Development Cycle Archive

Thread: Friday Feature Errata... Part 2...

exc
Wed Feb 04, 2004 5:58 pm
#183

Oh yeah I forgot:


you can leave decay as it is (even the fact to pay each time)


BUT:


make repair tools NEVER fail. The worst (and rare like 0.5/100)case should be a reduction to 20% of max actual condition.


example:


Your armor went down to: 5.000 / 30.000

Then you repair it and the worst happens: 6.000/6.000 instead of item destruction (and with best repair tool it should be 1 time every 200 attempts).


Give also bonuses to the item crafter's profession ones to repair (master level with best tools should get 1 critical fail every 500 attempts leaving item to 50% of max actual condition instead of 20% for the profan).


There should be another kind of repair which never fails under 80% of actual max condition but involving the use of resources and the correct crafter profession.


What do you think about that?


About decay I think it's a need to keep the economy alive but it still needs to be tuned up.



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
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DHX
Wed Feb 04, 2004 5:59 pm
#184

this new idea sucks also...why cant you just remove the freaking decay on death for armor like you have on weaps. It decays fast enough. Trust me...you are not helping armorsmiths out by this decay. RIght now most have way 2 many orders to keep up.

I dont want to buy something from a recruiter every day to PvP....that is a hassle. Make it a week or something if you are still going to do this stupid idea.
Mariki
Wed Feb 04, 2004 6:01 pm
#185

You decided it was a good idea to remove the decay and told TH who told us, then you decided what? It was suddenly a bad idea?


Well you know what, this morning I decided it was a good idea to cancel my subscription. I really doubt I am going to suddenly decide it was a bad idea.


And if TH was doing such a great job of letting you know how the players of this game feel, then you would not have decided decay was suddenly a bad idea also.





Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Kubernetes
Wed Feb 04, 2004 6:01 pm
#186






JustG wrote:

We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles.






JustG, this is garbage. You have to acknowledge that armor decay is absolutely stifling PvP in this game right now. A full suit of composite armor is running anywhere from 500k to 1mil depending on the server. With the decay system, that suit of armor is good for a week at most. And this is especially scary if you've spent money on good armor skilltapes. I have a bunch sitting in my house waiting to be used. Am I going to wear a 500k suit of armor with 1mil worth of skilltapes just to have it be useless in a week? Good god, no.


Yes, you can repair, but the repair success rate is nothing to crow about; many people don't repair because they don't completely know the risks. If a person has a 51% condition piece of composite, should he repair or not? He can repair and it get back up to 90%+ of its original, or it may just crumble. Most people just choose to keep using that armor until it's totally destroyed.


Most combat players cannot come up with this kind of cash unless they're running missions non-stop. So if a combat player wants to PvP, he spends4 days or so running nonstop missions, and on the 5th and 6th days he can PvP. And make no mistake, armor is pretty much essential for most competitive PvP. PvP is not "fun and exciting" when your lack of armor means you have no chance of success against those who do.


Is this your idea of "fun and exciting" PvP?


I'm sure you're thinking--'Shouldn't there be penalty upon death?' Sure, but not this. Come up with something more interesting but not so destructive to PvP itself.





Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
exc
Wed Feb 04, 2004 6:08 pm
#187

And again (sorry i got a short memory):


Repair should never go up to 100%. 95% seems fine.


Yes decay must remain (not due to death but due to usure).


Well make itemsdecay 50% more than actually from use and remove the 1% death decay.


Also, give more hit points to tailors clothes (1000 is ridiculous if you got hit).





server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
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guides: bh armor loot | avatar platform | deathwatch bunker


Keltorr
Wed Feb 04, 2004 6:12 pm
#188






wolfsheim wrote:


Players that do actually PVP become very upset when they pay up to 1million credits for a suit of armor to use.....




Your point is excellent, wolfsheim. Might I add that armor costs even more than that sometimes! I have heard of a 90% suit of composite costing FIVE million and another suit of composite with added defense mods costing OVER THREE million. These armor suits are DEFINITELY expensive, and for the most part it's the crafters making the money who could afford to buy these suits...not the combatants who are in general not quite so financially well-endowed. There are lots of combatants who have over one million credits, but of the players who have over twenty million, I am very willing to bet that 97% of them are either crafters,have been crafters in the past, or get expensive stuff from crafters that they then sell at a big profit.





only to find out that if they use it in PVP and clone they lose 1% of its condition. Now when they run back and fight 10-20 times over in a battle their armor now goes down to 20% of its original condition. Believe me this happens all the time and that's one battle.



Absolutely. Lots of people in PvP die multiple times, and therefore took a lot of hits to their armor. Decay on armor added, it's a real double whammy and takes a lot of fun out of PvP knowing that your armor is really getting beat up and won't be usable after a few more battles like this.





Now this wouldn't be so bad if people could actually repair their armor and not have 1 out of 5 of the items be destroyed and.... it wouldn't be so bad if you could actually find good quality armor all in the same color that you wanted at an armorsmith's shop. But this is not the case.



Yes! Even a 99.8% tool destroys composite armor very often, and even in a Master Armorsmith's hands, does it not? Repair tools need to be fixed so that the best ones can repair the best armor almost ALL of the time...and at least not totally destroy the armor upon a failure.That's a true good repair tool.






The reality of it for anyone who has played PVP is that you can spend weeks or even months.... gathering enough credits to buy a good composite set and then actually spend a few weeks or months trying to find the armor that you wanted because gathering resources is such a pain for AS and all other crafting professions that they cant possibly keep up with the supply.



True, not everyone is so lucky asto make 100 million in three or four weeks. Heck, a lot of people who trycan't make two million in that time (and thanks to the low level mission payout nerf and the elimination of some high-payout missions on Dantooine, it's getting even harder).The prices of armor are on the rise, with PvP-suitable armor being sooo extremely expensive. Just look at the trade forums, where all the richest players go...the bids for anything good are almost always in the multiple millions.


It was good that weapons don't decay upon death/cloning, but why should armor, which also wears out with normal use?




I have a bad feeling about this nerf


The few...the proud...the Marine-armored

Meenah
Wed Feb 04, 2004 6:23 pm
#189

I love how they drop this kind of **edit**ty news on us right before they all haul ass out of the office..



PvP death already has MANY penalties to it:


  • Armor USE decay

  • Weapon USE decay

  • Wounds

  • Battle Fatigue

  • Loss of buffs

  • Time to rebuff

  • Worse buffs due to BF

  • Unless you're fighting in your factions city you get teleported out of there covert

  • Time to find a recruiter/declare and travel to battle area

  • Loss of Faction points (at some really messed up ratio)

  • Jacked up insurance costs (**edit** do I need to insure tents, survey tools, 'NULL's, etc?)

Why do we need the ADDITIONAL penalty of ANOTHER decay on the most expensive items we use for combat? PvP is less than one half of what it used to be on my server. I haven't declared once since decay went in and neither has anyone that I talk to on a daily basis in the game.



For that matter, why must we repeat ourselves over and over again? Why do you reply to the inane messages like "I hope you have a good dinner TH" and ignore what 98% of the people in 40+ pages (between this thread and part 1) have been asking?


**edit** you SOE




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exc
Wed Feb 04, 2004 6:25 pm
#190

RamaarPowa, I agree your ideas, just use nicer words, the world is shining to the happy one


Go positive.


Well my last add in for anti decay ones:


"sometimes your car's tire may get a hole, ... just changed it, it makes economy work."


And: if items didn't decay, prices will raise fast, very fast, so decay isn't that bad, it makes good items cheaper.



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


Eryk
Wed Feb 04, 2004 6:29 pm
#191

As said in another thread...


Insurance = No Decay

No Insurance = Some Decay


Enough said, just do it!!!



Thanks to whoever posted it. Thanks for making sense.


And thanks to the DEVS who WILL SEE THAT WE WILL NOT ACCEPT ANY OTHER ANSWER.


I am a stressed out armorsmith. Please realize we work enough in real life, that I don't want to work as hard in a computer game, that I pay for, nonetheless.



SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
mlucas
Wed Feb 04, 2004 6:29 pm
#192

Well its very upstandnign for you to step up and take the blame.What I fail to undertand and many here is how in the world you could NOT have told him . it was posted on yoru web site .YOU web team had to upload it . ARE not someone checking what is presented on yoru main web site? Your 2004 goal was improved Communcation so far that has failed 100 %



Kist last week I beleive it was you who said that while the imp players penalty was been adjusted to a lower penalty there still would be one for imperials .Now a few days before the patch we learn that the penalaty will be SALUTE ( based on community input we are told ) .Having read every post on this mattter NO where do i see a Salute offered as a"penalty" So it once again appear you all could not think of anything and just threw a dart on the wall and it hit something is the well plain stupid.


Misteps like this has caused this community to lose faith in who,what is said .While most can undderstand that changed in desgin happen most canot understand these misteps by a team that appear to be delveloping their first MMPOG game .


Meenah
Wed Feb 04, 2004 6:30 pm
#193






exc wrote:

RamaarPowa, I agree your ideas, just use nicer words, the world is shining to the happy one


Go positive.


Well my last add in for anti decay ones:


"sometimes your car's tire may get a hole, ... just changed it, it makes economy work."


And: if items didn't decay, prices will raise fast, very fast, so decay isn't that bad, it makes good items cheaper.







Uh.....NOT. If you've had ANY kind of economics class, you'd have learn that demand makes prices go UP, not down..


Do you honestly think Armorsmiths go "Gee, I can't keep up with demand, I think I'll lower my prices!"???




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exc
Wed Feb 04, 2004 6:31 pm
#194

Just a question (no i'm nor columbo):


do items suffer a death decay if you are doc rezurrectionned?


If not, find a good doc friend to fight with, and be happy my friends



server: chimaera | IGN(s): epidemais [mer/doc], excalibur [djk], universe [bh/rifle]
own shop:
dantooine imperial outpost /way -3725 -2100
guides: bh armor loot | avatar platform | deathwatch bunker


Meenah
Wed Feb 04, 2004 6:32 pm
#195






exc wrote:

Just a question (no i'm nor columbo):


do items suffer a death decay if you are doc rezurrectionned?


If not, find a good doc friend to fight with, and be happy my friends






And if the Doctor dies too, braniac? Good PvPers will go for any sort of medic first, including the rezzers.. If the Doc dies who will stop his items from decaying when he dies?



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