Development Cycle Archive

Thread: Corellian Corvette Feedback

mason2002
Tue Apr 13, 2004 7:31 pm
#144

A team on CORBANTIS completed the 'vette


http://forums.station.sony.com/swg/board/message?board.id=Corbantis&message.id=133701






Cyanide Holtz
Master Bounty Hunter
Master Pistoleer
Publish 9: Bounty Hunters: Teabagged
ThaiKeyRho
Tue Apr 13, 2004 7:33 pm
#145

holy jumping dog **edit** that was fun. spent all day working this, and got all three rebel badges thanks to some killer guys. yeah its not easy, and you have to work for it and you have to figure stuff out. and i did, and im glad i did on my own.


they **edit** when its too easy


they **edit** when its too hard


well this time, you made a dungeon that is not broke, that is a challenge you have to prepare for, and its what people were asking for. so devs, i applaud you in this thread, which is turning into a rant by a bunch of whiners. how about you guys( the ranters)get to know some good people,and make friends, and figure it out; or get off the devs back on this one and play quake. they did a great job on this dungeon, and you know it. it it was easy, people would complain, instead its something hard to do, and thats what we need. you want easy, go to the warren or something


Thank youdevs for a job well done, now please fix my shields


Thai






ggggggpgggggg Thai Edatosmi
ggggggggggggg Smuggler, REBEL SCUM, Thief of Wessik's Sig
ggggggggggggg May god have mercy upon my enemies, because I won't
ggggggggggggg There is no peace but through victory
ggggggggggggg RSF GRUNT, ARMORSMITH (RETIRED) &

COMPLETE LUNATIC
The Fate of Thai.

RedMangg
Tue Apr 13, 2004 7:36 pm
#146






Ufgood-Zep wrote:

Until you've done it you shouldn't be here telling others how to do it.









If people are complaining about defending against a 2400 hit, informing them that synth steak reduces damage by upto 45% (bio enhanced) and has a filling of 28 I think is pretty bloody good way of telling others how to do it.


Number of hits it defends against is 20 - 40 (depends on how its built and where the good parts of it are).


How many people had their whole group use this in the Corvette?

SioBabble
Tue Apr 13, 2004 7:37 pm
#147

From reading the comments above, well, I suppose if you like banging on a rock with a hammer, this is very interesting content.


Leave it to the unimaginative developers of SWG to come up with something liket this. More of the same, but with even higher HAM.


I"m not going to waste my time on yet another risk/reward time sink.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


SivartMalcuma
Tue Apr 13, 2004 7:38 pm
#148

Alright, I've been up 3 times so far. Each time we've done moderately decent. We have not finished yet. All of our missions were from Bela Vistal. We are currently getting ready to start Adar Tallons mission, cuz we know we can do that relatively easy (we've released the prisoners twice). This is a wonderful dungeon aside from the lack of buffs thing, and no insurance. That hurts a lot. The time restraint is good, and the difficulty is amazing. It's an absolute blast. This is not the kind of dungeon for people to mess around with. There needs to be more of this high end difficulty type of content. The loot drops in there could be...better. But it's not rediculous crap, so I'm not complaining very much on that issue. Another problem is once we get in, it's not entirely clear exactly WHAT we're supposed to be doing, but ah well. We're gonna finish it this time! (all other 3 times we got booted after an hour)
sweatyclimber
Tue Apr 13, 2004 7:43 pm
#149

well one good note on this is that entertainers will be in higher demand hehe



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
RazerWolf
Tue Apr 13, 2004 7:43 pm
#150

It's been said before, but DEAR GOD. I managed to pull a load of NPCs near the start with StrafeShot2, and although I was holding my own, I got killed when I got armourholed for 2300. This was in the 2nd corridor. I then died a further 4 times trying to get to the escape pod, as we only had one buffed team member left by that stage. Let Docs rebuff, at least in the starting room, and give some way to insure items. I "only" suffered 6% Decay 'cause I threw all my armour in my Droid.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
Malchia
Tue Apr 13, 2004 7:52 pm
#151

I just like to say, It's hard yes. but I like it.I Have near beat it with 9 people in group. Best way is to fight mobbs with main group till clear nice spot then keep main group there. and use smugglers to get mobbs and Pull them to main group."good to have 3 smugglers"


Works very well


Use Other smugglers, to Get codes that you need.


Good to have people using flamethrower,LLC, and acid dmg,


Have CMs for heals and docs for help as well. good have 2 CM's and 1 doc



Nice to have as classes for doing dmg BH " kind of funny how they are needed", Commando with FLamethrower,Riflemen or pistoleers or carbineers for acid dmg


Melees THIS IS VERY HARD PLACE TO LIVE as melee "Unlike Geo Cave"




This is my info and tricks to help beat. the hardest dungen to date... "GREAT JOB Devs"... it's hard and I love it. Makes people work as group not soloing stuff"team work is key"




Malchia Dumah, Gorrath




Malchia Dumah

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg





Apophis_Rex
Tue Apr 13, 2004 8:12 pm
#152






maddogs wrote:



dued i know malas they are the bigets exploters in the game and there hard cor(they proven them selfs to beprity close to the besteven if it is becous of there explots) no dought ech on had out a atst i also understand they had 2 444 jedi gardions with them wich no normel group would posioply have






What on God's green earth is going on here?






---------------------------------------------------------------
"What happened to you man, you used to be beautiful."
-Ordell Robbie ~Jackie Brown~
Apophis_Rex
Tue Apr 13, 2004 8:17 pm
#153






darmokVtS wrote:
We were up there with

- a swordsman/squadleader
- a bountyhunter/something else
- a CM/Doc
- a commando/pistoleer
- a pikeman (/entertainer )
- a bounty hunter/pistoleer
- a commando / tka
- a rifleman/ "hunt master" (soon to be "tracker" :/ damn titlechange) that'll be me
- a dark jedi (somewhere in "padawan" I think)

And we did it "just in time" (a few minutes left after we killed the admiral for the assassination mission).

And I now have a new shiny badge http://www.lanparty.de/misc/darmok/corvette_badge.jpg

The key was to stick together, have someone with the group that was there already (this was the third or fourth group of my PA going there, the first to finish it), stay away from any ranged AOE attacks to prevent aggroing half the corvette with one shot, also no poisons/diseases from the cm and coordinate what to hit when. We didn't die, not a single one of us. The CM needs to restock on ranged (area-) stims now though .

More of this kind of challenging high-end content that needs a group working good together to make it through it is what this game badly needs.

Many thanks to the devs to put in such a *really* decent and fun "dungeon", I can't wait to get another decent group together to find the components we need to make something from our new schematics .





Just curious, how much of a role did the Jedi play in your group?



---------------------------------------------------------------
"What happened to you man, you used to be beautiful."
-Ordell Robbie ~Jackie Brown~
Ennoryt
Tue Apr 13, 2004 8:17 pm
#154

Could you make battle droids any more outrageously overpowered?



Aoneov Loke,
Zinn Loke,
Member of the BBB
Rogues Landing, Corellia, Kettemoor
Jango Fett had an armor hole too... right between his helmet and his chestplate.
Pretzel-eclipse
Tue Apr 13, 2004 8:21 pm
#155

HORRIBLE to hard and i'm a tkm/master rifle group of 10 with 9 stat buff and all went in died can't rebuff can insure ...and for me all i could see personally was space........ what a crap job
gooeyleghost
Tue Apr 13, 2004 8:35 pm
#156

If this is the way it's going to stay...I'm never setting foot in that thing again, and encouraging others to do the same.


You'd think that with such a high demand for quality content at this time, the devs could've come up with something better. Especially for us fans who've been playing since day one and are hungry for something to maintain our interest in (what many people I know beleive) a game that has lost its charm.


Looks like a couple kids got ahold of the "SWG Level Creator" and went to town.
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