Development Cycle Archive
Thread: In Development: Loot Pass #1
Durinthiam
Tue Nov 09, 2004 6:30 am
#170
*blinks* As long as there's more posters im happy...but skill buffs!? holy moses
afaic
Tue Nov 09, 2004 1:07 pm
#171
Nice when does it go life ?
And when is hutt casino going life ?
1 thong though let only master artisan make things from the loot. Let them make some cash too
DigitalOne
Tue Nov 09, 2004 1:14 pm
#172
Please for the love of god and all that is holy do not forget Droid Engineers.... We need love.
Droped schematics,
improved modules,
droped components
anything.
ArthurDentOnBria
Tue Nov 09, 2004 3:46 pm
#174
Loot pass #1 looks good, I certainly look forward to it.
Most of the other stuff looks really good as well. I do like the "reverse engineering" concept very much. It could bring back a feeling of uniqueness into crafting again.
I have one comment on the longer range plans though discussed in the original document. You talk about having combatents loot things (optional components)that crafters will then in-turn turn into one-use "phat loot" or as I like to call l33t loot, and you suggest that this creates some type of positive mutual dependence relationship between artisans and combatents. Well, it doesn't work that way, we've seen this before. When you have a single-use type of component, a crafter becomes a "vending machine" to a combatent and instead of participating in the "l33t loot" they are seen as a barrier "oh geez, now I have to seek out that horrible droid engineer to get this thing that I looted made, geez, how lame is that? and I bet he'll even have the insolence to charge me even though I did all the work". That sort of thing. So anyhow, I like the reverse engineering stuff, the short term benefit items, and so forth, but I could definitely do without the "optional component" loot. I feel that is detrimental to crafters.
Xyrdre
Wed Nov 10, 2004 6:27 am
#176
New loot is always a lot of fun! Much of this is really cool stuff, and I think it'll make a lot of players very happy.
I have to add my voice to concerns over mind wound healing loot though. The entertainer community is already pretty beat up with everything as it is. Unless there is some kind of dire need for this item, please reconsider replacing another of the few interdependent roles that entertainers have within the SWG community with a game system provided item. I'm sure I don't need to reiterate the issues - it's not like those issues haven't been beaten to death already. 
I see a lot of attention paid in the In Concept of lootto strengthening the relationship between combat and crafting playstyles, and I think this is a very good approach to take. Strengthening relationships, I think, is key to a successful blending of playstyles in anMMO.I would like to see some thought put intohow loot could be used as a vehicle to strengthen relationships more between combat and social playstyles, two playstyles that, at this stage in things,are at odds with each othermore often than I would like. Finding ways to bridge this gap, I think, will be important to fully integrating the social playstyle into SWG, and loot may be one method of finding a common ground across all playstyles. Everyone loves cool loot... therein may besome common ground to work with.
I do have one additionalquestion about loot, TH. Is there adesign or balancereason why all loot must come from combat drops?
I know that this is the traditional way that loot comes into a game, but we do have a new, non-traditional opportunity here.
There isa new type ofcommunity in the gamewith the social playstyle, consisting of manyplayers that are attracted to SWG largely because it offers a whole new way to experience an MMO other than combat or crafting. Many of these players have little to no interest in taking up combat professions, as they've largely grown tired of that, and havingloot as exclusively combat drops takes a complete playstyle out of the loop from the thrill of getting such game rewards. Very often, the "phat lewt", even those that are fun house decor type items (the kinds that we social players covet most often
) wind up selling for vast amounts of credits, and arewell beyond the means of entertainer incomes, effectively forcing players to take up combat to acquire either the items, or enough credits to purchase them. I'd like to see ways that players of all playstyles and professions have access to loot rewards of interest to that playstyle through the use of their own skills and abilities.
I'd love to see extended and improved systems akin to the current entertainer quests, whereby completion of quests, challenges, or mini-games through the use of our skills and abilities, gifts were given (as random loot drops, much in the same way that combat kill loot drops work) by the NPC audiences or quest givers that are more in line with the kinds of things that entertainer players like. In my mind, it makes perfect sense that gifts of paintings, jewelry, pieces of art, tapestries, rugs, etc., would be coming to entertainers from fans by doing our thing. Even better if some of them used the recycler mechanics, like the loot kits, to get the collect 'em all trading happening. Quest or mini-game content could potentially scale with skill level, encouraging entertainer grouping for these quests to gain an even phatter loot item. I think that ideas like this could go a long way towards providing fun game play value, and rewards, for entertainers based on our preferred play styles, rather than being exclusively in support roles for others.
I know that this sort of thing would take design time and work, and Iwouldn't expect to see such additions right away. But, I wanted to pitch out the idea so that if it's seen as feasible, it could add into the mix of concepts that could help make SWG an even stronger game for all players. If it's a good idea, it can't hurt to be thinking about the possibilities early on.
Xeranx
Wed Nov 10, 2004 2:00 pm
#177
"Antannae (like the one on the side of the composite helmet but better versions, could allow players to listen in on either tells or groupchat or some such around them. Could make for interesting gear for spies and bountyhunters or just anyone of a curius nature. Either that or maybe it could enhance the range distance of spatial chatter or allow you to hear what's going on inside buildings or such.)"
This looks like something for bounty hunters or smugglers or both. I wouldn't mind having this for them.
This looks like something for bounty hunters or smugglers or both. I wouldn't mind having this for them.
CharlesFarlee
Wed Nov 10, 2004 4:54 pm
#178
I've been collecting broken data pads to make another wall in my house.... That's how boring things get. Why do I play? Because it's an addicition. Thanks for making this game, nonetheless.
Padmin
Thu Nov 11, 2004 1:22 pm
#179
Gen00b wrote:
Just one question: Who wrote that In Concept? I LOVE IT.
Combat Upgrade + Loot Revamp + (Jump to Lightspeed) = Star Wars Galaxies 2 O_o
LMAO! That equation is almost right, a graphics revamp might be nice....
Some nice ideas Devs!!
KozakMamalyga
Thu Nov 11, 2004 6:42 pm
#180
I did not get about these temporary skill buffs.
Would it be a REPLACEMENT to current mods?
What would happen to the existing constantCA and AA with modes?
I see no them mentioned in the proposed system.
Would they dissappear? Would these be still possible to loot?
Mish
Message Edited by KozakMamalyga on 11-11-2004 05:43 PM
YodaMac
Thu Nov 11, 2004 7:11 pm
#181
Hmmm... I agree with Audio Organa... no mention of Droids in this new loot system. If you can make loot drops that "attach" to already-crafted weapons, why not make some that can enhance/alter/upgrade crafted droids? Preferably through a DE's talented abilities, of course. 
Also as far as decorations go... if the house item limit isn't going to be raised anytime soon, then please, Please, PLEASE consider increasing the size of some of these newdecorations. Ask anyone who's done interior decorating... a lot of little items are nice, but they just cant fill up the space as well as a few big ones. Enough with the teeny tiny computer disks and such, lets see some medium to large items as well!
And the ONE MOST IMPORTANT loot decoration we need is the Holochess Table!!! Or give it to the Architects to make for goodness sake!
They certainly could use some lovin. (I cannot BELIEVE they didnt get new "space furniture" to make for JTL! This is unfathomable!)
BalkongStaarn
Fri Nov 12, 2004 5:40 am
#182
(Didnt read through all pages...)
I hope you are aware that there are no "heavy weapons" in game....
so thoses buffs will be just like the broken aa/tapes ingame now
Its called Flamethrower speed (and acc) etc etc.............