Development Cycle Archive

Thread: Corellian Corvette Feedback

Stark-Fuji
Tue Apr 13, 2004 8:36 pm
#157

nice job. i love it. but it stops there. a nice group of 7 of us.


2 tka, 1 carbineer, 1 rifleman, 1 cm, & 2 doc masters all pretty much died under 5 minutes. Why the heck are there mobs up there that walk the hallways at or are around 100k???? After we lost are buffs we pretty much lost all our armor , damage on clothes, black barred and BF to 1000. Oh and we liked the fact that alot of NCP's will incap u, wait until u start to move and try to get up and incap u or kill u. ummmm how are u supposed to get up after being incapped? eother take incapping out of the corvette or give us a freaking chance to run...i mean walk away....theres not the right kind of gravity to run.....gesssss



____________________________________________
For all the latest SWG news check out The Galaxy Report

Join us live every Saturday night at 11:30pm Eastern time.

Help us track bugs in the game. Head on over to The Bug Wiki.
SivartMalcuma
Tue Apr 13, 2004 8:39 pm
#158

So whats wrong? Did you not make it past the first room?


Word of advice...get your BHers. They will rip the droids a new one.
The_Real_Che
Tue Apr 13, 2004 8:39 pm
#159






Shadowtalker wrote:

OK TH! Here is my Corvette experience (Imperial). First of all it took my whole guild about 3 hours searching and figuring out where we needed to go to get the ticket so that our group could go.


We all were fully buffed mainly wearing full composite armor. Most of us had 80-90% comp armor mind you.... we didn't mess around. All of use had decent doctor buffs too.


We filled out group and were ready to head up. Once there we started the wuppin! First hall went alright. about half our team was incapped but we made it. It was a 5 minute fight. Then we took out the smaller rooms on that level and headed up an elevator. That's when the fun stopped.....


The rebels up here had 100k+ HAM. We had atleast 5 of them all at the elevator waiting for us. We would all go up, send a volley of fire and try to get back down before being killed.


The rebels were hitting us even in 90% comp armor for over 4k damage a shot....


So basically most of us were one hit incapped. You were lucky to make it 3 shots up there. I dont' see how you are supposed to defeat stuff like this. It's simply nuts, even for a fully buffed teched out group of masters.


I like a challenge but this is darn right silly.....


Eventually we all left because even though we could clone there was no point to continue.... even with a doctor there.


I have to say I'm very dissappointed in it really just because of the insane difficulty. I'd be amazed if any group on any sever will be able to complete this!







LOL sounds like you are all seeing what it was like to play as a wookiee pre-armor. I shot incaps...i shot incaps and all







___________[ PURPLE WOOKIEE SHAMAN OF MYST ]_________
C H E B A R Y Y Y K
______________ Kufi Smacker Extraordinaire ______________
STOP THE PIE NERF!!

" Star Wars Galaxies really captured the elusive Star Wars feeling....
with every new publish you instantly think: I've got a bad feeling about this!" -DarthMynock
Akinoor
Tue Apr 13, 2004 8:55 pm
#160

It's really irritating that we can't use range aoe in there without aggroing the whole crew. Except that I still like it after the second try



--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
Vigeant
Tue Apr 13, 2004 8:58 pm
#161

instead of giving 3 schematics as rewards (1 from each part) why don't you give 1 schematic 1 plant and 1 shirt for example ?


i got all badges and 3 schematics and in the 30 schematics we had with our group (10 peoples) we have 3 plants.



you should rethink the rewards





Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Vigeant
Tue Apr 13, 2004 8:59 pm
#162

good work anyway.

Hope you can make 30 of these for space expansion and some that require more then 5 hours to complete.



Vigeant
Master Armorsmith
Nerfed Jedi Master
SWG Beta Paying still cancelled.
Tavie_Bautat
Tue Apr 13, 2004 9:10 pm
#163

I waited this long to get griefed by devs?



bad show....completely bad show.



it's bad enough that I can't buff/woundheal/burstrun on the corvette, but then the damn stormies camp the cloner...griefing me to 0 ham.


lower the difficultya bit for goodness sake...hard is good...but this is just plain silly.






Colonel Tavie Bautat
Galactic Security Agency
Captain: GSS-24 Victorious
Captain: GSM-8 Moenia
nnn
nnn
nnn
swat07
Tue Apr 13, 2004 9:11 pm
#164

I do not feelthis fits the continutiy as well, battle droids on a corvette? I didnt even see any battle droids on the Deaths star! should have had them there, instead of on this stupid corvette! but anyways...
PinkeyTheMonkey
Tue Apr 13, 2004 9:14 pm
#165

I love the Corvette...just very tough, went up there with a group of ten and we repeatedley got owned. =)



-Yeknom Kixelsyd, Elder Master Bounty Hunter
-Sooci Kixelsyd, Spy for the Rebel Alliance
Tepic_Sand
Tue Apr 13, 2004 9:17 pm
#166

I went with a group of 5 guildmates (bear in mind that 2 of us can empty the NS cave), we were buffed by docs and entertainers, on muon, brandy and synthsteak, and all wearing armour.


We got slaughtered in the first tunnel because someone did an area attack and half the ship aggroed us. This firing through terrain really needs to sorted out, same goes for Fort Tusken. The Stormies in there have HAMs of like 100-250k and resists that go off the scale. Btw they all seem to vulnerable to restraint.....Jedi only dungeon?


These guys are worse than tusken, who do specials for 1-3k. These guys hit for 1000+ normally! So when they use special moves the damage is insane.


Soon i gave up fighting and tried a more stealthy approach, using the map and trying to learn patrol patterns.......only to get shot through about 4 rooms by a super battle droid, and then shot through the floor by a stormie when i got up again.


In summary: Too many bugs (whats new), and at the moment a total waste of time. The entire groups armour was trashed and the 20k i spent on buffs were wasted within 1 minute of boarding the ship. As for the web page saying you could do this on your own, were not all CSR with godly powers you know


Way too hard for us normal people



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

jd2134
Tue Apr 13, 2004 9:21 pm
#167

after reading this post im seeing the same problem that where posted in the test center. clone camping by npc, no why to insure items, no conf on the escape pods. come on devs do you even fix the problem or just run it in test dont believe us player then throw it on live thinking it work better on live then test?


and last im all for adjusting the diffculty to the lvl of the group

nagyt
Fried_Yoda
Tue Apr 13, 2004 9:28 pm
#168

Please, add more krayt Powered stormtroopers. 200k HAM? on a STORMIE? and up to 90% protection, the base being 30%? Lets make this playground at least a TAD bit beatable



_______________S t a v r o s e_______________
STUDMUFFIN
_________K a l o g e r o p o u l o s_________
IIA Valinor, Dantooine My Pic #1 My Pic #2
CLICK HERE TO VISIT WANDERHOMIES.COM

chaoskiller
Tue Apr 13, 2004 9:32 pm
#169

I found the Corvette very disappointing. Went in with a group of 10 masters that have taken pretty much anything that has been thrown our way. We march thru to the battledroids. This is were it got stupid. What type of dmg these do? It's not energy, I had on sliced composite to 85% base, yet the armor was blocking more like 35% of the dmg if that. Then of course the 1 or 2 armor holes = death.


To be honest, I'm not finding this content very thrilling. You go thru all this trouble to get in the dungeon to fight 100-300k ham mobs for what? A schematic to a rifle with energy dmg (just what a rifleman ordered, more energy dmg weapons with no advantage), A new vehicle schematic (pretty cool) and what else? I saw mention of a D10 pistol, but what stats/dmg type for this?


No ability to rebuff after death pretty much means if you die here, you are done. This needs to be changed ASAP.


We know what to expect for the assassination part now, so we'll probably go thru it tomorrow just to say we did. We'll see if we feel the reward is valid for the other 2 missions, but we'll see.


Overall, I rate the assisination part for the imperials a 3/10





(Scylla)
Body Cast-Jedi Consular
Page 13 of 64