Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)
Picked off from the middle earth forums is a quote i think could change SWG combat as we know it...
I therefore propose that the more times you repeat a special shot in a row, the less success you are likely to experience. E.G. Let's say you try for a head shot at 70% the first time and miss. Let's say that for each contiguous identical shot you will be 30% less likely to hit. Next head shot will be at 40%, and the third at 10%. There should always be some chance of hitting, so let's say 2% is the minimum. That means that though the opponent is watching for your shot you might get lucky.
Hows that for a combat change?
I guess we will have to wait it out and check out the new combat system.
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I want a upgraded loot system. How can they upgrade the loot system, yet keep it so all items are player crafted? This Wookiee's idead is actually simple. Take a pistol for example. All pistols are player created (granted you can loot some, but they are all garbage). All enhancement to pistols are found through looting (tissues and such), or are in the form of bored barrells, muzzles etc.... again, player created.
Now, what if they added something to the loot system like a damage enhancer. Something I can loot off a NPC, that I can add to my player created gun that does something like add a small dose of poison or fire to my weapon. Give it a limited number of charges. Make the weapon degrade slightly faster. This type of thing is already in game. I personally have looted a DL44 pistol off a imperial while doing rebel missions that does fire damage and has a limited number of charges. The pistol is horrible, something like 17-40 damage. But let me add something like that to a Knath Corps Rebublic Blaster, and suddenly I am excited to kill 2000 Lok Mecenaries in the slim hope that I will find one of these rare gems.
I could list more examples of similair things that keep the crafter at the center of the SWG universe, yet gives the adventurer the carrot to chase.
My suggestion to reduce combat spamming is to have the HAM cost applied when the action is entered rather than when the action is done.
Let's say I run up to a creature and spam my best special, which takes 50 Action (for the sake of argument). The way the current system works, I take 50 Action damage everytime the special goes off. This encourages me to hit it 15 times when I start attacking the creature.
If, on the other hand, the 50 Action damage was applied immediately upon entering the command, then if I go up and spam it 15 times I would immediately take 750 Action damage - which my character couldn't do, and even if I could, it would only take a hit or two to put me down because my action bar would be so low.
oh yah - i know you have a lot to do with furniture and clothing but when are wookiees getting armor?
whats the excuse for us not having it yet?
Th, I whould also like to know why street lamps and torches work just find, but you cant make a lamp work.
Also, I don't get why you don't let camps call pets instantly, if you going to make it so pets can be called anywhere after 30s, seems like a really good idea to me....
Please god make it os UI options that dont save get to saving, the combat windows postion for instance, and don't fix it like you did the incap bar, by making in unmoveable.
More ideas from a PAYING CUSTOMER!----
1. A box showing the possible XP EARNED from Crafting an Item. This would help us plan out what we should craft to maximize XP, this playing it by ear is killing me.
2. A box telling us HOW MUCH our combat mods multiply our current weapons attack damage and HOW MUCH the specific HAM cost are for the specials. This would help people plan out their characters levels without TRIAL AND ERROR.
Hey TH,
Your doing a great job. Its good to read so many posts your involved in. I do have a couple of questions
Lots of people are upset about the "elusive" badges being turned into a free-for-all, with the POI badges.
Can we get an update on the bugged Mark of Honor?
Any info on the Mark of Courage or the Symbol of Heroism?
Any hints on getting our toons in the spotlight for the Accolda badges?
..and one last thing. Can we get our character Bio upgraded to allow longer ones?
Thx, from all us Smugglers ![]()