Development Cycle Archive
Thread: Corellian Corvette Feedback
Shadowtalker wrote:
OK TH! Here is my Corvette experience (Imperial). First of all it took my whole guild about 3 hours searching and figuring out where we needed to go to get the ticket so that our group could go.
We all were fully buffed mainly wearing full composite armor. Most of us had 80-90% comp armor mind you.... we didn't mess around. All of use had decent doctor buffs too.
We filled out group and were ready to head up. Once there we started the wuppin! First hall went alright. about half our team was incapped but we made it. It was a 5 minute fight. Then we took out the smaller rooms on that level and headed up an elevator. That's when the fun stopped.....
The rebels up here had 100k+ HAM. We had atleast 5 of them all at the elevator waiting for us. We would all go up, send a volley of fire and try to get back down before being killed.
The rebels were hitting us even in 90% comp armor for over 4k damage a shot....
So basically most of us were one hit incapped. You were lucky to make it 3 shots up there. I dont' see how you are supposed to defeat stuff like this. It's simply nuts, even for a fully buffed teched out group of masters.
I like a challenge but this is darn right silly.....
Eventually we all left because even though we could clone there was no point to continue.... even with a doctor there.
I have to say I'm very dissappointed in it really just because of the insane difficulty. I'd be amazed if any group on any sever will be able to complete this!
instead of giving 3 schematics as rewards (1 from each part) why don't you give 1 schematic 1 plant and 1 shirt for example ?
i got all badges and 3 schematics and in the 30 schematics we had with our group (10 peoples) we have 3 plants.
you should rethink the rewards ![]()
I found the Corvette very disappointing. Went in with a group of 10 masters that have taken pretty much anything that has been thrown our way. We march thru to the battledroids. This is were it got stupid. What type of dmg these do? It's not energy, I had on sliced composite to 85% base, yet the armor was blocking more like 35% of the dmg if that. Then of course the 1 or 2 armor holes = death.
To be honest, I'm not finding this content very thrilling. You go thru all this trouble to get in the dungeon to fight 100-300k ham mobs for what? A schematic to a rifle with energy dmg (just what a rifleman ordered, more energy dmg weapons with no advantage), A new vehicle schematic (pretty cool) and what else? I saw mention of a D10 pistol, but what stats/dmg type for this?
No ability to rebuff after death pretty much means if you die here, you are done. This needs to be changed ASAP.
We know what to expect for the assassination part now, so we'll probably go thru it tomorrow just to say we did. We'll see if we feel the reward is valid for the other 2 missions, but we'll see.
Overall, I rate the assisination part for the imperials a 3/10