Development Cycle Archive

Thread: Crafting Experimentation Changes... resolution.

Erillion
Mon Mar 15, 2004 7:54 pm
#170

hip hip..... HORRAY!

Novarider
ockeew
Mon Mar 15, 2004 7:54 pm
#171






Jefferys wrote:
First, a lot of people are against the crafting experimentation changes, then the devs give in and are going to pull it out wednesday.

Now there are several post that people are worried that because we get to have one day with the new crafting changes, that people will make much better items and create schematics of them.

So, if people are worried that better items will be made, why was there so many people against the changes?

It would be nice to have character copy on test so I could test things myself before the Publish went in, but I have been with-holding judgement untill I can craft with the new system. I am glad they are leaving it in for a day.

Just my thoughts,

Alen Vondor
Radiant

Master Artisan, Master DE





hehe I know I'll be crafting a few things tomorrow...



Ibab's Mining Co. is just a little south of Coronet (-112 -5585)
stocking: 40million+ in stock, stocking 80kin x 69base armor - 400k
Ibab's Food, Drink + Buff (-112 -5585 coronet)- now stocking 100's of buff kits and 100's of crates of food and drink, tools
Darkesong
Mon Mar 15, 2004 7:56 pm
#172


Thank you for taking the opinions of the majority of your players into consideration. It is very validating to know that you are listening to us and appreciating our feedback.



#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

Lonkley
Mon Mar 15, 2004 8:02 pm
#173

Thanks for listening.


maybe this change wouldnt be so bad in the future if you added on another 5 experimentation points.




----------------
There is a special place in hell for necro posters
RocketM
Mon Mar 15, 2004 8:04 pm
#174

I'm going to use my 32 million units of hoarded resources to make schematicsfor 100,000 items tomorrow. What is everyone else going to do?
AldrakSWG
Mon Mar 15, 2004 8:04 pm
#175

Great, so now a bunch of whiners have ruined a necessary change to the game. So JustG, what is going to be done to reduce the player power to some semblance of sanity?



Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

Kevy
Mon Mar 15, 2004 8:04 pm
#176

I think in the long run this was a poor decision. So all the kiddies want to keep their 80% comp and 2k HAM buffs so they can kill anything in the game solo? Where's the fun in that? What's the point of this game if it's so easy? Either we need harder stuff to do or crafting needs nerfing.. I hope you all have fun in god mode. Your whining has resulted in the revocation of a perfectly good patch intended to FIX the game!








Kevy Junior






Artisan: [4-4-4-4] | Marksman: [2-4-4-4] | Scout: [4-2-4-4]













"When you get to the end of your rope, tie a knot and hang on." - Theodore Roosevelt


JCatano
Mon Mar 15, 2004 8:06 pm
#177






Galaxyburst wrote:





JCatano wrote:





Galaxyburst wrote:


2- by making experimentation depending more on resource quality this patch will make it more harder for the little man to compete against the established few with millions of the best resourcesin stock.

Galaxyburst





Harder than.........what?


The only people that sell items are Master Crafters.


The resources weren't "nerfed". Anyone can still get these way-too easy-to-get materials. That point is moot.








Way to easy you say, moot point? Posters have stated they dropped their master simply because the necessary resources haven't been spawning the last months. Someone stated he is already waiting for 5 months for a specific resource so he can compete. Sure, I canimagine if you havemillions of the resources in stock -you have ealier stated you have- that you are pro this patch. But, many of us belief that these resources are hard to get forothers who play casually, weren't lucky or are just newbies. Those who are against this patch care about this game. If SOE and those who are propub 7could have communicated in a constructive way why this patch is good for the overal game experience, I am pretty sure this patch isn't going to be reverted.


Galaxyburst





5 months is a resource shift problem. That is not a crafting problem.


Casually....let's see...Harvesters make this a casual mechanic. I may log in more than the casual player, but I certainly don't play more. I sit around a lot for whatever reason. Also, there are many resource sellers out there. Trade forums, too.....


Implying that anyone who is against the idea being reverted doesn't "care" about the game is ridiculous.


Let me expand on my previous post:


Proposed system


* Master WS Bill invests his experimentation points equally among each line for Scout Blasters using good resources


* Expert WS Ted invests all of his experimentation points into damage for Scout Blasters using exceptional resources


* Ted's Scout has more damage than Bills. The HAM costs and Durability are comparable, because of the exceptional resources


* Ted has a viable business


Current system


* Master WS Bill dumps all of his points into damage for Scout Blasters. He uses the leftover points in Durability, but doesn't care too much about it, since HAM costs and Durability are not affected enough by the crafting process.


* Expert WS Ted doesn't bother making anything for sale, since he isn't a Master. Grind, grind, grind.......


* Ted has no business, until he hits master



Of course, pre-nerf weapons/schematicswould be a problem, but you have to start somewhere or the crafting process will never become more dynamic.
monochromered
Mon Mar 15, 2004 8:09 pm
#178

Thank you very much for reconsidering.
Legende
Mon Mar 15, 2004 8:09 pm
#179





________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Osrid
Mon Mar 15, 2004 8:10 pm
#180

Very Very Awsome.



*edited by admin*
Galaxyburst
Mon Mar 15, 2004 8:15 pm
#181






JCatano wrote:





Galaxyburst wrote:





JCatano wrote:





Galaxyburst wrote:


2- by making experimentation depending more on resource quality this patch will make it more harder for the little man to compete against the established few with millions of the best resourcesin stock.

Galaxyburst





Harder than.........what?


The only people that sell items are Master Crafters.


The resources weren't "nerfed". Anyone can still get these way-too easy-to-get materials. That point is moot.








Way to easy you say, moot point? Posters have stated they dropped their master simply because the necessary resources haven't been spawning the last months. Someone stated he is already waiting for 5 months for a specific resource so he can compete. Sure, I canimagine if you havemillions of the resources in stock -you have ealier stated you have- that you are pro this patch. But, many of us belief that these resources are hard to get forothers who play casually, weren't lucky or are just newbies. Those who are against this patch care about this game. If SOE and those who are propub 7could have communicated in a constructive way why this patch is good for the overal game experience, I am pretty sure this patch isn't going to be reverted.


Galaxyburst





5 months is a resource shift problem. That is not a crafting problem.


Casually....let's see...Harvesters make this a casual mechanic. I may log in more than the casual player, but I certainly don't play more. I sit around a lot for whatever reason. Also, there are many resource sellers out there. Trade forums, too.....


Implying that anyone who is against the idea being reverted doesn't "care" about the game is ridiculous.


Let me expand on my previous post:


Proposed system


* Master WS Bill invests his experimentation points equally among each line for Scout Blasters using good resources


* Expert WS Ted invests all of his experimentation points into damage for Scout Blasters using exceptional resources


* Ted's Scout has more damage than Bills. The HAM costs and Durability are comparable, because of the exceptional resources


* Ted has a viable business


Current system


* Master WS Bill dumps all of his points into damage for Scout Blasters. He uses the leftover points in Durability, but doesn't care too much about it, since HAM costs and Durability are not affected enough by the crafting process.


* Expert WS Ted doesn't bother making anything for sale, since he isn't a Master. Grind, grind, grind.......


* Ted has no business, until he hits master



Of course, pre-nerf weapons/schematicswould be a problem, but you have to start somewhere or the crafting process will never become more dynamic.






1- ok so you say rare resources are easy to get. This is one of the factors that differsbetween thepro andcontra pub 7. This is something very subjectively, seeing the huge thread seems that most find it hard to get the resources-with hyperinflated prices- to compete. Many have stated they drop their master crafter because of that.

2- you stated ; "Implying that anyone who is against the idea being reverted doesn't "care" about the game is ridiculous." Yet you were the first one implying the cons want a "boring craft system".


Galaxyburst



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TygerBlueEyes
Mon Mar 15, 2004 8:15 pm
#182

I think there needs to be another **edit** fest by the crafter to get the Devs to take another look at the resource spawning. Waiting 6 months for a rare spawn is way to long, and then when it does spawn its crap. By that time you'll have a good amount of master crafter dropping their profession because they can't make what they want to make.






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
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