Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

Spiglord
Mon Mar 15, 2004 7:20 pm
#157

Lets raise the spectre of an old issue,schematic revocation.....


If the ability to make some intergral components is lost when you reach Master, and those schematics can only be made by non-masters, you give non-masters something valuable and via to trade. Each individual player can choose whether they go to Master to make Master-only items, or stay below Master and supply components or make non-Master items.


While we are at it, why not resurectthe Mining profession and allow them the ability torefine a single stat on limited quantities of resources, (much like smugglers increase item stats). This would thenintroduce finite quanties of higher quality 'unique' resources, that would not be limited to Master crafters and allow non-Masters to create small-quanitity / high quality items.


Not only do the above suggestions create more interdependence between players, (a benefit to the economy..?),it would vastly increase the range of 'uniqueness' of crafted items.





Spiglord Ka'la of Wanderhome
Founder of The CONSORTIUM [TCON]

Vinaddar
Mon Mar 15, 2004 7:20 pm
#158

Thank you g.


I will run some tests on my live crafters as I am sure others will.


Vinaddar


Foth
Mon Mar 15, 2004 7:20 pm
#159

the only thing that alot of people agree is that their is a problem.


There are many ways to fix the issue. Altering the game system may not be the best coarse. They should of asked the correspondants. They should control better the high quality resources just to name a few.


There is a solution and I do not believe its in the best interest of the game to totally revamp a system. We are not test subjects. When they revamp, they claim defeat! The essentially say we the devs screwed up! It is a failure and if they keep doing things the way they did they will continue to fail unless they manage to forest gump their way to a successful system.


I hope they learn from their past mistakes and do not revisit them. With this said, the fact they are pulling this out of the system can either be viewed as the devs are just listening to the whiners or they realized an impending mistake on their part. Either way, im sure it was alot of work that will go into nothing in the end.


This is a major issue for me. The manner in which they make decisions has not improved to the point as to positively affect time management. What essentially im saying is that due to this fiasco all the time spent by the devs on the crafting revamp could of been used to fix problems/bugs, add content or work on any other manner of promised things. This has cost SOE a pile of money and I hope someone is held responsible.


Foth!







FothLamente Vies
Master NoHup
Zarkonan
Mon Mar 15, 2004 7:25 pm
#160

You buckled to the vocal minority. Let this be a lesson to those of us who are quiet but have faith in designer vision.



Draxas Draavat, Master Heavy Swordsman, Blademaster, MBrawler
Order of the Silverflame
Starsider

Zedar Xang, Master Commando, Master TKA
Bloodfin
Shann0w
Mon Mar 15, 2004 7:26 pm
#161

JustG,



I have just one thing to say. THANK YOU


MasterNerfSlayer
Mon Mar 15, 2004 7:26 pm
#162

A pity really.


These changes were for the good of the game, but the whining uber kiddie with instant win button has won out.


The weapons we have now should be the exception to the rule, not the rule.





RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

JCatano
Mon Mar 15, 2004 7:28 pm
#163






Travixius wrote:

Obvious Jcano doesn't know any doctors. High grade resources are a pain to find. Next why dont you say they should take swgcraft to court to stop people from researching good ore.


Its amazing how judgemental ignorance is





High grade resources are all over Naritus. I have around 2.5 million total units (maybe, 35 different types) of 900+ resources in at least one stat, but most of them with at least two. Any resource that doesn't fit those requirements doesn't ever get into my harvesters. Vendors outside of Coronet have hundreds-of-thousands of high quality materials for sale. I saw one with 3 pages full of 100k stacks.


Yes, it is easy to get these exceptional resources.


The swgcraft comment holds no relevance, whatsoever.


Gair
Mon Mar 15, 2004 7:28 pm
#164

HURRAY!


Gair
Galaxyburst
Mon Mar 15, 2004 7:31 pm
#165






jefmes wrote:








Heh whiners? I have been playing as a crafter since launch. I don't think some of you get it. Stats would have been less on on every item that uses multiple line esperimentation across the board. Do you have any idea how many weapons I could have churned out with prepatch stats if this had went live? At the very least enough to last me into the fall or next winter. How exactly again does that level the playing field between new masters and old masters? Oh wait, it doesn't. Yep, us "whiners" kept a change from happening that would have made any new gear you bought be one of two things, lower overall stats or hellaciously expensive. Clue check bright boy, you can't kill things wihotu armor and weapons and meds and food. Yep us whiners won, which means you get to buy better stuff... cry more noob.





My God you're an idiot. This right here -


" Do you have any idea how many weapons I could have churned out with prepatch stats if this had went live? At the very least enough to last me into the fall or next winter. How exactly again does that level the playing field between new masters and old masters? Oh wait, it doesn't."


This is EXACTLY why they SHOULD have put in the changes, and why they should have destroyed all old schematics while they were at it! This is PRECISELY the attitude I'm talking about - well gee, I have a way to subvert the system, so screw the rest of players, I'm going to take advantage of this. Anyone who'd give a damn about the balance of the game and the future of the economy would've destroyed their old schematics on their own had these changes gone through.


No, the whiners didn't win - the "I'm going to do whatever I can to screw YOU over" crowd on. When am I gonna get my own MMO with out all the other players there to screw it up...bah.






They weren't going to destroy old schematics. That's one of te reasons why Eldrun, meand others are against this patch.


Galaxyburst



------------------------------------
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WIndows XP.
JCatano
Mon Mar 15, 2004 7:34 pm
#166






Galaxyburst wrote:


2- by making experimentation depending more on resource quality this patch will make it more harder for the little man to compete against the established few with millions of the best resourcesin stock.

Galaxyburst





Harder than.........what?


The only people that sell items are Master Crafters.


The resources weren't "nerfed". Anyone can still get these way-too easy-to-get materials. That point is moot.


rgrocott
Mon Mar 15, 2004 7:39 pm
#167







EdOWar wrote:





Lochar wrote:

I would have like more than a day to see the difference but we must all bow to the wish of the 'majority' even tho there are untold crafters who dont bother posting to the forums.







Let's see....90% of the people who posted opposed the new system, and yet the 10% minority who liked the changes are supposed to be representative the vast numbers of crafters who don't post on the forums (and in factprobably don't even know that the forums exist)? Yeah, right.


I would wager good money that most of the so-called'silent' crafters weren't even aware that the experimentation system was going to be changed.


Slim Vargo, Corbantis






Almost a necropost, even within the same thread


But I just wanted to confirm that I have 2 friends, BOTH with multiple accounts, who were completely unaware that this change was about to arrive, and were horrified when they found out what it would do to them as new players in the market.


YAY! for SOE listening to our protests I was truly disheartened when I believed this change was being forced through, because Ifelt it would genuinely turn Chef into a cookie-cutter profession with no real variation or customisation- now I'm full of the joys of crafting





Vertical Limit Inc
--- Shipwrights --- 12-pt Armorsmiths ---
Theed, Naboo -4566 3388

Co'hen MacBain - Master Smuggler *Cancelled*
Charidee - Master Rifleshim / Doc *Cancelled*
Zha'rik Kaath - Master Armorsmith / Master Shipwright *Cancelled*
Still praying for a pre-CU server, after all this time...

Jefferys
Mon Mar 15, 2004 7:47 pm
#168

First, a lot of people are against the crafting experimentation changes, then the devs give in and are going to pull it out wednesday.

Now there are several post that people are worried that because we get to have one day with the new crafting changes, that people will make much better items and create schematics of them.

So, if people are worried that better items will be made, why was there so many people against the changes?

It would be nice to have character copy on test so I could test things myself before the Publish went in, but I have been with-holding judgement untill I can craft with the new system. I am glad they are leaving it in for a day.

Just my thoughts,

Alen Vondor
Radiant

Master Artisan, Master DE
jefmes
Mon Mar 15, 2004 7:48 pm
#169






Galaxyburst wrote:





jefmes wrote:








Heh whiners? I have been playing as a crafter since launch. I don't think some of you get it. Stats would have been less on on every item that uses multiple line esperimentation across the board. Do you have any idea how many weapons I could have churned out with prepatch stats if this had went live? At the very least enough to last me into the fall or next winter. How exactly again does that level the playing field between new masters and old masters? Oh wait, it doesn't. Yep, us "whiners" kept a change from happening that would have made any new gear you bought be one of two things, lower overall stats or hellaciously expensive. Clue check bright boy, you can't kill things wihotu armor and weapons and meds and food. Yep us whiners won, which means you get to buy better stuff... cry more noob.





My God you're an idiot. This right here -


" Do you have any idea how many weapons I could have churned out with prepatch stats if this had went live? At the very least enough to last me into the fall or next winter. How exactly again does that level the playing field between new masters and old masters? Oh wait, it doesn't."


This is EXACTLY why they SHOULD have put in the changes, and why they should have destroyed all old schematics while they were at it! This is PRECISELY the attitude I'm talking about - well gee, I have a way to subvert the system, so screw the rest of players, I'm going to take advantage of this. Anyone who'd give a damn about the balance of the game and the future of the economy would've destroyed their old schematics on their own had these changes gone through.


No, the whiners didn't win - the "I'm going to do whatever I can to screw YOU over" crowd on. When am I gonna get my own MMO with out all the other players there to screw it up...bah.






They weren't going to destroy old schematics. That's one of te reasons why Eldrun, meand others are against this patch.


Galaxyburst






Well if that was the main reason for some of you being against it, you'll understand my frustrations. I think these changes on the whole are for the better, but I do agree that it would have been incomplete without the destruction of old schematics.




Rodo Doneeta (jefmes)
TCO - Smuggler - Chilastra
Owner of: Rodo's Automatons, Tsarin, Talus
Saving a respec to go home to Droid Engineering...

...when it's more useful!
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