Development Cycle Archive

Thread: Publish 10.3 Feedback

DeQuosaek
Tue Sep 21, 2004 1:18 pm
#170






MajorXP wrote:

My 3 1/2 month old Son communicates more often and clearer than this.

I see the same questions asked over and over wtih no response.....why is that?



Your 3 1/2 month old son probably isn't up to his eyeballs in coding and development work. And he probably doesn't have to sort through hundreds of thousands of posts on this forum and the hundreds of private messages every day either.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Mohr
Tue Sep 21, 2004 1:20 pm
#171






DeQuosaek wrote:





Nomorenerfs wrote:

Whoa there partner.... people were using vendors as storage because SOE nerfed house storage limits.


Whoa, hold on a minute... When did they "nerf" house storage limits? Are they now less than the original 150 items for a 2 lot house?






End of last summer they imposed housing limits. It wasn't originally 150 items per 2 lot house. The day that patch hit I think it was bugged and all houses could hold only 50 items total even though patch notes said 75 items per lot. Then then fixed this to be75 items per lot but not over 250 items total. At that point in time they said it was temporary (kind of like the temporary daily server restarts). I think this was in and around the time that they started nerfing creature handlers but could be wrong....after a while all the nerfing kind of blends together
Ehoc
Tue Sep 21, 2004 1:23 pm
#172






Tiggs wrote:


Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.


Thank you in advance!


*** Update Notes September 21, 2004 ***


Furniture



  • All armoires, bookcases, cabinets, and chests can now all hold items.







    • I believe this caused the storage chest located at the bottom of the basein the Rogue Corsec base on Corellia to regress. I talked to NPC Bruce McBain inside Jabba's Palace and he sent me to the Rogue Corsec base in order to obtain the destruct codes and when I got there I was not able to get the Search radial menu on the storage chest. The only radial menu optionthat appeared on the storage chestwas Examine. I already /bug'd this in-game but thought I would post here as well. Interestingly I was eventually able to get the Search menu on the chest at the Mauler's Stronghold on Naboo.







      ____________________________________________________________
      Ehoc Aderiawe - Master Rifleman - Master Swordsman
      Arafo - Master Weaponsmith/Artisan
      -
      Visit Redemption Mall (/waypoint -4388 -5695) on Talus
      Vendors: Arafo's Gun Rack (Melee, Ranged, Sliced), Arafo's Grenades, Redemption Motors, Arafo's Powerups, Kleenex Tissues and RSYN Sliced Armor
      DeQuosaek
      Tue Sep 21, 2004 1:23 pm
      #173






      Mohr wrote:





      DeQuosaek wrote:
      Whoa, hold on a minute... When did they "nerf" house storage limits? Are they now less than the original 150 items for a 2 lot house?




      End of last summer they imposed housing limits. It wasn't originally 150 items per 2 lot house. The day that patch hit I think it was bugged and all houses could hold only 50 items total even though patch notes said 75 items per lot. Then then fixed this to be75 items per lot but not over 250 items total. At that point in time they said it was temporary (kind of like the temporary daily server restarts). I think this was in and around the time that they started nerfing creature handlers but could be wrong....after a while all the nerfing kind of blends together



      I remember all that, but the term "nerf" implies that the limits were above what they are now when in fact the limit as it stands is the original limit and nothing about it has ever been "nerfed".






      Some of my pet peeve bugs:
      •Armorsmith protection layers were not converted with the CU.
      •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

      Alzanob-CH
      Tue Sep 21, 2004 1:23 pm
      #174






      Tiggs wrote:


      Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.


      Thank you in advance!
      Furniture



    • All armoires, bookcases, cabinets, and chests can now all hold items.





    • Is this feature added? When i check this furniture i see "content 0/50", but no radial command for open.


      I have tried with the command /open, and the new window of the storageappear, but i can't store nothing why the count is 0/0





      -= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
      Politician--Master Artisan--Master Shipwrighter--Master Merchant

      -= Nicoletta Alza, Jedi Padawan =-
      Healer--Enhancer--Defender
      ALZA Consumer Sale, Gaia 5267 -524


      Ratken
      Tue Sep 21, 2004 1:24 pm
      #175






      DeQuosaek wrote:

      Am I alone in thinking that "Allied PC" obviously means someone who is the same faction as you? Is it really that hard to understand?


      ...


      I guess expecting people to read and understand plain english is expecting too much.






      Yes you are the only person that sees it just that way. It could mean same faction grouped or ungrouped, or same guild but different faction (still allied right?) grouped or ungrouped, or same group but different faction.


      I guess expecting people to realise that not everyone is so skilled in the use of the english language, nor everyone is english born speaker, is expecting too much
      ShineKnuckle
      Tue Sep 21, 2004 1:26 pm
      #176






      Warryyr wrote:





      Cafa wrote:





      GrimBear wrote:





      d0qtrX wrote:

      This is utter, complete and totalBULLS***.


      Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!


      Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.


      ...the dev crackdown continues..




      it takes 14 days to be marked as unused

      it takes an additional 14 days to be marked as in danger of deletion and an email is sent

      it takes another additional 14 days to be deleted


      14+14+14 = 42 days ... if you can't be bothered to check your vendor for 42 days ... then theres something wrong. Thats 42 days of availabity to sell goods ... considering items are only on sale for 30 days on a vendor ... it means nothing is up for sale for 12 daysbeforethe vendorgets deleted.


      This is only a problem where vendor neglect is an issue ... at which point who is to blame? the answer is the owner of the vendor.





      Except it doesnt work quite that way.


      My offers vendor, THAT TOOK ME SEVEN HOURS TO GET FROM THE RANDOM CRAP THEY CALL HIRING 4, poofed with the first email.


      Fivo Asia







      Similar situation.


      I have a Custom Orders vendor in the back room of my shop. I login one day, and run to the back room for droid parts and some resources. No Custom Orders vendor. I was like, **edit** is this? So I check my email. Got an email earlier in the day saying it was unused and I should visit it soon.


      The vendor had a Chance Cube on it named something like, "Offer your order backpacks to me for 1k!" and it poofed with the vendor.


      Whoopity doo, a Chance Cube. But don't cry to me when it's your4 million credit order. Because I'm not rerunning it through factories and losing more creditson resources. I lose, you lose.


      Oh, and repeatedly selling a Chance Cube on my Custom Orders vendor is SUCH a GRAND addition to my game! Can Merchant get even MORE FUN? PLEEEEASE????


      Can you please set vendors to only accept maintenance in 1 credit incremements? How about having to stand next to my vendor, so that I can replace their clothing every 20 seconds which they keep taking off! If your vendor gets naked, you lose EVERYTHING! Now THAT would be the same calibre of fun! What about pyromaniac vendors, who you must douse with water every 3 seconds, or else they may erupt in flames and destroy themselves AND the house they're in?


      I'm wondering how long it'll take SOE to devise a way for a chain with a lock on it to appear out of my CD-ROM drive, ensnare me, and force me to spend more time staring atand manipulating their uninspired Merchant profession so that I can DO SOMETHING in this game other than click buttons on an annoying UI that lacks utilitarian functionality.







      I'm just quoting this for emphasis. Also, it's hilarious. A perfect representation of Merchant as it currently stands.




      Altaire Ferrous - deceased Bounty Hunter
      Rail An'geles - deceased Jedi Knight

      Rikilii
      Tue Sep 21, 2004 1:27 pm
      #177




      Cafa wrote:



      Well mate, if I get pulled off for an install overseas at my RL job, yes it is. You see, some of us are not freaking kids and want to enjoy the game too. But I guess that fact is too hard to reiterate over and over again as you didn't see it 3 pages back.


      Fivo Asia






      Hey bud, I sympathize with you, but it's really not as bad as some of these "kids" are making it out to be. Read the post carefully...because you might have missed the detail that I also missed on my first read:



      "If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets"


      So if you add it up, that's 42 days of non-use before a vendor gets deleted. If you get shipped overseas for 42 days, I truly feelbad for ya. If you want, and I'm being serious, I'd be happy to create a toon on your server if you really have to be gone that long, just to buy stuff offyour vendorswhile you're gone.



      ---------------------------------------------------

      Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

      TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
      Tjak
      Tue Sep 21, 2004 1:29 pm
      #178

      M4NX..


      I
      d0qtrX
      Tue Sep 21, 2004 1:30 pm
      #179






      snipaho wrote:





      d0qtrX wrote:

      This is utter, complete and totalBULLS***.


      Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!


      Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.


      ...the dev crackdown continues..








      If you as a Weaponsmith can't sell a single weapon in 2 weeks, you sir, suck.








      Owie, that hurts


      I have my stuff split up. And franky, that carbine vendor doesn't always move much merch.


      Also, I have vendors with art and furni and stuff that doesn't sell either.
      Mohr
      Tue Sep 21, 2004 1:30 pm
      #180






      DeQuosaek wrote:





      Mohr wrote:





      DeQuosaek wrote:
      Whoa, hold on a minute... When did they "nerf" house storage limits? Are they now less than the original 150 items for a 2 lot house?




      End of last summer they imposed housing limits. It wasn't originally 150 items per 2 lot house. The day that patch hit I think it was bugged and all houses could hold only 50 items total even though patch notes said 75 items per lot. Then then fixed this to be75 items per lot but not over 250 items total. At that point in time they said it was temporary (kind of like the temporary daily server restarts). I think this was in and around the time that they started nerfing creature handlers but could be wrong....after a while all the nerfing kind of blends together



      I remember all that, but the term "nerf" implies that the limits were above what they are now when in fact the limit as it stands is the original limit and nothing about it has ever been "nerfed".







      While I understand your point, prior to them implenting this patch you could store more than the150/2lotin your house. The day of the patch if you picked anything up in the house you could not putit back down which would demonstratea change and a downward change (nerf) at that.
      Nomorenerfs
      Tue Sep 21, 2004 1:30 pm
      #181

      If you'd do a little research, you'd find that thats EXACTLY the case. Housing WAS 75 u/lot. They nerfed it by adding "capped at 250 u/no matter how many lots". They also said it was a "temporary issue". Over a year ago. Imagine a 9-lot PA Hall with 675 storage capacity. Or a 6-lot large house with 450 storage capacity. Oh wait, I don't have to imagine it, I can remember it, and the broken promise of "oh this is just temporary".






      SWG is a lot like the Nicotrol System.

      With each patch, you're that much closer to quitting.
      Amsterdoominator
      Tue Sep 21, 2004 1:33 pm
      #182






      Rahazia wrote:

      HERE are my30 DOLLARS


      SOE (and your TOTALY incompetend MANAGEMENT)


      WE DONT NEED BULLS... AMOIRE WITH STORAGE ABILITIES


      WE DONT NEED MORE AND MORE AND MORE CHAINS FOR MERCHANTS.


      WE DONT NEED EMAIL CUTS TO 4096 AND OTHER RESTRICTIONS


      WE DONT NEEDIT


      WHAT WE NEED IS

      PHASE 2


      INCREASED STORAGE CAPABILTY FOR LARGE HOUSES (not this 250 items sh.t for 9 LOTS)


      AND SOME uh WRONG... MANY!!!!IMPORTANT BUGFIXES







      /agree



      _____________________________________________
      Daniwez Amsterdoom: Pre CU, Jedi Knight.
      Back in black, ready for action.
      Evane Scence, Master Smuggler.
      There's only one way, melee.
      Yep we're leaving again, SWG still sucks
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