Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
I like the Bazzar idea you guys got going , and Im all for that .
The vender Idea , Im not so crazy about . I Have a a vender in my house that sells drugs , and I can easyly blow that cap away . I really dont want to waste two venders carrying the same stuff , its also a waste of space and money . It also henders my chances of expanding my buissness to somewere eles . The more venders I have to spend , the less places I can sell my stuff at .
But I got a suggestion to you guys . I know Im probly going to get bagged for this , but I really dont care . You should put a cap on theVenders Max price . Im really bugged by the Money system we got going in this game . Ill be Damned to pay 3k for a shirt I want ! If you want to make this game more "starwarsy" you got to make it more realistic .
example , while luke was in the cantina with Obi-wan talking prices with Han and Chewy for a transport ship Obi-Wan told he would pay Han 20k (Something like that , havent seen it for a bit
) Luke then replyed "WE COULD BUY OUR OWN SHIP FOR THAT !" I
People shouldnt be throwing away money . I dont think people in RL tip people as much as some people do . I've had people tip me more then 20k befor . I COULD BUY MY OWN SHIPWITH THAT !
Capping the vendor is ok, but 300 not 150, I often drill down. Consider an armor merchant - how mnay types? How many pieces per suit? How many shield gen's? How often should they restock? they should be able to stock more than 1 of each item. Otherwise you go to an empty vendor (too many of those already)
What I would prefer to see is a search facility on the bazaar, then drilling wouldn't be a problem.
Im glad they finaly gonna update the bazaar it was about time they start working on that.
1: the limit should be 10.000 credits atleast and would be nice if set to 50k since the bazaar would actually have some useable items on it, 6000 credits is still a tip and not much off a differents.
2: the next page option on the bazaar aint working like it should, i always get items on the next page from the previous page and when using the bazaar searh on world wide you should have tabs for buying on different planets.
3: make an option to auto retrieve those **edit** items when you buy them, im so sick of buying 50x1000 ore and then have to retrieve them all after that.
4: make an option to list item sales on user and make an option to show items from specific user only since allot of players like buying from the same seller because they know that specific seller always has good items for a fair price and it will encourage fair pricing on items and custimor/seller relationship.
5: make more tabs for minerals and other items that are sold in high ammounts
example:
Resource containor(tab) Minerals(tab) metal, low grade ore's, copper, etc...
Bazaar : 6k ? Not enough 10k for instant sales. cap auction inital bids at 1k, and set no upper limit. People shouldn't use auctions on the bazaar to advertise their shops.
Vendors: 150??? Not enough. 1000 might be just enough. Please base this on the MAXimum that vendors have held over a recient period of time so that at least 95% of the merchants are okay. ALSO many merchants are using all their vendors in 1 location - they have a Harvester and a Furniture vendor... While some many think it's cool - some of us would rather have comprehensive merchants in multiple locations. Dropping to 150 may or may not hurt the silly vendors who are designed so you can click all and everything is catagorized...
MORE on 150. I'm doing an armorsmith. Armor is sold in parts. If I put all the parts in a bag - no one can see the parts - get I could sell 150 suits in bags which no one is going to buy. not great ... but should be acceptable. 150 armor pieces is not sufficient for a shop. I would perfer not to have to restock the shop every day.
MORE on 150. The reason it seems to me that people are making vendors by catagory can be summerized with the following term "A droid battery". How many people can find them on the bazaar? Why are they under the catagory they are under??? why are so many catagories eternally blank... fix the filter on the left side of vendor/bazaar displays and add a keyword search. I know I want to be able to search for "copper" and not have to scroll through pages of metals to get to it. ALSO I want the counts to be visible no matter how long the resource name is. (The window layout for bazaar/merchant needs a lot of help as does the table in which everything is listed... Why does "PREMIUM" get more space than the item name!???!!@#@)
150 - not good.. have hard enough time finding a vendor that has anything in it anyway. The ones who do get sold out way too fast as it is, and will be wiped out with 150.. We earn merchant to sell things.. we cannot all restock every hour.. my friend who is a master tailor sells everything in her vendor every day.. capping vendors will mean she has to spend more time making stuff and restocking than doing funner things in the game.. like.. well playing!
--------------> see it worked..!
altona wrote:
Both Are very good ideas. The markets need to be raise. I think that By making the Item cap on vedors you are making Merchants more useful. I belive a read a WS complaining. Well my response to that was that if you have multiple vendors You can have diffrent types of items in each vendor. Maybe One ranged on Melee or even that it encourages more people to do those Professions so they can specialize in a Type of weapon. It is a very good idea and encourages diversity.
Altona really wrote:
"Hello my name is altona, and I have no clue what it's like to keep a vendor stock, because I am not a crafter nor a merchant. For some reason I think that a 150Cap at business III and in merchant would somehow make merchant more attractive. This is because I had a lobotomy and cannot think clearly anymore."
Now to clear things up:
What you are saying is that to becomea competible weaponsmith, you should have to go into merchant. Now suddenly all crafting professions need to spend an additional 63 skill points (and the docs who want to sell, my god that's what 77 on medic, 63 on doctor, 15 novice artisan, 14 on business IV, 63 on merchant [77+63+15+14+63=232SP A WHOLE 18 points left for scout and 1 skillor marksman and 1 skill] making it quite a $hitty character template if you ask me). Might as well just put vendors at the master merchant skillbox and call it a day...
To the people who are pissed with seeing empty vendors across the galaxy... This change will bring less vendors but the ratio of empty vendors will increase... Can't you see that far into the future?
i cant agree with both ideas.
i am master architect, master politican and most of all master merchant. i have given up all other options to do this jop.with doing this jobs, and i like them very much, i cant use flamethowers, seaker droids, T21or so. i am not a fighter. i cant do the job of a bounty hunter, rifleman, creature handler and so.
1.) but with rising the bazaar limits all other professions will become more abitities to do my job. what is the sense in specialisation then? why should a bounty hunter work as a merchant ifhe could place items at the bazaar with higher prices? we both have our specialised professions. we both have carry the benefits and the disadvantages of our professions. so, if a bounty hunter could place items with higher prices on the bazaar where is my benefit? would i become the ability to use a T21 or handle a grauler?
2.) the vendor item limit of 150is definitly to low. of cource i have the ability to place 6 vendors, but the limit would reduce my activities to one marketplace. very one-sided for a merchant. i dont sell only products i can build, i buy wares all over the galaxy and sell them where they are needed and where i could make the most profit. at the moment i can place a couple of vendors in divers cities, each locationwith nearly all my whole assortment. that's the sense of carry on commerce, i think. so, if there must be a limit cause SOE doesnt earn enough moneyfrom the players to push up their servers, the limit should be at 600 items.
I think the baazar idea is good and while your at it take the cap off of auctions altogether. Let them truly be acutions, also let the issuer set a buy out amount. on the vendor cap i have no idea but from the 70+pages of ppl yelling NO i think its a bad idea but thats just what i deduced from them im sure you can draw your own conclusions.
Now these are what id really like to see done to the UI of vendor and the baazar:
When i list by name i get a page from zero-z depending on whats on the vendor and then the next page has 1/2 of the 1st page and a couple new items. WHY cant i get a true name list?!?! I want EVERYTHING in abc order i want all items that start with #'s,a,b,c.... to be listed NOT 2 powerups listed "30-90max dmg"a couple "a droid battery" then next page has the same thing and on and on. If the vendor has 75 things on it that start with the letter A then they should ALL be on the 1st page when listed by name then all the items that start with B and so on all the way to Z.
Clean up the item type tree! what are armor powerups anyway and who can make them? Pet meds show up as pharmcutical not pet meds same for pet food. I could go on and on on this.
well thats my 2 crebits worth enuff said
/salute
"1.) but with rising the bazaar limits all other professions will become more abitities to do my job. what is the sense in specialisation then? why should a bounty hunter work as a merchant ifhe could place items at the bazaar with higher prices? we both have our specialised professions. we both have carry the benefits and the disadvantages of our professions. so, if a bounty hunter could place items with higher prices on the bazaar where is my benefit? would i become the ability to use a T21 or handle a grauler?"
I understand your feeling but it's exagerated imo, 6k isnt a big deal: ppl selling resources can sell bigger stacks for 6k and a what else ? you need crafting skills for better or what else ? think ppl will sell their old uber weapons on bazaar for 6k ? hehe and btw did all fighters complain when republic blasters became usable by anyone without certif (maybe for Jedi basically) ? but the point is you can use a gun (around 60-200, 2.3) without fighter skills so why fighters couldnt be able to sell at 6k on bazaar ?
so I think there's nothing unfair with new 6k cap on bazaar sorry
Mattakar wrote:
Let me follow this up with a third idea
Let merchants "rent" vendors. If you set a cap at 150, fine. But don't make every crafter have to become a master merchant to display all their wares. Let merchants give access permission to put things up for sale on their vendors for a set cost, say a minimum of 10% and up to 50%. This way, an armor smith can have a merchant set up extra vendors wherever the armor smith wants. The armor smith can put things up, set prices and sell through that vendor. The merchant gets his cut.
Asking a merchant to go through hundreds of items other people want to sell and manipulate each of them individually is ridiculous.
While your at it let me rent someone's lots. I dont mean let them plant harvs for me. I mean sign a in game contract and I get their lots for the specific period of time.
I just lost another set of heavy harvestors to a PAID player who took off and disapppeared. For all I know he parked them somewhere, deleted the character and started a new one with his own fleet of harvestors now.
This would truly be a merchant dynamic, not 150 cap limits.
Fivo Asia
Master Artisan - Master Architect - Master Merchant
Tempest - Dantooine - SiN City