Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-8-04)

wussynip
Fri Mar 05, 2004 10:51 pm
#157

Entertainers and Brawlers do not have a hybrid class so I propose this Master Entertainer and Master Brawler has a new Profession which becomes a Hybrid Profession dealing with whips. Now you may all think this is just for BDSM and is not. Entertainers in Star Wars knows how to use whips yes in Star Wars according to the Godly, George Lucas there are whips. I would love to see whips in the game and talked to many about whips and we all agree we need to have whips. Entertainers would love to use them and so would Brawlers so why not combine the twio and strat have whip techniques I am getting bored of this game and want more professions and I want to use the Electrowhip which the Lady of the SITH has Marvel Comics Issue #89.



HC-4 Kitty Director of Imperial Intelligence
Peace is a lie, there is only passion.
Through Passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force will set me free.

KelDorga
Fri Mar 05, 2004 11:15 pm
#158

I'm not sure if someone has asked this already but was there any ever thought of certain different professions inside a faction like an assasin or maybe, a good idea i was thinking about, a crimson guard for the empire? just wonderin'


Kell


Anodos
Sat Mar 06, 2004 12:05 am
#159





Could you nerf Human stats or buff non humans ones?


Wait... what? That makes no sense. Humans aren't exactly priveledged in the ways of stats. They're versatile in the sense that they can take on any role, but they don't make better Scouts than Bothans or better Medics than Mon Calamari. There's no point to nerfing Human stats, it's unnecessary.


Did you tried as most non Human to migrate your stats and wear a complete set of good armor?
Even there is no logic a Human can migrate to regen faster than a Transhodian, have higher focus willpower than aZabrak and so on...


It's not fun trying to wear a full suit of Composite as a Human without using Buffs, Food, or Spice. Yes, it CAN be done, but your Health, Action and Mind will be crapped out to the point where you cancel out the effect of wearing the armor in the first place. Even if you migrate you stats to perfectly fit a suit of armor to maximize your Health, Action and Mind, it won't matter because you'll drain yourself with special attacks in seconds flat.


So yes, Humans CAN do it, but it's not worth it when they, or any species, can just go get buffed instead.


Zabraks don't have great Focus, it's their Willpower that's good. I say again, the point of Humans is that they can take on ANY role. You can migrate a Human's stats to play any profession and play it well, but other species will naturally be better than Humans at certain professions. Trandoshans are great for melee professions, so making a Trando into a Rifleman isn't the best idea ever. The non-human species are geared towards different types of playing, where humans are the jack of all trades species.


Give non-human species more flexibility if you want, but nerfing humans defeats their entire purpose. The Devs know humans can be migrated to fit any role, and they expected (correctly) that many people would play a human based on that (which is why humans are described as the most common species).


Nerfing humans is absoutely necessary, it never said in my manual a human can have 1k focus, or 1100 focus(whatever their cap is). Instead it said Zabraks have 900 willpower(easily beat by a human now) and no additions to focus. The fact that humans can migrate any stat to 1100 needs a huge cry for a nerf from all races, this gives human rifleman potential to be invincible, with great regens or focus they could take other food that their stats replace. Zabraks have "great" focus, but it can still be beat by humans, as it is humans could beat any other race with any combat profession, except perhaps Mon Calimari, if both subjects are buffed. Nerfing humans is necessary for balance in this game, I'm tired of humans being able to out-regenerate me and have no ham costs. Humans aren't supposed to have stats that can go that high.



Hattum
Hinfist
Sat Mar 06, 2004 1:06 am
#160

An idea to revamp Wookiee.

http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=31714


Hoping this to reach TH/Devs.

Kilarny
Sat Mar 06, 2004 1:15 am
#161

Concept: An In-Concept thread for any of the crafting professions.
SecretFire
Sat Mar 06, 2004 1:24 am
#162

Forgive me if this has been suggested before....


Entertainers (Dance/Music) Ability granted at some point to allow them to record tapes/cds of their dancing/music playing that could be purchased by all players and used any time in a cantina, camp or city/public/private structure. (novice musican/novice dancer to use at least perhaps higher up?)

Artisans (Master Item) Tapes/CDs (to make)

Arch (Master Item) Recorders/Tvs/Some device to play the tapes/cds etc (to make)


There is a lot you could do with how this is heard/viewed. I think something portable could be very useful to all who visit distant planets where it's hard to find somebody to heal mind wounds/bf. I think it would also be a way for entertainers to make a little extra cash. I think each item should have some charge (number of uses) before it breaks.








vBlissv

presently not playing swg actively

Keltorr
Sat Mar 06, 2004 1:36 am
#163

I think it would really helpif, considering how widely buffs are used, we could see the damage that is done to our buffed HAM. Currently there is no visual indicator of this until all the buffed HAM has been depleted, and the two ways of determining our status before this happens--Ctrl+C and put-cursor-on-own-HAM--are very inconvenient methods of monitoring how we are doing during the heat of combat. Perhaps our HAM could act like that of our group members', with the unbuffed bars getting shorter in comparison to the others?


Also, how about an icon for "tired" status that appears right along with stunned, dizzy, on fire, etc? Since tiredness doesn't fade for 8 or 9 minutes it's often hard to know how much longer we have. This is solvable by an esoteric timer macro, but hardly anyone knows how to do that and an icon wouldn't be so hard to implement, would it?





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

FruntLWudge
Sat Mar 06, 2004 2:37 am
#164

Hi, this is my first time posting,


i just thought it would be cool to expand on the artisan resource skills, like a metalurgist or a miner profession. the metalurgist could take samplematerials (like alluminum and Steel)and make alloys that have similar properties but are deficient in others, this would take crafting experimentation to a hole new level since the players would have to find the right combination of the materials to make optimum results. and miners would beable to use droids and more material gathering type tools to gather said materials, heck you could even combine the 2, so you can gather the materials and experiment on them too.

FruntLWudge
Sat Mar 06, 2004 2:46 am
#165

FruntLWudge
Sat Mar 06, 2004 3:47 am
#166






Hi, this is my first time posting, so here it goes, sorry if i trail on a bit.....


okay to start, allow crafters purchase faction equipment schematics. i mean if i could go up to an imperial armorsmith and ask him to make me a suit of ST armor, it would rock.and a heck of a lot easier then purchasing it through faction point. and throw some varients in there, like scout trooper armor (we have the bikes, letsfinish the look), sand trooper armor (got dewbacks as mounts dont we, lets make it look good), Dark Trooper Armor. and when hoth is accessible, snow trooper armor.


allow us towield two weapons... jango...anakin ...wierd sith lady from cartoon network special.... they can do it why cant we. even ifits pistolleer and swordsmen class feature. put it in, it would be cool.


houlsters.... why do we have to either run around wielding a gun on put it in our inv. isnt it illegal tohave a gunout in publicon certain systems unless you are imperial military.i mean for public safty if nothing else.and belts dont really do anything except add to a outfit. let themhold our pistols, and even allow a double houlsterfor double wielders like jango.if we get caught off guard wewould have to draw it from the houlster to prepare for combat. rifles can have slings to throw over the shoulder, swords scabbards. long vibro axes might have a problem, or can just be the sling thing too. if for nothing else just try it for the look.


New weapon: Light repeating blaster: many shots, lower hit rate, higher damage, heavy weapon classification. makes new skills for comando/bounty hunterto boot.. Rapid shot, full auto, controled burst,


Set to Stun... Why not...


Vech combat.... Return of the Jedi, i could have sworn that scout trooper and leia were firing balsters at each other. heck the one speeder bike (notthe swoop the other one)even has the weapon on it. its just there for looks though. why not make it usable. Single Trooper Ariel Parol's (STAP)would be cool too. and how about an Armored Assault Tank (AAT) like from episode I. definetly open up the combat.


vech experimentation. armor, speed, excelleration, control, weapon accuracy, scanning distance (For surveyors)


dungeon idea.... Arc Hammer. An imperial can purchase a Dark trooper, how aboutletting rebels try to take out where they are produced... or will this cause back lash with the company that made dark forces I. i mean it all happened in the same time period, kylekatarn delivers DS-I info, death star blows up,goes on Dark Trooper Hunt... right... dead eye makes super soldiers right... dark troops are super soldiers right....this could even influence the amount of dark troopers able to be purchased.make it easily accessible for imps and make rebs have to talk to a smuggler or something who would be dropping for materials for the facility take them there. plus since the dark troopers are droids... and armor.... new schematics for armorsmith and droid engineer!!!! purchase schematics at facility using faction points.


ialways thought it would be cool to expand on the artisan resource gatheringskills, like a metalurgist or a miner profession. the metalurgist could take samplematerials (like alluminum and Steel) mix them together witha tooland make alloys that have similar properties but are deficient in others, this would take crafting experimentation to a hole new level since the players would have to find the right combination of the materials to make optimum results. and miners would be able to use droids and more material gathering type tools to gather said materials in a higher abundence giving it back a more hands on approach, heck you could even combine the 2, so you can gather the materials and experiment on them too.


well i have gotten carried away and wrote to much... sorry just trying to get my thoughts out there... till next time.




Selmac Hunter of Bria Galaxy
FruntLWudge
Sat Mar 06, 2004 3:55 am
#167

sorry about all the repeat post my comp lagged up while i was typing.
Fidd
Sat Mar 06, 2004 4:19 am
#168

Could we get an /resync command to resync the char... Often one or more partymembers do a disappearing act .. then we have to relog or run 200m away to get resynced again... SOE, can you fix this problem or give us an /resync command pls ?


Torz
BH-man1234
Sat Mar 06, 2004 6:06 am
#169

I have posted this before but not in concept forum, and Im not to sure if this thread is continuously read by the Developers, but here it goes as follows:


BH-


BH at MASTER, should have a "shock" status effect when using LLC cone 2 on PvP PvE, it would be like a 10 second delay , just like the smuggler panic shot. It would be set on a timer to 30 seconds to eliminate the spamming of the shot, and eliminate the need for you to create an additional weapon or what not , for the well known "BH's innability to efficeintly poison, trap a bounty", this adds great RP value as well.


Master BH pay upped...nothing more needed to be said here...


NOVICE BH- should not be able to learn skills from another BH. they should have to pay...sounds mean and unfair, but why should one guy have to fork over 50k+ to train and then let you have it for free...this is a working economy game...


BH Fastblast needs to be upped in damage, it is highly in-effective in PvP and PvE, when stopping shot, not even a master shot for pistoleer causes twice as much damage. A master BH should not need to dabble in pistol in order to have powerful shots. Fastblast should be a "every7 second" shot, that quickly unarms the opposing player, so that they have to spend one move to RE-equip there weapon and keep the damage it does the same, since it is very weak.. I say 7 seconds, cause 10 seconds is way to long for a shot that does weak damage, and not any shorter to prevent spamming of the shot making it impossible for another player to shoot etc.



BH- PLayer missions- this is very very simple, not as quite complex to code this into the game. Use the existing BH terminals, add a window for real players to deposit money (minimum of 20k) -"x" amount, for the bounty on the person they want killed. They enter the name of the player. And missions are up for grabs for the BH for one day (until server resets). Now I imagine there is a concern at the SOE office about players that say this is mean, and etc, I understand there may be some negative comments regarding this, but seriously it IS a game. Lets take worst case scenario, a person keeps getting a bounty on them day after day and continues to die day after day, well this is not entirely possible since the funds for the mission derive form the player, and it would cost him as well. Thats why you stick a minimum cap, to prevent exploiters from paying 1 credit over and over each day to kill someon they just dont like. To add some RP, as well as make it fair for the "bounty mark", when the BH gets within lets say 120m, the bounty should get a message across screen like rangers, something to the degree of "You notice a shady character approaching".


I have many more ideas but when a post is to long players tend not to read


BH is not the only thing I think needs some new things added to ....



"Qoud non me destruit me nutrit" That which destroys me, is also what nurishes me"
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