Development Cycle Archive
Thread: IC4: Path of the Jedi
I got a really easy answer. look at KotOR. all those TYPES of quests are perfect for jedi. yes they are set a thousand years back but i think many of them like solving a crime by interviewing suspects is a great one that is repeated a few times through the game. assasination missions for dark jedi would be very cool. i think combat is important but it shouldnt be the only kind of quest. dificult mind games that can be randomized so they need to be figured out every time and not just read off a strategy site. These riddles should be hard. they should challenge the older players of SWG and require the younger players to ask thier teachers or perhaps parents for ideas on how to solve them. i dont have examples but i have solved many such riddles over the years so i know its possible.
Another good type of quest would be a real escort quest. where just talking to the person and flying back to the person who gave you the mission finishes it. no this mission you will need to stay with your painfully slow companion and actualy protect him from dynamically generated enimies that will haras you the whole way. if he dies you loose the mission.
i think to activate the jedi slot, if you are going to take out holo grinding. the last quest (of many to get your slot open) needs to involve getting a lightsaber schematic and having to craft it yourself with all those expesive rare parts. if you successfully complete it the game automatically transfers the lightsaber to your new character when you create him.
*Whole Quest ideas
Specifically: I'll work on this.
Generally:
1. In keeping with jedi, as we know them, these should be solo based, or doiable solo with the same degree of difficulty as a group.
2. These should be jedi themed, and fun. 3.
No EQ epic type camping, ksing, and general nastiness. Make this quest, that so many players have undertaken as their number one play activity, fun to do. Not a hated drudgery, like grinding or camping.
*NPC’s players might interact with throughout the quest
1. Yoda, Luke, Obi Wan...maybe the blue glowie of past master like Qui Gon, or Mace Windu. Possibly Vader or the Emporer, as a test.
*Progression quests and trial ideas
Again specifics will take time, but generally:
1. Don't make it so cryptic that it's a pain.
2. Try to ballance the tests so that all plyer types have an equal chance. No more power player favortiism, please. Allow roleplayers a chance to roleplay jedi.
3. have the trials teach jedi virtues and require jedi like behavior to complete. No go murder X, please!
*What skills a Jedi might use on these quests
1. Movie trivia knowledge
2. Diplomacy
3. Problem solving abilities, simple puzzles
4. Activities that demonstrate self reliance and a resistance of the dark sides temptation
*Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc.
This should have multiple ways to progress, allowing for the differing profession, but staying jedi themed, and allowing for the fact that all jedi must be light oriented to become a jedi. The fall comes later.
*Player interdependencies and cooperation’s
1. I'm 100% opposed to requireing the seeker to work with other players to accomplish this goal. Many players have varied play styles, often based on RL restrictions. Further, I'd like to negate any agvantage that uber PA's could have to make members jedi in an assembly line manor.
* Jedi Titles earned through the quests from Force Sensitivity to Jedi master
1. these seam fine as is.
Thoughts: Many people have busted their humps on holo professions, acquiring holo's, and doing all manor of questign ect, prior to holo's. Progress on the new path must be given for all of this. It should be fair, and based on the percentage complete now, 80% old = 80% new, ect.
Each NPC should send you to the next, or the quest it's self, don't leave us guessing.
The entire process should not take hundreds of hours of play, level the playing field.
Don't make the process take tons of creds, that's unfar, and unjedi like.
Make the new system about commitment, jedi like behavior, and fun.
This is just my opinion, but I don't think it is a rare one. Also remember many, many, seekers will never find their way to this thread.
I posted this in the Jedi forums:
777erc wrote:
but don't u think that having jedi trainers is inconsistent with the time period, considering the only jedi's i know of at this time would be obi-won and yoda. and bens about to have a close encounter with vader's saber
My question is, are these quests still to unlock the FS slot, or to make the character a jedi? It still seems kind of strange to question a character about his force sensetivity, only to have it translate to another character/another slot. Still, I guess that's a game mechanic I can live with rather than trashing my character's spec.
Unless you were looking at the Jedi tree and jedi skills being a separate tree and skill point set from the regular ones, but I doubt that...a Master BH/Jedi would be too much.
Am I to understand that the path to unlocking your FS is still going to be the same silly profession grinding system, meanwhilie all these quests and efforts will be put in for the Jedi so that they can merely level up i a different fashion and have more content?
Forgett he damned Jedi. There are too much of them anyways. Its killing the Star Wars feel, not helping it.
You guys should be putting your efforts elsewhere into content -everyone- can use.
I am going to post here what I think conceptually would be an improvement over the current jedi system. I don’t know how much of this is can be implemented v. how much is a pipe dream. Please note that this is in regard to playing FS and not opening FS.
The first issue to address is if quest-based FS will still base itself of the regular xp system. That is, will you still have to grind to earn skills… or will the necessary grind be included in the individual quests. I think it is safe to have a mix of both; a situation where if a particular task is too difficult you are required to complete lesser tasks to gain additional skills. However, I do not think the mindless slaughter of endless lairs that is on live now should have anything to do with FS.
The quests should provide direct progression along the skill boxes, from initiate to master. They should get progressively harder and at higher levels there should be penalties for failing them and great rewards for completing them. Successfully completed quests should equate to skill boxes. These should be intricate enough to avoid the grind feeling. Completing a quest should be a milestone (thus a skill box). Quests should increase in difficulty as FS advance. Most of the quest should be solo, although I strongly believe that master boxes (such s padawan and knight) should involve having to complete one with a more advanced FS PC (to keep the master/apprentice feeling. It should be made so that the solo quests are just that, solo.
The penalties at higher levels for failing a milestone quest a certain number of times (I would say starting around mid apprentice tree) should be loss of the skill box in the same tree you would have gained.
There should also be rewards along the lines of the story of the quest. For example; if the story is to protect a miner colony from a kimogila migration, then the miner should give you a crystal he stumbled on whilst mining gemstone.
I would also suggest that there be storyline quests for each lightsaber box, with your performance in the quest directly affecting the quality of the saber (and damage type) you end up with.
That’s all I can think of for now.
An integral part of becomming jedi is the bond between master and apprentice. The process of becomming jedi (or, force sensitive) should involve convincing someone (light or dark) to train you. Whatever those "quests" are, the purpose behind them should be to establish that bond.
Once becomming jedi, the process of developing skills isn't something that should be done alone. I see alot of people that seem to want to play (and advance) their jedi solo, but that just isn't so. A young jedi needs guidance and training, and not just a "stop by once a week" deal. The Master and Apprentice should have goals and objectives to complete *together*. The Jedi did not send out their new and untrained members alone to face countless dangers.
First these young jedi would accompany their Master (primary instructor, anyway) on assignments, in time they would get their own assignments, and eventually they would be assigned newer jedi to train themselves. I would love to see something of this incorporated here. At each of these different stages, jedi would advance in different ways, according to their position. New jedi would advance by being taught and practicing. "Intermediate" Jedi could get assignements (jedi missions, if you will), and Master Jedi would have missions that include bringing and teaching a new jedi as they accomplish them. Killing things with a lightsaber in order to advance seems very... unjedi to me.
Also, I'd suggest that bounty hunters only be given missions to jedi who have completed their initiation; perhaps only jedi that are actively enganged on an assignment. It is unlikely that an actual bounty would be placed on someone who is unknown. Some time would need to pass in order for them to be noticed as a threat. Granted, the Master who is training the young jedi could very well be a target, but targeting jedi who have only just become one seems... far fetched and detrimental to gameplay.
TH
Is this thread supposed to be about content for already unlocked jedi or is it supposed to be for the path to opening your force sensitive slot. Everytime I look at these threads you guys tip on the edge between the two. It sounds to me like your talking about the unlocked jedi and his path.
If your talking about a quest system to unlock- We all see it clear that instead of grinding a profession a quest component/itemwill probably require a master in the profession to create or obtain. Hence the grind simpy won't change all that much. Maybe we won't have to do as many professions and will have to talk to more npc's and travel more but its the same idea. The game is designed this way.
If your talking about content for Jedi who have and will unlock the force sensitive slot I find that to be very interesting idea. I was thinking that it would be nice while a Jedi is on a quest for a npc for example that he does not tef to other players.
What we learned from everquest:
Spawns that are random that you have to camp are a waste of time and clearly not fun. Rare drop loot is not fun. Wasting our timeis not cool so please don't implement something like this. Quests that are insanely hard are no fun. If I have to organize 50 people to takedown a mob its not a Quest anymore.It is a raid and you shouldn't have to raid to accomplish things in a personal quest to force sensitivity.
Things I'd love to see as a jedi:
A lightsaber building quest that allows you to build a saber that is mid range damage, 1.4 speed maybe 500-800 dmg that does not decay. This would be a permasaber attuned to your wavelength inthe force. No decay, possibly giving us a leveling saber that answers thejedi ability to maintain a saber question. This could be a hard but rewarding quest with experience gains along the way. Surveying and travel couldeasily be a part of this quest. Also make itnecessary for the components to be attainable only by the jedi for his individual quest. No multiquest nonsense.
I would really like to see a holocron open up for a jedi and have a mastercome out or speak from the holocron, maybeas aBlue glowie.It would be nice to have a former masterto talk to me about jedi. A holocron could tell stories of previous jedi. Possibly even jedi that have fallen in battle on your server. Remember a holocron is actually a jedi storage device to house the masters personal information/wisdom and to keep the knowledge intact when the Jedi passesfrom this plane ofreality. A holocron could allow the user to have a period of time where he could train within the house. Possibly have a hologram opponent to pratice saber techniques with and force powers. The user would have to be marked with a special status for this so that he would not tef out of the building.
Just some ideas.
Jedi Initiate 4,2,2,3