.. Not flaming the devs just Overly curious as to the future of this game and its mechanics.



Erakus(MKA)
RaistlinVII
Tue Aug 10, 2004 4:19 pm
#171






BachhTearia wrote:

Disease/Poison Buffs


The Master Combat Medic profession has been hit hard by this new update. Why be a Master CM? What benefit is it now? The Doc profession is easier to complete and much, much more profitable! They are now becoming Godlike with these new skills. You sit all day/night at Starport selling buffs with a macro and rake in the credits! Now you have even another bufftoprofit from.If Master CM are only good for combat support and healing then they might as well just be Master Medics. Why not just eliminate the Master CM profession entirely if you're going to render us useless? I predict MANY more Master Doctors in the very near future.....frustrated Master CM are going to switch and start making credits instead of having to spend everything they have on resources and supplies entirely dependent upon tips or making and selling doc supplies to survive!





Awww, what's wrong? Bummed that YOU don't get to be god anymore? LOL Get over it. And I've done both profs, I felt cm was easier to master than Doc because the cm's have area heals.



SOE Company Slogan: "If it's broke, don't fix it. If it ain't broke, break it."
microunityexclusive
Tue Aug 10, 2004 4:22 pm
#172

Hey thunderheart any word on the post patch 9 unlockers?



Lassek Runninglighter Jedi, Erwin' Rommel Master Chef, Erich-von Manstein MBE.

RaistlinVII
Tue Aug 10, 2004 4:25 pm
#173

Best Publish I've ever seen since vehicles were added. Excellent work on this one. Especially nice to cut the starport wait to 5 mins.


I've been looking through the pages, and I've noticed that many of the posts in support of 5 min starport waits have 3 stars, and am curious to know who out there is actually bothered by this change. I would have thought everyone would be thrilled with this one.


Finally giving some balance to the cm profession means even more than the 5 min starport wait. Thx so much for this long awaited and MUCH NEEDED change.


Thanks again, my faith in you devs is being renewed.



SOE Company Slogan: "If it's broke, don't fix it. If it ain't broke, break it."
ShineKnuckle
Tue Aug 10, 2004 4:34 pm
#174

5-minute starport waits are FANTASTIC.


Best change since I started playing, which was... uhm... in beta.




Altaire Ferrous - deceased Bounty Hunter
Rail An'geles - deceased Jedi Knight

Lobar
Tue Aug 10, 2004 4:36 pm
#175

Not a single one of our 30 or so Large Tower turrets reflected this change (we have a 9 base compound set up). Nor did the new one we bought to test it.

Covert scanners remain broken as well since patch 9.1.

- Lobar / EC
Moepple
Tue Aug 10, 2004 5:11 pm
#176

Hi,


I would like to know if the Poison Strenght now works again the Poison Disease Medpack Strenght?


It seems that cure Poison and Disease Packs worked every time. It then would not make sense to craft bigger packs then A, cause it doesnt matter how strong they are.


Tenfo
Tue Aug 10, 2004 5:15 pm
#177

And we hear the CMs cry. As if they weren't ruining PvP.



l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Taborzoid2
Tue Aug 10, 2004 5:26 pm
#178






jefmes wrote:

Just because someone has to complain...


Decreased Starport times - gee, why don't we just add point to point teleportation into the game now, and we can explain it away as a massive physical disturbance in the Force!


I suppose this makes a lot of people happy...but I'd love to see your guy's plan for making Starship travel more desirable than the public transports if we're able to move around even more quickly on them! Smuggling (and I'm not a smuggler, never have been, just talking from a fictional POV) depends greatly on the difficulty in getting from point A to point B.


One change for good sometimes has repercussions down the line!







They could have done this along time ago, it was saved for now becuase people are p1ss3d off about so many other things, it was big, well timed, cookie, to alleiviate some major discontent.


Chalk another one up for the devs, and there well (ill) timed fixed to avoid cancellations.


Not like there isn't a ton of othere way more important stuff, and this will mean nothing wehn JTL is realeased, and people can fly at will in thier own ships.


They fix something 2 months before an expansion pack that wil completly void it as an issue, when they could have fixed it months ago.


Please, don't be so gulliable people, this is exactly how they continue to "play" the player base, by giving us little dumb fixes, that don't amount to jack squat!


Just(G) plain dumb.........






Steve Sullivan – Director of R & D for Lucas Arts Entertainment.

“I think George has always seen movie making and video games to be very closely related…..he cares about telling stories, and these are two different mediums in which you might tell a story”

I think we were able to “tell” better stories, when we had player interdependency, and multiple, variable classes.
Dukhat
Tue Aug 10, 2004 5:58 pm
#179

yeah! wooohoo now fix the fact that the flintstone knife is more powerful the my light lightning cannon !





Entil'Zha Du'khat


~ Master Bounty Hunter ~
~ We live for the one we die for the one ~



" Swift Silent Deadly."

Phosho
Tue Aug 10, 2004 6:03 pm
#180

Wow, a patch that didnt piss everyone off. Thats a first, nice job devs. I hope you guys do the same for future patches and publishes.



phosho delka
"type like I am intellegent? hmm you mena like this- would you like a
cup of tea? it was made by jolly good blends." - neurosis888

Duckfat
Tue Aug 10, 2004 6:15 pm
#181

The encumbrance should not be as high on the wookiee hunting armor as it is on the composite armor. Making them the same is not balance, it is once again gimping the wookiees. Balance is having the encumbrance the same percentage of max secondary HAM. Therefore the encumbrance should be lower on the wookiee hunting armor than the composite armr as wookiees have a lower max secondary HAM attribute. Many people are crying out about the wookiees having more HAM points than other races but even after a year of explaining they still do not understand that the secondaries are still capped very low. Therefore a 700 encumbrance armor does not affect a 800 secondary HAM character as much as it would affect a 600 secondary HAM wookiee.


In addition, someone has already mentioned it but if you really want to be fair you would make everything on the armor equal. That means if you are going to make the four piece wookiee armor have the same encumbrance of the nine piece composite armor you should be making the wookiee armor have the same combined durability as well. Not to metion the fact that since we are all crying about all being equal why is it that the wookiee armor takes so many more specific organic resources and thus harder to make a set with good stats like the composite. Why does wookiee armor have two SR gated wood requirements when no other armor does. I mean that is what everyone is crying about as balance isnt it? If you are going to do this kind of balance at least make sure it is across the board balance and not a knee jerk reaction to a few whiners.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Rigphoria1
Tue Aug 10, 2004 7:11 pm
#182

nice update, devs. the best one since i've been playing.
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