Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

SoulWall
Sat Jan 17, 2004 11:30 am
#1925

I don't like upping the bazzare price limit. Too hard to find things on there and it's hard enough getting people to visit the vendors.


Don't have a problem with the 150 item vendor limit.

Baloc
Sat Jan 17, 2004 11:42 am
#1926

Hi SWG team,



I love the idea of increasing the bazaar cap currently i dont bother looking at them any more cause the value is so low.


One, idea i have is a price guide to aid us newbies at pricing our sales.


All the best,


Baloc Darkwave

illusiognarly
Sat Jan 17, 2004 12:05 pm
#1927

all for the 6000 cap auctions should be a bit higher though say 25000 also eleiminating some of the items that never show anything in bazzar and menus would be good and most merchants wont be hurt by 150 item cap they just make a second vendor make this easier and make 1 sales tent avail to every one with say sales III under artisan and you'd be fine id also like to see player lots go up

GogoDodo
Sat Jan 17, 2004 2:16 pm
#1928

A limit of 150 items per vendor is a bad idea. I sell power ups, so i like to have alot in stock, i also sell resources and i try to offer the resources in various sized stacks.


If people arn't don't click on 'next page' well thats their fault.


As for people using vendors for storage, until the devs can offer a better way for crafters to keep their components handy and accessible storage in vendors is the best way to go. Houses don't have enough space, we don't have enough lots to place more storage structures, and some items _still_ arn't stacking in factory crates.



G




Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
tuinal
Sat Jan 17, 2004 2:17 pm
#1929






Biggun wrote:

Doesa personnot go to Wal-Mart because "they have too many items to choose from?"






The point is that they don't go to the store down the road from Wal-Mart that sells, say, just fruit because they can buy their fruit from Wal-Mart and do the rest of their shopping too.


Imagine if Wal-Mart started selling every single thing you'd ever need in your life at a decent price. Why go to any other store? You might save a few bucks but that hassle generally wouldn't be worth it.


Now, in the real world it's pretty far fetched to believe a store could sell anything you'd ever need. But in the SWG universe, it's entirely possible for even a small PA to produce every item in the game players can use, stick them on a single vendor, and hence start a monopoly on items.


This might seem good news for players, who now can just go to a single vendor, but it's effectively stopping any new players becoming successful craftsmen since they lack the resource stockpileto craft the highest quality items and have no niche to fill.




- Ashen Kalarn / Chimaera

Ex-Master Weaponsmith / new Novice Musician (dontcha just love holocrons)

Visit my weapon sto... er, music shop, 2532 -4892 Tatooine / Mos Eisley
Milarella
Sat Jan 17, 2004 2:32 pm
#1930






tuinal wrote:





Biggun wrote:

Doesa personnot go to Wal-Mart because "they have too many items to choose from?"






The point is that they don't go to the store down the road from Wal-Mart that sells, say, just fruit because they can buy their fruit from Wal-Mart and do the rest of their shopping too.


Imagine if Wal-Mart started selling every single thing you'd ever need in your life at a decent price. Why go to any other store? You might save a few bucks but that hassle generally wouldn't be worth it.


Now, in the real world it's pretty far fetched to believe a store could sell anything you'd ever need. But in the SWG universe, it's entirely possible for even a small PA to produce every item in the game players can use, stick them on a single vendor, and hence start a monopoly on items.


This might seem good news for players, who now can just go to a single vendor, but it's effectively stopping any new players becoming successful craftsmen since they lack the resource stockpileto craft the highest quality items and have no niche to fill.






It might be technically possible, but it's also technically possible for Walmart to stock every single item in the world too.


In reality it's not even close to feasable. How can a single PA offer every different type of resource used by crafters (187), in various quantities since they won't add a feature to select the number to puchace, let alone every resource that's spawned (26,761 known). On top of that, let's look at tailors. They have over 200 clothing items, and a color palatte of 200+. That's 40,000+ combinations. Are you going to tell me that some tailor out there, or even a few working together, are going to make 40,000 different pieces of clothing? Keep in mind that you can't produce them in crates; they must all be hand crafted. Plus I haven't even touched on the different tissue bonuses that can be added to them. And what about armorsmiths? Are they going to stock every possible combination of stats in every possible color?


It just can't happen.

Milarella
Sat Jan 17, 2004 4:22 pm
#1931

Also, the part about not buying fruit from a corner store because walmart has that and everything else, that's not true either. For example, I visit lots of fruit stores/stands in my area during summer, because the chemically treated stuff they sell at walmart just isn't that good. If something's high enough quality over the large store, or specialized enough, people will go there. Sometimes it's a convenience issue, too. Lots of people pay the extra $$$ for the same quality groceries from one store because it's closer, easier to park at, better layout, etc. And, sometimes, it's a loyalty issue. There's a little shop maybe 10 miles from where I live that sells various odds and ends for probably more than what I'd pay elsewhere, but the shop owner is a great guy, so I go there out of loyalty. People have the same reasons for shopping where they do in SWG as these as well.
BaccaChewOs
Sat Jan 17, 2004 5:04 pm
#1932

BAD vendor caps. No on those! I am constantly selling large bundles of resources for 100's of thousands of credits per shot, on rare occasions millions. It already takes me close to 3 hours to list 10 million resources in 5k,10k, 25k, 50k and 100k bundles. I cant imagine how much time id waste, and piles id have to listifyou limited me by making the dollar amount capped.



PLEASE DONT!




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Egorr Nuperlut /\ Axel Stari Djk
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vulosus
Sat Jan 17, 2004 6:07 pm
#1933

Good Idea. This will force the crafters to use some of the exp to go into the merchant tree. Makeing those who wish to be sellers in high volume just that, and those that wish to be pvp/pve sell less.
Phour
Sat Jan 17, 2004 6:20 pm
#1934

I feel Raising the Bazaar Cap is a good idea and i agree w/ many others that the limit should be higher than 6k.. a 10k cap i feel would be suitable.. Also someone mentioned pullin the Auction option, but my opinion on that is there should be no cap for Auction sales.. Just think of RL Auctions, Do you hear them b4 the bidding sayin that the Max bid on the item is ....... , exactly they dont..


As far as the Vendor items, I agree there should be a Cap but 150 would be too low for ppl that aren't merchants but then again that would be 150 per vendor which will give Master Merchants plenty of space.. And the thing many ppl need to understand is that Merchant is a class, not something that everyone is granted, Therefor if you want to sell more items become a Merchant and get more vendors..just think of the Spaceyou will have.


But in addition to theItemCap being limited, I agree w/ the ppl that are asking for more storage space and i know thats something everone would like..Or atleast makeItems stored in a crafting station not counted and limit the number of craftingstations alowed in a house.. Just an Idea ifthe Devs dont wannaraise thehouse Itemlimit.. Thereforour stored resources wont becounted in w/ our collectables and Decor items.. I set up a desk area in my home and just alone in those items total almost 40 items leaving me w/ lil roomfor storage.. (I haveMed home, 150 item limit.. oo and the lots grrr)


As far as ppl complaining bout the pricesof items goin up since release and the value of the credits droping.. The Value of Imperial Credits is supposed to be by far worse than our own money valueto stay w/ the SWG universe.. IntheEp I i wanna say they even metion the fact that Imperial Credits are worthless meanin it would costKs just for items.. Only makes sence butto stay true to that fact, it only tells ya the Bazzar cap has to be raised, otherwise only garbage will be sold over it, just like it is now..


That last lil bit may be a lil off the beaten path but kinda goes hand and hand and just needed to be stated.
Thanks




Phour Zwanzig
Los Ience, LoK - Tempest

I Master'd Chef Cuz my Holo said so.. BAH ! !
BaudGnarly
Sat Jan 17, 2004 7:15 pm
#1935

Merchant class blows anyways. All of those skills could be merged into Artisan and the Crafting professions.


Have a 300-500 item limit on all vendors and then add vendors at the following skills:


Business III :+1 Vendor


Business IV: +1 Vendor


Master Artisan: +1 Vendor Advertising and vendor dressing


Each Novice Crafting Prof : +1 Vendor


Each Master Crafting Prof: +1 Vendor



Solves a lot of problems by getting rid of the profession itself, but keeping the skills and just spreading them through some other professions.






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zukem
Sat Jan 17, 2004 7:17 pm
#1936

Against the bazaar cap. Fix the auctions first, and raise the caps on that. Make the bazaar useful.


Against the vendor limit. A set of armor is 9 pieces. So at 150, you can only have 16 sets. Now in composite, there are layered and unlayered versions, so 8 sets of each. Would limit color choices on vendors in that case.




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Havok3060
Sat Jan 17, 2004 11:02 pm
#1937

Actually now that I think about it more , the bazzar cap is a horrible idea .


1) It totally makes the merchant class pointless .


2) IT SCREWS ME !


but I do know why you guys want to make the cap on the prices on the bazzar . More usefull items on the bazzar . It also lowers the amount of spam in citys . Itll make the citys actually more usefull other then trying to sell your stuff "black market" style and the use of the cantina and the starport .


What you should do is actually make a pricing guid of some sort . I know Ive said this befor , but doing this will make the bazzar more usefull since itll make prices lower . Possibly low enough to actually sell stuff on the bazzars . More people will actually start putting their stuff on theBazzars , other then Yelling over and over and over intill they get their item sold . Itll actaully make the game a lot better .


Ive seen people trying to sell me a spec-ops duster for 4k . I can buy a house for 6k ! Dont you guys find that a little far'fetched when prices are so out of line of reality ? The economy needs to be changed , while at the same time not screwing over merchants .


Remember what Luke said to Obi-wan when they were talking to Han , and Chewy about a transport ship to Alderan . When Obi-wan told them the price that they were going to pay Han , Luke exclaimed "WE CAN BUY OUR OWN SHIP FOR THAT ! " Remember what Ive said and think aobut it . You will be as bugged as me as you spend as much as a ship cost in the REAL starwars universe for a speeder in this Universe.


~Nuff said ~






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