Development Cycle Archive

Thread: Publish 7 Feedback: Droid & Droid Engineer Enhancements

leeds
Fri Mar 19, 2004 5:38 pm
#157

ok i joined the chat on thurs and found out somethings... The probot armor going to none was intentional. Theri reasioning was it made problts like level 150 creatures. Nevermind that level 150 creatures have a whole bunch more ham and nastier attacks. Seems to me that using armor segmentents, the very same ones that give players light armor, should give driods light armor. If you use 2 segemnts you should get medium. Sprry but if we're forced to use armrosmith parts then we should get the benifits of thoes parts. There wasn't a problem with droids being over powered before, they couldn't take things out by themselves unless they were very weak. I have no clue why the devs feel it's ok to stealth nerf something as basic as armor. I think you all should change the name form starwars to nerfwars. As an alternate you should consider lisencing the p*o*k*e*m*o*n label and call your game pokemon future. I don't care what creatures have, this is science and it will always be able to make things that only the toughest creatures can kill. Just because a level 10 creature doesn't have armor, doesn't mean that a man made object can't. If you don't put the armor back i'm simply going to quit as i can see the nerf continuing till there is nothing left. Now just to make sure that i'm herd i'm going to send a copy directly to th, and hope he doesn't have an auto flush function....
raptortf
Fri Mar 19, 2004 8:50 pm
#158

I pulled out my Probot for the first time since the Publish 7 came out. I sent it into combat and noticed it recived a through throttling, this of course led to me getting beat up. once i got away i checked my droids armour and low and behold i noticed i armour was set at none where it used to be medium. I bought 2 probots with the soul intention of tanking b/c at the time they certinly couldnt fight worth a damn. Now i have 2 peices of scrap metal that i cant sell b/c they have no defenses or offenses. It doesnt seem fair those of us that bought a probot back in the day now have to toss them, I would like to see some sort of remedy. I feel very cheated by this nerf and hope the devs take some time and figure out how to correct this.



Tibuk Soon'ika - Gorath

Master Artisan - Master Droid Engineer - Swordsmen
chr0nometer
Fri Mar 19, 2004 9:14 pm
#159

Well, the title "Droid Invasion" would probably go to the fact that (on Chilastra anyways) several waves of droids have hit Theed and Bestine thus far (droidekas, battle droids, and super battle droids). Interesting, yes, but I'm not exactly what the story behind that is (is there a story anywhere? )

As for droid combat capabilities, I went to pick up an R3 Advanced that apparently could do battle. Its more of a source of entertainment than an actual useful droid, I must say. I dunno how strong they can be, but mines only good for shooting electricity at vynocks, and buzzsawing vynock lairs (looks like an innocent little R3 until the front compartments open and tools of death bust out!).

I squared him off against one of my guildmates probot as well, which he easily defeated. Entertaining, yes, but hell if I'll use him against anything that grants me more than 1 point of pistol XP
Kjel2003
Fri Mar 19, 2004 10:55 pm
#160

Has anyone else had problems with storage unit modules not stacking right? I made an R3 Advanced droid, that has 2 service mod clusters, thats 6 modules, filled them with lv 4 storage modules, and when I tame it, it only show room for ten items. Whats interesting is when I created it, its storage rating said 50. An R3 Droid takes many resources. If I make a mouse droid with nothing but storage, it to comes up to only 10 slots. I still only get 10 slots if I use lv 6 storage modules.

Also whats the difference between lv 4 and lv 6 armor? It does not seem that different to me. I made an advanced probot with lv 4 armor module and got about 900 - 915 Health, then I used lv 6 and got 1k Health. There has got to be something wrong here.

This is just my 2 cents.
ideas
Sat Mar 20, 2004 1:08 am
#161

Many established DEs like myself have crates of General Droid Module Socket Clusters filled with combinations we use a lot (Medical + Food/Chem Crafting + Item Storage, or Item storage + Data Storage + W/D/G Crafting). With the latest changes, these clusters are only usable in a small number of droids. I'd like to propose thatthe following change be considered:


* Allow General DMS Clusters to fit into Combat-Capable Cluster Sockets, just as most modules can go into combat-capable sockets.



It is somewhat odd that my R3 now requires 2 advanced brains (in the chassis)and 2 regular droid brains (in the combat-capable clusters) even if it has no combat functions.



Also note that a fully combat-capableProbot ADV now uses 8 droid brains in its construction!I can keep up with this requirement if I must, but it seems rather excessive.






So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



ecspider2004
Sat Mar 20, 2004 9:24 am
#162

In relation to droids: please make it so that we can call more than one droid. I'm sure Luke, Leia, Padme, Anakin ect werent the only people in the galaxy able to control 2 droids at once. And i dont even mean combat droids. Make all droids with no combat modules installed level 5. And all with combat modules level 10. Then we can call like a protocol droid and an R2 at once. Also, please tell me that we are going to be seeing new droid types like Pit droids, battle droids, droideka's ect. I really want a battle droid that says roger roger when i issue a command. And, in relation to this concerning the datapad. Please make the droids, pets, and vehicles not count towards the 100 datapad item limit and give us the ability to carry more droids. I'd really like to own more different types of droids other than 5.



RJ-x Trader Structures Robbie-John Trader Engineer Rob-John Jedi/Badge Collector Quaad Bounty Hunter
bigjeff5
Sun Mar 21, 2004 2:14 am
#163

On the droids being cl 10...

800 HAM and 20% resists are a joke for a cl 10. I, as a BE, make cl 5's that are better than that.

My average CL 10, being safe to avoid future nerfs, is 3k HAM and 20% resists.

I can make them with up to 7k health reliably, and 3k to action and mind, but those will be nerfed eventually. Though it seems they will still be good for a couple months yet.

So, what am I saying?

DE's got jipped, bigtime. To make the cl 10 droids equal to cl 10 pets, they should have at most been dropped to strait medium armor, 0 resist to all. THAT would be fair, that gives an 800 HAM droid an equivalent 3200 HAM, which is on par with the current safe BE'd cl 10 pets.

Way to screw the DE's devs.

God, they say not to call the devs names, I'm not even a DE and I feel like cussing them out. I have a friend, probably my best friend in SWG, she was doing DE purely for roleplay reasons, her character was a tinkerer. Even SHE couldn't take it, she quit DE after months of slowly working up the trees, because she just couldn't handle playing a useless profession. And thats what DE's are now, useless, or right next to it.

Medical and storage, all they are good for thanks to these combat droid nerfs. And you could have at least added more models, even if you weren't going to make them more powerful, sheesh. Is it so hard?

And those of you saying DE's shot themselves in the foot by pointing out the pure idiocy of a droid handler profession, really, how many droid handlers did you see in the movies? None, not one, less than the creature handlers you saw, and I think there were only one or two of those. Know why? Because droids are programmed. There is no disobeying, they do what you say. They don't even need to be trained, you just tell it what you want it to do when you say such and such.

A droid handler profession was sheer stupidity, so the devs decide to slap the DE's in the face for pointing that out.

There are just so many things I have been disgusted with lately, and this most of all.

Sorry for getting all angry here, I'm still steeming about this, and I never have been nor ever will be a DE, droids would even be my competition in the non-ch market too, as a BE. Hey, nobody needs droids for combat now though, so they are all coming to BE's.

Like to see how they slap the DE's next. I know, they are bringing in the utility droids next patch!! Oh wait, but the took out almost all the utility they had originally planned, good job devs.

God, if I'm this bitter, I can't imagine what a DE feels like.



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
GraySeven
Sun Mar 21, 2004 8:41 am
#164

With all the grumping about database space, why have you made the new schematics require all new named resources? Couldn't you have used resouces DE's already mine instead of picking all new ones we now have to wait for to spawn?



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Milner
Sun Mar 21, 2004 9:25 am
#165

We don't need droids....


Shoot, stealth nerf everything... give us axes and torches and loin cloths


I love how we get candles YIPPPEE that is sooo modern



when wookies get armor made out of bird nests we can all group with our DWARVEN STEEL and embark on a mighty quest.... An EVERQUEST!



heres an idea... give the DE's the roger roger bots anddekas that were in the droid attacks


Nah... that would be cool and we cant have coolness here



bottom line


its BS you stealth nerf legacy stuff no matter what it is


new droids stink if people are buying them its because they are new I have yet to see 1 person use a "combat" droid in a fight



Shian_Tavkin
Sun Mar 21, 2004 11:47 am
#166

I can't help wondering if any Development people are actually reading this thread.


I hope they are, the message in it is pretty clear.


In general, Pub7 has not added to 'player fun' either using or making droids, so what was the point of all that 'focus'?





Shian -- Master Droid Engineer/ Master Artisan
Rorenikibi
Mon Mar 22, 2004 9:20 am
#167

As the new owner of a 6 combat module R3 droid, I can tell you I am THRILLED by the changes. He currently reads as a CL13, so you might want to look into that bug, but otherwise, this thing is a primetime fighting companion with a number of advantages over creature pets.


1) FEARLESS - This little tank hasn't dropped an aggro before being reduced to a fractional sliver of HAM on one bar. The lack of status effects against it also add to its ability to remain on target without needing to be spam commanded.


2) Versatile - The ability to have a pet that can toggle ranged/melee mode from the outset is great for whether you want to have him tank for you while you grind weapon xp or stay at range simply for additional damage on target.


3) The resists on my R3 are comparable to the pre-publish 7 Probots at a current 40% across the board. Even lacking armor, this little droid can take a pretty impressive beating.


4)Having 1657 HAM on a string of 96% modules gives it sufficient endurance to be more of an asset than a liability. The damage rating at 124-137 means that he's doing more on the line than simply taking hits.


5) Droidstims, my term for repair kits, are sufficiently powerful to repair my droid almost completely and have enough uses to be economical for using the droids on a day to day basis in their current HAM arrangement. (34 or 35 on the ones that were made for me last night).


Some of these changes may make the new droids more powerful in some ways when compared to creature pets, BUT PLEASE, consider retaining these changes as the use of droids as day to day companions over creatures goes light-years towards reclaiming the feel of Star Wars. Droids as they are now are not the fire and forget weapons that creature pets have ever been, but they are tough enough to make players more effective in combat when fighting in groups or alone.


Once Droid Engineers start making a larger number of these units for the open market and people start seeing what they are really capable of, they will become popular without becoming overpowering.


The Droid Invasion may take a little time to take off, but its coming along nicely. Very nice work on this one.




Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


brmatty
Mon Mar 22, 2004 10:00 am
#168

Ok, my droids are not susceptible to poisons, bleeds, /warcry, or intimidate. The damage repair kits are great for healing them during battle. I am overall pleased with publish 7 and the droid changes. I know I use them more than I did before because I no longer need a camp to call them.


However, I had two (2)probots before publish 7, which the only difference now is NO ARMOR. These 2 droids do not last long against the newly crafted combat droids, and do not do well in a fight. I have a new combat probot which works much better than the 2 original probots did before publish 7, which I am very happy about.


I would like to see my pre-publish 7 probotsto eitherwork like they did before (with armor), or be able to take them to a Master DE and have them "brought up to standards for Publish 7", or just have them changed to be like a new probot.

Troth
Mon Mar 22, 2004 3:04 pm
#169






Shian_Tavkin wrote:

I can't help wondering if any Development people are actually reading this thread.


I hope they are, the message in it is pretty clear.


In general, Pub7 has not added to 'player fun' either using or making droids, so what was the point of all that 'focus'?








Obviously not. It has been 6 days since the thread was started and not a single comment from anyone at SOE. The great "Droid Evasion".



Troth - Eclipse First Master DE
Troth Droidwerks
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