Development Cycle Archive
Thread: Publish 10.3 Feedback
OberonMyx wrote:
This patch totally shafts lower level jedi, making the class extremely unrewarding to play. That a jedi with no skills except novice padawan will lose 48k upon bh death, and a guy with only novice boxes will lose 128k xp on bh death, coupled with the fact that bh terminals have, and by all signs, contiinue to be borked for the last few weeks, it makes those that worked hard for a year plus to get jedi wanna give up and quit, not becuase it is hard, but because it has become an unfair system. LEttign the bh's know our level by payout creds is one thing, making us lose xp in purportion to that is soemthing else entirely. Jedi BH xp los, as stated by TH , was intended to stop Bh's exploiting, not harm the jedi, yet we have a system that makes it impossible to play the class now, and pointless, really.SOem guy lost 446k of xp. That is 6-12 hours of nonstop grinding, or a good week or more if you play a few hours per night. 30k was bad for the newbie jedi, plus the 200k for cloning, now we are looking at , at 0040 sabers, about 152k xp if i get killed, no way to not get on the terms save not play, three weeks there when on, and 200k xp loss on top of the 152k.. thios is the worst patch i think so far.
Jedi was never unrewarding...
snipaho wrote:
d0qtrX wrote:
This is utter, complete and totalBULLS***.
Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!
Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.
...the dev crackdown continues..
If you as a Weaponsmith can't sell a single weapon in 2 weeks, you sir, suck.
Tiggs wrote:Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.
Thank you in advance!
*** Update Notes September 21, 2004 ***Bounty Hunter Payouts Have Been Adjusted Based on the Level of the JediNon-Force ranked Jedi will always be worth at least 25k credits. Force Ranked Jedi will always be worth at least 50k credits
Profession: Bounty HunterThe XP reward has been increased for player Jedi bounty missions.
Profession: JediAll bounty TEFs should now be cleared correctly upon death from a bounty hunter. Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range. A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
FurnitureAll armoires, bookcases, cabinets, and chests can now all hold items.
VendorsEmpty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor. Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor. Fixed some cases where the number of vendors was being set incorrectly on players.
Force SensitiveAdded a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.
FS QuestsUpdated the code in the medic quest puzzle for phase 1 to fix an unlocking problem Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory. Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer. Crafting Phase 1 Quest: You may only calibrate components that you craft.
Nym's ThemeparkJinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC
MiscYou can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).
I already lost some items when two of my vendors went "POOF".
Good thing it was only items from the village.
Might just have to change my sig if the Bounty Hunter fixes pan out.
Wont hold my breath though cause they never do.
d0qtrX wrote:
Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
This is utter, complete and totalBULLS***.
Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!
Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.
...the dev crackdown continues...
Tiggs wrote:
Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.
Thank you in advance!
*** Update Notes September 21, 2004 ***Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi
Non-Force ranked Jedi will always be worth at least 25k credits.
Force Ranked Jedi will always be worth at least 50k credits
Profession: Bounty Hunter
The XP reward has been increased for player Jedi bounty missions.
Profession: Jedi
All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
Furniture
All armoires, bookcases, cabinets, and chests can now all hold items.
Vendors
Empty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor.
Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
Fixed some cases where the number of vendors was being set incorrectly on players.
Force Sensitive
Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.
FS Quests
Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem
Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.
Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.
Crafting Phase 1 Quest: You may only calibrate components that you craft.
Nym's Themepark
Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC
Misc
You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).
Heya, Tiggs...
Just some thoughts I have on this patch, and need some clarification, please...
1) Nice job on the BH payouts (Higher level Jedi give higher payouts)...It gives an incentive for BH's to hunt the more advanced Jedi, but also gives them a nice way to tell what Jedi they should be able to kill...Also lets them know who the low levels are, which could encourage griefing. As an aside, it would be nice if there were some progressive system of visability in place to go along with this - i.e. - A Knight gets put on the terms almost instantly when using a LS/force powers, whereas a lowly Padawan (using the same system that is in place regarding payout in place) requires MORE visability to get on the terms...
2) Does the TEF disappearing on killing the BH mean that if the Jedi kills the BH, the rest of the people in the gank squad instantly loose TEF? Or does the fight continue?
3) Does the Jedi killing the BH (or the BH killing the Jedi) clear that Jedi from the terms, until naturally, visibility puts them back on?
4) The phrase "Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range" needs clarification. Does drawing my LS around Imperials not count as visibility, since I am Imp? Or could it be that using the force around neutrals is the only way to get visibility, since neutrals are not allied with any faction?I might be reading a little too much into this, but I probably am not the only one...
5) Does placing items in the the armoire (for example) count against the total piece count the house can hold?
6) Vendors - doesnt affect me as I have none, but it really seems in bad taste...
Thats about it...
Just some constructive criticism, Tiggs: Making these types of announcements with MUCH more concise wording would go a LONG way towards rampant speculation...For instance:
"Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range"
would be better to have said:
"Visibility is gained when drawing your lightsaber or using force powers within X meters of any NPC (regardless of faction alliance) or any PC not aligned in that particular Jedi's faction" (if this being the case)
I think it would be best if you guys approached writing these announcements with the mindset that your readers are all complete noobs and have absolutely no idea about the game, much less the changes you are intending on making.
Whoa, hold on a minute... When did they "nerf" house storage limits? Are they now less than the original 150 items for a 2 lot house?
Nomorenerfs wrote:
Whoa there partner.... people were using vendors as storage because SOE nerfed house storage limits.