Development Cycle Archive
Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.
Cool.. Now if there was only more starports like theed
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
KauraMonser wrote:
FalinMor wrote:
KauraMonser wrote:
FalinMor wrote:
KauraMonser wrote:
the wookiee hunting armor already had high encumbrance, there was absolutely NO need to increase it. i can barely put on the chest plate and leggings without being buffed(maxed secondaries), not to mention the bracers. this is really going to screw things up when the combat revamp rolls out and people dont get buffed as much as they used to (which means my armor which drops me down to a few secondary points is worthless).
how does it make sense, to anyone, that wookiees can rip peoples arms off and yet they cant even wear armor made of HIDE AND WOOD?
YES our armor had lower encumbrance than composite.... WHY you ask?
well for one, our armor is only 4 pieces. even at 4 pieces we couldnt put on a full suit unbuffed (with maxed secondaries at cap of 550 or whatever)
secondly, our armor is made of HIDE... and WOOD... both are lightweight materials and both are a pain in the you know what to get.
that's the tradeoff. our armor resources are painfully difficult to aquire (ESPECIALLY resources with decent quality) and as far as i know, they dont use much, if any, metal.
/thumbs down for wookiee armor nerf
/thumbs up for the rest of the patch
yes, one star me trolls. at least post your arguments if you're going to one star.
Message Edited by KauraMonser on 08-10-2004 10:12 AM
1. Everyone has to buff to put on their armor. Deal.
2. Huh? Composite AND ubese also require Hide, just like the wookiee armors do... and wood is just as easy to get as any other resource. You can use harvestors to gather it, and it's no more or less rare than any of the other resources needed to make high-end armor. The wookiee armors are no more difficult to make than Ubese or Composite.
And I didn't even one-star you.
Falin
as for the buffing to put armor on, my point is that our 4 pieces which dont cover full body shouldnt be as heavy as 9 pieces of metallic composite.
ok, pretty much all of the resources used in hunting armor are NAMED hides bones and woods. that reduces quality drastically and no the organics arent very easy to come by in large quantities.
Message Edited by KauraMonser on 08-10-2004 11:26 AM
I can only put on my Composite Chest Plate, Pants, Helmet and Gloves before I have to buff.
Composite also requires mostly named resources (including named hide)... and no, wood is NOT hard to come by in large quantities. It can be harvested by harvestors like any other flora. You survey for it, find it, and drop some harvs on it. Just like all the other easy to find stuff.
Falin
you just proved my damn point, you put on the equivilent of wookiee hunting armor without needing buffs. chest/helm/pants/arms. and you play a bothan? how is it that a bothan seems to have more strength than a wookiee? besides, i said organics meaning hides not wood.
I think I'd have to add bracers to get equivalent protection. And I also just realized that I can't even get the helmet on without buffing my mind somehow. comp helmets are NASTY on the Mind HAMs (mine's around 300 mind just for the helmet).
In short: EVERYONE has to buff to wear the best armor.
Wood is organic, so I assumed when you said organics you also meant wood. If you just meant the hide, you STILL have no point because ALL high-end armor requires named hide to make, not just the wook armor. Besides, it's not hard to get either. I can gather 15k of hide in less than an hour of hunting, and I only have Hunting 1.
Falin
Message Edited by Yogol on 08-10-2004 06:04 PM
Do you mean all turrets, or do you mean all turrets that haven't been placed yet? I know of several turrets that still have paltry hitpoints.
JustG wrote:
GCW Increased all turret hitpoints.
Finally a change worth logging in for.
JustG wrote:
Travel: Decreased starport wait times to 5 minutes!!
Erakus wrote:
thanks for making CM's completly useless...Guys..Balance dont mean overpowering one thing to underpower another..can we reach a middle ground here? Considering dots were the only thing that made uber jedi USE force while they ran around and killed everyone in sight (for xp, nice Non-griefing policy..lets MAKE them grief people) Now you made them immune to that as well..
The spaceport wait was a sliver of good in just another down and up on the rollercoaster of "ballance" in this game
CM's were not meant to be a combat profession. The name is exactly what they were supposed to be, a healer on the field of combat. Hence the area stims, terrain negotiation, burst run efficiency, and mind heal abilities. The poison and disease was meant to be a means of holding off your foes so that you can tend to your healing since you lack fighting skills.
CM was misused as a combat profession. However, I believe that since CM is now used the way that it is the nerfing seems kind of senseless. You cannot let players get comfortable with a playing style with their chosen profession then take it away from them. This fix should have happened earlier or not at all.