Development Cycle Archive
Thread: Publish 6: Released Wednesday Morning
All I got to say is WHAT THE F**K are you talking about? Lol that's one of the dumbest retorts I have heard yet... I highly doubt the smuggling community as a whole wants your opinion reflecting their wishes.
Whacked wrote:
KgAutobahn wrote:
Im starting to get REALLY tired of the smugglers whining about how a hard time they are going to get. You are SMUGGLERS! You are´nt supposed to have an easy time. Smuggling is illegal. You had to see this coming sooner or later. This just adds another dimension to the game.
And one more things. Have seen rebells whining about how this is unfair, the same to you. Do you except life to be easy as a rebell in a imperial controlled galaxy?
Do you even know why us Smugglers are raising a fuss? Obviously not.
Us Smugglers WANT smuggling to be difficult.
Us Smugglers DO NOT WANT to see our profession get s crewed to a High Raninkg or Overt Imperial. Ther is NO LOGIC for Imperials to get that free pass as NO ONE is above the Law. Heck, even Darth Vader is NOT ABOVE THE LAW. The Emporer gave him an order, Vader disobeyed, the Emporer used his lightning on Vader to punish/kill him. EVERYONE in the Imperial Ranks is TOTALLY EXPENDABLE. Thuse there is NO REASON for them to get the Free Pass
The Stormtroopers doing hte scans are basically MP's. and ANY MP does NOT GIVE a rats hiney WHAT RANK YOU ARE. A MP will freaking strip search a Admiral if they have reason. Granted they will give the higer rank the respect they deserve, then don a latex glove for the cavity search.
RontoMike wrote:You know, I wonder how many of the smugglers yelling about how unfair this patch is are the same people that complained about the lack of a "Star Wars" feel to the game?
Well, guess what? High-ranking Imperial officers getting to bypass scans just by virtue of their rank is VERY true to the nature of the corrupt Empire of the films & books.
There's way too much selective reading on these boards.
I urge you to find any Smuggler in this discussion who completely dismisses the ability of high ranking Imperial officers to pull rank in the scenario of these wandering contraband checks conducted by a small number of (if not 1) stormtrooper.
That's not the concern. The concern is that the ability is to get off from these checks ALWAYS. There is nothing either in film or books nor should there be in game play that grants this pure immunity in any situation. As I stated earlier I think high ranking officials should rarely fall, but when they do fall hard. How many officers did Vader give the force choke to just for looking at him funny? Is it really practical that an imp officer not in uniform having a beer amonst rebels in a rebel town (say, AH Cantina) occationally get searched before given the chance to pull rank and get saluted? The way it is gonna roll out tomorrow the IMP can even be grouped with rebels and get past the checks - how can you tell me that is the "nature of the corrupt empire"?
There is *one* class of character that should be even close to immune (but again, not totally) - the High ranking imp who has also trained as a master smuggler. Anything short of that should have incrasing rates of failure. High ranking imp officers when confronted with a low ranking trooper *should* get off *most* of the time by pulling rank. A master smuggler *should* know how to hide contraband from 2 stormtroopers - that's their job. The total immunity based on rank is a bad precident - and I'd be saying that even if both classes got away 100% of the time.
ZandaarDokedros wrote:
How about just bad players in general. People need to grow up, stop flaming and be polite for once(or at least not be gready). Im going to take a guess and say that the reason the imperial issue got more attention than smugglers or DE issues is because there are probably A) a lot more imperials than DE's or smugglers and B.) The whole contraband thing is a key issue to the imperial crackdown and thus more important on the list of considerations.
DE's should be grateful they arent having a profession pushed on them that they didnt want, not bitter that they arent #1 on the dev list. They had a whole thing ready to go, we didnt like it, it got canned. What the hell did you want them to do?? Are they blameless for it? No, but you cant cry and complain about something until they take it out and then berade them for not having a replacement ready to go in 2 weeks. I dont even understand how all that DE content never went to TC first anyway. Who knows, maybe we would have all really liked DH. Who cares?
As far as smugglers go, a lot of people disagree with the core complaint about the imeprial scanning thing, ie, that it takes away from your skills. Dont know what to tell you. Keep at them, there are still plenty of publishes left. No reason to get all upset and cry as if youve missed theone and only chance to fix it.
The fact that there are more publishes to POSSIBLY overturn this isn't the point. The fact that getting it overturned after it goes in will be like pulling teeth is. Getting it overturned won't go over well, and the devs rushing the publish looks like they're pulling a Bush. If it goes right in the end good, if it doesn't then we're screwed. I didn't know Bush's background so I couldn't tell what would happen, but I do know the devs background and I know it will be horrible if and when this thing goes awry.
For the upteenth time, continuity and reality don't matter a lick in this case. This is about mechanics. The "in character" benefits of the Empire could potentially intrude onthe "out of character" mechanic of my profession, Smuggling. This isn't about the war. This is about our profession and it's future. This addition lays a nice mechanical groundwork for our upcoming smuggler revamp, I'm guessing. If so, then when we ARE able to REALLY smuggle, it won't matter because Imperials will ALWAYS be able to do it better without spending skill points in our profession. It's that simple.
Again, to put in a continuity profession, why would Jabba hire Han Solo to smuggle the spices he dropped if he could have hired a "corrupt" Imperial Officer to do it risk free?
JTGAlpha wrote:
"How are the majority of smugglers and rebels on these boards being productive, most responses have been whiny bi+ch threads. "Waaaa I'm a rebel, I may now be attacked andhave somewhat of achallenge finding a recruiter to revert back to overt, I can't pick and choose my GTEFingImp gankinglike before." "Waaa I'm a smuggler, I'm too blind to see that before the update we had no smuggling skill what-so-ever, too blind to realize the DEVs didn't have to give us any smuggling skill. I also think that everyone will become an Imperial. Plus smuggler's are doomed, because even though we can still slice and spice AND SMUGGLE, I believe that everyone will become Imperial anyway and the game as we know it will cease to exist."
"
And this is constructive how? First of all I haven't seen ANY rebels complaining about getting attacked. In fact most I've seen have been excited about it. Secondly, if you HAD read all of our threads you'd have seen us say, over and over that we REALIZE this is added content for us, and that we think added content is good. You would have ALSO seen that while it's a good beginning it's NOT smuggling. However, it does present a nice mechanical base for the dev's to build on, yet whatever they DO build on it will be trumped by the fact that Imperials will ALWAYS be able to walk through those scans undetected, rendering us, unnecessary. In short, why would Jabba hire Han Solo to smuggle that spice he had to drop if he could have gotten some "corrupt" Imperial officer to do it for him who'd NEVER get caught?
THAT'S the point. Spice and slicing are cool. But they're not smuggling. Grouping with rebs on the off chance a patrol shows up is not smuggling. But the mechanics are the beginning of real smuggling. We'd just like to make sure that the next step of smuggling isn't overshadowed by a potentially difficult to close loophole.
Please don't give me the 'NO REBELS COMPLAIN' BS, whether you choose to ignore it or not I don't need to read about your ignorance. I'm sure most Rebels and Smugglers are looking forward to the Crackdown and the inherent challenges it will bring. Some are not, as with everything in life you won't have 100% agreement, but the whining by the ones that are not has gotten out of control (as witnessed by this thread). Your Jabba response makes no sense, again I will direct your eyes to my previous thread "And don't be stupid it's not like everyone is going to trade their contraband to an Overt Imp before entering an Imperial Controlled city anyways. If they're Reb or Neut they couldn't anyways... However to a smuggler? Yes they can."
What is your point? I'm sorry to say but your jumping all around on this one. Are you suggesting that slicing and spice making be removed from the smuggler profession because in your eyes it's not smuggling? You are right this is a stepping stone for the entire smuggling profession. However, this so called loophole causes Imperials to either A) open themselves to attack by rebels*or* B) Spend a large amount of faction points to gain sufficient rank to bypass the scans while covert (Which we don't even know what that rank is, for all we know it could be Colonel). Would you still complain if only overts and Colonel Coverts could bypass scans? Probably...
"Please don't give me the 'NO REBELS COMPLAIN' BS, whether you choose to ignore it or not I don't need to read about your ignorance. I'm sure most Rebels and Smugglers are looking forward to the Crackdown and the inherent challenges it will bring. Some are not, as with everything in life you won't have 100% agreement, but the whining by the ones that are not has gotten out of control (as witnessed by this thread). Your Jabba response makes no sense, again I will direct your eyes to my previous thread "And don't be stupid it's not like everyone is going to trade their contraband to an Overt Imp before entering an Imperial Controlled city anyways. If they're Reb or Neut they couldn't anyways... However to a smuggler? Yes they can."
What is your point? I'm sorry to say but your jumping all around on this one. Are you suggesting that slicing and spice making be removed from the smuggler profession because in your eyes it's not smuggling? You are right this is a stepping stone for the entire smuggling profession. However, this so called loophole causes Imperials to either A) open themselves to attack by rebels*or* B) Spend a large amount of faction points to gain sufficient rank to bypass the scans while covert (Which we don't even know what that rank is, for all we know it could be Colonel). Would you still complain if only overts and Colonel Coverts could bypass scans? Probably..."
First of all, that's just what I've seen. And I just wanted to point out that "fear of the Empire" isn't what this is about.
And I'm not suggesting spicing and slicing should be removed. They're fun. But it's not smuggling. I put that in there because people seem to think that when I say, "Imperials will take over the role of smugglers down the line" that I mean they'll make spice and slice weapons. That's not what I'm saying and I wanted to make it clear.And yes I would. Colnel can be bought with credits, and we all know there's no shortage of those. Faction points can be bought and therefore rank can be bought. And my point is, very simply (and I've stated it a thousand times): this patch makes a convenient stepping stone for the actual mechanics to really smuggle, and if it IS the basis for actually smuggling, Imperials will STILL get a walk on going through faction scans, and if that DOES happen, no one will need smugglers. And I'd tell you not to be naive. Players will take the shortest route to the most power at the sacrifice of everything, including fun and immersion. This is an axiom of the profession. So if Imperials will not only smuggle better than MASTER smugglers, but be able to do so risk free ALL the time, then why wouldn't people go to them? Because they're Imps? I know plenty of rebels and Imps that pal around together. I'd rather not pin my hopes for the profession on the honor of players staying in character, thank you very much.