Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-8-04)
Quotes in Blue, (Devs, please fix that No HTML Allowed bug, The editor window IS an HTML EDITOR.)
Vagrant13,
Different ways of doing Theme Parks. If your character is a crafter in might be difficult to go out there and kill things to complete your missions. Have seperate Crafter, Entertainer, Smuggler, etc. variants of the same Theme Park.
Agreed, artisan solutions to the theme parks PLEASE, (but make them advanced level artisan. No point making everything as risk-free as making a power-up. Perhaps minor shooting, but with terminals that respond to non-combat-class characters only, like the terminals in the faction-swapping facilities.)
TygerBlueEyes,
TygerBlueEyes wrote:
If I understand it right if a Jedi using his power is TEFed. Wouldn't he be booted out the building then unless it public one?
Try these two things.
Get yourself TEF'd on the roof of a guildhall.
Set your house public, and set the access fee to something in the neighborhood of 1,000,000 credits.
LrdGaijin,
Here's an idea most people will agree with:
Get rid of shuttle waiting times. Simple enough.
I can earn upwards of 7200 credits every 10 minutes doing survey missions. The only limiting factors are...it's 1800 credits per survey mission max. You can have up to two missions. Shuttles run every 10 minutes. (I get two, and catch the same shuttle back.)
Take that off, and I'll be the richest player on the server, but go ahead.
DeathLemur,
- On a slightly more complicated scale, let us *build* houses. Rather than prebuilt deeds of predesigned floorplans (I am of the opinion that the designer of the Corellian/Generic floorplans needs to be shot), give us 'Lego blocks'... predefined wall sections, floor sections, etc. Give architects a tool to build a house design from these parts and make a schematic from that. Pop into a factory with the appropriate parts to build the house from that schematic, out pops a deed, and you place it like a normal house.
On a side note, I think SOE would benefit from looking at what Second Life is doing. A MMORPG world built of textured 3D primitives... oh, the flexibility possibilities!
Ohh... I agree. Can I watch? Better yet. Can I pull the trigger? Can I verify that mine isn't loaded with blanks first?
- A Resource Market. I've harped about this before, and I'm going to keep harping about it. Have a cluster of Resource Exchange terminals in the major city on each player planet (Corellia, Naboo, Tatooine, Dantooine, etc.)
Player A goes to the terminal with 10k units of Foobarium Titanium Aluminum, and feeds it into the system with a minimum sell price of 3 credits per unit.
Players B and C go to the terminals, both wanting Foobarium. B puts in an order for 5000 units at 3 credits per unit, and feeds 15000 credits to the machine to cover that. C puts in an order for 6000 units at 4 credits per unit, and feeds the machine 24000 credits.
Once ever five minutes or so, sales and orders are processed. Since C is willing to pay more for a unit of Foobarium, his order is completely filled, and 6000 units of Foobarium become available for pickup from the terminal. The 24000 credits that C paid is transferred to A's account, since it was A's sale that satisified the order.
Now, there are only 4000 units left for sale. Player B's order is partially filled at 3cpu, 12000 of the 15000 credits he paid is transferred to A, and 4000 units becomes available to B. B's order is then automatically modified to a 1000 unit order at 3cpu.
The terminals should also have a seven-day history of low/high/average cost per unit prices for resources it has handled. Resources should include metals, ores, chemicals, gases, meat, eggs, milk, hides, grains, wood, etc. Things you can harvest.
- A 'road' object that can be crafted and placed in player cities would be nice. Its hard to feel metropolitan when there's amber waves of grass between your house and city hall...
One, I definately like your idea for a resource market.
I'd prefer a radius of pavement, and structures raised up to level on it personally. This would have the added advantage of allowing more houses to be built in a smaller area.
FrundLWudge,
Hi, this is my first time posting,
i just thought it would be cool to expand on the artisan resource skills, like a metalurgist or a miner profession. the metalurgist could take sample materials (like alluminum and Steel) and make alloys that have similar properties but are deficient in others, this would take crafting experimentation to a hole new level since the players would have to find the right combination of the materials to make optimum results. and miners would beable to use droids and more material gathering type tools to gather said materials, heck you could even combine the 2, so you can gather the materials and experiment on them too.
I've thought about this myself. Keep the resource migration, but limit the number of resources. Let people craft resources to suit, (in 10k volumes.) Signature resources for signature creations.
Of course, then EVERYONE would have a 90%/90%/90%/90% experimentation hand cannon.
On another note. Your hotbar is your holster. If you don't want a gun in your hand, put it in your pocket.
Cities
Non-Cities
Combat.
JianKerth,
Jef,
/setpower 7(days)
How about more species craftable items.
Wookiees are currently , as far as I know, the only species that can craft something for their species-- The bowcaster.
ok now that I thin of it, the twileks have a headdress and the Mon Cals have something similar.
I propose that there be even more items that are species specific, that includes more clothes items, armors ( yes should a rodian and mon cal and twilek look the same in a suit of composite? ) weapons etc. All these species or I should say races have their own cultures and developed technologly in different ways than each other. Have all the races co existed together for so many thousands of years that social customs no longer exist and everyone uses the same items? Similar to cultures around the world know of a coke can or bottle.
A good example of this is the Lord of the Rings movies, we can see how each culture has its own unique items. Why cant a galaxy of beings have the same selection? There ought to be strange alien items that look like nothing anyone has seen that performs similar functions.
Thats my 2 bits
OmpLoompa on Ahazi Tatooine Far Haven