Development Cycle Archive

Thread: Publish 9.3 Feedback thread... DECREASED STARPORT TIMES, Poison resists, etc.

UnseenForce
Tue Aug 10, 2004 11:47 am
#144

All sounds great, except for one thing and everyone is prolly gonna hate me for saying this but... I don't think decreasing the shuttle wait at starports was a good idea... I mean is it really cost effective to fuel a shuttle to leave for other planets every 5 minutes? Not very realistic :/



Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
WIldWhippy
Tue Aug 10, 2004 11:49 am
#145









FalinMor wrote:


1. Everyone has to buff to put on their armor. Deal.


2. Huh? Composite AND ubese also require Hide, just like the wookiee armors do... and wood is just as easy to get as any other resource. You can use harvestors to gather it, and it's no more or less rare than any of the other resources needed to make high-end armor. The wookiee armors are no more difficult to make than Ubese or Composite.


And I didn't even one-star you.


Falin








consider yourself lucky that you are not gimped from the beginning of the game. we wookiees have been gimped for almost a YEAR, while you can wear composite out of the bat. don't give me the reason that "you choose wookiee in the beginning knowing you can't wear armor," FYI, SOE changed that on their online documentation, when we complained.


we wookiees DESERVED the lovin that the devs are now giving us.

Message Edited by WIldWhippy on 08-10-2004 11:52 AM



FurryCheese - Wookiee King of Coronet | Mount Wars Coordinator
Uber Wookiee Hunter Extraordinaire - Wookiee Protestor[WanderHome][Bria] - Proud Wookiee Jedi
Guilds Destroyed : 2

Every woman's teddy bear

-"His breath stinks of eating toasted cheese" - William Shakespeare, Henry VI
JediMelvis137
Tue Aug 10, 2004 11:49 am
#146






nolan007 wrote:








TheDarkTrumpet wrote:


I just got done with my test on these armor pieces, I took 5 or so screenshots detailing where I got hit through my armor. These were against huurtons. But, before I upload the screenshots (if people want to see them), here is my data:

Test: Full set of wookie hunting armor.
Critter: Huurton Huntress (About 5 of them at once)
Battle time: About 2 minutes
Total Hits: ~30-40 or so, guessing from the screenshots
Total Hits through armor: 5.

On the lower end of that scale, one can conclude up to 1/6th of my hits take place outside my armor protection range. On the higher end, it's around 1/8th. Note I didn't compute this exactly, but using rough estimates works well.

As far as the encumb, I don't really agree with it since we aren't fully protected. There is a known 'cheat' so to speak, where people wearing composite can omit parts of their suit to cover all regions. IIRC, you need gloves, helmet, chest, and boots. I believe with that setup, or something really close to it, you can omit damage to the other areas because of the way damage is distributed on armor. I will see about getting the exact setup for us to view.

Considering we take extra damage, overall, regardless of the armor - I must say that any encumb increase is a bad idea because we are still taking extra damage to those areas from unprotection. If the devs protect those areas as well, then I agree with the encumb increase.


As it stands right now, I don't agree with this part of the patch.









QFE



I wonder if the developers will consider these things.








I hate to break this to you, but even when I fight with a full suit of composite, I still get hits that the armor does not stop. I don't know why you are calling them "holes"...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



WIldWhippy
Tue Aug 10, 2004 11:54 am
#147






JediMelvis137 wrote:





nolan007 wrote:








TheDarkTrumpet wrote:


I just got done with my test on these armor pieces, I took 5 or so screenshots detailing where I got hit through my armor. These were against huurtons. But, before I upload the screenshots (if people want to see them), here is my data:

Test: Full set of wookie hunting armor.
Critter: Huurton Huntress (About 5 of them at once)
Battle time: About 2 minutes
Total Hits: ~30-40 or so, guessing from the screenshots
Total Hits through armor: 5.

On the lower end of that scale, one can conclude up to 1/6th of my hits take place outside my armor protection range. On the higher end, it's around 1/8th. Note I didn't compute this exactly, but using rough estimates works well.

As far as the encumb, I don't really agree with it since we aren't fully protected. There is a known 'cheat' so to speak, where people wearing composite can omit parts of their suit to cover all regions. IIRC, you need gloves, helmet, chest, and boots. I believe with that setup, or something really close to it, you can omit damage to the other areas because of the way damage is distributed on armor. I will see about getting the exact setup for us to view.

Considering we take extra damage, overall, regardless of the armor - I must say that any encumb increase is a bad idea because we are still taking extra damage to those areas from unprotection. If the devs protect those areas as well, then I agree with the encumb increase.


As it stands right now, I don't agree with this part of the patch.









QFE



I wonder if the developers will consider these things.








I hate to break this to you, but even when I fight with a full suit of composite, I still get hits that the armor does not stop. I don't know why you are calling them "holes"...





I agree with you, Melvis, everytime i pvp with a pistoleer, i keep getting spammed disarming shot coz we don't have protection covering our hands. dosh has the same prob as wookiees



FurryCheese - Wookiee King of Coronet | Mount Wars Coordinator
Uber Wookiee Hunter Extraordinaire - Wookiee Protestor[WanderHome][Bria] - Proud Wookiee Jedi
Guilds Destroyed : 2

Every woman's teddy bear

-"His breath stinks of eating toasted cheese" - William Shakespeare, Henry VI
Dragon942
Tue Aug 10, 2004 11:55 am
#148






Obo_alCan wrote:





Dragon942 wrote:





Shilostar wrote:

Could we get more specifics on thenew turret hit points?






http://starwarsgalaxies.station.sony.com/recent_updates.jsp?page=Recent%20Updates


Associated with that player placed factional base
These have not changed from before the update.


  • Large Tower Turret: 100000
  • Medium Tower Turret: 90000
  • Small Tower Turret:60000


  • Large Block Turret: 100000
  • Medium Block Turret: 100000
  • Small Block Turret: 100000


  • Large Dish Turret: 100000
  • Small Dish Turret: 10000







  • Actually, on the Launchpad it says...

    *Turret Data*
    Large Tower Turret: 300000
    Medium Tower Turret: 200000
    Small Tower Turret: 75000

    Large Block Turret: 300000
    Medium Block Turret: 200000
    Small Block Turret: 75000

    Large Dish Turret: 300000
    Small Dish Turret: 75000





    Ah cool. I am at work so don't have access to the launch pad. Those look like some bad ass turrets, thanks for the update



    Starscreamer Sapphire
    Starsider
    MaximDakaar
    Tue Aug 10, 2004 1:05 pm
    #149

    WOOOOOOOYEAHHHH!!!! this might be the best patch yet. I'mnot gonna get TOO excited yet, because as we know, with a patch comes bugs... so ill leave it at that.


    Good job Dev's.. this almost makes up for everything...




    screw combat rebalance, screw JTL, fix the little bugs first (i.e. the vehicle warp... ) good job though



    - I support keeping the damn game the way it is... You can too
    redimaster
    Tue Aug 10, 2004 1:09 pm
    #150

    Please everyone who wants to complain about the decreased spaceport times give it a break. I'm sick of spending half of my hour's playtime waiting on stupid shuttles. I could care less about how realistic it is to wait on a shuttle. I don't like waiting on airplanes in RL why would I want SOE to simulate something I can't stand? Some of us out here are limited on play time and shouldn't have to suffer so you can be smug sitting there doing nothing.


    Great job devs on the reduced shuttle time. You have answered many peoples' prayers. I have 3 friends who have quit the game becase of spending too much time waiting on shuttles and other meaningless time sinks in this game. I just wish you could have done it sooner so my friends were still in the game.


    /shoutout to folks who left due to wasting time at starports! This one's for you guys.



    Nixx Hexx
    Scylla since 09/03

    Panties aren't the greatest thing in the world... But they are right next to it!
    G13Kryptic
    Tue Aug 10, 2004 1:14 pm
    #151

    This is the best update since the game released, this was better then the whole entire publish 8 and 9, these few fixes in 9.3.




    Founder of ASC | Anti-Shuttlewait Coalition
    Mastered | More than you!

    Unlocked on | Before you did newb


    JediMelvis137
    Tue Aug 10, 2004 1:16 pm
    #152






    KauraMonser wrote:





    FalinMor wrote:





    KauraMonser wrote:




    FalinMor wrote:





    KauraMonser wrote:
    the wookiee hunting armor already had high encumbrance, there was absolutely NO need to increase it. i can barely put on the chest plate and leggings without being buffed(maxed secondaries), not to mention the bracers. this is really going to screw things up when the combat revamp rolls out and people dont get buffed as much as they used to (which means my armor which drops me down to a few secondary points is worthless).


    how does it make sense, to anyone, that wookiees can rip peoples arms off and yet they cant even wear armor made of HIDE AND WOOD?

    YES our armor had lower encumbrance than composite.... WHY you ask?

    well for one, our armor is only 4 pieces. even at 4 pieces we couldnt put on a full suit unbuffed (with maxed secondaries at cap of 550 or whatever)

    secondly, our armor is made of HIDE... and WOOD... both are lightweight materials and both are a pain in the you know what to get.

    that's the tradeoff. our armor resources are painfully difficult to aquire (ESPECIALLY resources with decent quality) and as far as i know, they dont use much, if any, metal.

    /thumbs down for wookiee armor nerf
    /thumbs up for the rest of the patch

    yes, one star me trolls. at least post your arguments if you're going to one star.

    Message Edited by KauraMonser on 08-10-2004 10:12 AM




    1. Everyone has to buff to put on their armor. Deal.


    2. Huh? Composite AND ubese also require Hide, just like the wookiee armors do... and wood is just as easy to get as any other resource. You can use harvestors to gather it, and it's no more or less rare than any of the other resources needed to make high-end armor. The wookiee armors are no more difficult to make than Ubese or Composite.


    And I didn't even one-star you.


    Falin








    as for the buffing to put armor on, my point is that our 4 pieces which dont cover full body shouldnt be as heavy as 9 pieces of metallic composite.


    ok, pretty much all of the resources used in hunting armor are NAMED hides bones and woods. that reduces quality drastically and no the organics arent very easy to come by in large quantities.

    Message Edited by KauraMonser on 08-10-2004 11:26 AM






    I can only put on my Composite Chest Plate, Pants, Helmet and Gloves before I have to buff.


    Composite also requires mostly named resources (including named hide)... and no, wood is NOT hard to come by in large quantities. It can be harvested by harvestors like any other flora. You survey for it, find it, and drop some harvs on it. Just like all the other easy to find stuff.


    Falin








    you just proved my damn point, you put on the equivilent of wookiee hunting armor without needing buffs. chest/helm/pants/arms. and you play a bothan? how is it that a bothan seems to have more strength than a wookiee? besides, i said organics meaning hides not wood.






    1. Leave your armor on when you log.


    2. The next day (or after buffs wear off), log back on and see what your secondaries are buffed to keep the armor on.


    3. Go to a master ID and migrate your stats to fill the gap.


    4. Be happy that you can wear your armor without buffs...





    Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
    Ishu (Scylla): TKM, Master Doctor
    Givi (Scylla): Master Smuggler, Master Squad Leader
    Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



    JediMelvis137
    Tue Aug 10, 2004 1:24 pm
    #153

    Oops!!! Forgot one:


    5. Get mad when you die because your primary HAM stats are too low since you increased your secondaries...lol




    Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
    Ishu (Scylla): TKM, Master Doctor
    Givi (Scylla): Master Smuggler, Master Squad Leader
    Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



    Shann0w
    Tue Aug 10, 2004 1:31 pm
    #154






    FalinMor wrote:





    Shann0w wrote:





    Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.


    I've said it before, now I'll say it again, poisons and diseases were N-E-V-E-R AUTOMATIC!!!!!


    I've had (notethe past tense there) three accounts since launch, I'veused poisons and diseases on my other toons, they were NEVER automatic!!!!!


    I don't expect the TKMs, Swordsman, rifleman, pistoleers, etc. to know, understand, or even care how CM works, they've never gotten the 'X has resisted' messages like we have, but the DEVS should at LEAST know how the system works.


    I've been here since beta. I remember the first time I spawned into Kor Vella, I was abolutely amazed. I see things in the details of SWG every day that are amazing. Once when I was waiting for my harvester to appear after a server restart, I watched one of the lizards on Tatooine. It breathed, when it walked it's joints moved, when it put its foot down the toes spread out, it even responded to other creatures. Why can't we get that level of attention to other aspects of SWG???



    On a side note, I've typed this message twice because of:


    Message Body: Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied.








    I was a CM very active in the GCW for over 3 months, and during that time I could count on one hand the number of times I got resisted (and I was using top-of-the-line poisons/diseases). I quit the profession in disgust because of the sheer overpowered nature of it in PvP. I actually felt guilty whenever I used it in combat.


    It was, for all intents and purposes, automatic. It needed to be fixed, and hopefully it has been. Sorry.


    Falin







    I didn't mention PvP or the GCW. I never intentionally participated PvP and a bug forced me neutral. If anyone resisted any of your poisons or diseases even ONCE then it did not automatically affect them did it????

    Tyyylowyspetily
    Tue Aug 10, 2004 1:51 pm
    #155







    JustG wrote:




    Travel: Decreased starport wait times to 5 minutes!!


    Thank you. I don't pay to sit waiting in a starport. I pay my subsription to PLAY.



    Misc: Adjusted the encumbrance values on Wookiee chest armor set 2 & 3


    Jury is still out here. If, after some time has passed, and smiths have better materials, I still need to buff to wear 35% base protection that lasts a fifth of the time for the same credit invested. And, if I am still seeing hard core players running around in 4 piece suits of composite for PVP (everyone, including the dev team knows full well why)... THEN I am going to be rip ****.I just hope this move was not motivated by the high pitched whining of players that have never so much as rolled up a wookiee to see how those extra stat points actually work, nor seen how the armor behaves in practice for more than a couple of days before taking up the cries of "No fair". As I said, I'm waiting to see what the numbers look like a month or twofrom now.



    Profession: Doctor Added point blank area poison & disease cures for Doctors Added new Doctor Disease & Poison Resistance Buffs.


    I've already seen the numbers on buffs in this case, using all 900+ materials in their construction. 66% resistance for a half hour, and foods and BE clothing do not effect the buff. Well within reason, and some much needed balance to the CM's.


    Combat: Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency.


    Combat: Most current poisons & diseases will affect the target a similar amount of time.


    Combat: The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.


    Combat: Added message to target when they resist a poison or disease.


    A nice touch. Players will be able to keep track of the hard numbers for a change, so we can see for ourselves if the changes are "working as intended".


    Combat: Fixed bug that caused Fire & Bleed DoTs to not stick as frequently as they used to. There will still be the 5% chance to resist Fire or Bleeds that exists for all DoT resist checks.


    These have ben gimped to the point of near uselessness as is. Glad to see that the commando's only real weapon has been fixed. The other bleeds are mostly pointless, now that the "bug" that allowed aD.O.T. to get through secondary defenses has been fixed.



    GCW Increased all turret hitpoints. (Note - there may be an issue with this in Live)


    About time these were made to be a little tougher. Maybe it'll take a master swordsman a full minute to kill one now.


    Crafting: Increased the Crafting Quest practice XP reward for crafting jobs by a small amount.


    Good. I hope the increase is enough to at least equal simply grinding for the time spent running around. The next step should be to allow payout increases and mission complexity based on crafting skill level. Maybe even provide missions that would require multiple professions for groups of crafters that want to get out of their workshops and do some "adventuring".



    Message Edited by JustG on 08-10-200409:54 AM





    I was going to leave it sit with the above, but Ijust can't let this one go. Wood and hide armor is in NO WAY lighter than armor made with advanced composite materials and metal alloys. Not in terms of protection provided vs. volume required. This is plainly silly. Note all of the wood and hide airframes in use today, and the U.S.Army's announcement that they will be replacing all kevlar body armor with a new vest made from road kill pelts and twigs./rolleyes


    Encumberance values have nothing to do with materials used, they have to do (hopefully)with balance. I just hope that inadjusting these suits of armor, the dev team is playing enough to ensure that the in game experience is actually "balanced".

    Message Edited by Tyyylowyspetily on 08-10-2004 02:18 PM



    Tyyy LowYspetily:
    _______\^/_______
    ~ Wookiee at LarGe ~

    Drellaxis
    Tue Aug 10, 2004 2:05 pm
    #156







    you just proved my damn point, you put on the equivilent of wookiee hunting armor without needing buffs. chest/helm/pants/arms. and you play a bothan? how is it that a bothan seems to have more strength than a wookiee? besides, i said organics meaning hides not wood.






    1. Leave your armor on when you log.


    2. The next day (or after buffs wear off), log back on and see what your secondaries are buffed to keep the armor on.


    3. Go to a master ID and migrate your stats to fill the gap.


    4. Be happy that you can wear your armor without buffs...






    just a quick note on gathering hides...


    in a single buff sessions...i gathered 23k of meat for my chef buddy, and hide drops in larger unit quantity than meat....


    meaning...hides=not hard to get


    what is hard is getting a good quality, but theres enough resource tracking sites that you can find without checking every planet manually


    And YAY on starports!!!!!


    Message Edited by Drellaxis on 08-10-2004 02:08 PM



    Ravyn Starstrider: Dark Jedi
    Colonel - Galactic Empire


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