Development Cycle Archive
Thread: Publish 9 Feedback: Loot Kits
Also wanted to point out that I looted 32 force crystals in that same 4 days.. so much for making those rare. At this late stage in the game I should NEVER be looting broken impulse detectors.. replace that crap with these loot-kit parts.
Message Edited by EEMAN on 07-06-2004 10:26 AM
Message Edited by EEMAN on 07-06-2004 10:40 AM
- Super battle droids are insanely difficult
- jedi are kill stealers
- loot rates low (rewards)
- crafting is getting boring because there is nothing new (limited use schems are limited)
- respawn rates in mini dungeons is so slow (out of 5 caves i visited one night 4 had been cleared) Respawn rates should equal the geo lab on these low level dungeons
- mag seals are always locked or someone has alreads looted it. Make mag seals and trash heaps spawn stuff for each player based on triggering the cave.
- spend an hour waiting for the acklay and some other group steals the kill. been on both sides I know how it feels. Somethign like the acklay should give loot to every player who had a hand in killing it. ANything over 100k should.
My observations and rants. I guess i will get my blue rug by the next anniversary.
EEMAN wrote:
I have spent 4 days straight hunting npc and have only found 2 parts and they werent even for MY KIT! Whoever says the spawn rates are fine isnt even bothering to think. I dont want to complete it in 1 day but since i can only have ONE kit i would like to be able to ATLEAST get 1 part for THAT kit per day. That would mean in 10 days I should be able to get 10 items for a SINGLE kit. As it is I cant even get someone to trade these two tables pieces for statue pieces because everyone who doesnt even have a statue kit is still hording them out of greed. There are roughly 100 different items for all the loot kits, yet you can only complete 1 kit at a time. At the drop rate of 1 - 2 a day it could take as much as 50 days to get all 10 items for a single kit.
Also wanted to point out that I looted 32 force crystals in that same 4 days.. so much for making those rare. At this late stage in the game I should NEVER be looting broken impulse detectors.. replace that crap with these loot-kit parts.
Message Edited by EEMAN on 07-06-2004 10:26 AM
Message Edited by EEMAN on 07-06-2004 10:40 AM
Of course you looted that many crystals!!
JEDI EQUALS MONEY!
Pacify the consumer! Give them EVERYTHING they want as long as they keep the subscription.
KOTOR was a huge smash, SWG wants a taste of that Jedi Centric success.
josfe wrote:Hello? Is there any developers in here? Just nod if you can hear us...
I sure hope this isn't one of those threads that never recieves a developer reply on the issue. We've already got a ton of posts like that.
This thread is asking for FEEDBACK. Conversation is nice, I'll admit, but generally FEEDBACK is one way.
As to all the people complaining about drop rates give it a rest. ENJOY the fact that there's something to do, or the occational loot item that isn't a cdef or locked container or pair of used hotpants. These Loot Kits weren't added with the intent of totally fixing loot or the game as a whole, and in the end if you care about them or not it really wont have that large of an impact.
So sit back, play the game like you played before the 'loot kits" went in and a month or two down the line take a look at the loot you've collected and spend a little time trying to find the extra parts you need to the items you happen to be close to.
Killing things for the sole purpose of making a kit, or even starting with a specific loot kit you have no parts for and "trying" to make just that one just isn't going to do anything but get you know where and piss you off - as this thread shows.
Thunderheart wrote:
5) Junk Dealers and Loot Kits: We are looking to increase the frequency and types of mobs that drop the loot lit items soon.
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Hello? Is there any developers in here? Just nod if you can hear us...
I sure hope this isn't one of those threads that never recieves a developer reply on the issue. We've already got a ton of posts like that.
Verocit wrote:
Looks like a lot of you might get your way:
Thunderheart wrote:
5) Junk Dealers and Loot Kits: We are looking to increase the frequency and types of mobs that drop the loot lit items soon.
From:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=18937#M18937
5 hours later I return to find 3 loot kit parts on my little afk-bot! Nearly 20 hours of actual hunting with nothing to show for it and only 5 hours of afk and I hit the mother-lode! I AFK'd on the 4th too, while I was out bar-b-quing... 2 more pieces!
I hardly ever critisize, cause I love this game, but DAMN! can't you devs add some content that DOES NOT encourage AFK? Most of the professions can be AFK'd... the best loot can be found by afkers who just stand next to a loot container with a repeating /loot macro running. You can master a combat profession with NO effort by just leaving a macro running in a heavy spawn point. Hell! I bet someone out there has a business macroing masters to sell on E-bay!
Loot kits... the best reason yet to not actually "play" SWG!
Just wanted to mention that i see it going ona lot too, but you dont hit motherlodes on afk-looting all the time, i only afk when i go to sleep... (if I can find an npc spawnpoint)... about 4 hours before server shut-down.
Some times i find uberloot, others - just the basic clothing, broken stuff, disks galore, and maybe ONE kit item.... and a full inventory that I now need to delete (30+items).
But all the same, i do find a lot of nice loot on Jantas... crystals, loot kit items, etc.
I like the way the system is set up-- looks like you need to kill certain things to actually find the loot... it's all a matter of semantics...
NEway.
I have 2 extra #2 Gong Segments if anyone wants to trade on chilastra.
/peace
Salporin_Wookie wrote:
Loot kits... the best reason yet to not actually "play" SWG!