Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

bede25
Sun Jul 18, 2004 1:43 am
#1925

Here's a major problem in the core system:


http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=59008


A griefing technique that can be used by a BH and Jedi working in tandem.


Fix the game before you jump to light speed please
Contessa-FarStar
Sun Jul 18, 2004 1:54 am
#1926

First, yes i know what *edit* im talking about ... im talking about a fun game ... RPG / FPS watever ...


Try before u buy .... there isa planetside trial, go try it, and if ur the kind that is contended by other people's opinion on somehting instead of u trying it urself, then ur immature ... sorry ...


And bout that guy who used to lagout or watever, well theres this occasional idiot in every game, but they're few, and some extreme measures are taken against these things ... i played planetside for 1 year and never encountered someone like that ...


as i said, go try it ...


As for WOW, i hope they release a trial versionon release date, coz "then" ill trust them and buy it ... i will not do the same mistake i did with other games anymore ... not releasing a trial means not allowing people to c wat the game is truly about which means they are hiding something ...


thats the beauty of offline games, almost every game has a trial just before the maingame release, why should MMORPGs be different ?


RohmEnari
Sun Jul 18, 2004 1:58 am
#1927






Attichetcuk wrote:





RohmEnari wrote:





Attichetcuk wrote:

AHHH! So much negativity. So many wanting to quit. Well...I think that this is a good thing.


1. The ground game as is, is playable.


2. The ground game as is, can be very fun.


3. The commitment of all devs as a unified force may mean faster and more complete results. I agree wholeheartedly. Thank you.


4. Anything that gets me into space sooner is a good thing.


5. Those that quit because of a delay may be the type of player that doesnt promote a positive game environment anyways. People aren't quitting because of ONE delay. They are quitting because of NUMEROUS delays and no longer desire to be strung along in the hopes that they will get what they are promised. Point taken and understood, though many here are just wanting the combat nerf..umm..I mean balance so that they can PvP, and that is not what this game is about.


6. When you weigh the amount of veteran players lost to the new players that will be added to the expansion, the result will be many less people that will complain about how things use to be or pointing out every mistake any official has made along the way. Until those new players learn for themselves how unbalanced this game is, which won't take too long. Hopefully by that time things will be fixed.


7. Anything that delays the combat nerf balance(nerf) is a good thing.


8. Should be some nice house lots opening up.


9. It appears that the top issues of each combat professions will be addressed anyways so the broken specials and stuff may be fixed and we get JTL on time. Talking about having your cake and eating too!


10. Less spawn campers.


11. Those quitters have probably bought all my wares anyways, give me new blood!


12. If thousands of people quit it dramatically increases the faithfuls odds of getting into beta.


13. If thousands of vets quit it dramatically increases the value of our vet paintings.


Hmmm. Can't think of any more positive remarks for the schedule change but im sure someone will come up with some nice ones. I don't know why anyone sees this as a bad thing but I guess some may even one star me just to be negative. Seems thats all some people know.




Dude, I understand you are trying to be positive, but some of us have just had our patience pushed to its limits. Too many broken promises has led to this. Most of us just want to see them stick to a plan and carry through with it. What is really important is that they sort out their priorities. The Combat Balance is much more important than the Force Sensitive Quests.(agreed)I applaud you for being positive, though you did bash vet players a bit much. (Vet players or so called ubber playersor even power gamers know all the tricks, have seen all the content andare the bulk of complaints)Keep in mind though that we have been positive and constructive for quite some time, eg. anyone who plays Ranger for a length of time. We can only take so much though. What you want will happen, eventually. I can understand why they want the JTL to come out as soon as possible, its new, it will attract other players, it will open a massive amount of new content at once, it will give ALL players new avenues to explore, it will add to the Star Wars feeling of the game by catering to the movie vision of the universe. Really ask yourself...What will the combat balance add? It will allow the 5% to 10% of the games population that PvPto be viable, while reducing mob soloability by 50% or more. Very nice for those 5% - 10%, very bad for everyone else. While I also understand the pain of the many bugs that exists and have asked for a "Pure Fixes" publish in the past. At this time I think concentrating on JTL is a good thing. Stop by the cantina sometime on your server and ask a few entertainers how important the combat balance is to them. Or maybe try a few Bio-Engineers or tailors, or better yet go ask a creature handler. They were "balanced" a long time ago. Now you want them to get another slap by making mobs harder? Think about the entire picture and not just the attributes that affect just your style of play or one area. Hang in there, things will get better!











Now, now, now, don't go assuming that I am an Uber Vet PvPer.I am a vet. That is true. But I have never been a PvPer nor do I plan to be a PvPer once the Combat Balance goes in, though I would like to be able to try my hand at it without knowing that I will get my ass handed to me in a few seconds.

I am a Master Ranger. I remember and long for the days of grouping. Those days are long gone and it was my hope that, due to the combat balance increasing the difficulty of mobs, we would see more people grouping up for hunts like we used to months ago. That is why I want the combat balance now as opposed to later. When you can solo a Rancor, then there is something wrong. We need the solo groups to go away and the Combat Balance would have seen to that.





Your friendly neighborhood Ranger,


Reyune


Contessa-FarStar
Sun Jul 18, 2004 2:42 am
#1928

wow, gotta be ready for a fight at anytime today it seems ...


thx for the tip
Mattyboysmith
Sun Jul 18, 2004 2:47 am
#1929

Subscription Cancelled.


I dont understand how you can have the nerve to saythat you are talking with correspondents NOW after months of telling us you have been already TH??.


If you rely on the player base to work out the problems in the game that muchyou are very poor developers. In fact you must be pretty crappyto ruin a game that had so much potential. Using the Jump to Lightspeed as the newest form of smoke screen is just pathetic. Any of you guys thought about going into politics?
Tiopani
Sun Jul 18, 2004 3:28 am
#1930

Wow...


I just wish they would fix the content that exists and doesnt function PROPERLY, such as Specials for Combat Types, Bugs/Critfail rates for Crafters, and Usefullness for people like Squad Leader, Smuggler, Ranger....even BH....which im sad to say i mastered.


i dont want to see time wasted on race tracks when PistolMeleeDefense2 doesnt KD and BioEngineers have 2xCritfail Rates and no SkillTapes.


i know not everyone PvPs, but i think it's sad that crafters wouldnt craft because of the hologrind (which i think was the first thing to ruin SWG), and Entertainers are almost always someone's ALT on an all-day macro.


when we say "remember when...?" we're not talking about when everyone had cl15 Cowardly Gurrecks and BH missions took 3 hours each. We're talking about when no one was buffed for PvP, and there was no threat of the game becoming a KotOR MMORPG.


this game is making me REALLY hate Jedi.....i cant believe they were GIVEN what can take MONTHS to earn, in addition to being FS......


also, Bothans are fugly, and they shouldnt be...


<------ see this???.....thats closer to how they look!...not 3'6" CatDogRats.....


god, did anyone even READ the fiction before making the Bothan avatars?....


anyway, im waiting for these "fixes" to happen...then i'll decide if i cancel or not.


and what happened to Smuggler Revamp?...promised since RELEASE!!!....even those of us who dont play smugglers have to wonder..


Get with the program, or i have a feelin' we will be leavin'...then there will be nothing but newbies and ub3r L33t J3D1 to PWN everyone.....


i no longer recommend this game to people, and that's just sad, considering i still play it.


Sjet, MBH/MP Scylla
Bajonett
Sun Jul 18, 2004 3:39 am
#1931

I feel Cheated. Now i sahall buy JTL. Wait for its Bugfixes, then comews the CB.

DAMN, i want to fight without forced buff, ormy HAM-Cost from specials kill me.

There are2 Reasons i didnt quit,

1) I havea real great roleplayingPA.

2)The alternatives are not out yet, but soon be.


But in time these might be overcome.


Id rather see the CB done, that JTL. Push that back to 2005,

and get CB and GCW Revamp done !!!!





-----Avallyn Moonrider of the Dragon Pearls - Proud Imperial Roleplayer-----
One can be blinded by light, as blinded by darkness.
"My importance is rated with that of a mere shadow, Sir." - "So...Nothing huh? (laugh)"
(slight smile) "Without it, sun hits unprotected....."

"Entertainers cant self buff, cause we want social interaction and Interdependence"-SOE /poke Buffbot-"Interact with me !!!"
Aakhperkare
Sun Jul 18, 2004 3:47 am
#1932


So, what has changed in the last couple days?


Absoultely nothing. The devs are still worthless...and so are you, Thunderheart. Actually, you're the worst one of the group. Why you ask?






BlueCelt wrote:




Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.


EDIT# This is not a slam on TH or any CSR type. Not their fault.



***********************************************************************


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


*******************************************


96)?96:this.scrollHeight)"


TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???


Message Edited by BlueCelt on 07-16-2004 07:26 PM


--------------------------------------------------------------------------------------------------------------------------------------------------------


That's why. We have been paying for the JTL expansion to be created. Not for SWG to be fixed as promised.


You can't deny it, Thunderheart. You and the developers have lied andbasically stolen from the player base.


You are thieves and liars. That's all there is to it. If you don't like being called that, how about trying to defend yourselves...



Message Edited by Aakhperkare on 07-18-2004 03:49 AM

KelvinKlien
Sun Jul 18, 2004 4:30 am
#1933

Bin here since Beta, through thick and thin. This is the worst thing I ever heard them do. CB is intergal to this games longevity. I been waiting forever for CB so I can re-adjust and possibly get back into pvp. Who wants to pvp at this time, only a handful of classes are viable! Game is ruled by dots! I mean, jeez!


JTL will bring a whole host of balancing issues that could take a year to fix. Thus pushing back the CB even farther. Then when the CB ever sees the light of day, you got a whole new mess to fix. So basically the game will come out of beta in about 2 years. Hmmm! Should we hold out breath....lol.


Why not take sum of those hefty profits and hire some more help?


Whoops, what the hell was I thinking! They can't do that, can they?


That would be far to simple (and cut into profit, shame!).


I draw the line at pub 10, if I do not unlock jedi thats it. Only thing that would keep me here a little while longer.


Since SOE decided to stab us in the back, I have no loyalty to them what so ever.

craigcus
Sun Jul 18, 2004 4:42 am
#1934

Lies, lies, lies ..way to cater to the casual gamer as well
jalia
Sun Jul 18, 2004 5:32 am
#1935

Craigcus wrote:


"Lies, lies, lies ..way to cater to the casual gamer as well"



This anouncement PROVES THEY DONT CATER TO CASUAL GAMERS........EVER.



What about the 'casual gamer' who PURCHASED ONE GAME, WITH NO PLANS TO BUY A SECOND.

What about the 'casual gamer' who SPENT HUNDREDS OF DOLLARS WAITING FOR THE ONE GAME TO BE FIXED.


What about the 'casual gamer' who NOW IS TOLD THEY HAVE BEEN PAYING FOR DEVELOPMENT OF ANOTHER GAME INSTEAD.


Obviously, they cater not to the casual gamer, but to the almighty $$$$


______________________________________________________________



I agree with another poster above. USING OUR SUBSCRIPTION FEES TO DEVELOP A DIFFERENT GAME IS STEALING.



You are THIEVES. I have refrained from using this word over the past few days of this fiasco, but in hindsight, you are NOTHING BUT.


You take our money we pay you to develop THIS GAME, and spend it to develop ANOTHER GAME you soon ask for MORE MONEY for.


You claim that this 'NEW GAME' is the only way to restore the 'Starwars' experience. Motha******Bull*****Loadof*****Lying*****SOnofa******OMFG!!!




I would rather eat my own crotch lint then pay you for a NEW GAME when you haveMISUSEDMY MONEY FOR A YEAR.





GO AHEAD AND DELETE THIS, I HAVE IT SAVED....



____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________

MTolwyn
Sun Jul 18, 2004 6:42 am
#1936

lol i remember when i said CB will be delayed and pushed back after JTL cause the dev working on JTL instead of fixing the game people flamed and bashed me


finally it s official that TH lied to us


honestly i don t really care about the CB itself, cause i ve stopped PVP half a year ago because it s neither fun nor makes any sense.

but i do care that because of the delay of CB also all other promised (lol guess was a lie again) will be also delayed

so say smuggler/SL/politician revamp good bye cause we won t get it withing the next well 8-9 month or so


but yea cheer we get another useless jedi update

oh and i nearly forgot

we get racing tracks


stop to add glitter and start fixing the game

i ve been here since beta and i ve to say that during beta this game has been in a better shape than it is now
majorslappy
Sun Jul 18, 2004 6:42 am
#1937

TH,


You want to make this game better?


INSTANCE ALL DUNGEONS!


Not Just some, but all of them.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
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