Development Cycle Archive
Thread: In-Concept Open Discussion (6-28-04)
Right now, there are veteran rewards tied with JTL. From the wording of the article, it is the first, hopefully of many. Well, it might be fun if you tied in a JTL reward with becoming a Jedi. Maybe, once you become a Jedi, you gain access to either a Sith Infiltrator (for Dark Jedi), or a Jedi Starfighter...perhaps the variant that Anakin flew during the Clone Wars series...that had an internal Hyperdrive. The external hyperdrive system on Obi Wan's JSF was a bit...lame. The ship looked cool, but the hyperdrive had a lot of flaws. Or, as an alternative to the Sith Infiltrator, how about Darth Vader's TIE? It'd just give people a bit of a boost for becoming a Jedi. The ships wouldn't have to be remarkable. From the sound of it, Jedi are gonna get powers in space (which I personally don't agree with, but its not up to me), so they won't need amazing ships. It'd just give all of us regular Starfighter pilots a bit of a warning when a Jedi is coming. Imagine how you'd feel if you suddenly came upon a squadron of Jedi Starfighters. It'd be a real "Oh, frell" moment.
Also, another cool thing that could be for potential future addition, as part of a quest, would be Clone Trooper armour. I personally think that Clone Trooper armour looks cooler than Stormie armour. It'd be the same armour fundementally, but it would be availiable to all, perhaps via a quest. Maybe, if Kamino ever ended up as a planet, you could do quests for the Kamino people, and get Clone Trooper armour as a reward. You could maybe set the colour to mimic the ranks (Yellow = Commander, Red = Captain, Blue = Lieutenant, Green = Sergeant, White = Private), or to mimic your personal preference. Or, if you wanted something a little more advanced, there's also ARC Trooper armour, which is a slightly Bounty Huntered-out version. Myself, and a lot of people I know feel that the whole Clone Trooper era was far cooler. If you ever made atmospheric craft availiable to people, the Republic Gunship would make an excellent addition to any Guild's arsenal. The rifles are cool, but similar to the T21. Perhaps they could be offered as an alternative to the T21, that did a different kind of damage. Maybe. Just a thought.
Oh, and I would also like to see Naboo Starfighters, the Naboo Cruiser, and whatever they described Senator Amidala's ship as in Ep2. Seeing as Naboo is an existing planet, it seems fitting that their ships should be there. I believe that Silver is a colour reserved for the queen, and her officials. However, perhaps with enough "Naboo Faction Points" (or is it townsperson you gain?), you could get access to new kinds of ship. Same could possibly apply to things on Geonosis, such as the fighters that flew escort for Count Dooku.
These are just my little ponderances. They might be fun...a lot of work, probably, but still fun.
ArmageddonHarbinger wrote:Here are my suggestions for the combat balance:All three stat pools should be made equally important and healable by the medic/doc/CM professions (adding a mind stim). Combat professions should still be more dependent on and able to damage certain stat pools, but making all pools healable via stim would force players to adapt more in combat and not just tailor themselves for sapping mind. Professions with combat skills that don’t affect mind to a great extent would also become more viable and enjoyable. Entertainers should remain as the only professions able to heal mind wounds
I say leave the mind totally to the entertainers. I see your reasoning for this, but I still think it would be bad to take more away from the entertainers. I would even like to see buff times reduced. Maybe now that entertainers have droids they will be willing to actually go out on some missions. With lower buff times people will want to bring doctors with them. Right now there is too much solo'ing. All people do is get buffed, put on their composite, take some missions and go hunting for 3 hours. Nobody needs to group anymore except for some of the new tough theme parks. I don't think this is what the dev's intended.
Alixir wrote:
2) In my personal opinion I think that entertainers should only be able to perform in designated spots. Yes they can entertain in the cantina but how about move it all the way into the cantina, as most of you know if you go to the front door of the cantina in Coronet you are greated with an incredible amount of AFK spam dogs. push them back into the cantina and away from the doorway...com'on Devs you guys designed a pretty nice looking cantina, wouldn't it be great if it was actually seen and useful.
Would be nice if a scene could be added in each canteena on which entertainer are supposed to perform. If they are not on it they should not be able to heal BF and recieve healing exp in the canteena.
The only things the entertainers should be allowed outside the bigscene should be buffing. That should take care about the collection of afk grinding entertainers close to front door, in the major canteena on each planet, that blocks the way into the canteena. This could be done by adding maybe a smaller scene in one of the back alcoves where we, who have master of musicians or dancers, can buff people without stealing exp from those that are trying to learn the profession (Hate it when a master take up shop right inside the door to canteena. We dont need the exp anymore, so whyruin it for the other?).
As it is now it is no wonder that they stand in fron of front door though, since there is no designated place to perform in the canteenas. So everybody stand as close to the door as possible to get as much exp as possible.
Joukahainen wrote:
ArmageddonHarbinger wrote:
Here are my suggestions for the combat balance:
All three stat pools should be made equally important and healable by the medic/doc/CM professions (adding a mind stim). Combat professions should still be more dependent on and able to damage certain stat pools, but making all pools healable via stim would force players to adapt more in combat and not just tailor themselves for sapping mind. Professions with combat skills that don’t affect mind to a great extent would also become more viable and enjoyable. Entertainers should remain as the only professions able to heal mind wounds
I say leave the mind totally to the entertainers. I see your reasoning for this, but I still think it would be bad to take more away from the entertainers. I would even like to see buff times reduced. Maybe now that entertainers have droids they will be willing to actually go out on some missions. With lower buff times people will want to bring doctors with them. Right now there is too much solo'ing. All people do is get buffed, put on their composite, take some missions and go hunting for 3 hours. Nobody needs to group anymore except for some of the new tough theme parks. I don't think this is what the dev's intended.