Development Cycle Archive
Thread: Publish 10.2 feedback
PlayeroftheDay wrote:
TH or Tiggs - The Jedi revamp wasa refereshing change from the previous system, the Hologrind. Thesystem we have nowobviously is quest based, which you promised and delivered, but there is a major concern over the amount of experience needed to become Force Sensative. Many of us would like to know if the experience trees which are currently being used are set in stone or, after time and evaluation, the team maychange these requirements to better tune the system? Any advise on this would be much appreciated!
Message Edited by PlayeroftheDay on 09-15-2004 04:48 PM
/agree 5 STARS for YOU.
I applaud the effort that has gone into the design of the quests. All hatred towards anything Jedi relatedaside I think most people can agree that you should get major props for this new publish. The xp requirements are god awful though and are unimaginitive. I won't quote numbers because that has been done to many times but devs please look into new ways to reward your veteran players who have been here for a long time. I suggest giving a full bonus line to veteran players ( 12 months of subscription) each time the Village goes through onefull cycle. This gates most players from becoming Jedi too soon and rewards your loyal customers with end game content.
Thanks
Tiggs wrote:Regarding the drop shadow fonts -- we are looking into this
Yay... I maybe able to stop poping painkillers for the migraine I've had since like 2pm today.... I have found a workaround for the drop shadows, my Iridium Black lensed Oakleys they sufficantly cancel out the shadow to give me a couple of hours before the strain really kicks in.
All we need is the option to turn them globally off or on, as this thread has shown there are some people (minority by the looks of it) that like them, a lot that don't. By mid evening my entire guild had headaches from them, so you'd better get it sorted soon, it could end up causing some serious problems for some people...
Additional information:
Regarding the drop shadow fonts -- we are looking into this
Entertainment quests -- We needed to pull this because of some bugs that cropped up last minute inour internal testing.
.... till when tiggs? belive me bumping entertainer content for the rest is not unexpected or even new but is it now w/o a date or just for a few days?
Holothuria wrote:
PlayeroftheDay wrote:
Holothuria wrote:
Tiggs, I think you screwed up--you accidentally gave some straight answers. Won't that get you fired at S.O.E.? As long as you're doing it, here are some questions:
1) Any word for people who didn't get credit for the holocorn professions they mastered? This, along with a couple thousand other posts, was ignored the last time I asked.
2) A few months ago, there was talk of instituting a quest-based system for getting a jedi. Why was this tossed aside in favor of the current x.p.-grind system?
3) Why can't a scout unlock the force-sensitive branch with all the scouting skill mods without having a combat class?
4) Is there any chance that someone who is both a master bio-engineer and master creature handler will get viable play value, or will the game's "content" continue to involve combat almost exclusively?
5) On the matter of content--oh, nevermind, there's way too much to go into there.
Please note, Tiggs, that my cynicism is not directed toward you in the least. As far as I'm concerned, you're the only chance at salvation S.O.E. has in this public-relations crisis it doesn't seem to recognize it's having--particularly since Thunderheart's job seems to be to light the fuse and run.
I disagree, I think TH is always willing to respond to our issues, but when you ask a question like:
"A few months ago, there was talk of instituting a quest-based system for getting a jedi. Why was this tossed aside in favor of the current x.p.-grind system?"
You aren't asking a question you are stating that the current publish of Jedi is not up to par with what you think it should be, I agree with you...but you aren't asking a question that can be answered by him and you know it.
I've had TH respond to a couple of my questions, but only when they were that,pure questions.He won't repspond tomy negative rhetoric orflame/questions. (I wouldn't either)
Anyways, I'm not trying to start static but perhaps you should use rhetoric to your advantage, rhetoric in definition is:
Skill in using language effectively and persuasively.
I suggest stating your questions in a more artful manner. Such as:
TH or Tiggs - The Jedi revamp wasa refereshing change from the previous system, the Hologrind. Thesystem we have nowobviously is quest based, which you promised and delivered, but there is a major concern over the amount of experience needed to become Force Sensative. Many of us would like to know if the experience trees which are currently being used are set in stone or, after time and evaluation, the team maychange these requirements to better tune the system? Any advise on this would be much appreciated!
Message Edited by PlayeroftheDay on 09-15-2004 04:48 PM
The problem here is that your way of phrasing the question is less rhetorically effective. There is a difference between an artful use of language and shameless flattery. What Isaid was not flaming;I was expressing myearnest displeasure--your phraseology falls far short of this. If they do not like this kind of question, it is only because they recognize the truth in it. Also, nothing I said was new; it is only because of my growing frustration over developer acknowledgment being entirely absent that I chose to take the tone that I did. Finally, if Thunderheart does indeed only respond to questions like the one you posted, it is only further demonstration of the poor job he is doing.
Don't confuse political rhetoric with the true meaning of the word. "Shove it down their throats" is the way politicians use rhetoric, you can be persuasive and encite an answer without being over forceful with your words.
The reason why I said "change" instead of "lower" is because they may want to raise them for all we know. It's not our choice in how the game is made and represented, we merely choose to pay to play it. It's also our choice not to pay, in essense the customer is always right but that doesn't mean the business will change it's policy.
Edit: Just a quick note, I wouldn't say my form of rhetoric is less persuasive. Your form of rhetoric has been used time and time again on the boards, alas I have not seen a response with the way yours has been presented. This is not a slight, merely an observation.
Message Edited by PlayeroftheDay on 09-15-2004 05:39 PM
Tiggs wrote:
Here are some answers to your questions.
wickedHangover wrote:
Is there a chance any combat changes occurred?
I ask because I use polarmStun2 a lot, and the proportions in the past for the HAM pool seem to have been like:
Health: 60%
Action: 30%
Mind: 10%
But as of today it is more like:
Health: 33%
Action: 33%
Mind: 33%
i mean cool if that's the case, i'm just curious if the numbers have been worked out better and it just was not mentioned...
*giggles at your name* Nothing has changed. Perhaps you are suffering from a wickedhangover? (Sorry! I had to :smileyhappy
wickedHangover wrote:
BROKEN:
/moveFurniture Up
and
/moveFurniture Down
I had these macroed and hot keyed to move stuff around my hospital, all the move furniture commands are working fine with the exception of moving items up or down. Can we get this fixed?
Check your macros please. I was messing around with furniture a few hours ago and had no problem with my macros.
For anyone that want's help with setting up a macro for furniture here is a template:
- Move your tool bar to one of the layers you don’t use a lot. (Toolbar level #3 or 4 is popular).
- Press ctrl-A to pull up your “Abilities” window
- Select the “Macro” tab
- Press the “New macro Button
- In the box where it says, “Macro Text”, add your movement. For example:
- /rotatefurniture left 45
- /rotatefurniture left 90
- /rotatefurniture left 180
- /move forward 10
- /move back 10
- /move forward 5
- /move back 5
- /move forward 1
- /move back 1
- /movefurniture up 10
- /movefurniture down 10
- /movefurniture up 5
- /movefurniture down 5
- /movefurniture up 1
- /movefurniture down 1
- Name it in the name window.
- Pick an icon and add it to the list.
- Then drag the icon to the tool bar and moving things become much easier by using the customized buttons you just made.