Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

BeNeuF
Sat Jul 17, 2004 9:05 pm
#1873

This game is JK2 without the good parts so I guess I'll go play that game now. Thanks



Merry Prank'ster
Chilastra
PA Immortal Legion
Pirrg-Freemoon
Sat Jul 17, 2004 9:29 pm
#1874

This is truly the drop that made the pitcher run over and flooded the **edit**ing valleybeneath it.


I cancelled my account right after reading the original post, i didnt even have to read the responses. Now that i have,im only happier i cancelled it and absolutely thrilled about the fact thatSWG seems to be going downhill faster then a boeng 747 with two broken engines and a elephant on board.



________________________________________________________________________________________

Your opinions are stunning in their brazen pandering to the lowest intellectual denominators available. they are worse than sloppy and wrong, they are violently retarded.
Warplex
Sat Jul 17, 2004 9:36 pm
#1875

In the odd event that thunder heart gives a flying ****, i'll quote the results of a poll i conducted:


HIRE MORE DEVELOPERS!


From the thousands of subscriptions this game has (probably in the millions, budget wize from subs), SOE could afford to hire a dozen new developers (they can even pay them generously! 100,000 a year is paid for by about 6,700 subscribers who subscribe once per monthfor a year(much less than SWG currently has). SOE would then have more than enough developers to give almost every profession loving on a regular basis, fix bugs, and work on JTL without taking too much of a productivity hit (they might even work faster than what SWG has going for it already!)



-=-=-=-=-=-=Carpathia Darkrunner=-=-=-=-=-=-
Former Master Image Designer and head of the Bria Union
Master Musician, Master Entertainer, Tera Kasi Master
Slayer of Buffbots, Fourm Loudmouth, Greek God
highspd
Sat Jul 17, 2004 9:37 pm
#1876

Sony you suck.. fix what you said you would fix first (IE combat ballance) then finish working on JTL for gods sake.
mega3113
Sat Jul 17, 2004 9:59 pm
#1877








It's not good, but then there is a lot that is. I for one can wait a little while longer whilst I look at pics of the ships for Jtls and imagine the multipassenger ships. SWG has had it's problems. I started within a week of the game going live , left for 6 months and recently returned. Im amazed at how the game has improved, I can't imagine cancelling again now that the space expansion is so close, three months is a blink guys. I can understand people being so damn upset but I wonder how many that claim to be closing their accounts really will be.


Yes the CB is a pain and so needs a fix( CH here :smileysad but it's on it's way and if the devs can keep doing the unexpected during the upcoming publishes (ie more combat balances)til post Jtls and the awaited GCW and CB.


The real shock of this is that so many expected SOE to keep to it's promises whilst trying to fix a broken product and push out a space expansion that ties into such a complex mmo.


so stop the complaining and get a sense of perspective.


or cancel so we dont have to listen to the noise






So they cant fix the basic game design of their original product over a year after release and you think that JTL is going to be a decent product with good support?


Think about the technical hurdles around an expansion like JTL. A dedicated twitch game like UT2k4 (programmed by a compentent development team) will lag when you get 32-64 players in a game. How is a company that can't fix the basic design of their game after a yeargoing to make an expansion that is twitch based where 100s of people are in a zone at the same time? Especially with a bootstrapped team who are being pulled in from other projects. Add to that they are rushing it out for the holidays.


Mark my words. JTL, if it ships in October, will bemore bug ridden and laggythen SWG was at release (and still is for that matter). Basically, the guy who messed up the programming in SWG is now going to program JTL. Sorry if I don't find that heartening.


Here is some perspective for you so maybe you can understand the outrage a little more. The CB rebalance is about more than making the game fun again. It's about repairing the trust between the developers and the community. It's about the developers showing us they are, in fact, competent and that they stand by their product. Pushing it off shows they could care less about the game they released a year ago and that they totally take their paying customers for granted. If I did such a half @ssed job on a project at my place of employment I wouldn't have a job anymore.


DarkLordFett
Sat Jul 17, 2004 10:04 pm
#1878


kolos42 wrote:
It's the best idea they could have possibly had.

With all due respect to those players out there that want "what they want, when they want it", it would be foolish for the development team to rush ahead into any update for the game without giving it the due attention, which only they are qualified to say, it deserves.

My one and only hope is that this kind of 'refocusing' becomes even more common. It will not always result in delays, but at the very least, with a clearer definition of where the game is and where its headed. The developers of SWG have a lot to be proud of. And while they could have sat back and blamed these delays on any number of things they stood up and said "We're not ready yet, we need more time and a more fully developed team to do this properly". I appreciate that and I look forward to the quality of work that this action implies they are putting into this as well.





We seem to be in a serious minority here. I totally agree with you. I really believe that too many
players don't really understand the enormous scope of this game, just how grand an undertaking something
like the Combat Balance really is. C'mon, we're talking about core functions here. The entire underlying
structure of the game is being totally re-written. Every single profession is being impacted, from the
combat classes to the entertainers to the crafters. Give it time people.



Raiso Daketh - Master Bounty Hunter & Pistoleer
Tisal Daketh - Master Creature Handler/Smuggler
??????? - Jedi
Ayu'HA Tahu - Master Armorsmith & Tailor(No shop as yet)

mega3113
Sat Jul 17, 2004 10:12 pm
#1879






It's the best idea they could have possibly had.

With all due respect to those players out there that want "what they want, when they want it", it would be foolish for the development team to rush ahead into any update for the game without giving it the due attention, which only they are qualified to say, it deserves.

My one and only hope is that this kind of 'refocusing' becomes even more common. It will not always result in delays, but at the very least, with a clearer definition of where the game is and where its headed. The developers of SWG have a lot to be proud of. And while they could have sat back and blamed these delays on any number of things they stood up and said "We're not ready yet, we need more time and a more fully developed team to do this properly". I appreciate that and I look forward to the quality of work that this action implies they are putting into this as well.






You'd have a point if it wasnt obvious the only reason JTL is getting priority is to get it out before the holiday season. An expansion, I might add, that they are rushing to the market so they can try to ring up holiday sales.


Really though, this whole game is about rushing. They rushed SWG out of beta. They rushed the original implementation of jedi. They rushed fixes that actually broke the game more (ie CH changes, etc.) Now I'm supposed to believe that they want to take time with the CB and focus on it while they are rushing an expansion to market? Sorry, not buying it.


microunityexclusive
Sat Jul 17, 2004 10:27 pm
#1880


This company reminds me of LTCM. Too much faith on statistical equations and theory. Insurance companies use it but they have a more STABLE market this market is not stable look at Earth and Beyond. This game does not need a change in managements it needs a change in company. Lucas should have given this project to Blizzard. Only thing I don’t like about WOW is the old time setting but if the games is good that won‘t make much of a difference. Though, would have been better had WOW been the World of StarCraft.




Lassek Runninglighter Jedi, Erwin' Rommel Master Chef, Erich-von Manstein MBE.

Sewoo
Sat Jul 17, 2004 10:30 pm
#1881










We seem to be in a serious minority here. I totally agree with you. I really believe that too many
players don't really understand the enormous scope of this game, just how grand an undertaking something
like the Combat Balance really is. C'mon, we're talking about core functions here. The entire underlying
structure of the game is being totally re-written. Every single profession is being impacted, from the
combat classes to the entertainers to the crafters. Give it time people.




This is our point! The majority of core systems are seriously flawed, poorly executed and some just don't work. In a nut shell, they are asking us to continue to pay for a game where the basic mechanics don't work. If this game had any other title that Star Wars - it would already be done. They are going to launch an expansion while the origonal release still does not work,, more than a year after release.


The real story here is a hidden admission that the core game is so FUBAR that it can't be dealt with any time soon. As far as the gound game goes, what we have in the way of "content" is what we are going to have until well into 2005. That's a serious issue in and of itself. If there was a ton of content in game (i.e. viable things to do that didnt require the community to make up) this would be much less of an issue. Most people were swallowing the lack of any real content on the promises that the GCW was goint to be the focus - the "end game". We not getting any more content additions and we are not going to get what they have promised us, for over a year.


So here we are, a year after launch. Core systems don't work. The GCW is nothing more then roving bands of opposing thugs that roam starports looking for victims. PvP combat is a matter of who gets mind incapped first. The HAM system and damage models are grossly over complicated. The player base is evaporating and the devs are discussing how to best control AFK dancers in cantinas. We want real loot - something to strive for; we get loot kits. I could go on, but you all know everything I would say anyway.


Please dont misunderstand me. I am not taking fault with you or your very vaild point of view. I respect you and your opinon.


-Fabnusen


Katana_Blade
Sat Jul 17, 2004 10:30 pm
#1882



kolos42 wrote:
It's the best idea they could have possibly had.

With all due respect to those players out there that want "what they want, when they want it", it would be foolish for the development team to rush ahead into any update for the game without giving it the due attention, which only they are qualified to say, it deserves.

My one and only hope is that this kind of 'refocusing' becomes even more common. It will not always result in delays, but at the very least, with a clearer definition of where the game is and where its headed. The developers of SWG have a lot to be proud of. And while they could have sat back and blamed these delays on any number of things they stood up and said "We're not ready yet, we need more time and a more fully developed team to do this properly". I appreciate that and I look forward to the quality of work that this action implies they are putting into this as well.





I can see where you're coming from, but I'm afraid you dont see where we're coming from. I agree this refocusing (if it actually happens) is a good sign. Our problem with it is they refocused to JTLS unstead of the core, root functions of the game.



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Volcun
Sat Jul 17, 2004 10:31 pm
#1883






DarkLordFett wrote:




kolos42 wrote:

It's the best idea they could have possibly had.

With all due respect to those players out there that want "what they want, when they want it", it would be foolish for the development team to rush ahead into any update for the game without giving it the due attention, which only they are qualified to say, it deserves.

My one and only hope is that this kind of 'refocusing' becomes even more common. It will not always result in delays, but at the very least, with a clearer definition of where the game is and where its headed. The developers of SWG have a lot to be proud of. And while they could have sat back and blamed these delays on any number of things they stood up and said "We're not ready yet, we need more time and a more fully developed team to do this properly". I appreciate that and I look forward to the quality of work that this action implies they are putting into this as well.







We seem to be in a serious minority here. I totally agree with you. I really believe that too many
players don't really understand the enormous scope of this game, just how grand an undertaking something
like the Combat Balance really is. C'mon, we're talking about core functions here. The entire underlying
structure of the game is being totally re-written. Every single profession is being impacted, from the
combat classes to the entertainers to the crafters. Give it time people.




You said it your self, its the CORE FUNCTIONS, meaning the very simple and basic imputs of the game which should have been mastered before they released this game even as a beta, yet alone expecting people to pay there fat arses money to *fix* **edit** that should have originally never have been there.


The developers here need to have a word to the chap's at Blizzard... (great company, love you Blizzard, cant wait for WoW, im going to love it!). I dont know if you where a Diablo II player, but just incase you didnt know, Blizzard did (FOR FREE) a bigger patch, andentire game remake of the game just because they love their customers as much as we love them, its simple reasons like this and caring for your customers and fixing small and large problems that will make companys like Blizzard succeed in their MMORPG's and others (like say... the tossers that are *updating* this game for $20 a month) fail misseribly once people relise how much they are getting ripped off.


With the state of the game as it is, it should be more like a game with a one time buying fee, not a constant monthly charge for promised updates which to be honest never come on time, do as they should, and dont fix to be frank, basic problems.




Shyftyshadow
Sat Jul 17, 2004 10:32 pm
#1884


On a positive note having JTL out means spending time in space so maybe I won't have to see the hundreds of jedi running around slaughtering overt players. Instead I'll be busy doing something new for once
microunityexclusive
Sat Jul 17, 2004 10:42 pm
#1885

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the devs are discussing how to best control AFK dancers in cantinas

------------------------------------------------------------------------------------------------


They already have by taking out grinding the number of AFK dancers when publish 10 hits live will be reduce to pre-hologrinding levels.



Lassek Runninglighter Jedi, Erwin' Rommel Master Chef, Erich-von Manstein MBE.

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