Development Cycle Archive
Thread: Friday Feature Errata... Part 2...
Complete BS !! What is the freaking point of having the decay in for PvP all it does is make people not want to PvP as much as they would otherwise and for a game that SEVERELY LACKS CONTENT you really need to push the PvP aspect forward as much as possible.
Gary,
You know, this "we're having communications problems" thing is getting old.
TH has been caught with his pants down multiple times due to "communications problems".
I don't mind errors being made, as long as something is learned from them.
You guys are making the same errors again and again.
Is anyone in charge there at SOE/SWG? Are you? Why aren't you taking people to task for committing the same errors over and over again? The bugs that make it to live when they're reported by players on TC? The communications glitches where TH communicates one thing, to player acclaim, and then, at the last minute, a 180 degree out of phase statement is made?
And you wonder why TH gets flamed?
This is so frustrating, partuclarly when I'm still seeing bugs I reported in beta cropping up again and again here over seven months after launch.
You've got some process problems that need attention. Otherwise all the effort going into the space expansion will be for naught. The gaming community at large knows something is up, despite SOE's rather hamhanded way of trying to bottle up player discontent. The "communications problems", if they were not allowed to recur, wouldn't be problems. But you guys are not, it seems, learning from your experiences and building upon them.
apparently I'm not the only one who missed something...
Ribhog wrote:
quoting this because apparently DeQuosaek missed it
One page before the above quote, Dequosaek wrote:
Meenah wrote:
I *AM* a master armorsmith and I get **0** REPAIR BONUS.. *0*. I have ruined a fair number of items that were only 30000/32000 using 99.5% tools. Enough that I don't even bother repairing my OWN armor anymore nor anyone elses.. I will sell them a repair tool and let them gamble with thier own items, I, however, will not make the same gamble and take the blame for poor coding..
I stand corrected. I figured that Master Armorsmith would have the skill mod. (even if it's not listed clearly in the tree) That should be #1 on the armorsmith's top 5 issues. Why don't you guys raise the issue?
Wolfe- wrote:
Please explain why decay is a is a necassary part of the game, I think you owe the players a simple explination after making a statement like that.
Bacon00 wrote:
Question to all the whiners:
Do you think death should have zero penalty? What, then, would be your deterrant from dying?
The games NEEDS decay. If you don't want the items to decay, don't die. I know it sounds silly, but it's the truth. Death has penalties... and the devs can NOT remove those penalties.
What don't you understand about wounds and BF sir?
Bacon00 wrote:
Question to all the whiners:
Do you think death should have zero penalty? What, then, would be your deterrant from dying?
The games NEEDS decay. If you don't want the items to decay, don't die. I know it sounds silly, but it's the truth. Death has penalties... and the devs can NOT remove those penalties.
Dont know about you but I can play a week without dying and for some magical reason my armor still decays. I think you are missing the bulk of todays combined outrage.
JustG wrote:
Our plan is, in the next publish (NOT Imperial Crackdown, which is due soon, but the following publish) to have a factional perk that you can purchase with faction points. This perk will give you 24 hours of no decay on insured items for factional deaths.