Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Roshio
Sat Jul 17, 2004 7:47 pm
#1860

I agree strongly with Mega3113's comments. SOE must see that if the base is broken no more weight can be stacked on it or the whole thing tumbles. Yes, SOE wants money, what company doesn't. Mega3113 stated that people will not buy JTLP if they know the basic game is broken. Understand expansions are only good to people who, obviously, own the original and like it. So even if SOE pushes it out before Christmas, sales won't plummet but they will take a tremendous hit. Combat balance will make everyone happy even the Jedi players. Most Jedi I talk to on my server tell me they are gonna quit anyway because they are bored by the PVP. Rightly so, if you can heal yourself of every attack and kill 3 guys at a time then run away at a speed no vehicle can match after fighting the majority of the population of BH, Rifleman, Fencers it would be boring. People that have grinded and that have done all that hard work and put in all that time should be rewarded with something exciting and new. What most of those people tell me however that Master Jedi is boring and they are thinking about leaving. Oh, and my last comment about Thunderheart. True he is only the messenger and not responsible for company decisions.
MoxinSarb
Sat Jul 17, 2004 7:53 pm
#1861


Look, all of us can solve this problem: When you cancel your account, your character and items stay with them. Everyone cancel. I'm not renewing my account for next month. It's that simple. I won't buy JTL until I hear it's fun. If it's not fun and well-made, and most of all, entertaining, Iwill *consider* coming back to SWG. It's that simple. This isn't about the combat rebalance anymore. For me, it's about SOE, LucasArts, and the people with power ignoring the game and community. I'm done. I've never said "I had it, I'm leaving the game" before. On that note, I HAVE left the game, hoping it would get better. I came back, and not much changed, but there was enough new content I stuck with it, especially since the promised CR was just around the corner. I don't blame Thunderheart - as they say, don't shoot the messenger. But simply put, I'm done with SWG. If JTL ends up redefining MMORPG's as we know them today, maybe I'll pick it up and renew my account.



The clear answer here is we all need to stop paying SOE. Cancel your accounts, and maybe they'll get the picture. See ya later, community. This has to be a clear message we send - if they get enough people cancelling their accounts between now and publish 10, maybe they'll realize what's going on.


-Sarb


If any of you who read this want to stay in touch, my AIM SN is Nosoupferyou. As of now, I have no plans on coming back after August 4th (When my account runs out).

Message Edited by MoxinSarb on 07-17-2004 07:55 PM

Nightlion121
Sat Jul 17, 2004 7:57 pm
#1862

All I can say is after 8 months and 17 profs later, I think I dun about everything this game has to offer. And sadly with the combat balance and GCW broken....it wasnt much.Whats the point of haveing profs that dont work? I mean at the creation screen jus have Jedi,Riflemen and CM and give all newbs. Pissed off and angry at the Devs



In game name Dendo Ryuker
Server- Bria = ) since Beta 3
Eldrikk
Sat Jul 17, 2004 8:06 pm
#1863


As I see it the reason why so many people insist on going through the hologrind in order to become Jedi is that there is no other long term goal in the game besides leveling Jedi.


I used to play everquest where all the professions took time to master and even when you maxed out your character there was always good loot to look forward to gaining in the future. Now in SWG this game is based upon quick leveling professions and a crafter based economy. While a crafter based economy is nice for newly started people its dreadfull for those that have been around for quite a while since its possible to get every item the game has to offer in a period of weeks.


What I propose is that the dev's should implement 2 things. The first idea is to implement more end-game professions and the second idea is too implement a raid like system for better loot. Now this loot should be good in its own right but nothing that would make crafters go bankrupt since they cant compete.


Below are a list of end-game professions, each of these professions could have a different quest in order to unlock much like the Jedi quest coming next publish.


Nightsister Initiate / Singing Mountain Clan initiate - These would be available to female characters. This profession would have 2 skill trees for it and enough left over for the person to master 1 basic profession.


  • First Skill tree would focus on using the dangerous nightsister lance and taming rancors. This tree would also allow them to craft the Nightsister lance plus with added loot drops they can put poison / disease / fire dots in their weapons much like Jedi can put crystals in thiers. Also by the time this skill tree is mastered the nightsister can train and use up to a level 70 rancor as a pet. Afterthought it would be nice if these could train a full grown rancor so if an ancient bull rancor fits within the level limit they could train it.
  • Second Skill Tree would involve using force offensive powers. This could be the same as the Jedi force powers branch. i.e. containing Lightning, choke and weaken.

Profession overview:



  • Damage output - Good damage output limited to Kinetic or Electric Damage, augmented bypoison dots and force powers.
  • Defensive Abilities - Avoidance Good , Damage Absorbtion Good.
  • Noteable Abilities - Can tame an adulthigh level Rancor pet and use offensive force powers.

True Terras Kasi Master - Rename the current TKM's to unarmed specialists and make Terras Kasi an actual end-game profession. This profession would have two skill trees and would be issued special robes to work as armor.



  • The first skill tree would focus on unarmed combat and it would come close to the offensive strength as a pre combat revamp TKA. Also with this skill tree the TKA would develope damage avoidance techniques to rival that of a Jedi.
  • The second skill tree would focus on the TKA meditative techniques. At the beginning the TKA meditate ability would function much like the current TKA meditative ability but later in the tree a TKA could heal himself with a thought or passively heal wounds / poison / disease while hes doing every day activities like walking or fighting. As an afterthought I would propose offering TKM's great resists versus disease damage through the meditation line.

Profession overview:



  • Damage Output - limited to kinetic damage but the damage is quite considerable.
  • Defense - Damage Avoidence On par with Jedi, Damage Absorbtion -weak due to no armor but they get toughness.
  • Special Abilities - Can use their inner disciplines to heal wounds on the spot, passively heal wounds without meditating at higher levels and the ability to gain innate disease resists.

Mandalorian / Death Watch Mercenary - This profession would be the ultimate ranged warrior. He / She would be masters of all ranged weapons ranging from pistols to heavy weapons. Each of these guys would be give the ability to wear BH / Mandalorian armor that is reasonably lightsaber resistant. They will get the armor much like the current Jedi get their robes, the BH armor will be awarded to the player at the non frs ranks while the Mandalorian will be awardedafter the trials rank. Also they will have the ability to use special traps / gadgets to supply an advantage in combat. Each trap or gadget will have limited charges and it would have to be inserted into the Mercenaries armor in order to use, much like a Jedi has to put crystals in his saber. One thing to note is that these gadgets should be used by a skill button and not clicking on the items. This profession would have 2 skill trees and would be able to master one basic profession.



  • First tree would consist of mastering all ranged weaponry. With this skill tree they will get the ability to target all HAM pools with any weapon they desire plus they will have the ability to inflict any state with certain weapons. On an afterthought they will get the ability to use any BH and Commando special such as Lightning cone or flame cone but with greater accuracy.
  • Second tree will involve using and making gadgets. Gadgets could include grappling hooks to prevent a player from fleeing for 10 seconds, mini-missiles that cause AOE damage or a special Jetpack with limited charges that would allow the Mercenary to run at force run2 speed for a limited duration.

Profession overview:


Damage Output - Has access to all the damage types the game has to offer except Lightsaber. Damage output varies per weapon but nobody can match this guy for pure ranged skill.


Defense - Damage Avoidance - Good, Damage Absorbtion - Good if wearing Mandalorian.


Special Abilities - Can use charged use gadgets and is one of the few professions that can resist Lightsaber Damage.


Morgukai warriors - this was an ancient sect of warriors that specialised in melee weaponry. Through intense mental exercises they were resistant to Jedi force powers and some were even known to use cortosis weapons and armor in battle. This profession would be much like the mandalorian when it came to weaponry but their power would be with melee weaponry. This profession would include 2 trees with the ability to master one basic profession.



  • The first tree would focus on all melee weaponry. They would have the ability to target all HAM pools with any melee weapon and have access to all the state attacks.
  • The second skill tree would involve force defense, the ability to craft special armor ( maybe RIS ) and melee defensive skills that work with all weapons. Now this profession wouldnt be able to avoid damage like the Jedi or TKM but they have the ability to take a beating like none other.

Profession Overview:


Damage Output - Awesome, has access to all melee weaponry in the game with the exception of the Lightsaber. Matchless in his weaponspeed and accuracy proficiency.


Defense - Damage Avoidance - weak, Damage Absorbtion - Awesome.


Special Abilities - Resistant to force Powers and can use armor made of cortosis to resist Lightsaber Damage.


Black Sun Operative - The black sun is an elite crime organization that ran everything much like the mafia is said to do today. In any such organization there will always be a need for people to do unpleasant jobs and this is the Operatives job to do. This profession will be two skill trees with the option to master a third basic profession.



  • The first tree would involve combat skills and defense. This profession would be quick damage and damage avoidance. Also to note they should have a special attack for themselves that would vastly increase the chance of wounding per attack used. Also through this tree they would get innate poison resist mods.
  • The second tree would involve stealth skills through this tree the Operative will be able to craft sound dampening and stealth generators so that they can sneak up on opponents unaware. i.e. can be seen on the screen but not on the radar. They will also be given the ability to disguise themselves to avoid detection. i.e. appear to be something they are not. Or throw down a smoke grenade in order to make a hasty retreat.

Profession overview:


Damage - Limited too 1handed weaponry such as vibroblades and rifles. Damage output for this profession is high especially with the fact of them being able to inflict wounds so easily.


Defense - Damage Avoidance - good, Damage Absorbtion - weak. These guys dont wear any armor for stealth purposes.


Special Abilities - Ability to inflict mortal wounds and the ability to stay off of radar. Also if a situation is too hot for them they can pop a smoke grenade to get out of sight and escape. Resistant to poison.


Imperial Royal Guard - Each of these guards were the elite of the elite when it came to the empires warriors and they were all hand picked by the emporer. Each of these Pikeman are given the ability to use the deadly force pike and they wear the Imperial Royal Guard Armor. I dont know much about the force pike but I dont think I would be going out too much on the limb to think that they are much like a lightsaber in deadliness. This profession would have two trees.



  • The first would involve crafting and fighting with the force pike which is a special pike weapon that uses Lightsaber damage as a damage type and is heavy armor piercing.
  • The second defense tree would involve the royal guards defensive abilities. These would be able to take damage much like a Morgukai warrior but would also be able to avoid quite a bit of damage also.

Profession Overview:



  • Damage Output - Awesome these guys use the same damage type as Jedi but their pikes are AR3 instead of 2 for sabers.
  • Defense - Damage Avoidance - Good, Damage Absorbtion - Good.
  • Special Abilities - Besides special attacks none, unless these guys were somewhat trained in the force.

Now how would each of these professions lower the amount of Jedi? Its quite simple everyone will be given the option to strive towards different end-game professions with their own strengths and weaknesses. Now each of these professions would have the same xp requirement as Jedi and suffer the same death penalty as Jedi but they wont be content for Bounty Hunters unless they get an option to hunt high ranking faction members in the future.


Another way to lower the Jedi population is that once these professions come out the current Jedi can each be given the choice to convert to the profession of their choice since they have already unlocked and done the long grind for a1 for 1 box transfer.


Please tell me what you think and if you have any ideas on other professions respond below.




BH Loot drops vendor located at -729 1508 Dantooine.
Jabourn
Sat Jul 17, 2004 8:07 pm
#1864

Combat Balance/GCW activity are good for the economy.

CB got pushed off for DE revamp... people did complain.. they complained long and loud, then when ID's got a revamp they got even more upset...

Then, a profession that is supposed to be RARE (that means it's something you won't see very often, if ever) gets a HUGE-MONGO-MAMA-JAMA revamp. This revamp far outdoes the DE or ID revamp.

Yet professions like Smuggler, or Ranger; These being two professions that the Devs said were notfinished upon release (like they said "We didn't finish these professions, they still need more work to be a full profession" i.e. they are esentially useless to the game in their current form) get pushed off for a year and a half.

But Jedi get a total mind blowing full on bells and whistles revamp that could curl your damn toes.

Why are people upset? Hmmm... I dunno.


Why did Jedi need to be addressed at all? Why couldn't that revamp be put off till after JTL, it is after all a profession that is supposed to be 'rare' as I stated earlier.


If more people, even bluebies were more inclined to participate in the GCW (yes I am a full blown bluebie/carebear player who quite frankly sucks at twitchy/PvP) which I feel the CB balance would probably accomplish... I think our economy would pick up, and people would get more social which frankly I feel this game is in dire need of.


But hey, what do I know?





Do you like it? Do you like it, Scott? I call it, "Mr. & Mrs. Tenorman Chili"
-One of Cartman's finest moments-
Ewoksean
Sat Jul 17, 2004 8:21 pm
#1865






Eldrikk wrote:


As I see it the reason why so many people insist on going through the hologrind in order to become Jedi is that there is no other long term goal in the game besides leveling Jedi.


I used to play everquest where all the professions took time to master and even when you maxed out your character there was always good loot to look forward to gaining in the future. Now in SWG this game is based upon quick leveling professions and a crafter based economy. While a crafter based economy is nice for newly started people its dreadfull for those that have been around for quite a while since its possible to get every item the game has to offer in a period of weeks.


What I propose is that the dev's should implement 2 things. The first idea is to implement more end-game professions and the second idea is too implement a raid like system for better loot. Now this loot should be good in its own right but nothing that would make crafters go bankrupt since they cant compete.


Below are a list of end-game professions, each of these professions could have a different quest in order to unlock much like the Jedi quest coming next publish.


Nightsister Initiate / Singing Mountain Clan initiate - These would be available to female characters. This profession would have 2 skill trees for it and enough left over for the person to master 1 basic profession.


  • First Skill tree would focus on using the dangerous nightsister lance and taming rancors. This tree would also allow them to craft the Nightsister lance plus with added loot drops they can put poison / disease / fire dots in their weapons much like Jedi can put crystals in thiers. Also by the time this skill tree is mastered the nightsister can train and use up to a level 70 rancor as a pet. Afterthought it would be nice if these could train a full grown rancor so if an ancient bull rancor fits within the level limit they could train it.
  • Second Skill Tree would involve using force offensive powers. This could be the same as the Jedi force powers branch. i.e. containing Lightning, choke and weaken.

Profession overview:



  • Damage output - Good damage output limited to Kinetic or Electric Damage, augmented bypoison dots and force powers.
  • Defensive Abilities - Avoidance Good , Damage Absorbtion Good.
  • Noteable Abilities - Can tame an adulthigh level Rancor pet and use offensive force powers.

True Terras Kasi Master - Rename the current TKM's to unarmed specialists and make Terras Kasi an actual end-game profession. This profession would have two skill trees and would be issued special robes to work as armor.



  • The first skill tree would focus on unarmed combat and it would come close to the offensive strength as a pre combat revamp TKA. Also with this skill tree the TKA would develope damage avoidance techniques to rival that of a Jedi.
  • The second skill tree would focus on the TKA meditative techniques. At the beginning the TKA meditate ability would function much like the current TKA meditative ability but later in the tree a TKA could heal himself with a thought or passively heal wounds / poison / disease while hes doing every day activities like walking or fighting. As an afterthought I would propose offering TKM's great resists versus disease damage through the meditation line.

Profession overview:



  • Damage Output - limited to kinetic damage but the damage is quite considerable.
  • Defense - Damage Avoidence On par with Jedi, Damage Absorbtion -weak due to no armor but they get toughness.
  • Special Abilities - Can use their inner disciplines to heal wounds on the spot, passively heal wounds without meditating at higher levels and the ability to gain innate disease resists.

Mandalorian / Death Watch Mercenary - This profession would be the ultimate ranged warrior. He / She would be masters of all ranged weapons ranging from pistols to heavy weapons. Each of these guys would be give the ability to wear BH / Mandalorian armor that is reasonably lightsaber resistant. They will get the armor much like the current Jedi get their robes, the BH armor will be awarded to the player at the non frs ranks while the Mandalorian will be awardedafter the trials rank. Also they will have the ability to use special traps / gadgets to supply an advantage in combat. Each trap or gadget will have limited charges and it would have to be inserted into the Mercenaries armor in order to use, much like a Jedi has to put crystals in his saber. One thing to note is that these gadgets should be used by a skill button and not clicking on the items. This profession would have 2 skill trees and would be able to master one basic profession.



  • First tree would consist of mastering all ranged weaponry. With this skill tree they will get the ability to target all HAM pools with any weapon they desire plus they will have the ability to inflict any state with certain weapons. On an afterthought they will get the ability to use any BH and Commando special such as Lightning cone or flame cone but with greater accuracy.
  • Second tree will involve using and making gadgets. Gadgets could include grappling hooks to prevent a player from fleeing for 10 seconds, mini-missiles that cause AOE damage or a special Jetpack with limited charges that would allow the Mercenary to run at force run2 speed for a limited duration.

Profession overview:


Damage Output - Has access to all the damage types the game has to offer except Lightsaber. Damage output varies per weapon but nobody can match this guy for pure ranged skill.


Defense - Damage Avoidance - Good, Damage Absorbtion - Good if wearing Mandalorian.


Special Abilities - Can use charged use gadgets and is one of the few professions that can resist Lightsaber Damage.


Morgukai warriors - this was an ancient sect of warriors that specialised in melee weaponry. Through intense mental exercises they were resistant to Jedi force powers and some were even known to use cortosis weapons and armor in battle. This profession would be much like the mandalorian when it came to weaponry but their power would be with melee weaponry. This profession would include 2 trees with the ability to master one basic profession.



  • The first tree would focus on all melee weaponry. They would have the ability to target all HAM pools with any melee weapon and have access to all the state attacks.
  • The second skill tree would involve force defense, the ability to craft special armor ( maybe RIS ) and melee defensive skills that work with all weapons. Now this profession wouldnt be able to avoid damage like the Jedi or TKM but they have the ability to take a beating like none other.

Profession Overview:


Damage Output - Awesome, has access to all melee weaponry in the game with the exception of the Lightsaber. Matchless in his weaponspeed and accuracy proficiency.


Defense - Damage Avoidance - weak, Damage Absorbtion - Awesome.


Special Abilities - Resistant to force Powers and can use armor made of cortosis to resist Lightsaber Damage.


Black Sun Operative - The black sun is an elite crime organization that ran everything much like the mafia is said to do today. In any such organization there will always be a need for people to do unpleasant jobs and this is the Operatives job to do. This profession will be two skill trees with the option to master a third basic profession.



  • The first tree would involve combat skills and defense. This profession would be quick damage and damage avoidance. Also to note they should have a special attack for themselves that would vastly increase the chance of wounding per attack used. Also through this tree they would get innate poison resist mods.
  • The second tree would involve stealth skills through this tree the Operative will be able to craft sound dampening and stealth generators so that they can sneak up on opponents unaware. i.e. can be seen on the screen but not on the radar. They will also be given the ability to disguise themselves to avoid detection. i.e. appear to be something they are not. Or throw down a smoke grenade in order to make a hasty retreat.

Profession overview:


Damage - Limited too 1handed weaponry such as vibroblades and rifles. Damage output for this profession is high especially with the fact of them being able to inflict wounds so easily.


Defense - Damage Avoidance - good, Damage Absorbtion - weak. These guys dont wear any armor for stealth purposes.


Special Abilities - Ability to inflict mortal wounds and the ability to stay off of radar. Also if a situation is too hot for them they can pop a smoke grenade to get out of sight and escape. Resistant to poison.


Imperial Royal Guard - Each of these guards were the elite of the elite when it came to the empires warriors and they were all hand picked by the emporer. Each of these Pikeman are given the ability to use the deadly force pike and they wear the Imperial Royal Guard Armor. I dont know much about the force pike but I dont think I would be going out too much on the limb to think that they are much like a lightsaber in deadliness. This profession would have two trees.



  • The first would involve crafting and fighting with the force pike which is a special pike weapon that uses Lightsaber damage as a damage type and is heavy armor piercing.
  • The second defense tree would involve the royal guards defensive abilities. These would be able to take damage much like a Morgukai warrior but would also be able to avoid quite a bit of damage also.

Profession Overview:



  • Damage Output - Awesome these guys use the same damage type as Jedi but their pikes are AR3 instead of 2 for sabers.
  • Defense - Damage Avoidance - Good, Damage Absorbtion - Good.
  • Special Abilities - Besides special attacks none, unless these guys were somewhat trained in the force.

Now how would each of these professions lower the amount of Jedi? Its quite simple everyone will be given the option to strive towards different end-game professions with their own strengths and weaknesses. Now each of these professions would have the same xp requirement as Jedi and suffer the same death penalty as Jedi but they wont be content for Bounty Hunters unless they get an option to hunt high ranking faction members in the future.


Another way to lower the Jedi population is that once these professions come out the current Jedi can each be given the choice to convert to the profession of their choice since they have already unlocked and done the long grind for a1 for 1 box transfer.


Please tell me what you think and if you have any ideas on other professions respond below.







This is the best idea Ive ever seen.



-Ryyhnac-
Owner of your pittied soul.
Drink Gungawa and hoth ice
We want sand crawlers!
Saratoga
Sat Jul 17, 2004 8:29 pm
#1866






Ewoksean wrote:





Eldrikk wrote:


As I see it the reason why so many people insist on going through the hologrind in order to become Jedi is that there is no other long term goal in the game besides leveling Jedi.


.


Nightsister Initiate / Singing Mountain Clan initiate -


True Terras Kasi Master - .

Mandalorian / Death Watch Mercenary -


Morgukai warriors -


Black Sun Operative -


Imperial Royal Guard -





This is the best idea Ive ever seen.




I second that




Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
MailekEOC
Sat Jul 17, 2004 8:37 pm
#1867

I have played this game since day 2, my first MMORPG. I will continue to play as space was what I joined this game for. My professions are pistoleer and SL, two that are in need of serious revamp and balance. There is supposed to be a correspondant summit sometime in august, i think this needs to happen ASAP. We need some issues addressed soon, we need to get this game at least in some stable shape again.


Please don't make this game die, its has a lot of potential but i've said and heard that for a year now. Things really need to change, you are losing the trust of the player base in vast numbers.


Your publishes should start to come out in 4 weeks after JTLS, since you'll have all the team back again.



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


BillyBobthe50th
Sat Jul 17, 2004 8:38 pm
#1868

I think that we need more droid chassis, we dont have very many, how about..

R6(6)

R7(6)

R1(6)

P2(6)

ASP-7 (4)

most of them have 6 modules so we could have a variety, other than just r3's, R3's atm are the most common droid on any server because they have 6 modules. Honestly I would like to see a few more with 6 mods, so we see a larger variety.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
BillyBobthe50th
Sat Jul 17, 2004 8:40 pm
#1869

dang, no edit button, I know it has nothing to do with combat, but well, im a crafter, not a fighter,

also, a little request to the devs.. if you dont put in any new droid chassis, please just do one thing..

FIX THE 50+ BUGS DE HAS!



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
DarkLordFett
Sat Jul 17, 2004 8:44 pm
#1870


Sneakysmuggler wrote:
What do you mean the devs are doing a good job!?!This game has just gotten worse over the last 6 months!!





Let's see: Bounty Hunter fixes including a near game-breaker involving using shuttles while on a Hunt.
Droid Engineer updates that are close to making it a viable profession again.
Image Designer updates, not super-important to some, but give people a reason to become one.
Combat Medic fixes that have been needed for a year now.
Plus others I'm sure I'm forgetting.....

I'm not happy that the CB is being delayed yet again. I really truly believe that it should have come first.
The old method to unlocking Jedi was as screwed up and game-breaking as it could get. GCW sucks. PvP sucks.
Can I wait until it gets better? Absolutely.

I suppose I'm just a little more patient than others. I've seen enough positive changes
to keep going. It'll get there, just going to take some more time. Don't like it? Spend your
monthly subscriber charges somewhere else, just that easy.

At least TH has finally come out and admitted that they're stretched too thin to do what they want to do.
/cheers



Raiso Daketh - Master Bounty Hunter & Pistoleer
Tisal Daketh - Master Creature Handler/Smuggler
??????? - Jedi
Ayu'HA Tahu - Master Armorsmith & Tailor(No shop as yet)

BillyBobthe50th
Sat Jul 17, 2004 8:55 pm
#1871

dang, I want an edit button.. maybe we could have a few "endgame" crafting professions..

SOROSUUB STARSHIP CORP: this tree would be after master shipwright, having a larger bonus to shipwright skills, be able to build stations, and whatever other building thats JTL related. Plus maybe some larger ships, such as cargo ships.

CYBOT GALACTICA: This would be after master DE, They would be able to craft more droid chassis, including much more powerful combat droids, such as the BD and SBD (a little weaker than their NPC counterparts)and be able to use them.

BLAS-TECH: this would be after master weaponsmith, able to craft turrets, mines, Basically anything that shoots/blows upthat isnt a equippableweapon.

MERR-SON: This is after master armoursmith, able to craft walls, city forcefields, etc.


unfortunately there arent any big companies in the star wars universe that were making clothes or food that I know of.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Decesious
Sat Jul 17, 2004 8:56 pm
#1872

I bought this game on day 1, I couldn't play it so I had to buy a new computer and started on day 5, that was just the begining of the money I have sunk into this game in one way or another. Real quick let me get something off my chest:

I hate jedi, they will ruin this game

I didn't buy a copy of KOTOR because I dont want to be a jedi, they didn't exisit at this time line in the story, a few of them running around was one thing but this is rediculous. Now Im not saying that someday one of mytoons might not have becomea jedi, but now its pointless because everyone else has one (there is nothing special about jedi's anymore). I love swg and have very rarely complained out loud but this has gone overboard, I was waiting for the combat revamp and for there to be a reason for my main toon to carry a pistol in his hand again. Now its not coming, what do I do while I wait the next 4 months, remember I dont want a jedi so patch 10 has no meaning to me, except for all the empty vendors there will be, the fact that there will only be chefs, ents, and docs left that actually do there jobs (you thought finding decent pet stims was hard now! not that there will be many CH's left anyway). The sad thing is that this whole jedi thing started before you started developing the game, one of the first 10 questions peeps had about this game was "Will there be Jedi?". They devs should have hand picked every jedi within the game from the start, players that showed good role-playing, helped others have fun, tried new things, ect.., I would not have a jedi IMO and dont think hardly any of the people I see with jedi deserve them, no offense intended. The fact there will be spaceships will be cool but without the ground game working right whats the point of space?? This game is getting pointless really fast and I fear will have no point at all soon. I will probably stay till patch 10 but if I dont see some fixes soon I am afraid I will dump MMORP gamesagain, they just aren't any fun when one or a few classes/types of charcters have a huge advantage over others so everyone makes there toon the same way. I hope that all of the negative posts here will help the Devs see that they are wrong. They can't tell me, "hey let us make some cash first then we'll fix all the mistakes we've made", right after you make some more cash right? I, and its seems quite a few more of your customers are letting you know what we want done with the game. Not Jedi, not spaceships, FIX THE GAME!
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