Development Cycle Archive
Thread: Corellian Corvette Feedback
A team on CORBANTIS completed the 'vette
http://forums.station.sony.com/swg/board/message?board.id=Corbantis&message.id=133701
holy jumping dog **edit** that was fun. spent all day working this, and got all three rebel badges thanks to some killer guys. yeah its not easy, and you have to work for it and you have to figure stuff out. and i did, and im glad i did on my own.
they **edit** when its too easy
they **edit** when its too hard
well this time, you made a dungeon that is not broke, that is a challenge you have to prepare for, and its what people were asking for. so devs, i applaud you in this thread, which is turning into a rant by a bunch of whiners. how about you guys( the ranters)get to know some good people,and make friends, and figure it out; or get off the devs back on this one and play quake. they did a great job on this dungeon, and you know it. it it was easy, people would complain, instead its something hard to do, and thats what we need. you want easy, go to the warren or something
Thank youdevs for a job well done, now please fix my shields ![]()
Thai
Ufgood-Zep wrote:
Until you've done it you shouldn't be here telling others how to do it.
If people are complaining about defending against a 2400 hit, informing them that synth steak reduces damage by upto 45% (bio enhanced) and has a filling of 28 I think is pretty bloody good way of telling others how to do it.
Number of hits it defends against is 20 - 40 (depends on how its built and where the good parts of it are).
How many people had their whole group use this in the Corvette?
What on God's green earth is going on here?
maddogs wrote:
dued i know malas they are the bigets exploters in the game and there hard cor(they proven them selfs to beprity close to the besteven if it is becous of there explots) no dought ech on had out a atst i also understand they had 2 444 jedi gardions with them wich no normel group would posioply have
darmokVtS wrote:
We were up there with
- a swordsman/squadleader
- a bountyhunter/something else
- a CM/Doc
- a commando/pistoleer
- a pikeman (/entertainer)
- a bounty hunter/pistoleer
- a commando / tka
- a rifleman/ "hunt master" (soon to be "tracker" :/ damn titlechange) that'll be me
- a dark jedi (somewhere in "padawan" I think)
And we did it "just in time" (a few minutes left after we killed the admiral for the assassination mission).
And I now have a new shiny badge http://www.lanparty.de/misc/darmok/corvette_badge.jpg
The key was to stick together, have someone with the group that was there already (this was the third or fourth group of my PA going there, the first to finish it), stay away from any ranged AOE attacks to prevent aggroing half the corvette with one shot, also no poisons/diseases from the cm and coordinate what to hit when. We didn't die, not a single one of us. The CM needs to restock on ranged (area-) stims now though.
More of this kind of challenging high-end content that needs a group working good together to make it through it is what this game badly needs.
Many thanks to the devs to put in such a *really* decent and fun "dungeon", I can't wait to get another decent group together to find the components we need to make something from our new schematics.
Just curious, how much of a role did the Jedi play in your group?