Development Cycle Archive

Thread: Publish 10.3 Feedback

InfinityValentine
Tue Sep 21, 2004 11:38 am
#157

I'm not much of a regular poster on these boards, so I'm not sure howmuch my opinions count, but I do feel it's necessary to register my disappointment; not so much that there is no Phase 2 when I logged on tonight, but at the complete lack of basic courtesy that SOE is displaying by failing to acknowledge/explain why Phase 2 is not active.


If Phase 2 has been delayed due to coding issues, that's OK. I can accept that.

If Phase 2 has been delayed, as SOE is looking at further slowing down the influx of Jedi, that's also OK. I can respect that.


What I can't accept/respect is that no-one at SOE is willing/able to even comment on the lack of Phase 2.


This lack of communication issimply inexcusable.
tuls
Tue Sep 21, 2004 11:40 am
#158






OberonMyx wrote:

This patch totally shafts lower level jedi, making the class extremely unrewarding to play. That a jedi with no skills except novice padawan will lose 48k upon bh death, and a guy with only novice boxes will lose 128k xp on bh death, coupled with the fact that bh terminals have, and by all signs, contiinue to be borked for the last few weeks, it makes those that worked hard for a year plus to get jedi wanna give up and quit, not becuase it is hard, but because it has become an unfair system. LEttign the bh's know our level by payout creds is one thing, making us lose xp in purportion to that is soemthing else entirely. Jedi BH xp los, as stated by TH , was intended to stop Bh's exploiting, not harm the jedi, yet we have a system that makes it impossible to play the class now, and pointless, really.SOem guy lost 446k of xp. That is 6-12 hours of nonstop grinding, or a good week or more if you play a few hours per night. 30k was bad for the newbie jedi, plus the 200k for cloning, now we are looking at , at 0040 sabers, about 152k xp if i get killed, no way to not get on the terms save not play, three weeks there when on, and 200k xp loss on top of the 152k.. thios is the worst patch i think so far.






Jedi was never unrewarding...



I'm reporting any names that breaks the Naming Policy, Roleplay seriousity and copyright laws, you can too...
Aeron-Blackthorn
Tue Sep 21, 2004 11:41 am
#159






snipaho wrote:





d0qtrX wrote:

This is utter, complete and totalBULLS***.


Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!


Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.


...the dev crackdown continues..





If you as a Weaponsmith can't sell a single weapon in 2 weeks, you sir, suck.






Activity counts even as someone clicking on your vendor, paying maintenence or whatever. As long as you have activity you are good to go.





Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
dlewis1234
Tue Sep 21, 2004 11:44 am
#160


Tiggs wrote:

Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.

Thank you in advance!

*** Update Notes September 21, 2004 ***Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi
  • Non-Force ranked Jedi will always be worth at least 25k credits.
  • Force Ranked Jedi will always be worth at least 50k credits

    Profession: Bounty Hunter
  • The XP reward has been increased for player Jedi bounty missions.

    Profession: Jedi
  • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

    Furniture
  • All armoires, bookcases, cabinets, and chests can now all hold items.

    Vendors
  • Empty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor.
  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.
  • Fixed some cases where the number of vendors was being set incorrectly on players.

    Force Sensitive
  • Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.

    FS Quests
  • Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem
  • Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.
  • Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.
  • Crafting Phase 1 Quest: You may only calibrate components that you craft.

    Nym's Themepark
  • Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC

    Misc
  • You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).





  • I already lost some items when two of my vendors went "POOF".
    Good thing it was only items from the village.

    Might just have to change my sig if the Bounty Hunter fixes pan out.
    Wont hold my breath though cause they never do.



    IACEIFOC
    Master Bounty Hunter - Master Carbineer
    Please Deliver loot to the vendor below:
    Bar Wench - Cantina Pirate's Cove Lok
    Rikilii
    Tue Sep 21, 2004 11:44 am
    #161






    d0qtrX wrote:


  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.

  • This is utter, complete and totalBULLS***.


    Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!


    Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.


    ...the dev crackdown continues...









    Is it really that hard, once every 2 weeks to add an item to your vendor?


    Christ, people will complain about ANYTHING!


    The reason for this is simple......SOE is trying to clean up the database of items that are taking up space that nobody cares about. Maybe, just maybe, this will ultimately result in them increasing the items/house limit or some other benefit for people who ACTUALLY PLAY THE GAME!



    ---------------------------------------------------

    Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

    TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
    FallOut1214
    Tue Sep 21, 2004 11:47 am
    #162

    Don't know if this has been gone over, but Bounty TEFs really need to clear after deathblow from the BH with the mission or anyone grouped with a BH that has the mission.


    People are using this tactic to continue to grief by having their non-BH groupmates deathblow so the mission never ends.



    __________________________________________________
    Rayvik Garrison

    Thank God for WoW.
    usShaggie
    Tue Sep 21, 2004 11:52 am
    #163

    Why is it so hard for Dev's to answer a simple question? WHEN IS PHASE 2? you didnt do it today, you patched phase 1, so we know WHY phase 2 isnt here, but it would be nice to know WHEN phase 2 is gonna happen. 8 pages, not one Dev's reply. You guys sure as hell know how to piss off your customers.



    In-game name: Skit
    DealBreaker
    Tue Sep 21, 2004 11:55 am
    #164






    Tiggs wrote:


    Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.


    Thank you in advance!


    *** Update Notes September 21, 2004 ***Bounty Hunter Payouts Have Been Adjusted Based on the Level of the Jedi

  • Non-Force ranked Jedi will always be worth at least 25k credits.

  • Force Ranked Jedi will always be worth at least 50k credits

    Profession: Bounty Hunter

  • The XP reward has been increased for player Jedi bounty missions.

    Profession: Jedi

  • All bounty TEFs should now be cleared correctly upon death from a bounty hunter.

  • Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.

  • A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.

    Furniture

  • All armoires, bookcases, cabinets, and chests can now all hold items.

    Vendors

  • Empty Vendors - A vendor is considered empty if it has no items for sale. Empty vendors may not be registered on the planetary map. If a registered vendor becomes empty, he will be removed from the planetary map. If a vendor remains empty for 14 days, the owner will be sent an email warning that the vendor will soon be deleted. If that vendor remains empty for an additional 14 days, the vendor will be deleted. Any items in the vendor's Stock Room and any items offered to that vendor will be deleted with the vendor.

  • Unused Vendors - Vendors who go too long without being used will get deleted from the game. The only events that constitute use are placing a new item for sale on the vendor, or a customer buying an item from the vendor. Checking a vendor's status, paying maintenance, withdrawing sales, having offers placed, or accepting offers are all events that do not reset the Last Used timer. If a vendor goes 14 days without having a new item placed for sale, or an item purchased, then the vendor gets flagged as Unused. If a vendor remains Unused for a 14 days, it becomes in danger of getting deleted. When this happens, the player will be sent an email warning. If the vendor continues to be unused for an additional 14 days, the vendor gets deleted. Any items for sale on the vendor, items in the Stock Room, and offers to that vendor will be deleted with the vendor.

  • Fixed some cases where the number of vendors was being set incorrectly on players.

    Force Sensitive

  • Added a check on login to restore the force sensitive title skill to a player that is eligible to enter Aurilia.

    FS Quests

  • Updated the code in the medic quest puzzle for phase 1 to fix an unlocking problem

  • Completing the extra patrols in FS Quest Combat 1 should now give the reward item even if you have a full inventory.

  • Tweaked the messaging of the shield destruction in the FS counterstrike quest in order to make it clearer.

  • Crafting Phase 1 Quest: You may only calibrate components that you craft.

    Nym's Themepark

  • Jinkins and Kole should no longer require players to drop items on them; instead they can just talk to the NPC

    Misc

  • You can no longer revoke the force sensitive title skill as a non-Jedi. (Jedi's already could not revoke this).






    • Heya, Tiggs...


      Just some thoughts I have on this patch, and need some clarification, please...


      1) Nice job on the BH payouts (Higher level Jedi give higher payouts)...It gives an incentive for BH's to hunt the more advanced Jedi, but also gives them a nice way to tell what Jedi they should be able to kill...Also lets them know who the low levels are, which could encourage griefing. As an aside, it would be nice if there were some progressive system of visability in place to go along with this - i.e. - A Knight gets put on the terms almost instantly when using a LS/force powers, whereas a lowly Padawan (using the same system that is in place regarding payout in place) requires MORE visability to get on the terms...


      2) Does the TEF disappearing on killing the BH mean that if the Jedi kills the BH, the rest of the people in the gank squad instantly loose TEF? Or does the fight continue?


      3) Does the Jedi killing the BH (or the BH killing the Jedi) clear that Jedi from the terms, until naturally, visibility puts them back on?


      4) The phrase "Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range" needs clarification. Does drawing my LS around Imperials not count as visibility, since I am Imp? Or could it be that using the force around neutrals is the only way to get visibility, since neutrals are not allied with any faction?I might be reading a little too much into this, but I probably am not the only one...


      5) Does placing items in the the armoire (for example) count against the total piece count the house can hold?


      6) Vendors - doesnt affect me as I have none, but it really seems in bad taste...


      Thats about it...


      Just some constructive criticism, Tiggs: Making these types of announcements with MUCH more concise wording would go a LONG way towards rampant speculation...For instance:


      "Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range"


      would be better to have said:


      "Visibility is gained when drawing your lightsaber or using force powers within X meters of any NPC (regardless of faction alliance) or any PC not aligned in that particular Jedi's faction" (if this being the case)



      I think it would be best if you guys approached writing these announcements with the mindset that your readers are all complete noobs and have absolutely no idea about the game, much less the changes you are intending on making.







      ___________Col. Bate Aki_________________________________________
      N Shock Trooper>Pistol Specialist N Dark Brigade
      I apologize in advance for your reduction in frame rate while I am around...
      The fact is, I just love making things explode...
      DaNumpty
      Tue Sep 21, 2004 11:57 am
      #165

      Pub 10 feedback nearly 1,000 posts - not one Dev response in that thread!!


      Smugglers not being able to auto pull from crates - fix promised - not done in pub 10.1 - 10.2 - 10.3


      Pub 10.3 the nerf bat swings again for Jedi and merchants. Phase two does not appear as promised.


      Pub 10.3 feedback again features pages of unanswered questions.


      Its my belief that the Devs, Csr's do not give one little damm about the playing experience of its paying customers. The new grind was bad enough. But now they cant even keep thier word about the time line of the phases. Tiggs advised a player who proposed an in game protest regarding some of 10.3's changes, about the "protest policy" on an already closed thread. Perhaps if the forum admins spent even a little time answering the big questions, the continuing outrage in these threads would diminish. Thunderheart answered some questions about JTL. Big hairy deal. Its an expansion that is still a couple of months away from release. What we want, what we demand, what we as paying customers DESERVE are some straight forward no nonsense answers about current issues.


      Whats the phase schedule? And if you miss it due to other concerns, tell players, keep us informed.


      Do you intend to address the conversion rates that are no less than punitive?


      Do you have any appreciation for the fact that your continued employment is the result of players paying the monthly fee? Does that hold any value for you?


      Do you think we are mindless lemmings that will play the game no matter what nonsense you install?



      When I die I want to go like my Grandfather, quiet and peacefully in my sleep. Not like the passengers, screaming and yelling in his car!

      Danumptys vendors are located at the City of Wolves Naboo -481 2352 GWIS PA Hall . There you will find Vehicles, Loot, Artisan and Architect Supplies.
      xwhiskywildcard
      Tue Sep 21, 2004 1:02 pm
      #166

      we were told last week that someone up there in charge of this mess actually is reading the forums. i would like to see some sort of reply.. i have never given any grief to a dev i let you do ur jobs... but this IS GETTING LAME. you stated pahses would be every 3 weeks........ we ask hey its been 3 weeks where is our phase 2 ...SILENCE. do you really expect not to lose people over this .. because it is basically false advertisment, i wonder if someone will actually take something like this to a lawyer ... you are making promises in writing that you are not keeeping therefore causing grief of all of your players/customers. END RANT



      in game names are arilious/arilious'/arilian/the-nooch/nuganooch/kjsturbo and -paris-

      drop off vender is near echo base on corellia at 3650 -1475
      venders name is i hold stuff
      DeQuosaek
      Tue Sep 21, 2004 1:05 pm
      #167






      Nomorenerfs wrote:

      Whoa there partner.... people were using vendors as storage because SOE nerfed house storage limits.


      Whoa, hold on a minute... When did they "nerf" house storage limits? Are they now less than the original 150 items for a 2 lot house?





      Some of my pet peeve bugs:
      •Armorsmith protection layers were not converted with the CU.
      •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

      Ratken
      Tue Sep 21, 2004 1:06 pm
      #168

      this is my feedback

      http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=503510
      DeQuosaek
      Tue Sep 21, 2004 1:16 pm
      #169

      Am I alone in thinking that "Allied PC" obviously means someone who is the same faction as you? Is it really that hard to understand?


      AND your vendor won't disappear if you haven't sold anything for 2 weeks, or even if you're having a bad month and haven't sold anything for a month. At a month's time you will receive an email warning you that no activity has taken place for the past month. In another 2 weeks (6 WEEKS TOTAL) your vendor will be deleted.


      I guess expecting people to read and understand plain english is expecting too much.




      Some of my pet peeve bugs:
      •Armorsmith protection layers were not converted with the CU.
      •Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

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