Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
I dont want to buy something from a recruiter every day to PvP....that is a hassle. Make it a week or something if you are still going to do this stupid idea.
You decided it was a good idea to remove the decay and told TH who told us, then you decided what? It was suddenly a bad idea?
Well you know what, this morning I decided it was a good idea to cancel my subscription. I really doubt I am going to suddenly decide it was a bad idea.
And if TH was doing such a great job of letting you know how the players of this game feel, then you would not have decided decay was suddenly a bad idea also.
JustG wrote:
We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.
JustG, this is garbage. You have to acknowledge that armor decay is absolutely stifling PvP in this game right now. A full suit of composite armor is running anywhere from 500k to 1mil depending on the server. With the decay system, that suit of armor is good for a week at most. And this is especially scary if you've spent money on good armor skilltapes. I have a bunch sitting in my house waiting to be used. Am I going to wear a 500k suit of armor with 1mil worth of skilltapes just to have it be useless in a week? Good god, no.
Yes, you can repair, but the repair success rate is nothing to crow about; many people don't repair because they don't completely know the risks. If a person has a 51% condition piece of composite, should he repair or not? He can repair and it get back up to 90%+ of its original, or it may just crumble. Most people just choose to keep using that armor until it's totally destroyed.
Most combat players cannot come up with this kind of cash unless they're running missions non-stop. So if a combat player wants to PvP, he spends4 days or so running nonstop missions, and on the 5th and 6th days he can PvP. And make no mistake, armor is pretty much essential for most competitive PvP. PvP is not "fun and exciting" when your lack of armor means you have no chance of success against those who do.
Is this your idea of "fun and exciting" PvP?
I'm sure you're thinking--'Shouldn't there be penalty upon death?' Sure, but not this. Come up with something more interesting but not so destructive to PvP itself.
And again (sorry i got a short memory):
Repair should never go up to 100%. 95% seems fine.
Yes decay must remain (not due to death but due to usure).
Well make itemsdecay 50% more than actually from use and remove the 1% death decay.
Also, give more hit points to tailors clothes (1000 is ridiculous if you got hit).
wolfsheim wrote:
Players that do actually PVP become very upset when they pay up to 1million credits for a suit of armor to use.....
Your point is excellent, wolfsheim. Might I add that armor costs even more than that sometimes! I have heard of a 90% suit of composite costing FIVE million and another suit of composite with added defense mods costing OVER THREE million. These armor suits are DEFINITELY expensive, and for the most part it's the crafters making the money who could afford to buy these suits...not the combatants who are in general not quite so financially well-endowed. There are lots of combatants who have over one million credits, but of the players who have over twenty million, I am very willing to bet that 97% of them are either crafters,have been crafters in the past, or get expensive stuff from crafters that they then sell at a big profit.
only to find out that if they use it in PVP and clone they lose 1% of its condition. Now when they run back and fight 10-20 times over in a battle their armor now goes down to 20% of its original condition. Believe me this happens all the time and that's one battle.
Absolutely. Lots of people in PvP die multiple times, and therefore took a lot of hits to their armor. Decay on armor added, it's a real double whammy and takes a lot of fun out of PvP knowing that your armor is really getting beat up and won't be usable after a few more battles like this.
Now this wouldn't be so bad if people could actually repair their armor and not have 1 out of 5 of the items be destroyed and.... it wouldn't be so bad if you could actually find good quality armor all in the same color that you wanted at an armorsmith's shop. But this is not the case.
Yes! Even a 99.8% tool destroys composite armor very often, and even in a Master Armorsmith's hands, does it not? Repair tools need to be fixed so that the best ones can repair the best armor almost ALL of the time...and at least not totally destroy the armor upon a failure.That's a true good repair tool.
The reality of it for anyone who has played PVP is that you can spend weeks or even months.... gathering enough credits to buy a good composite set and then actually spend a few weeks or months trying to find the armor that you wanted because gathering resources is such a pain for AS and all other crafting professions that they cant possibly keep up with the supply.
True, not everyone is so lucky asto make 100 million in three or four weeks. Heck, a lot of people who trycan't make two million in that time (and thanks to the low level mission payout nerf and the elimination of some high-payout missions on Dantooine, it's getting even harder).The prices of armor are on the rise, with PvP-suitable armor being sooo extremely expensive. Just look at the trade forums, where all the richest players go...the bids for anything good are almost always in the multiple millions.
It was good that weapons don't decay upon death/cloning, but why should armor, which also wears out with normal use?
I love how they drop this kind of **edit**ty news on us right before they all haul ass out of the office..
- Armor USE decay
- Weapon USE decay
- Wounds
- Battle Fatigue
- Loss of buffs
- Time to rebuff
- Worse buffs due to BF
- Unless you're fighting in your factions city you get teleported out of there covert
- Time to find a recruiter/declare and travel to battle area
- Loss of Faction points (at some really messed up ratio)
- Jacked up insurance costs (**edit** do I need to insure tents, survey tools, 'NULL's, etc?)
Why do we need the ADDITIONAL penalty of ANOTHER decay on the most expensive items we use for combat? PvP is less than one half of what it used to be on my server. I haven't declared once since decay went in and neither has anyone that I talk to on a daily basis in the game.
For that matter, why must we repeat ourselves over and over again? Why do you reply to the inane messages like "I hope you have a good dinner TH" and ignore what 98% of the people in 40+ pages (between this thread and part 1) have been asking?
**edit** you SOE
Well its very upstandnign for you to step up and take the blame.What I fail to undertand and many here is how in the world you could NOT have told him . it was posted on yoru web site .YOU web team had to upload it . ARE not someone checking what is presented on yoru main web site? Your 2004 goal was improved Communcation so far that has failed 100 %
Kist last week I beleive it was you who said that while the imp players penalty was been adjusted to a lower penalty there still would be one for imperials .Now a few days before the patch we learn that the penalaty will be SALUTE ( based on community input we are told ) .Having read every post on this mattter NO where do i see a Salute offered as a"penalty" So it once again appear you all could not think of anything and just threw a dart on the wall and it hit something is the well plain stupid.
Misteps like this has caused this community to lose faith in who,what is said .While most can undderstand that changed in desgin happen most canot understand these misteps by a team that appear to be delveloping their first MMPOG game .
exc wrote:
RamaarPowa, I agree your ideas, just use nicer words, the world is shining to the happy one
Go positive.
Well my last add in for anti decay ones:
"sometimes your car's tire may get a hole, ... just changed it, it makes economy work."
And: if items didn't decay, prices will raise fast, very fast, so decay isn't that bad, it makes good items cheaper.
Uh.....NOT. If you've had ANY kind of economics class, you'd have learn that demand makes prices go UP, not down..
Do you honestly think Armorsmiths go "Gee, I can't keep up with demand, I think I'll lower my prices!"???
exc wrote:
Just a question (no i'm nor columbo):
do items suffer a death decay if you are doc rezurrectionned?
If not, find a good doc friend to fight with, and be happy my friends
And if the Doctor dies too, braniac? Good PvPers will go for any sort of medic first, including the rezzers.. If the Doc dies who will stop his items from decaying when he dies?