Development Cycle Archive
Thread: Publish 7 Feedback: Droid & Droid Engineer Enhancements
As for droid combat capabilities, I went to pick up an R3 Advanced that apparently could do battle. Its more of a source of entertainment than an actual useful droid, I must say. I dunno how strong they can be, but mines only good for shooting electricity at vynocks, and buzzsawing vynock lairs (looks like an innocent little R3 until the front compartments open and tools of death bust out!).
I squared him off against one of my guildmates probot as well, which he easily defeated. Entertaining, yes, but hell if I'll use him against anything that grants me more than 1 point of pistol XP
Also whats the difference between lv 4 and lv 6 armor? It does not seem that different to me. I made an advanced probot with lv 4 armor module and got about 900 - 915 Health, then I used lv 6 and got 1k Health. There has got to be something wrong here.
This is just my 2 cents.
Many established DEs like myself have crates of General Droid Module Socket Clusters filled with combinations we use a lot (Medical + Food/Chem Crafting + Item Storage, or Item storage + Data Storage + W/D/G Crafting). With the latest changes, these clusters are only usable in a small number of droids. I'd like to propose thatthe following change be considered:
* Allow General DMS Clusters to fit into Combat-Capable Cluster Sockets, just as most modules can go into combat-capable sockets.
It is somewhat odd that my R3 now requires 2 advanced brains (in the chassis)and 2 regular droid brains (in the combat-capable clusters) even if it has no combat functions.
800 HAM and 20% resists are a joke for a cl 10. I, as a BE, make cl 5's that are better than that.
My average CL 10, being safe to avoid future nerfs, is 3k HAM and 20% resists.
I can make them with up to 7k health reliably, and 3k to action and mind, but those will be nerfed eventually. Though it seems they will still be good for a couple months yet.
So, what am I saying?
DE's got jipped, bigtime. To make the cl 10 droids equal to cl 10 pets, they should have at most been dropped to strait medium armor, 0 resist to all. THAT would be fair, that gives an 800 HAM droid an equivalent 3200 HAM, which is on par with the current safe BE'd cl 10 pets.
Way to screw the DE's devs.
God, they say not to call the devs names, I'm not even a DE and I feel like cussing them out. I have a friend, probably my best friend in SWG, she was doing DE purely for roleplay reasons, her character was a tinkerer. Even SHE couldn't take it, she quit DE after months of slowly working up the trees, because she just couldn't handle playing a useless profession. And thats what DE's are now, useless, or right next to it.
Medical and storage, all they are good for thanks to these combat droid nerfs. And you could have at least added more models, even if you weren't going to make them more powerful, sheesh. Is it so hard?
And those of you saying DE's shot themselves in the foot by pointing out the pure idiocy of a droid handler profession, really, how many droid handlers did you see in the movies? None, not one, less than the creature handlers you saw, and I think there were only one or two of those. Know why? Because droids are programmed. There is no disobeying, they do what you say. They don't even need to be trained, you just tell it what you want it to do when you say such and such.
A droid handler profession was sheer stupidity, so the devs decide to slap the DE's in the face for pointing that out.
There are just so many things I have been disgusted with lately, and this most of all.
Sorry for getting all angry here, I'm still steeming about this, and I never have been nor ever will be a DE, droids would even be my competition in the non-ch market too, as a BE. Hey, nobody needs droids for combat now though, so they are all coming to BE's.
Like to see how they slap the DE's next. I know, they are bringing in the utility droids next patch!! Oh wait, but the took out almost all the utility they had originally planned, good job devs.
God, if I'm this bitter, I can't imagine what a DE feels like.
We don't need droids....
Shoot, stealth nerf everything... give us axes and torches and loin cloths
I love how we get candles YIPPPEE that is sooo modern
when wookies get armor made out of bird nests we can all group with our DWARVEN STEEL and embark on a mighty quest.... An EVERQUEST!
heres an idea... give the DE's the roger roger bots anddekas that were in the droid attacks
Nah... that would be cool and we cant have coolness here
bottom line
its BS you stealth nerf legacy stuff no matter what it is
new droids stink if people are buying them its because they are new I have yet to see 1 person use a "combat" droid in a fight
I can't help wondering if any Development people are actually reading this thread.
I hope they are, the message in it is pretty clear.
In general, Pub7 has not added to 'player fun' either using or making droids, so what was the point of all that 'focus'?
As the new owner of a 6 combat module R3 droid, I can tell you I am THRILLED by the changes. He currently reads as a CL13, so you might want to look into that bug, but otherwise, this thing is a primetime fighting companion with a number of advantages over creature pets.
1) FEARLESS - This little tank hasn't dropped an aggro before being reduced to a fractional sliver of HAM on one bar. The lack of status effects against it also add to its ability to remain on target without needing to be spam commanded.
2) Versatile - The ability to have a pet that can toggle ranged/melee mode from the outset is great for whether you want to have him tank for you while you grind weapon xp or stay at range simply for additional damage on target.
3) The resists on my R3 are comparable to the pre-publish 7 Probots at a current 40% across the board. Even lacking armor, this little droid can take a pretty impressive beating.
4)Having 1657 HAM on a string of 96% modules gives it sufficient endurance to be more of an asset than a liability. The damage rating at 124-137 means that he's doing more on the line than simply taking hits.
5) Droidstims, my term for repair kits, are sufficiently powerful to repair my droid almost completely and have enough uses to be economical for using the droids on a day to day basis in their current HAM arrangement. (34 or 35 on the ones that were made for me last night).
Ok, my droids are not susceptible to poisons, bleeds, /warcry, or intimidate. The damage repair kits are great for healing them during battle. I am overall pleased with publish 7 and the droid changes. I know I use them more than I did before because I no longer need a camp to call them.
However, I had two (2)probots before publish 7, which the only difference now is NO ARMOR. These 2 droids do not last long against the newly crafted combat droids, and do not do well in a fight. I have a new combat probot which works much better than the 2 original probots did before publish 7, which I am very happy about.
I would like to see my pre-publish 7 probotsto eitherwork like they did before (with armor), or be able to take them to a Master DE and have them "brought up to standards for Publish 7", or just have them changed to be like a new probot.
Shian_Tavkin wrote:
I can't help wondering if any Development people are actually reading this thread.
I hope they are, the message in it is pretty clear.
In general, Pub7 has not added to 'player fun' either using or making droids, so what was the point of all that 'focus'?
Obviously not. It has been 6 days since the thread was started and not a single comment from anyone at SOE. The great "Droid Evasion".