Development Cycle Archive
Thread: Publish 10.3 Feedback
Tjak wrote:
This REALLY sucks ass.
The FS Village went live on the 31st August.. Hence Phase1 active on 31st August.
We have been TOLD time and time again by the Devs and CSR's that the phases are on a 3 week cycle.
It is now the first day of week 4 and we are still on Phase1.
Where the hell is phase2.. why is there no indication of why it is late.. why have the Devs yet again changed something and lied to us?
Are they now realising that perhaps getting Initiate may be too easy and are trying to mess us about to slow us down????
WHERE IS PHASE 2 AND WHY ISNT IT IN TODAY.. THIS IS NOW WEEK4
Tiggs wrote:
Please post your feedback here for publish 10.3. If you experience a bug please /bug it in game first before posting to this thread.
Thank you in advance!
*** Update Notes September 21, 2004 ***
Profession: Jedi
All bounty TEFs should now be cleared correctly upon death from a bounty hunter.
This is good that the initial TEF is cleared, but it still doesn't get the Jedi off the BH terminals. This means continued perpetual loss of xp for a Jedi who was already hit with xp loss from dying as the same BH can go get the mission again, as well as other BHs can collect a mission on a Jedi who was just supposedly killed and penalized for dying.
It also does not address the issue of someone grouped with the BH delivering the deathblow.
Jedi should now be able to completely clear their visibility after 3 weeks if they don't do anything else to increase it during this time. Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
Yeah, great business concept there. Tell your customers to go away for 3 weeks at a time when competitive products are being published. You should rethink this.
A Jedi must perform a death blow against a bounty hunter to cause the hunter's mission to fail, instead of just incapacitating them.
OK, but it still doesn't get a Jedi off the terminals or clear our TEF for successfully defeating them. In fact, it only provides significant increase to visibility and perpetuates the vicious cycle.
This system provides significant perpetual risk and penalty for a Jedi to fight a BH with a TON to lose, and NOTHING to gain. Jedi will now do one of two things:
1. NEVER fight and just forcerun away and logout.
2. Logout for 3+ weeks and likely just cancel their accounts and terminate the "annuity revenue to SOE" once they fill that three weeks with a competitive product/service.
You guys should really step back and think about how in your own words, "greater than 50% of the SWG player base is interested in pursuing a Jedi experience" and then consider what you are about to do to your business with this system that will drive people away from the game. This might actually be a good time to get accounting involved in making decisions for once.
I'm out of here. Good luck.
One other thing. This is total garbage. I've gotten visibility for using a saberwhile grouped withonly one other "allied PC". Can somebody go over to Keldarin's office and actually do some testing please? You will find more bugs than you can fill a legal pad with regarding visibility and BH missions.
Tiggs wrote:
Visibility is gained when drawing your lightsaber or using force powers for each NPC or non allied PC within range.
Need to underline, if SOMEONE couldnt do mission because of bug occured that cannot be bypassed.
Tjak wrote:
Er.. newsflash..
This is a game... its not real.. neither are Jedi.
Being patient doesnt change jack...
You can mutilate kittens for a hobby and log on here and become a Jedi.. Its not a mystical power... its fantasy..
Phase1 started 3 weeks ago.. The quests take a maximum of 2 hours to do... if someone hasnt done the quest by now then they obviously arent doing things right.
If it is a bug then fair enough.. butresetting a quest can be done before now... Resetting a quest for maybe 100 people shouldnt stop the other THOUSANDS from advancing..
**Sarcasm folks sarcasm**
Fivo Asia
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speardancer wrote:
Warryyr wrote:
So, if a vendor's stock doesn't move, and they have a bad month in sales, they not only get their vendor but also their wares deleted. That makes a LOT of sense. That was sarcasm. I think that's a pretty shady way to treat your Merchant.
If I crate up 400 Max Combat Rating R3's and don't sell any in a month, yet keep paying my maintenance and checking on my vendor, you will delete all my droids. That's ridiculous.
I really see no point in you guys hurting (and possibly even crippling) a Merchant for having a bad month.
I hope you folks reconsider this "unused" vendor function. It seems exceptionally, and needlessly, harsh.
If someone pays maintenance on their house, but they don't enter it or drop anything in it for a month, does the house automatically get deleted? NO. Why are you doing this to vendors? I pay my maintenance on my vendor, I make sure it's stocked, so leave me and my business alone. Stop trying to ruin the game for me, just because I'm a Merchant.
Considering you get an e-mail with a 14 day warning, and I know I can't seem to go more than a week without having to relist something on a vendor, this doesn't seem unreasonable.
If you're maintaining your vendors, and getting any sort of sales, you're ok. In order for the vendor to be deleted, you need to have 28 days with no sales, and not listing any items.
Some of you just need to relax. Any legitimate merchant won't even notice this.
You have to consider a person's real life in the equation. I take vacations for more than 6 weeks. And I have a rare loot vendor that may not generate enough sales to keep it going until I return from my vacation.
I don't want to figure out what items to sell on this vendor that:
- won't sell out too fast and
- will at least generate a sale every 14 days
Message Edited by Epak on 09-21-2004 11:33 AM
Message Edited by Epak on 09-21-2004 11:34 AM
- Paid my vendors up for several months maintenance
- Relisted all of my items for sale (so they will be for sale for 30 days)
Then those items will be on the vendor for up to 60 days (30 days on sale, 30 days in the stockroom).
Now, for whatever reason, I take a break from playing the game. I don't play for nearly two months. At the 55 day point I come back - all of the unsold stuff would still be in the stockroom, ready to be relisted.
However, with this new change, somewhere around day 42, the potential exists that my vendor - and it's contents - gets deleted due to "being inactive". What kind of horse crap is that?
As long as I am PAYING for my account and PAYING maintenance on my house and vendor, nothing should cause said vendor to be deleted. The day one of my vendors is deleted because of this rule, I'll cancel my account AND demand a prorated return of my subscription fees - the fee was paid with a credit card and I'll dispute it in writing.
OmniDo wrote:
Can we please start deleting skill points from players that take time off from the game? I think Jedi that don't play every single day need to lose a box or three a day. Why not? Hell let's delete houses randomly too...
I agree, lets make everything in the game, including experience, skill boxes and credits decay. I propose a system where you have to pay tribute, i mean maintenance, to your local skill trainer in order to keep your boxes. And also kick back a few credits here and there to other skill trainers that train things you don't even have just to show your respect.
All credits in the bank should decay at a rate of 5% per day and if you die with any money on you, it decays at 10%, unless it is insured, then it decays 7% but costs 4% to insure.
Experience should decay at a rate of 10% per day, with the exception of days that you are not logged in where it decays at a rate of 25% per day. This is across the board, and retroactive.
If you reach a point where you have no more credits, skill boxes or experience to decay, then your character will begin to age.
The aging process works like this, each week you have no decayable objects. The cost in credits and xp required to train a box will multiply by a factor of 2. So the first week you age, novice brawler will cost you 200 credits and 0 experience to train. Then as you progress one hand one will cost you 2000 xp, next box is 10,000, third box is 30,000 and 4'th box is 140,000.
If your character manages to age for more than 4 cycles, then you no longer use weapon xp, all xp is calculated using combat xp.
Here's the kicker, this will apply to all characters on your account, so don't bother deleting and starting over.
Sten_II wrote:
What kind of rubbish are you selling that wouldn't sell in a month???
Why should I be punishedby having millions of credits worth of inventory deleted if my vendors have a slow month? Why should I be forced to use the GOD AWFUL interface to pull and re-place an item just so my stuff doesnt get deleted?!?!?!
Go ahead and delete my vendors, and you'll see 3 accounts getcancelled.
...the dev crackdown continues...
seriously. put one item on the vendor every 3 weeks or so and you are fine. you don't even have to take stuff off, just put ONE thing on their. stop crying.
However, I really have to hand it to you guys
The level off feedback and communication form you guys is truly appaling. When will you realise that you cann't run an online MMORPG in the same way that you run your electrical product call centres? People playing this type of game have an emotional atachment to the product far greater than they will ever have to one of your DVD players. Untill you undestand this you will continue to lurch from mistake to mistake.
Does anyone at SOE actually play this game?
On a more specific note - just go and read the information you have given to the community about Vendors again pls? What have you offered the community here?
Players like me (customers): see no advantage, empty vendors will still be on the map for 6 weeks and anyone trying to earn merchant exp by using empty vendors will have a mere inconvenience of selling or placing an item every 6 weeks. This will make very little difference to my situation.
Vendors (who will most likely see very little change in this): are livid because they think they have to maintain every vendor once every 2 weeks. Once again bad communication - the truth is that vendors have 6 weeks of complete inactivity on a vendor before they lose it. A single purchase during that 6 week period restarts the timer; so in reality 99.9% of Merchants will notice no difference at all (but they are angry).
Vendor Exploiters: I doubt there are many of these any more since Hologrinding dissapeared. If there are people still doing it they will now have the major inconvenience of placing a CDEF on the vendor once every 6 weeks. These people will shrug and spend that 2 mins of game time every 6 weeks.
Victims: Some people will lose millions of credits worth of goods due to unfortunate and odd circumstances, these people will cancel accounts.
Can you see how through bad communication you have miffed the majority whilst actually changing very little?