Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Pinne
Sun Jul 18, 2004 12:37 am
#1912

I love to make beneficence, but not in this way!

But these ideas come free directly from your mind like the stream of consciousness tecnique of James Joyce or do you meet with other devs, discuss and then post your ideas and projects?

In both cases I am disgusted of the way I am giving lot of money to you... it seems like someone is selling me blocks of ice in the middle of the sahara desert that vanish after 10 seconds, and after almost a year I'm still buying them...

Too bad...

Pinne
Ynatti
Sun Jul 18, 2004 12:44 am
#1913


JaleouQaes wrote:
What probably angers me the most is the fact that I love this game so much that I won't quit.




You know, you should, really, if it makes you that angry. At the end of the day, this is a game, and if the company that owns the game can't make it so people are enjoying the game, then they should not be rewarded by continued patronage of the game. Especially if the company uses techniques like lies and beta signups when everybody are the most angry.

Its about money, and if a company can give a good product and ethical customer service/support, then good for them, let them make as much money as they can. But when they hurt the customers to make that money, to cover up their mistakes and use deceptive practices to fool the customers, then that is just wrong, plain wrong.

Its funny, I don't even PvP, doesn't interest me at all, but because of the postponement (and the lies given about its status), I'm going to cancel my two accounts as soon as an alternative MMORPG is available for me (this being my first MMORPG ever). But then again, if I was really angry, I would cancel now, but for me personally, its more of a 'honor' thing (or Golden Rule thing, treat me how I treat you) that being truly angry at SOE. More like disappointed.



Two accounts cancelled (last day 8/14/04)
Ynatti, Master Doctor & Master Pikeman (Kauri)
Taeo Dakai, Bio-Engineer & Creature Handler (Ahazi)
Guba
Sun Jul 18, 2004 12:44 am
#1914






Rhysati wrote:





MadShade wrote:



Everyone bashes TH and the Devs for lies and misinformation when you don't even realize that they don't have to have this much community interaction. They can't hire tons of people with your 15 bucks a month and even if they did, you can only have so many people working on the same project. Most of the people here are arguing from a position of ignorance. You have no idea what its like to do thier job and you don't know what goes into it. Some others havea sort of a clue and have some well thought out complaints.


No, we are the consumer, therefore I think we're more than qualified to make an arguement. I don't need to know what goes into their jobs or how they do it. I do know that when I'm told something by a corporation, or an agent of that corporation, that I should be able to expect honesty to be at the forefront of everything they say. Have you ever heard of ENRON? Kenneth Lay? I'm not saying SOE is Enron, but I'm not going to be lied to about the process the developers are taking to fix things they themselves have admitted are broken.


As a corporation that's requiring people to pay for their service, which is capitalism at it's best, they have an obligation to the consumer. We agreed to the EULA every time we played the game.I think that what a lot of peopleare saying, whether constructive in your eyes or not, is they aretheir expectations as a paying consumer of a product have been let down. That's alsoAmerica at it's best.That doesn't mean that people act like sheep when things don't go their way. I respect you opinion, while I don't share it. But next time, don't call me or anyone else ignorant.
Hobbs_Nguyen
Sun Jul 18, 2004 12:46 am
#1915



Dodece wrote:
The funny thing will be come monday morning when TH sits down at his desk to check on things, and he sees this forum rivaling the one he tried to hide. Wonder if he will try to sweep it under the rug also.





Actually, I think it'll be even funnier when NCSoft and Blizzard come in on Monday and wonder why their stocks just doubled. Unless, of course, anyone on staff there reads these boards. Then they won't have to wonder.



Hobbs N'gu'yen
"You know that burning sensation a smuggler gets every now and then? That's a Jedi, boning you up the arse with his lightsaber." - Publish 9: Secrets of the Force

Marksman: 0/4/0/4
Brawler: 4/0/0/0
Artisan: 4/0/0/4
Smuggler: 0/4/1/1
Weaponsmith: 0/0/0/0
jalia
Sun Jul 18, 2004 12:47 am
#1916

Shadowviper wrote:


"I am sure SOE/LUCASARTS allready figured out how many accounts they will lose vs profit for the year and thats why it took them 8 months to tell us that it wont be touched until after the expansion. "


BINGO



In fact, think about the age groupings....how many players 14 and under do you think are cancelling over this? (probably about as many as are paying for their own accounts)


This will only reduce the mature thinking playerbase, not the 'masses' that we all love so much. /cough



It makes sense too, we should have expected it.


The ONLY reason this game exists is because of its capitalistic potential.

It is NOT the creation of a rich fanboy's philanthropic gift to a development team.


Starwars makes lots of money in ANY genre. Lucas realized this in the early 80's when his toys started a whole new industry.


If the motivation behind this game was truly to 'please the fanbase' these issues would be moot.


THIS FIASCO was nothing more than a BLARINGLY TRANSPARENT example of capitalistic motivations being firmly in charge of timetables.


The real kicker is that it may have, for ONCE, been TOO OBVIOUS.


Maybe, just MAYBE, enough people will notice that we are the ones being 'pwnd' or whatever that word is, to actualy MAKE A DIFFERENCE.





Frankly I think SHADOWVIPER is right though and this is a pre-calculated loss. What a shame.







____________________________________________

Jalia Tresko | Following her destiny...
Juli'ana | Medical Field Tactician
Jundan Tresko | Mayor, SYN City, Talus
Bria Native| Born & Raised, Here to the last breath
____________________________________________

Mansun
Sun Jul 18, 2004 12:52 am
#1917

99% of the people posting here wrote:

BLA BLA, CRAP CRAP, WHINE WHINE, CRAP, WHINE, BLA!!

SOE is a company that wants to make money, yes? how do they do that? BY HAVING PEOPLE PLAYING THEIR GAME!! why on earth would they do something against nearly ALL their subscribers if they didn't find it 100% nesesary! THEY WOULDNT!

If SOE thinks that the CR needs to be delayd/pushed a little back, they are probaly right! They know the game better than ANY of you whining sorry sods..

give them a break.. the game is how they make their living, so they probaly want it all working faster, better and smarter than anyone


Flame away.. oh and remeber to breath while typing, or take small pauses to overcome your stupidity!



_______________

IGN Summ
Im a nobody -and nobody is perfect.. that must mean im perfect
DayWalkerRori
Sun Jul 18, 2004 12:52 am
#1918






BlueCelt wrote:



Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.


EDIT# This is not a slam on TH or any CSR type. Not their fault.



***********************************************************************


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


*******************************************


96)?96:this.scrollHeight)"


TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???


Message Edited by BlueCelt on 07-16-2004 07:26 PM




This says it all...........




SharkBoy007
Sun Jul 18, 2004 12:54 am
#1919






SomaIcarus wrote:

TH, this is an honest question that i'm hoping you'll see...


Why didn't SOE hire more dev's? You guys are obviously stretched thin btwn JTL, Publish 10, the combat rebalance and the Smuggler Revamp... You guys would be at the head of the MMOPRG race if you had the equivalent of 2 full teams working right now. Actually, you wouldn't be in this situation right now if you guys were better staffed.


Sincerely,






That's funny that you mention that SWG would be ahead of the MMORPG race if they had the right amount of devs working on all of this. I'm beginning to suspect that that is EXACTLY the reason why there isn't more devs on it. EQ has been SOE's baby for almost a decade, and they're about to come out with EQ2. SOE didn't seek the rights to this to give us a great game, they sought it out so they could squash it and keep their EQ license going strong. How many people would leave EQ (and maybe not sign up for EQ2) if SWG was everything it could be? Think about that.



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
Roshio
Sun Jul 18, 2004 12:57 am
#1920

I agree! The DEV's are **edit**ing lazy asses! Fix your basic game before you move onto new things! The DEV's are making excuses for something that should have been done a long **edit**ing time ago. Jedi are the minority of the population of players and the game should be fixed to help the majority and put in combat balance NOW! ThunderHeart should have been demoted not promoted!
IceyBlueTundra
Sun Jul 18, 2004 1:11 am
#1921

Right on brother! How many of you bought 2 accounts? that is how this game is geared. to make you spend money. you cant do what you want w/ one account so u buy another. Sure they will will fix things. so that you spend more more on a 2nd or 3rd account. It's beena year. they haven't fixed anything. So now what? They got our money for a broke product there's nothing we can do about it right?....the only thing i smell is a "CLASS ACTION"!!!
Contessa-FarStar
Sun Jul 18, 2004 1:17 am
#1922

Anyone knows a game called Planetside ? (also hosted by SOE)


Great game, it started out imbalanced, but they were able to balance it within a year after its release ... now it's "almost" balanced, just a few minor problems here and there ...


Why were they able to do that u ask ?


Because Planetside is a limited game, it has only a few features compared to SWG or other MMORPGs, but these features are fun and entertaining to play ...


Planetside barely suffers from any technical / balance realted issues, so the only reason for somoene to quit it is not in the game-itself, it is in the player himself ... the player might get bored of the repetitive, though fun, gameplay, or he might hunger for something broader like SWG or another MMORPG that has alot of depth (but with it comes a tough balancing / bug handling enterprise) ...


Why do u think Blizzard only had 2 races in Warcraft 1 & Warcraft 2 ? and both races were very similar, and still we loved the game so much, it is because the game itself was narrow, not too broad, i.e less game-related problems ... But Blizzard are smart people when it comes to balancing, in Warcraft 3, they had so many different races and in my opinion were almost completely balanced ... and if they were not, they were releasing balance patches every month, sometimes even reverting ones coz they didnt quite work, but at least they did not let their customers wait, and they actually changed the gameplay during that month, even if still unbalanced, it was at least a healthy change from the routine ...


I think WOW will have alot of balance issues, but probably minor ones ... but i trust Blizzard will spam us with combat balances every month in order to get the right combination ... until some l33t player discovers an exploit in some profession, then they start the whole process again


But there's a problem with Blizzard, after that internal problem they had which resulted in the resignation of some of the best Blizzard employees .... that was one bad decision ... so i guess Blizzard's customer-oriented strategy seems to be starting to fall, coz i dont see how it is beneficial for the customer that the devs with the most experience in the previous Blizzard Award Winning Games were allowed to leave ! I hope they dont turn into the corporate businessmen like everyone else .... but i doubt they can hold out much longer from the quick-profit-train ...


Cheers

Contessa - FarStar
Contessa-FarStar
Sun Jul 18, 2004 1:29 am
#1923

Here is the complete article, if u like Blizzard's previous games, i suggest u read it ...


http://www.hollywoodreporter.com/thr/columns/tech_reporter_display.jsp?vnu_content_id=2086499


So from now on, when ur looking for ex-blizzard quality games, dont look for the Blizzard logo on it anymore, look for Flagship logo ...


Cheers

Contessa - FarStar
IceyBlueTundra
Sun Jul 18, 2004 1:42 am
#1924

does this guy know **edit** he is talking about? Your talking about RPG's.Not on the same scope. And as far as Planetside...I knew some Jack that bragged about having a hack for it that lagged him out so peeps couldn't shootem. I should of punched em. Good thing i didn't get suckerd into that one like i did SWG. I was close to buying it too. I threw in my chips for the JLS beta, and if i get picked it better dance the jig around me 5X fast to get me to buy it, cause the only thing SWG did was waste my money and time. That WOW looks sweet. But i sure won't make the same mistake twice and jump into it blind. My predictions for SWG....the same as the pic overhead, a bunch of Jedi's in a room fighting. Everyother proffesion will be a waste of time and your money. if SWG wants to prove something to it's costomers that they care.


give us the JTS and a month, after the beta. Cause i sure as s%$# ain't buying it until the bugs are fixed and after i've played it for that long. And making "The Jump To Light Speed" into another broke product.



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