Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)

FragFiend
Wed Jan 28, 2004 7:37 am
#183

"TH you ever tried to find something on vendors and after 15 empty vendors decided to throw your computer thru the window ?
how about about the vendors auto remove from planetary map when empty.

The crafter can always put it back on map when he refills it."


This is something i've wanted for a very very very long time. Only2 out of 10 vendors anymore has anything on it and only 1 of those is even stocked decent.
CyberGhost
Wed Jan 28, 2004 7:44 am
#184

TH,


More bugfixes, proffession fixes etc, less new content until current content is fixed plz.


Greetings,


CyberGhost.





The price for freedom is eternal vigilence.
Master Marksman, Master Scout, Novice Fencer, Entertainer.
Vinaddar
Wed Jan 28, 2004 11:58 am
#185

Give Dancers and Musicians the ability to self-buff. It is unfair that we doctors--as well as smugglers, checfs, and even scouts/rangers (camps)--can either enhance and/or speed recovery for ourselves, but the dancers and musicians cannot.


Correct this injustice please.


Vinaddar
Illuminatrix
Wed Jan 28, 2004 12:01 pm
#186

I would like to request the limit of 1 speeder per person be changed to allow us the option to own multiple speeders.

I see no reason in limiting this. As it stands now, when I feel like driving a landspeeder, I simply delete my old one and make a new one. If I want a swoop, I delete my old one and make a new one. It's simply making it difficult for me to enjoy the game and nothing more.

I just don't see the reasoning behind this.

Thank you.








-------------------------

This.. isn't.. what.. I.. signed.. up.. for.

-------------------------
Travixius
Wed Jan 28, 2004 12:02 pm
#187

TH,


PLEASE FIX THE UBESES ARMOR BUG THAT IS CONSTANTLY MAKING US CRASH!!!


I mean really guys, it is armor! It is NEEDED! so why isn't this known issue fixed?


Oh, and I agree with making the jedi quests very hard (which I am sure you are going to do) but the idea of limited number of jedi per server is just stupid!


Sorry if I insulted you dude, but it is..


Peace





....An Idea is infectious, so everyone is going to have one....
deltabob00
Wed Jan 28, 2004 12:18 pm
#188






Illuminatrix wrote:
I would like to request the limit of 1 speeder per person be changed to allow us the option to own multiple speeders.

I see no reason in limiting this. As it stands now, when I feel like driving a landspeeder, I simply delete my old one and make a new one. If I want a swoop, I delete my old one and make a new one. It's simply making it difficult for me to enjoy the game and nothing more.

I just don't see the reasoning behind this.

Thank you.





This is being changed in the upcoming publish.



The ferret says, "Dook dook."
Calculus_Entropy
Wed Jan 28, 2004 12:23 pm
#189

Is line of sight still in the works?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Thunderheart
Wed Jan 28, 2004 12:54 pm
#190






Illuminatrix wrote:
I would like to request the limit of 1 speeder per person be changed to allow us the option to own multiple speeders.

I see no reason in limiting this. As it stands now, when I feel like driving a landspeeder, I simply delete my old one and make a new one. If I want a swoop, I delete my old one and make a new one. It's simply making it difficult for me to enjoy the game and nothing more.

I just don't see the reasoning behind this.

Thank you.






We had to make sure everything was balanced first and with Publish 6








Oculus wrote:




Spiglord wrote:


Thunderheart


You appear to have missed my request for some further investigation into brining back the MINING Profession, (top of page 5 of this thread) Either that or you are choosing not to provide any feedback.


Please can you at least acknowledge the question and give some indication as to whether some further investigation into this lost profession would be possible.


From my perspective, the loss of the MINING & MANUFACTURING professions is the single biggest flaw in the SWG crafting process.





Oh my god!

A fellow believer

/bow




Actually Im a big fan of the miner profession. I wrote several monster posts during beta and fought hard to keep it in the game way back when. Its something that players and devs want alike, but there is a really difficult balance issue to consider at this point.


Miners mine (go figure ). That basically translates into, "survey, place harvester" Sure, there are lots of other secondary skills that could be added to make the miner class more interesting, but their main focus is pulling resources from the ground. As it stands, there is as much resource pulling as the game economy can handle and in essence, its a redundant profession.


There are alternatives for sure, but its something that wont be considered until a lot of other current activities are completed.





Kurt "Thunderheart" Stangl
Community Relations Manager
Illuminatrix
Wed Jan 28, 2004 12:59 pm
#191

ah! Thanks for the answer TH.. That's exactly what I wanted to hear.

One more question now that I have complete confidence in at least one red named individual reading my post..

Any word on new speeders and mounts coming in the future?

As it stands, mounts are relatively pointless, more for show and novelty than anything else and were kind of a waste of development time, at least from the gamers perspective.

Make mounts entirely non combat and allow NonCH's to have some exotic mounts to cruise around on while in town. Sure, keep a few of the really cool ones for CH's so they don't complain too much (lol) but man, I'd simply love to cruise around Tatooine on a Bantha or Ronto... wouldn't everyone?

Just a thought I guess.








-------------------------

This.. isn't.. what.. I.. signed.. up.. for.

-------------------------
GStruepp
Wed Jan 28, 2004 1:30 pm
#192


Something i would like to see is a Battleplanet.


The Battleplanet has 2 Military Starports (One Imp, one Rebellion), and whoever wants to leave these Starports has to go overt. That way only overt players would run around on that Planet. Tickets can be bought for faction points at recruiters, these shouldn't be that cheap and maybe need a rank, to avoid unexperienced players flying there or other players traveling there several times a day. On the other hand, with thisticket you should be able to flyto this planet covert.


On the Planet around these 2 Starports are smaller Military Outposts, with cantinas etc. These Bases are protected by strong npc forces, not allowing an opposing Players to enter. Outside are different Spots worth to fight for, and the closer these Spots are to your own base, the easier are these to defend. The planet doesn't have to be that big, it could be a part on hoth, wich would suit imho perfect for this scenario, as an old battlefield both sides are trying to fight for some military secrets, left knowledge/technology or whatever.


Of course there are thousand ideas around that (eg a big military starport for the imps near coronet, and outside AH spawning bases witha shuttle launchingto transport the rebel player) but i would be alreadyglad to see any steps to that idea in basic - a planet forcing the player to be overt.

Spiglord
Wed Jan 28, 2004 2:00 pm
#193

Thunderheart


Thank you for your response to the MINING Profession question, but seem to have missed the point somewhat....?


As has been eloquently expressed above, the re-introduction of the MINER Profession is not being suggested as a measure to increase resource pulling, but to take that ability out of the hands of every single unskilled player, and effectively reduce the current flood of resources.


There are some great idea's in the posts above that definately deserve more consideration. PLEASE TAKE ANOTHER LOOK.



Spiglord Ka'la of Wanderhome
Founder of The CONSORTIUM [TCON]

Vinaddar
Wed Jan 28, 2004 2:03 pm
#194

Regarding a mining profession, I do like the idea, but I agree with another poster that it is too late to add it as the only class with mining capability. I, like many others,harvest my own resources and could not spend points in a new profession to do so and so it would be a deterant to playing. If it had remained in game since Beta, we would have a different economy now, but unfortunatley that was not to be.


Now back to my issue: TH--get those poor Dancers and Musicians the ability to self buff. It's just not fair, as I said in my earlier post.


UnknownX11
Wed Jan 28, 2004 2:09 pm
#195

I don't know if this is the right place for it or not, but I would like to ask if there is any consideration of making Jabba faction a playable faction. Before release there was talk of being able to becomeJabba faction in addition to being either rebel or imperial. I would very much like this to be an option and was wondering if there was anything in the works or if it was just killed off completely.




Grievous - Elder Dark Jedi Master
Plagues - Imperial Smuggler
Wurth Skidder - Architect
For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the NGE. Account Cancelled - Jan 29th 2007
Page 15 of 26