Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force PT II
- Crafted Lightsabers stats have to be around 50% higher for theirMax / Min damage.All crystals and pearls should have a max of +75/+75 as opposed to +50.
As it stands now, Jedi areweak offensively in PvP.
We don't do enough damage when you consider intimidate and theuber profession templates.
Jedi should be able to handle themselves when fightingaTEF mob (that often spend their entire game sessionlooking for a Jedi to TEF attack). Ideally, Jedi should be able to handle themselves witha 12 on 1 encounter.This isStar Wars. Jedi should be the king of the Star Wars universe as far as combat... like it or not.
Without that kind of combat power for Jedi, it's pointless to even have Jedi in the game. - Jedi XP loss at PvP death should be 75k with a cap of -1 million.
- Combat medics need to be balanced.
Thunderheart wrote:
Weapon and Armor Switching/Combat Cue: This is currently not appearing in the combat cue.We are working to see how difficult this is to add it to the cue.When that is known, we’ll know how to prioritize it.I know many ofdon’t like it, but the delay is going to stay for the time being.I have asked the devs to you look for alternative solutions.
12) Jedi Robes not providing enough protection
Lingering Jedi Issue – we are discussing the possibilities.
Issue: N.B. Just to be clear, I am not saying that Graul Marauder spawns rates should be increased...though the CSR's constantly misinterpret my description of the bug to mean that. What I am reporting on is a bug that effects all spawns generally, that just happens to apply to Graul Marauders too.
Dantooine spawns are screwed up...unless spawns are intended to work differently there than they do on every other planet. This issue is not solely Jedi related; however, because spawns generally don't work on Dant, finding a Graul Marauder is all but impossible for people who have 9 to 5 (or later) employment.
More specifically, the issue is that spawns seem to work well in the morning after server startup, but by late afternoon the planet is almost devoid of all non-player life. On most planets, if a player kills a spawn, another witll appear to replace it somewhere within a reasonable period of time. On Dantooine, the "new spawn" mechanism has been bugged since launch. As a result, the planet has the max number of spawns at server retsart, and that number dwindles throughout the day, rather than remainling relatively constant. By 5-6 p.m. EST, the planet has almost no natural spawns.
The unfairness of this is that it makes Dantooine unplayable for those of us with regular jobs. Unless you run missions, you can't find enough spawns to make the PvE there useful, unless you can play between 8 a.m. and 5 p.m., at least.
In the past CSR's have told me that I should "just run missions" if I want XP...and I did, butthe bugmeans that Graul Marauders are an "ultra rare" spawnon a planet where any spawnis rare. At present, looking for Graul Maraduers therefore becomes more of a pain than I think the programmers intended.
Some say this issue is too many player cities and not enough server capacity and others (including a CSR on Ahazi) have said its just a bug, but it's an annoying one.Correllia is more dangerous than Dantooine after 5 p.m. and that is a starter planet.
Server: Chilastra, but I hear reports of the same bug on many other servers...and never heard anyone say "not on my server."
Planet: Dantooine
Location (x,y): everywhere except the caves...which seem to spawn correctly
Your profession: Jedi
Instructionson how to recreate the bug: Go to Dantooine after, say 8 p.m. and look for spawns lol.
Here a couple quotes from the Star Wars official website about jedi to reinforce why they should not be a common site:
When the Empire came to power, the Jedi order was exterminated by Emperor Palpatine, and his Sith Lord apprentice Darth Vader. During the time of the Galactic Civil War, the Jedi were all but extinct.
When the Republic began to decay and the Senate was rife with corruption, the Jedi Bendu took it upon themselves to purge the injustices sweeping the galaxy. Instead, they were branded traitors and executed. Thus the Empire was born.
Led by a young Padawan named Darklighter, who had succumbed to the temptations of the dark side, the evil Sith pirates becamethe emperor's bodyguards and hunted down the remaining Jedi.
Would be interesting to see NPC Sith Pirates hunting jedi that do not join their ranks.
Seomon wrote:
The Weapon Switch delay has got to go. I understand the armor switch delay because you don't want Jedi macro'ing armor on and off, and I think everyone can deal with that. Making a delay to switch weapons kills the whole point of having other weapons w/ specials to go along with it.
Ahhhhhhh....yeah. Speak for yourself, because I can't.
There is NO reason whatsoever to punish 33 character classes just because it is unbalancing for 1 (jedi) to macro switch armor.
Server: All
It's no secret that SWG does not have much of an endgame. It's much too easy to master a profession here. It takes a hardcore player 1-3 days to get Master in any profession except Bounty Hunter which may take a week.
Message Edited by Akinoor on 07-07-2004 12:11 PM
mythronde wrote:
Black Sun are confirmed on every server to not be dropping BH armor on Yavin IV anymore. Normally you could kill around 20 of them and at least get 2-3 pieces of armor, but since Publish 9 has been released I have killed more than 100 and have gotten nothing but locked containers, credits and some disks.
looting and crafting rates were bith f'ed up with pub 9, whatever, we are helpless
A new damage type has been created called, "lightsaber damage". All armor is vulnerable to lightsabers, with the exception of Personal Shield Generators. However more to the issue, there really wasn't a new name that fit besides "lightsaber" at the moment. Some of the suggestions by players were "Glowing Beam of light", "lightsaber-energy", "Plasma", "Light" and "Extreme Heat". When considering all of these things, we stuck with a very basic title that everyone could relate to. "Lightsaber" damage is a literal description and describes it as well as we can without creating any form of confusion with existing energy weapons.
___________
::ahem:: Can I assume a hotfix will be made to add lightsaber resistance to PSGs, as it should be?
(Sorry if I'm cross-posting this a bit, but this is an important issue that affects every non-Jedi character)
We still can’t recreate this, though QA is still working on reproducing this problem."
I found a way around this. I was wearing a tech backback with my jedi (and not using the robe). While I had the backpack equipped, I would get this harvesting problem. When I took the backpack off, the problem went away. Hope that helps. Should have followed up on that. I believe if you equip a backpack on a jedi and try to harvest it won't work for you (or it should help you reproduce it). Don't know if the type of backpack makes a difference though.
Allot of people are in hate Jedi mode, in some ways its understandable, we got a whole patch to ourselves, most other prof's got little or no content in this patch.
So, All along Sony has been preaching the word of how Jedi are reclusive, rare and generally hard to find. How do I know this? Well it gets rammed down my throat in every thread I read.
Now patch 9 comes along, and everyone is wearing there robes, why? Because we cant wear anything else.